PC LE MANS ULTIMATE

سازنده
Studio 397
تاریخ انتشار
20 Feb, 2024 - اول اسفند 1402
ناشر
Motorsport Games
پلتفرم‌ها
  1. PC
تاپیک مشکلات بازی
برو به تاپیک مشکلات بازی
lmu_keyart_social_16_9-21.jpg
LMU LOGO 2.png

Le Mans Ultimate بازی ریسینگ رسمی مسابقات 24 ساعته Leman و World Endurance Championship که بصورت دسترسی زود هنگام در استیم منتشر شده:


انجین فیزیک بازی بر اساس پیشرفته ترین انجین محاسبات فیزیک در بازیهای سیم ریسینگ بنا نهاده شده و اون هم Pmotor2.5 نام داره.
این موتور از آخرین ساخته های استودیوی فقید ISI (image space incorporated) هست و بعد از انتقال به Studio 397 چند باری به روز شده.

توضیح مفصل در مورد Pmotor2.5 ، ISI و سابقه استودیوهایی که روی اون کار کردن
به طور خلاصه بخوام بگم بازیهای ریسینگ اصولا چند نقطه از تایرها رو که روی مسیر پیست قرار میگیره شبیه سازی میکنن که منجر میشه به رفتار کلی ماشین روی پیست.
برای مثال این اواخر داشتیم که فورتزا موتور اسپورت 8 نقطه از تایر رو شبیه سازی میکنه.
چندسال قبلش ACC سطح تماس 5نقطه ای رو آورد ، بازیهای قدیمی تر مثل AC 1 یا FMهای قدیمی تر هم تنها یک سطح تماس داشتن.

اما تایر مدل بازیهایی که بر اساس این موتور قدرتمند (Pmotor) ساخته میشن به اینصورته که کل یک تایر رو به صورت فیزیکی شبیه سازی میکنن که بر حسب شرایط قرارگیری ماشین روی پیست میتونه تا ده ها و صدها نقط از سطح تماس رو شبیه سازی کنه.
تو این ویدئو میتونین نحوه ساختار شبیه سازی کل تایر رو بصورت پیشرفته تر که این انجین انجام میده ببینین:


محتویات بازی شامل 12 عدد ماشین از کلاسهای Hypercar (H فعلی یا LMP1 سابق) , Prototype 2 (P2 فعلی یا LMP2 سابق) , GTE و 7 عدد پیست میشه.

The Cars 1.jpg
بعنوان بازی رسمی مسابقات FIA World Endurance Championship در سال 2023 محتویات LMU شامل تمام ماشینهای کلاسهای مختلف این فصل از مسابقات میشه.
متشکل از سه کلاس Hypercar, LMP2 and LMGTE Am
7 عدد از کلاس Hypercar :
  • Toyota GR010
  • Ferrari 499P
  • Porsche 963
  • Cadillac V-Series.R
  • Peugeot 9X8
  • Glickenhaus SCG-007
  • Vanwall Vandervell 680

P2 Class شامل یک خودرو
Oreca 07 Gibson


GTE Class که 4 عدد از برندهای زیر درش شرکت میکنن:
  • Aston Martin Vantage GTE
  • Porsche 911 RSR
  • Corvette C8.R
  • Ferrari 488 GTE
فقط نکته ای که هست اینکه کلاس GTE یا LMGTE آخرین سال حضورش در این مسابقات در فصل 2023 بود و از فصل 2024 خودروهای کلاس GT3 جایگزین این کلاس در مسابقات WEC/LM24 شدن.
نکته دیگه اینکه فقط یک ماشین از اون فصل به بازی نیومده اون هم Chevrolet Camaro ZL1 هست که احتمالا به دلیل مشکلات لایسنس نتوسنتن در بازی بگنجونن.
این ماشین تغییر شکل داده شده نمونه ای هست که در مسابقات ناسکار حضور داره ، لایسنس ناسکار الان در دست iRacing هست و احتمالا به همین دلیل نتوستن.


مدلهای GT3 که بصورت DLC اضافه میشن اینها هستن:


The Circuits1.jpg
Studio 397 در طراحی پیستهای لیزراسکن شده و آوردن اونها به بازی قبلی این استودیو (rFactor 2) شاید جزو یکی دوتای اول این سبک هستن.
پیستهایی که اینها طراحی میکنن تو بالاترین حد از دقت و حساسیت نسبت به نسخه دنیای واقعی قرار دارن.

از این لحاظ این بازی شامل 7 عدد پیست میشه که بصورت کامل مسابقات فصل 2023 رو پوشش میدن و از این فصل پیستی از قلم نیافتاده:
  • Sebring
  • Portimao
  • Spa-Francorchamps
  • Le Mans
  • Monza
  • Fuji
  • Bahrain
================

محتویات آینده (DLC/Expansion)

نکته ای که هست اینکه بازی قراره که بصورت سالیانه محتویات اون فصل از مسابقات رو بطور DLC/Expansion دریافت کنه (مثل Assetto Cosra Competizione).
پیش بینی میشه اولین DLC بازی هم مسابقات فصل 2024 باشه که طی اون چند عدد ماشین و پیست به محتویات فعلی بازی اضافه میشن:

ماشینهای فصل 2024:
از کلاس هایپرکار میشه اینها رو قطعی دونست:
Isotta Fraschini Tipo 6 LMH-C
the BMW M Hybrid V8
the Alpine A424
Lamborghini SC63

کلاس P2 هم که فقط در مسابقه 24 ساعته لمان حضور پیدا میکنن.

