Crysis

سلام من این تاپیک را درست کردم برای بازی Crysis هست..;)

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Crysis نام دومین بازی هست که استودیوی Crytek قرار است برای PC بسازه...پیش ازین بازی Far Cry در سال 2004 توسط همین استودیو برای PC ساخته شده بود و توانست عده ی بسیار زیادی را مجذوب خود کند...

البته Crysis دنباله ای برای FarCry نیست و هیچ ارتباطی هم با آن ندارد اما در یک مورد این دو با هم مشابهند مکان بازی در هر دوی آنها در زنجیره ای از جزیره هایی واقع شده ...

وقایعCrysis در سال 2019 روی میدهد درست بدنبال افتادن یک شهاب سنگ بسیار بزرگ بدرون یکسری مجمع الجرایر.....در پی این حادثه کره ی شمالی ارتباط جزیره را با تمام منابع و جهان خارج از آن قطع و مسدود می کند ...همانطور که احتمالا اطلاع دارید کره ی شمالی و آمریکا میانه ی خوبی با هم ندارند ازین رو آمریکایی ها هم نیروها و یگان ویژه ای اعزام میکنند تا پی ببرند که در آن منطقه چه خبر است ونتیجه را گزارش دهند...

درحالی که هر دوی این دو کشورها در حال نزاع علیه یکدیگر هستند ، شهاب سنگ از هم باز میشود و سفینه ای بیگانه از آن خارج میشود..همانطور که ممکن است بتوانید تصور کنید این سفینه مجهز به اسلحه های جنون آوری است و در همین احوال سیستم آب و هوایی جهان در هم میریزد و قسمتی از مجمع الجزایر بطور کامل یخ میزند. انسان ها نیز نیروهایشان را با هم متحد می کنند تا با این دشمن جدید و بمراتب خطرناک تر مبارزه کنند... خب این خلاصه ای از داستان بازی بود

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همانطور که انتظار دارید ، شما در این بازی در نقش یک سوپر قهرمان بازی می کنید تا جهان را نجات بدید در این بازی شما در جنگل ها ..بر روی کوه ها ... در درون شهر ها و در قلب سفینه ی موجودات بیگانه به جنگ میپردازید تا تهدید به بشریت را از میان بردارید...
.
همانطور که میدونید اسلحه ها در بازی های Shooter نقش بسیار مهمی بازی میکنند وCrytek هم ابراز امیدواری کرده که این بازی فصل جدیدی را در بخش اسلحه در بازی های FPS باز کنه...در مورد هوش مصنوعی بازی هم باید گفت که Crytek روی این قسمت بسیار کار کرده و نه تنها هوش مصنوعی انسان ها جالب توجه است و از تاکتیک های نظامی بصورت بسیار واقع گرایانه ای استفاده میکنه حتی موجودات فضایی هم از تاکتیک های خاص خودشون استفاده میکنند تا زندگی را برای هر کسی که ادعای قهرمان بودن دارد را سخت کنند.


حتی جالب توجه تر از همه وعده ی بحران های طبیعی در بازی است تا شرایط را از این هم بغرنج تر کند...بحران های طبیعی مثل زلزله ..شکستن یخ ..ریزش زمین و گردباد دنیای جدیدی را در این بازی خلق خواهد کرد که میتواند بسیار بر جذابیت بازی بیفزاید..

در Crysis تعداد گوناگون و متنوعی از وسایل نقلیه نیز وجود خواهد داشت که شما میتوانید آن ها را کنترل کنید از جمله انواع تانک ها و هلیکوپتر ها..

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و اما از همه مهمتر در بازی Crysis موتور استفاده شده در آن میباشد با نام Cry Engine 2 ..موتوری که به اعتقاد بسیاری انتظارات از گرافیک و جلوه های وِیژه در بازی های رایانه ای را تغییر خواهد داد..بگذارید به گوشه ای ازویژگی ها و جلوه های بکار رفته در این موتور نگاهی بیاندازیم..

