We provide the sandboxes and the necessary tools, you provide the creativity. And, of course, Contracts Mode is also back, and PS4 owners will exclusively get 6 Unique Contracts! I cannot wait to see what you come up with this time as the levels are substantially larger and more complex than those in Hitman: Absolution.
But it also feels new, because it IS new. What we are launching on December 8th of this year is the foundation for the future of Hitman. We’re leading on digital for the first time and we’re looking at delivering a live experience that will grow and evolve over time. From the December launch and well into 2016 we’ll be going on a globetrotting adventure with the release of new locations, new targets, and new challenges for people to enjoy together.
We provide the sandboxes and the necessary tools, you provide the creativity. And, of course, Contracts Mode is also back, and PS4 owners will exclusively get 6 Unique Contracts! I cannot wait to see what you come up with this time as the levels are substantially larger and more complex than those in Hitman: Absolution.
But it also feels new, because it IS new. What we are launching on December 8th of this year is the foundation for the future of Hitman. We’re leading on digital for the first time and we’re looking at delivering a live experience that will grow and evolve over time. From the December launch and well into 2016 we’ll be going on a globetrotting adventure with the release of new locations, new targets, and new challenges for people to enjoy together.
- We are building an expanding and evolving world of assassination. The experience will begin on December 8th and we will release new locations, missions and hits over time at regular intervals through 2016, which means we'll all be able to share in the excitement of a new content drop at the same time
- Rather than unboxing a game, playing it and then that's sort of it, we want to deliver a true community experience - creating an ongoing and evolving game which plays out with a finale that brings the story arc together. Our primary goal is to keep Hitman players fully engaged, so between bigger drops we will be creating one-off live events and live targets to keep you immersed in the experience
- Imagine a target appearing for every player in the world, for a limited time only… let's say 48 hours. Where your one shot counts. And when that target is gone, it is gone forever. A shared experience where we imagine the Hitman community will come together every time a new mission or new location appears. For $60 you'll get full access to all of this content - everything we release as part of this story
- Another big part of this new approach is that we will develop the game with you, the players, and adjust gameplay and create live content and events based on player activity and feedback - so the game will deepen and evolve as time progresses. The experience begins on December 8th on PlayStation 4, Xbox One and PC and will reach well into 2016
اینو یکی از اعضای استدیو توی فروم بازی گفته.So, it's actually pretty simple. Playstation4 players get access to six unique contracts (as in Contracts Mode) that aren't available on the other platforms. What those contracts are, we'll disclose in a little while - not at E3, though. It's not full story missions or anything like that but additional content for Sony fans. Think of them as IOI created contracts that only exist on one platform. They are not, as far as I know, timed exclusive - just straight up exclusive, meaning they won't appear on any other platform ever.
I hope that helps.
"It is fully complete at launch but it is not finished," studio head Hannes Seifert told VideoGamer.com at E3 earlier today. "What we do is we start the journey on December 8 and what we put out there is going to be a big game. But over the course of 2016 we'll add more locations, more missions and we'll have things like targets that only appear for, say, 2 days. That's something you can only do in the live world."
The game falls outside of traditional release models, launching as a full-priced $60 release but with additional content concluding the story rolling out in the months following launch. Once that content has been released, the game will be available to purchase on disc.
We're not an Early Access game because Early Access games are unfinished by definition - you're part of the development," Seifert says. "Everything we ship on December 8 will be completely finished, it will be a very polished experience. It's also going to be a very big game. There are other products that sell a game for $60 and then try to sell you a Season Pass for another $40 on top, so you spend $100 or $120 for all the stuff that happens later on. We said no, we don't want to do that.
"We think it's wrong to approach players like that because players want to be part of that experience but they don't necessarily want to be ripped off. What we're going to sell is all of that but it's for a one-price package."
The story itself will be told in between assassination missions, rather than during them. There won’t really be any linear “story missions” like there were in Absolution, where story events and cutscenes played out over the course of the level. Elverdam described the game as “about a hitman and his target,” and said that “we won’t force the player’s hand by saying ‘this needs to happen, that needs to happen.’”
This is a full-fledged Hitman," Seifert promises. "Actually it's a bigger Hitman game than ever before, it will be more than Absolution. Our biggest levels are way bigger than anything we had in Blood Money. The AI entities, we have about 300 of them when we used to have 40 or 50 in the previous games. So it's a very big game [that] we will keep updating. It's $60, no dollar more, no DLC or microtransactions or stuff like that. You will buy it and you will have entertainment for a few months on top."
Blood Money بهترین بازی عمرم بود
تو این شاتها گرافیکش پایین نیست یکم ؟
حداقل جزئیات خود 47 در نسل هشتم نیست.
يعني چي ؟ يعني مثل نسخه سوم فقط يه تعداد محدود ميشه سيو كر اخه بعد از خيلي سيو كردن ارور ميداد مه سيواتون پر شده اگه اينجوري باشه خيلي بده خداوكيليش با ابسولوشن خيلي حال كردم كاشكي مثل همون ابسولوشن بسه و اين contract ها هم يعني اگه تو مدت زمانه داده شدنه انجام نشه كلا ميرن؟پس بازي ديگه اصلا حال نميده ؟ اميدي ندارم جز اينكه openworld بشهDavid Bateson is back for Hitman 6! - Hitmanforum
Contract های انحصاری Ps4 گویا انحصاری زمانی نیستند و فقط روی پلتفرم سونی قابل دسرسی هستن.
اینو یکی از اعضای استدیو توی فروم بازی گفته.
David Batesonاین نسخه هم صداگذاری کچل خان رو به عهده داره! :bighug:
سیستم چک پوینت رفته و به سیستم سنتی Save برگشتن.
Mini Map به ساختار بازی برگشته و حتی توش منطقه ای که لباساتونو عوض کردین رو هم میده. بعلاوه Fullscreen Map هم وجود داره تو بازی.
سیستم مخفی کردن سلاح به حالت کلاسیکک برگشته و غیب نمیشن.بنابراین اگر سلاح بزرگ حمل کنین ممکنه خیلی سریع لو برید.
یه مکانیک جدید تو بازی هست.گاردها وقتی مین های زمینی رو پیدا میکنن سریع بقیه رو خبر نمی کنن بلکه اول بررسیش میکنن حتی بعضا جا به جا میکنن مین رو که خوب میتونین کارای جالبی باهاش انجام بدید.