از کلاس GT3 میشه لیست بلندبالایی از این خودروهای محبوب رو انتظار داشت:
Chevrolete Corvet z06 GT3
Ferrari 296 GT3
Maclaren 720 Evo GT3
Lamborghini Huracan Evo GT3
Lexus RC F GT3
Porsche 911 R (992) GT3
Aston Martin Vantage AMR GT3
BMW M4 GT3

و در آخر برای پیستهای فصل 2024 باید منتظر این 3 ترک بود:
Losail International Circuit
Imola Circuit
Interlagos Circuit
Circuit of America
=====================

بازی شامل چند مود در بخش آنلاین و هم بخش آفلاین میشه.
نکته اینکه برای دسترسی به بخش سینگل پلیر و مسابقه با AI نیاز به آنلاین بودن نیست.

Singleplayer & Co-op
SP.jpg
همین اول کار بگم که بازی درسته که یک شبیه ساز کامله ولی به بهترین شکل ممکن هم از گیم پد ساپورت میکنه.
پس مشکلی بابت اینکه حتما باید فرمون داشت نداریم.

بخش سینگل پلیر بازی در شرایط فعلی شامل یک مسابقه آخر هفته (Race Weekend) میشه.
و از سه بخش تمرین ، تایم گیری و مسابقه تشکیل شده.

اینکه در آینده و انتشار نسخه نهایی بخش کمپین هم به بازی بیاد محتمله ولی در حال حاضر توضیحات کافی در موردش وجود نداره.

Coop vs AI
از بخشهای جذابی که از ماه ها قبل خبر وجودش در بازی رو اعلام کرده بودن تجربه این مسابقات استقامتی که میتونه تا 24 ساعت واقعی هم طول بکشه به همراه دوستانتون هست.
اینطور که توضیح دادن میتونیم یک تیم تشکیل بدیم که شامل نهایتا 3 راننده باشه (مثل مسابقات واقعی لمان) ، راننده اول سهم خودش از دورهای مسابقه رو انجام بده و برگرده به پیت تا راننده بعدی (یکی از دوستهامون) مابقی رو انجام بده.
نکته جالب اینه که این تعویض راننده میتونه همون لحظه انجام نشه ، شما میتونی بازی رو ببندی و بری ، دوستت روز بعد یا حتی بعدتر بازی رو باز کنه و ادامه مسابقه رو پیش بگیره!

به نظرم این یکی از جذاب ترین بخش های بازیه که به نسخه EA نرسیده ولی برای نسخه کامل قول داده شده.
==============


Multiplayer Races Powered By RaceControl
RC.jpg
بخش آنلاین بازی که همانند iRacing/GT7/FM شامل مسابقات رنکینگ و سرورهای اختصاصی میشه ، از سیستم RaceControl که چند ماهی میشه که امتحان خودش رو در rFactor 2 پس داده استفاده میکنه.
RaceControl شامل سیستم نمره دهی پیشرفته براساس رفتار شما حین مسابقات میشه که این نمرات طبق معمول رابطه مستقیم با Driver Rating (رتبه ای که کسب میکنید) و Safety Rating داره.(هر چقدر جوانمردانه و بدون خطا/برخورد و... مسابقات رو تموم کنید)
این سیستم پلیرها/راننده ها رو فیلتر میکنه و هر چقدر در رنکینگ بالاتر برید با راننده های حرفه ای تر و قابل اعتمادتری در یک لابی قرار میگیرید.

این بخش رقابتی شامل سه نوع مسابقات در طول روز و هفته میشه :
مسابقات روزانه :
Daily.jpg

که این خودش در سه یا 4 سطح مبتدی ، متوسط و پیشرفته برگذار میشن.
Bronze --->Silver--->Gold--->Platinium
برای بالا بردن رنک اول باید در سطح مبتدی شرکت کنیم و با بالا بردن رنکینگ به Silver میشه در سطح متوسط و بعد همینطور اگر رنک Gold بگیریم میتونیم در سطح پیشرفته هم شرکت کنیم.
در تصویر کامل مشخصه که سطح Gold الان قفل هست و بازیکن باید رنکش خودش رو بالاتر ببره تا دسترسی داشته باشه.

طبق تجربه خودم نزدیک به 11-10 تا مسابقه در سطح مبتدی لازم بود که تروتمیز برم و همینطور رده خوبی کسب کنم که بتونم رنک خودم رو از برنز به Silver برسونم.
شما شاید کمتر از این تعداد نیاز داشته باشید ، چون چندتا از مسابقات رو واقعا خراب کردم.
هر کدوم از این رده ها مثل برنز دوباره خودش 4 سطح داره که از برنز 0 شروع میشه تا برنز 3.
سیلور ، گلد و پلاتینیوم همینقدر سطح صفر تا 3 رو دارن.
پس اونطور که مشخصه بازی یکجورایی شبیه به Counter Strike یا R6 Siege میمونه و سیستم رنکینگ پیشرفته ای داره.
که این مهمترین عامل تو جذب پلیر و نگه داشتن اونهاست.