Volumetric Clouds.... Real-time Ambient Maps.... Depth of Field... Motion Blur..... Soft Shadows.... Sneak Peak Crysis.... soft vegetation bending.... high-dynamic range rendering..... sub surface scattering

در این بازی گیاهان را میتوان منهدم کرد و همچنین این بازی از یک تکنیک رند رینگ بسیار پیشرفته در نورپردازی و شبیه سازی ابر ها استفاده میکند برای مثال اگر شما در فضا مشغول جنگیدن با موجودات بیگانه باشید ابرها بر روی هر چیزی که در زیرشان باشد سایه های واقع گرایانه ای خلق میکنند

این ها که گفته شد تنها بخش کوچکی از جلوه ها و تکنیک های بکار رفته در موتور Crytek 2 بود .....Crysis در حقیقت بعنوان یک بازی نسل بعد شناخته میشود و جزو اولین بازی هایی است که بر پایه ی Directx 10 ساخته میشود البته به گفته ی Crytek این بازی با Directx 9 هم سازگار خواهد بود اما برای استفاده از تمام جلوه ها در این بازی به یک کارت گرافیک با پشتیبانی از DirectX 10 نیاز خواهید داشت...هنوز هیچ تاریخ انتشاری برای این بازی در نظر گرفته نشده اما بنظر نمیرسد که این بازی در سال 2006 روانه ی بازار شود ...اما مطمعنا این بازی یک تجربه ی وافعی از بازی های رایانه ای نسل بعد را برای مشتاقان PC رقم خواهد زد
 
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سلام محمد جان من واسه آنلاین زدن دنبال پچ بودم یک پچی بهم معرفی کردن که 10 mb بود که بعد از یک دست بازی کردن مجبور به انجام اعمال روحانی شدم و پاکیدم اصلا حوصله دانلود این پچ ها رم ندارم با این که ADSL دارم:biggrin1:
این پچ چه مشکلاتی از بازی را رفع میکنه ؟
Optimizations and Stability

* Corrected a number of memory leaks with FSAA modes.
* Optimized Object Motion Blur for DX10 Very High Spec
* Destroying objects will now properly remove their decals from the world under DX10.
* Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
* Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
* Fixed potential server exploit that could cause servers to crash
* Fixed crash with AI triangulation in the editor




General Fixes/tweaks


* Added new effects for vehicle shattering after being frozen
* Player movement will now be cancelled if the player is shooting while moving in prone mode.
* Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
* Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
* Fixed an issue where vehicle 3rd person camera could break when switching the player ?ControlledTurret? flag while using the gun.
* Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
* Frogs will no longer block the player?s view after being picked up
* Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
* Fixed health recharge rate when computing drowning damage.
* If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
* Mouse cursor will no longer be permanently removed on attaching gamepad.
* Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
* Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
* Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
* Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
* Waterfalls can now be viewed from underwater.
* Virtual keyboard now functions correctly when a game pad is connected
* Fixed an issue where users can lose the ability to look around with the Right Stick.
* Player no longer continues to move forward when prone on roof of bunker after letting go of button.
* Mouse cursor now hidden when virtual keyboard is enabled
* Fixed an issue where key bindings were not saved until the player resumed the game
* Fixed a number of chainlink fences/barbwire that could not be shot through.
* Fixed a broken LOD1 on electricity pylon object
* Fixed player receiving damage from ragdolls.
* Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
* Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
* Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
* Added mouse wheel scrolling support for server browser




Weapons

* Added ?overfreezing? sounds to handheld and vehicle mounted MOAR/MOAC
* C4 will now stick to doors correctly
* C4 can no longer stick to the surface of water
* Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
* Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
* Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
* Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
* The ice beam animation from the moar gun no longer clips through the walls of tunnels.
* Grenade Launcher projectile is no longer invisible.
* When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
* Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
* Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
* Fixed claymore/mine limit not being applied properly.
* Added an empty landmine animation.
* Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
* When prone with a sniper rifle, the attachments menu should no longer be cut off.
* Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
* The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
* Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
* Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
* Scaled grenade launcher projectile for better visibility.
* Added smoke trail to grenade launcher shell for better visibility.
* Adjusted odd looking random rotation values for grenade launcher projectile
* Adjusted explosion radius of grenade launcher to be more efficient vs players
* Decreased air speed of grenade launcher projectile for better readability.
* Reduced initial visibility time of grenade launcher shell very slightly
* Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
* Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
* Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
* Added new grenade indicator icon.
* Improved the behavior of the Repair Kit, when repairing rotating turrets.
* Update singularity explosion effect.
* Fixed an issue with some weapon effects that would cause explosions not to be rendered.
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed



Vehicles

* Added first person view limits for helicopter, VTOL and APC rear seats.
* Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
* Helicopter wind effect no longer plays after vehicle is destroyed.
* Fixed a number of issues where players getting out of vehicles would get stuck in walls.
* Fixed issue where the AA cannon only produces tracers from the left side barrels
* Fixed issue with friendly fire setting not affecting vehicle-actor collisions
* Components can no longer be more than 100% damaged.
* Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
* Improved vehicle handling under braking and boosting
* Tweaked damage for players hit by vehicles at lower speeds
* Reduced collision damage multiplier for actor-vehicle collisions in MP.
* Smooth out change between vehicle views when changing seats.
* Adjusted wall collision damage for civilian car.
* Reduced damage to trucks during slow collisions.
* Added new shell ejection effect for air vehicles.
* Vehicle lights will now turn off vehicle lights after player leaves vehicle.
* Vtol cannon now has correct spin up or spin down sounds
* Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
* Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync?d between server and clients.
* Increased VTOL vulnerability to being hit by other aircraft cannons
* Added seat entry point for gunner position from roof of cab of Truck
* Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
* Increased visibility of friendly player name tags by 3 times when in vehicles
* Fixed issue where players hands were not touching the hovercraft steering bars correctly
* Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn?t a player in the vehicle.
* Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
* Fixed issue where explosions had no sound when hitting VTOL or helicopter
* Added overheat sounds for VTOL and helicopter guns
* Fixed issue with VTOL weapons not overheating correctly
* Greatly increased AAA damage vs VTOL and Helicopter
* Adjusted damage of rockets vs. AAA
* Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills




SinglePlayer

* Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
* Player will now be prone if loading a level that was saved while they were prone.
* Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
* Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
* Player no longer has grenade controls during cutscenes
* Player is no longer able to carry enemies into cut scenes.
* Fixed issue where player weapon loses shadow on loading save game.
* Fixed player view aligning to horizon on loading.
* Helmets on the Navy personnel on the flight deck now fit their heads.
* Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
* The paper on all of the clipboards through out fleet no longer appears to be upside down.
* Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
* Increased player melee damage and decreased AI melee damage
* Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
* Helmets will never deflect shots when the player hits them while using weapon sights.
* Halved suit energy required for punching in strength mode.
* Adjusted AI vehicle coax gun pitch limits




MultiPlayer

* Fixed issue where death effects were only showing on remote players.
* Server admins can now remove the server password with 'sv_password 0'.
* Clients with a password set can now correctly connect to unpassworded servers.
* Fixed some game states not properly resetting after game restart.
* Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
* Fixed an issue where scores could change after the game has ended.
* Fixed issue where sometimes demotions would not be properly announced.
* Radio commands will now be properly played as a voice sound.
* Fixed an issue in spectator mode where the player's view could clip through the top of objects
* Fixed an issue where vehicle shattering effects were not playing on clients
* Fixed an issue where standing on a crouched squadmate would cause model clipping.
* Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
* Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
* Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
* Player can now no longer create custom loadouts with more weapons than the player can carry.
* Fixed issue where player was automatically assigned armor mode when switching to spectator team.
* Fixed issue where tutorial message warning player of an enemy base is played too late.
* Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
* Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
* Fixed a potential negative ammo hurricane issue.
* Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
* Player can no longer suicide when already dead.
* The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
* When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
* Players will no longer be banned for team killing while in pre-game period.
* Players will now be able to pick up a respawned MOAR attachment.
* Fixed not being able to scroll player names on end of game scoreboard.
* Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
* When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
* Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
* Fixed issue where VOIP doesn't work properly on non-dedicated servers.
* Tweaked spectator camera so view is more horizontal.
* Delayed manual switching to spectator mode right after death.
* Fixed issue where spectators don't see player names in IA.
* Map ****** no longer allows the user to input an infinite amount of characters.
* Removed ability to highlight players on instant action scoreboard.
* Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
* Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
* Added team colors to kill/death messages
* Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
* Increased FY71 Incendiary ammo damage slightly
* Teamkilled players will no longer drop their weapon.
* Fixed an issue where enemy HQ flag icon would disappear.
* Added some additional clamping and protection to some console variables that could be used to cheat.
* Added a number of warnings for incorrect map version and missing maps when connecting to servers.
* Added a number of missing additional entities to the network scheduler
* Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
* TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.