مسابقات هفتگی:
Weekly.jpg

و ایونت های مخصوص میشه (Special Events):
Event.jpg

توضیح ویدئویی کامل در مورد نحوه ثبت نام ، شرکت در مسابقات و شیوه کار کرد RaceControl:


============

Sound Design
audio-sound-waves-png-10-low.png
میتونم بگم بازی یکی از بهترین طراحی های صدا بین بازیهای ریسینگ رو داره.
چیزی که قبل از انتشار بازی واقعا فکرش رو نمیکردم ، چون بازی قبلی استودیو (RF2) خیلی از این لحاظ خوبه به نسبت بازیهای تجاری ولی در مقایسه با ACC یا Raceroom چنگی به دل نمیزنه.
ولی 397 واقعا برای LMU سنگ تموم گذاشته.

صدای موتور ، توربو ، تعویض دنده ، صدای ناله مدارهای الکترونیکی و... به بهترین شکل ممکن میکس شدن.
صدای پر و ریشارژ شدن باطریها حین ترمز گیری واقعا گوش نوازه.
همه اینها به اضافه صدای حرکت لاستیک روی حاشیه پیستها (Curb) میتونم بگم بهترین تو صنعته و خیلی احساس واقعی میده.


===========
مابقی بعدا... خسته شدم :D
 
آخرین ویرایش:
از روزی که بازی منتشر شد تا حالا 5تا هاتفیکس زیر 1 گیگ گرفته بود ولی امروز اولین آپدیت بزرگ بازی منتشر شد که لیست بلندبالایی از مشکلات بازی رو رفع کرده.
حجم آپدیت 7.7 گیگ:

  • Fixed a crash when TGM option is enabled, often affecting triple screen users due to the default key combination
  • Fixed a crash type when joining/leaving a multiplayer server
  • Fixed dynamic rain drops not rendering on car surface
  • Changed online race starts so that cars can no longer move on the grid
  • Added additional logging for some issues, including loading getting stuck at 48% and joining servers to help us diagnose potential fixes
  • LMDh cars now correctly switch to EV mode at the start of a pit stop
  • Removed foreign characters from controller names that caused errors reading the file
  • Removed the possibility of getting in an enteral loop of practice results in single-player
  • Adjusted default Post Effects setting to Low to improve performance across a wider variety of hardware
  • Weather settings now save and load correctly
  • Player is no longer able to use more tyres then they have available
  • Fixed low starting virtual energy causing pit stops to be requested when they shouldn’t be
  • Fixed an issue causing Head Physics to be locked to a maximum of 10%
  • Increased rate of windscreen cleaning at pit stops
  • Increased strength of terrain ambient occlusion, for occluded areas in overcast lighting.
  • Fixed some issues where shadows would not work correctly on TV cameras. Minor improvements to shadows in general.

UI​

  • Moved Tyre Manager and Setup menu option to the top navigation bar in race events for easier user access
  • Car wireframes have been removed and replaced with a top-down view of the car you are driving
  • Added virtual fuel and fuel capacity to setup screen
  • Fixed some areas of the game not translating to localised languages
  • Updated Triple Screen multiview tool graphics
  • Removed non-functional FFB settings
    • Special curb effect
    • Steer resistance effects
    • Car specific FFB

Input Devices​

  • Added Asetek wheel default presets
  • Fixed default steering angle on Moza profiles
  • Adjusted Moza R9 Wheel base preset – fixed inverted steering
  • Use Simultaneous Shift Up & Down Neutral Activation now off by default
  • Updated G920 profile with corrected FFB settings and updated default assignments
  • Fixed Steering Torque Sensitivity Description and updated allowed range to be 100% to 200%.

AI​

  • AI will now be placed on the grid in class order on events with no qualifying
  • AI now use proper race strategy in race only SP sessions
  • Improved AI tyre compound prediction at start of race

Online​

  • Users are now prevented from driving off during pre-race countdown
  • Added an error notification for registering for an event when it’s full after we have started servers – please register at least 6 minutes before a session to be guaranteed a space
  • Those who have not validated their email will now receive a message to do so when trying to go online
  • There is now a countdown to the race start in monitor
    • Also removed the scary retire message if you are on grid
  • Fixed an issue of previously registered drivers showing up in other event pages
  • Fixed sometimes being sent to the wrong event when leaving a practice server
  • On race monitor screen you can now see the info for all sessions on the left
  • Event cards no longer appear blank on first launch
  • Updates to the online profile should now sync across multiple machines
  • Fixed some track maps being inverted on event cards
  • Time remaining in a race now updates live when time scaled are events are run online
  • Safety car has been removed from being displayed as an available car on the event ticker
  • Weird numbers in chat near the end of an online race removed

Circuits​

  • Bahrain International Circuit
    • Removed rain from default weather
    • Fixed undercar shadows not applying to terrain decals
    • AI: minor updates, keep AI off curbs at penultimate turn.
    • Fixed some track limits errors
  • Fuji Raceway
    • Improved Mt Fuji material
    • Updated advertisements
    • Removed rain from default weather
    • Fixed undercar shadows not applying to terrain decals
    • Fixed incorrect brake markers at T1
    • Fixed floating props in pit garages
    • Minor terrain material updates
    • AI: Major review improved main driving line
    • Fixed some track limits errors
  • Circuit de la Sarthe (Le Mans)
    • Fixed undercar shadows not applying to terrain decals
    • AI: Minor revisions
    • Fixed some track limits errors
    • Prevented dust effects on some surfaces which should not have them
  • Autodromo Nazionale Monza
    • Moved Pit Box 5 which was in empty garage to occupied garage
    • Added missing TV screen on pitwall platform
    • Updated pit entry/out signs to standard WEC assets
    • Fixed undercar shadows not applying to terrain decals
    • AI: Minor revisions, stop AI overdriving at 2 Variante.
    • Fixed some track limits errors (Parabolica and slightly more lenient at Turn 1)
    • Small fixes to roadlines
  • Algarve International Circuit (Portimão)
    • Fixed undercar shadows not applying to terrain decals
    • AI: Fixed slow downs onto main straight
    • AI: Minor revisions
    • Fixed some track limits errors
  • Sebring International Raceway
    • Removed invisible collision barriers at main pit lane entry and IMSA pitlane entry
    • Fixed undercar shadows not applying to terrain decals
    • AI: Improved pit path
    • AI: Minor tweaks, stop AI over-driving some corners
    • Minor tweaks to track limits
  • Spa Francorchamps
    • Minor track limit revisions including T1 review
    • AI: Fixed AI clipping pit wall on initial entry

Vehicles​

GTE​

  • Aston Martin Vantage GTE
    • Removed push decal from door
    • Fixed number plates on 55 and 98 THOR WEC
    • Optimised shadow objects
    • Fixed missing mirrors in cockpit
    • Fixed hole in floor
    • Fixed headlights not reflecting in puddles
    • Updated headlight glow
    • Updated flag display
    • Corrected fuel estimate, was too low
    • Added gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
  • Corvette C8.R GTE
    • Fixed issue with brake calipers
    • Added windscreen wear
    • Added rain light
    • Flag display settings
    • Fixed headlights not reflecting in puddles
    • Optimised shadow objects
    • Removed KM/H from HUD
    • Corrected fuel estimate, was too low
    • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
  • Ferrari 488 GTE EVO
    • Optimised shadow mesh
    • Fixed issue with brake calipers
    • Fixed missing rear wing end plate
    • Added rain light
    • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
    • Added 12.5kg of weight penalty for non Le Mans tracks
  • Porsche 911 RSR-19 GTE
    • Fixed gap in centre mirror that could be seen on onboard cameras
    • Fixed mesh issue below driver side door
    • Fixed position lights not showing on certain LODs
    • Fixed headlights not showing in puddles
    • Made rain light a lot brighter
    • Fixed issue with brake calipers
    • Flag display settings
    • Adjusted cockpit camera position
    • Moved flag display higher up
    • Optimised all driver related meshes
    • Increased headlight glow brightness
    • Added custom colours to headlights
    • Corrected fuel estimate, was too low
    • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h

LMP2​

  • Oreca 07 LMP2
    • Optimised shadow mesh
    • Fixed rain tire textures not showing
    • Fixed headlights not showing in puddles
    • Fixed brake lights not showing
    • Updated flag display
    • Corrected fuel estimate, was too low
    • Change gearbox downshift protection rpm threshold down to 8300rpm

Hypercar​

  • Cadillac V-Series.R LMDh
    • Updated flag display
    • Fixed left and right mirrors not being adjustable
    • Fixed headlights not showing in puddles
    • Added extra 10mm of range for rear 3rd packer settings
  • Ferrari 499P LMH
    • Fixed gap in centre mirror that could be seen on onboard cameras
    • Fixed rim blur
    • Fixed strange shadows on track in cockpit view
    • Fixed headlights not showing in puddles
    • Fixed typo in default setups
  • Glickenhaus SCG 007 LMH
    • Fixed two objects poking out of cockpit, were visible from external views
    • Fixed font so “R” shows in non english languages
    • Fixed rear camera being too bright
    • Fixed headlights not showing in puddles
    • Fixed headlight glow not showing
    • Updated flag display
    • Exterior on-throttle sample sound update and slightly increased volume
  • Peugeot 9X8 LMH
    • Fixed rim animation
    • Updated wiper animation and textures
    • Updated LOD uvw maps
    • Flag display settings
    • Centred camera
    • Optimised shadow mesh
    • Made headlights reflect in puddles
    • Changed default setups
  • Porsche 963 LMDh
    • Updated rim material
    • Fixed low body LOD
    • Fixed setting change title and text
    • Removed arrows from detail mesh
    • Added blue pit light for car #5
    • Added red pit light for car #75
    • Adjusted emissives labels
    • Optimised shadow mesh
    • Updated rim smoothing
    • Added rain light
    • Updated flag display
    • Made headlights reflect in puddles
    • Added extra 10mm of range for rear 3rd packer settings
    • Small onboard engine sound sample bugfix
  • Toyota GR010 LMH
    • Updated cockpit materials
    • Fixed number plate clipping on certain LOD levels
    • Fixed issue with brake calipers
    • Flag display settings
    • Fixed cockpit view position
    • Moved flag display up
    • Made headlights reflect in puddles
    • Lowered HUD and flag display glow
    • Changed default setups
    • RCD class filter correction
    • Reduced onboard MGU volume
  • Vanwall Vandervell 680 LMH
    • Added rainlight
    • Updated collision mesh
    • Updated wiper animation
    • Fixed brake light
    • Updated flag display
    • Updated brakes textures and meshes, updated current LODs and added missing LODs
    • Optimised shadow mesh
    • Optimised LODs
    • Added interior glow mesh
    • Made headlights reflect in puddles
 