New Features

* Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
* Added multisample shading for shadows.
* Added vehicle-specific shatter effects when vehicles have been frozen.
* Logitech G15 display now fully supported in MP and SP
* Added free-rotation support for spectator camera.
* Added zooming support for spectator camera.
* Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
* Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
* Improved red near-death HUD effect and visual feedback for player being hit.
* Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
* In single player, AI can now be knocked over while running into them in speed mode.
* Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.
 
کسی save بازی رو داره بزاره من ویندوزم ر عوض کردم اومد از اول تا اونجا برده بودمش که تو آب بود و اون موجودات عجیب لطفا اگه کسی رد کردهی اون مرحله رو داره واسم بزاره ...


با تشکر ...
 
سلام! :biggrin1:
تاپیک افتاده بود ته دیگ کسی دستش نرسید من آوردمش بالا !! :biggrin1:

به مشکل برخوردم ... پچ 1.1 بازی رو با هزار بدختی دانلود کردم (حجم 139مگ) نصبش هم کردم حالا پچ و ریختم مقداری از باگ های بازی برطرف شده ولی واسه Save کردن و Load کردن مشکل دارم!
یعنی Save میشه ولی لود نمیشه!! یه جورایی هنگ میکنه روی همون صحنه ای که Shot Out میشم گیر میکنم دیگه اصلا لود نمیشه ...

دوستان اگه چنین مشکلی داشتن حتما یه کمکی بکنن.
ممنون.
 
دوستان خواهش میکنم کمک کنید من فقط واسه این بازی رفتم پی سی رو ازتقا دادم الان هم نمیتونم اجراش کنم مثل اینکه منظورم رو متوجه نشدید من منظور اینه که کرایسسی میخوام که موقع نصب سریال نامبر بخواد اینایی که تو اصفهان ریخته همش قلابیه پتچ روش نصب نمیشه لطفا هرکی داره بگه هرچقدر گفت من خریدارم
 
دوستان خواهش میکنم کمک کنید من فقط واسه این بازی رفتم پی سی رو ازتقا دادم الان هم نمیتونم اجراش کنم مثل اینکه منظورم رو متوجه نشدید من منظور اینه که کرایسسی میخوام که موقع نصب سریال نامبر بخواد اینایی که تو اصفهان ریخته همش قلابیه پتچ روش نصب نمیشه لطفا هرکی داره بگه هرچقدر گفت من خریدارم
C6AS-WEHB-F4W6-M4U2-1911 /or/ OCMV-VWN3-A3U2-25P0-1911 /or/ UM9Z-HVXW-G5N0-A7I7-1911 /or/ N58Y-W3V4-G8W6-Y0P7-1911
اینا رو تست کن 100 درصد باید کار کنه
 
وای من که سریال نامبر نخواستم من خود بازی رو ومیخوام که موقع نصب سریال نامبر بخواد اینجا برداشتن برای بازی یه ستاپ جداگونه ساختن که وقتی میخوایی پتچ نصب کنی میگه بازی اصلا نصب نیست
 
:-"
دوستان خواهش میکنم کمک کنید من فقط واسه این بازی رفتم پی سی رو ازتقا دادم الان هم نمیتونم اجراش کنم مثل اینکه منظورم رو متوجه نشدید من منظور اینه که کرایسسی میخوام که موقع نصب سریال نامبر بخواد اینایی که تو اصفهان ریخته همش قلابیه پتچ روش نصب نمیشه لطفا هرکی داره بگه هرچقدر گفت من خریدارم

عزیزم از این دی وی دی الکیا نخر ماله EMPEROR یا SANOBAR بگیر .
 
خوب دوست من اینجا نیست من چیکار کنم برای همینه که دارم از شماها تقاضا میکنم اگه دارید یکی برام بفرستید هزینش مهم نیست
اصفهان که شهر خیلی بزرگیه. مثل تهران.
مگه میشه نباشه؟
پاساژ مربوط به کامپیوتر مگه نداره؟
 

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