  • Like
Reactions: m.a.t and Eazy-E
از روزی که بازی منتشر شد تا حالا 5تا هاتفیکس زیر 1 گیگ گرفته بود ولی امروز اولین آپدیت بزرگ بازی منتشر شد که لیست بلندبالایی از مشکلات بازی رو رفع کرده.
حجم آپدیت 7.7 گیگ:

  • Fixed a crash when TGM option is enabled, often affecting triple screen users due to the default key combination
  • Fixed a crash type when joining/leaving a multiplayer server
  • Fixed dynamic rain drops not rendering on car surface
  • Changed online race starts so that cars can no longer move on the grid
  • Added additional logging for some issues, including loading getting stuck at 48% and joining servers to help us diagnose potential fixes
  • LMDh cars now correctly switch to EV mode at the start of a pit stop
  • Removed foreign characters from controller names that caused errors reading the file
  • Removed the possibility of getting in an enteral loop of practice results in single-player
  • Adjusted default Post Effects setting to Low to improve performance across a wider variety of hardware
  • Weather settings now save and load correctly
  • Player is no longer able to use more tyres then they have available
  • Fixed low starting virtual energy causing pit stops to be requested when they shouldn’t be
  • Fixed an issue causing Head Physics to be locked to a maximum of 10%
  • Increased rate of windscreen cleaning at pit stops
  • Increased strength of terrain ambient occlusion, for occluded areas in overcast lighting.
  • Fixed some issues where shadows would not work correctly on TV cameras. Minor improvements to shadows in general.

UI​

  • Moved Tyre Manager and Setup menu option to the top navigation bar in race events for easier user access
  • Car wireframes have been removed and replaced with a top-down view of the car you are driving
  • Added virtual fuel and fuel capacity to setup screen
  • Fixed some areas of the game not translating to localised languages
  • Updated Triple Screen multiview tool graphics
  • Removed non-functional FFB settings
    • Special curb effect
    • Steer resistance effects
    • Car specific FFB

Input Devices​

  • Added Asetek wheel default presets
  • Fixed default steering angle on Moza profiles
  • Adjusted Moza R9 Wheel base preset – fixed inverted steering
  • Use Simultaneous Shift Up & Down Neutral Activation now off by default
  • Updated G920 profile with corrected FFB settings and updated default assignments
  • Fixed Steering Torque Sensitivity Description and updated allowed range to be 100% to 200%.

AI​

  • AI will now be placed on the grid in class order on events with no qualifying
  • AI now use proper race strategy in race only SP sessions
  • Improved AI tyre compound prediction at start of race

Online​

  • Users are now prevented from driving off during pre-race countdown
  • Added an error notification for registering for an event when it’s full after we have started servers – please register at least 6 minutes before a session to be guaranteed a space
  • Those who have not validated their email will now receive a message to do so when trying to go online
  • There is now a countdown to the race start in monitor
    • Also removed the scary retire message if you are on grid
  • Fixed an issue of previously registered drivers showing up in other event pages
  • Fixed sometimes being sent to the wrong event when leaving a practice server
  • On race monitor screen you can now see the info for all sessions on the left
  • Event cards no longer appear blank on first launch
  • Updates to the online profile should now sync across multiple machines
  • Fixed some track maps being inverted on event cards
  • Time remaining in a race now updates live when time scaled are events are run online
  • Safety car has been removed from being displayed as an available car on the event ticker
  • Weird numbers in chat near the end of an online race removed

Circuits​

  • Bahrain International Circuit
    • Removed rain from default weather
    • Fixed undercar shadows not applying to terrain decals
    • AI: minor updates, keep AI off curbs at penultimate turn.
    • Fixed some track limits errors
  • Fuji Raceway
    • Improved Mt Fuji material
    • Updated advertisements
    • Removed rain from default weather
    • Fixed undercar shadows not applying to terrain decals
    • Fixed incorrect brake markers at T1
    • Fixed floating props in pit garages
    • Minor terrain material updates
    • AI: Major review improved main driving line
    • Fixed some track limits errors
  • Circuit de la Sarthe (Le Mans)
    • Fixed undercar shadows not applying to terrain decals
    • AI: Minor revisions
    • Fixed some track limits errors
    • Prevented dust effects on some surfaces which should not have them
  • Autodromo Nazionale Monza
    • Moved Pit Box 5 which was in empty garage to occupied garage
    • Added missing TV screen on pitwall platform
    • Updated pit entry/out signs to standard WEC assets
    • Fixed undercar shadows not applying to terrain decals
    • AI: Minor revisions, stop AI overdriving at 2 Variante.
    • Fixed some track limits errors (Parabolica and slightly more lenient at Turn 1)
    • Small fixes to roadlines
  • Algarve International Circuit (Portimão)
    • Fixed undercar shadows not applying to terrain decals
    • AI: Fixed slow downs onto main straight
    • AI: Minor revisions
    • Fixed some track limits errors
  • Sebring International Raceway
    • Removed invisible collision barriers at main pit lane entry and IMSA pitlane entry
    • Fixed undercar shadows not applying to terrain decals
    • AI: Improved pit path
    • AI: Minor tweaks, stop AI over-driving some corners
    • Minor tweaks to track limits
  • Spa Francorchamps
    • Minor track limit revisions including T1 review
    • AI: Fixed AI clipping pit wall on initial entry

Vehicles​

GTE​

  • Aston Martin Vantage GTE
    • Removed push decal from door
    • Fixed number plates on 55 and 98 THOR WEC
    • Optimised shadow objects
    • Fixed missing mirrors in cockpit
    • Fixed hole in floor
    • Fixed headlights not reflecting in puddles
    • Updated headlight glow
    • Updated flag display
    • Corrected fuel estimate, was too low
    • Added gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
  • Corvette C8.R GTE
    • Fixed issue with brake calipers
    • Added windscreen wear
    • Added rain light
    • Flag display settings
    • Fixed headlights not reflecting in puddles
    • Optimised shadow objects
    • Removed KM/H from HUD
    • Corrected fuel estimate, was too low
    • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
  • Ferrari 488 GTE EVO
    • Optimised shadow mesh
    • Fixed issue with brake calipers
    • Fixed missing rear wing end plate
    • Added rain light
    • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h
    • Added 12.5kg of weight penalty for non Le Mans tracks
  • Porsche 911 RSR-19 GTE
    • Fixed gap in centre mirror that could be seen on onboard cameras
    • Fixed mesh issue below driver side door
    • Fixed position lights not showing on certain LODs
    • Fixed headlights not showing in puddles
    • Made rain light a lot brighter
    • Fixed issue with brake calipers
    • Flag display settings
    • Adjusted cockpit camera position
    • Moved flag display higher up
    • Optimised all driver related meshes
    • Increased headlight glow brightness
    • Added custom colours to headlights
    • Corrected fuel estimate, was too low
    • Add gear change restrictions, so going from N to R cannot be activated above 5km/h and going from N to 1st cannot be activated above 80km/h

LMP2​

  • Oreca 07 LMP2
    • Optimised shadow mesh
    • Fixed rain tire textures not showing
    • Fixed headlights not showing in puddles
    • Fixed brake lights not showing
    • Updated flag display
    • Corrected fuel estimate, was too low
    • Change gearbox downshift protection rpm threshold down to 8300rpm

Hypercar​

  • Cadillac V-Series.R LMDh
    • Updated flag display
    • Fixed left and right mirrors not being adjustable
    • Fixed headlights not showing in puddles
    • Added extra 10mm of range for rear 3rd packer settings
  • Ferrari 499P LMH
    • Fixed gap in centre mirror that could be seen on onboard cameras
    • Fixed rim blur
    • Fixed strange shadows on track in cockpit view
    • Fixed headlights not showing in puddles
    • Fixed typo in default setups
  • Glickenhaus SCG 007 LMH
    • Fixed two objects poking out of cockpit, were visible from external views
    • Fixed font so “R” shows in non english languages
    • Fixed rear camera being too bright
    • Fixed headlights not showing in puddles
    • Fixed headlight glow not showing
    • Updated flag display
    • Exterior on-throttle sample sound update and slightly increased volume
  • Peugeot 9X8 LMH
    • Fixed rim animation
    • Updated wiper animation and textures
    • Updated LOD uvw maps
    • Flag display settings
    • Centred camera
    • Optimised shadow mesh
    • Made headlights reflect in puddles
    • Changed default setups
  • Porsche 963 LMDh
    • Updated rim material
    • Fixed low body LOD
    • Fixed setting change title and text
    • Removed arrows from detail mesh
    • Added blue pit light for car #5
    • Added red pit light for car #75
    • Adjusted emissives labels
    • Optimised shadow mesh
    • Updated rim smoothing
    • Added rain light
    • Updated flag display
    • Made headlights reflect in puddles
    • Added extra 10mm of range for rear 3rd packer settings
    • Small onboard engine sound sample bugfix
  • Toyota GR010 LMH
    • Updated cockpit materials
    • Fixed number plate clipping on certain LOD levels
    • Fixed issue with brake calipers
    • Flag display settings
    • Fixed cockpit view position
    • Moved flag display up
    • Made headlights reflect in puddles
    • Lowered HUD and flag display glow
    • Changed default setups
    • RCD class filter correction
    • Reduced onboard MGU volume
  • Vanwall Vandervell 680 LMH
    • Added rainlight
    • Updated collision mesh
    • Updated wiper animation
    • Fixed brake light
    • Updated flag display
    • Updated brakes textures and meshes, updated current LODs and added missing LODs
    • Optimised shadow mesh
    • Optimised LODs
    • Added interior glow mesh
    • Made headlights reflect in puddles
باگ AI درست شده؟ همون که رفتارهای عجیب غریب تو پیست داشت
 
نمیدونم چقدر باگی بود ولی مثلا یکیش این بود ماشین gte تو شروع مسابقه میرفت وسط هایپرکارها
آره فیکس شد.
اگه کوالی رو اسکیپ میکردی و یکسره بدون تایمگیری میپریدی تو ریس ، کلاسها رده هاشون قاطی میشد.
با همین آپدیت امروز فیکس شد.
 
  • Like
Reactions: Eazy-E
اگه احیانا بازی رو خریدین و قبلا پلیر ACC یا GT بودید احتمالا باید دنبال رادار تو بازی بگردین و جای خالیش رو حس کنید.
با این آموزش به راحتی میشه رادار رو به بازی اضافه کرد :

========
فایلهای مورد نیاز در جزئیات زیر ویدئو هست.
کار خاصی نیاز نیست ، در حد کپی پیست کردن یکی دوتا فایل تو پوشه بازیه، همین.
==========
برای Crewchief هم کافیه که نسخه بتای اون رو که LMU رو ساپورت میکنه نصب کنین:


دانلود Crewchief :
Beta Test Thread

Crewchief چیه؟
این رو ببینین:
 
آخرین ویرایش:
با آپدیت جدید رادار هم بازی اضافه میشه ، دقیقا مثل اونچیزی که تو ACC دیدیم یا مادی که بالاتر معرفی کردم:

کلی Quality of life دیگه هم اضافه میشه.
از بخش پیت استاپ گرفته تا شمارش معکوس قبل از رولینگ استارت و محدودیت سرعت و... تا بخش ریپلی و حتی نت کد بازی که همین الان هم واقعا از 90 درصد بازیهای دیگه خیلی بهتره.
===========

بخش بعدی محتویات فصل 2024 که شامل پیست ها ، خودروهای LMP و همینطور GT3 میشه.
اینها جزو برنامه های بعدی تو ماههای پیش روست که به طور DLC به بازی میان.
از پیست Imola گرفته تا 9 عدد خودروی کلاس GT3 که دو تا از اونها برای دارندگان کنونی ورژن ارلی اکسس بطور رایگان منتشر میشه و مابقی (7 عدد) قابل خریداریه.
 
خب بالاخره ماشینها و پیستهای فصل 2024 داره به بازی اضافه میشه که شامل 4 تا پیست جدید ، 4 تا هایپرکار و 7 عدد GT3 میشه.
این محتواها تحت 4 تا DLC Pack برای بازی منتشر میشه:

• Pack 1 - July 2024 - Imola, Peugeot 9X8 (2024 spec), Lamborghini SC63
• Pack 2 - Expected September/October 2024 - 1 track / 2 Hypercars
• Pack 3 - Expected December 2024 - 1 track / 3 GT3
• Pack 4 - Expected Q1 2025 - 1 track / 4 GT3

پک اول از همین امروز در دسترسه و پیست زیبای Imola و هایپرکارهای پژو و لامبِرِگونی :D به بازی اضافه شدن.
از طرف دیگه میشه سیزن پس هم خرید که شامل تخفیف هم میشه.

View attachment 2024 Pack 1 now on sale!.mp4

=============
برای جزئیات بیشتر در مورد ماشینها و آموزش پیست این ویدئو رو ببینین:
 
آخرین ویرایش:
آپدیت امروز 13.6 گیگه!
General, Code and UI/UX
UI
  • Improved UI rendering performance
  • Changed the video driver setting label to “Monitor“
  • Available resolutions now update based on the selected monitor
  • Private qualify now displays correctly in race weekend event creation
  • Removed Coach Dave from the possible save locations for car setups
  • Stopped the first time account creation from being skipped causing a player to have no account
  • Added new background images to the main menu
  • Improved car select to not show loading animations twice
  • All the unavailable symbols are showcased in account name creation


Replay
  • Added the ability to access the full replay while on track via the pause menu
  • Added the ability to skip to a specific lap in a replay
  • Added more information to the driver panel in the bottom right
  • Added class, manufacturer and team number
  • Updated icons in the camera select
  • Show the camera group selected when changing camera groups
  • Fixed a replay-related crash when leaving online races.
  • Replays work with the HUD correctly
  • Fixed replay un-pause in the replay pause menu
  • Fixed large replays crashing the game
  • Fixed replay flickering


Driver labels
  • Added country flags to driver labels online and single player
  • Fixed a scaling issue happening on some larger resolutions
  • Added manufacturer logos to the driver labels
  • Fixed centre-alignment of driver labels for certain cars.
  • Fixed black artefacts on the edge of driver labels.
  • Fixed a driver labels-related crash when exiting a session and loading a replay immediately after
  • Fixed a driver label-related crash when moving to the next session


Online
  • Fixed timezone selection to show the correct timezones accounting for daylight saving
  • Fixed that some longer event names would push elements off the screen
  • During fixed setup Multiplayer events, vehicle changes are now saved on session change
  • Fixed a connection lost issue when qualifying ends in a Multiplayer race
  • Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.


HUD
  • The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.
  • Multi-stint specific HUD information now only shows in race sessions.
  • Onboard menus like the HUD MFD can now be cycled by holding controls.
  • Fixed the track map visibility not respecting the player settings
  • Fixed the full-view track map being cut off on certain tracks (namely Le Mans).
  • Various optimisations to the driver labels and driver overlay HUD elements


Controllers
  • Disconnecting a gamepad now shows the pause menu, pausing in single player.

AI and Driving
  • Added Lamborghini and Porsche 99 car to “Fill Grid” option
  • Remapped AI difficulty from 75 to 105% and added categories to indicate the difficulty of each setting
  • Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots
  • Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane
  • Added the ability for two cars to share the same physical garage whilst having unique pit spots.


Race Starts
  • Fixed slow AI in chicanes during formation laps at low difficulty
  • Improved formation lap guidance to avoid pileups caused by concertina issues
  • Various small fixes to formation lap warnings and penalties
  • Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification
  • Improved formation lap behaviour when held up by other cars, with better UX and improved scoring
  • Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter
  • Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file
  • Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver taking the start fails to pass the pit exit. It should now take around 30 seconds


Visuals
  • Improved the visual progression from dry to damp track
  • Fixed Safety Car lodding out very quickly when it is in the pitlane
  • Improved cockpit displays with expanded options for aligning text


Miscellaneous Bug Fixes
  • Fixed a tyre temperature information-related crash
  • Fixed the leading ":" character on chat messages
  • Fix damage appearing on the wrong end of the car in car vs car collisions
  • Fix electric motor (MGU) and shift sounds not playing back in replay and online
  • Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online
  • Fixed an issue where the game would crash if there was no race leader
  • Fix for temp car freezing in online sessions


Circuits

Autodromo Internazionale Enzo e Dino Ferrari (Imola)
  • Initial release


Bahrain International Circuit
  • Minor common texture optimisation


Fuji Raceway
  • Improved AI block path to improve overall speed when racing
  • Minor common texture optimisation


Circuit de la Sarthe (Le Mans)
  • Moved back fast rolling start position to just before Esses du Karting.
  • Updated left / right lines for fast rolling start
  • Complete circuit track limits review
  • Adjusted AI fuel estimates
  • Adjusted default weather for Qualifying
  • Minor common texture optimisation


Autodromo Nazionale Monza (Monza)
  • Adjusted AI fuel estimates
  • Minor common texture optimisation


Autódromo Internacional do Algarve (Portimao)
  • New AI Block Path and minor ai tweaks.
  • Adjusted AI fuel estimates
  • Minor common texture optimisation


Sebring International Raceway
  • Fixed flickering (especially at night) tree outside T4
  • Fixed roadline material error after Tower bend.
  • Adjusted AI fuel estimates
  • Minor common texture optimisation


Spa Francorchamps
  • Adjusted AI fuel estimates
  • Minor common texture optimisation


Vehicles
General
  • Optimised driver model
  • Updated HUD to fix alignment issues
  • Corrected fuel and energy estimates
  • Updated default setups
  • Tweaked AI at all tracks


Hypercar
BMW M-Hybrid LMDH
  • Fixed texture naming issue causing conflicts with 499P
  • Made art car livery slightly brighter
  • Fixed engine rpm downshift protection threshold being too high
  • Updated external sounds
  • Updated frontal sounds
  • Fixed bug in sound json
  • Reduced Max Power Output at Monza, Fuji, Bahrain
  • Reduced Max Stint Energy at all tracks


Cadillac V-LMDH
  • Fixed mesh error on flag display


Ferrari 499P LMH
  • Fixed hybrid deploy light being too large
  • Fixed 2024 tire textures not appearing
  • Fixed #83 windshield texture
  • Better engine sample for high RPM on throttle onboard sound


Glickenhaus SGC 007 LMH
  • Restricted rear seat movement to stop clipping with driver
  • Fixed RPM LED colour


Lamborghini SC63 LMDH
  • Initial release


Peugeot 9X8 LMH
  • Updated HUD to use new features
  • Added correct Qatar numbers
  • Restricted rear seat movement to stop clipping with driver


Peugeot 9X8 2024 LMH
  • Initial release


Porsche 963 LMDH
  • Updated Proton driver suit
  • Updated HUD to use new settings and made text larger
  • Fixed holes in shadow mesh
  • Fixed talent file not recognising driver names


Toyota GR010 LMH
  • Adjusted external sound volumes


LMP2
Oreca 07 LMP2
  • Optimised driver model
  • Fixed brake lights and rain lights not showing correctly
  • Updated HUD to fix alignment issues
  • Updated default setups
  • Tweaked AI at all tracks
  • Adjusted overall aero balance


GTE
General
  • Optimised driver models
  • Updated HUD to fix alignment issues
  • Updated default setups
  • Tweaked AI at all tracks


Corvette C8.R GTE
  • Updated RPM LEDs


Ferrari 488 GTE
  • Updated RPM LEDs

============
 
آخرین ویرایش:
  • Like
Reactions: NaViiDii and m.a.t

کاربرانی که این گفتگو را مشاهده می‌کنند

Top
رمز عبور خود را فراموش کرده اید؟
اگر میخواهی عضوی از بازی سنتر باشی همین حالا ثبت نام کن
or