25 دقیقه پرزنتیشن بازی Heavy Rain

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امیدوارم یه تحولی بین بازی های نسل جدید بوجود بیاره...
یکی از کاربران فروم E-Empire بعضی از Preview های مطبوعات, که دمو بازی دیدند رو ترجمه کرده:

We were able to watch the game shine at LGC, and truth be told, it's surprising what's being achieved with this title; enough is said when the worldwide press staff applauded what was happening on the screen: tension, graphical prowess, awe-inspiring narrative, great sound score
The camera will move and change angles all the time. You'll use the right trigger to go ahead
The left stick will make Madison turn her head to where we want her to go when we press the trigger. [...] There will be full gameplay freedom, and we'll be able to go wherever we want and do whatever we want
Madison approaches the mailbox and checks it. She does the same thing with the trash container, where she finds a blood-stained woman shoe. She approaches the door and she's given two choices, depending on where she's looking at: ringing or knocking. No response. A range of comments to try to get some attention is displayed. Three choices next to a PS3 controller at the lower left corner of the screen. We'll use tilt sensing to choose. A fourth choice at the lower right corner is reserved to the right analog stick. Closed door, no response. The girl heads to the back of the house. As she walks, she'll turn her head towards things that draw her attention, a half open window among them.

She makes a ladder out of a few drum cans (by pressing square quite many times to pass the effort feeling to the player; then, in order to open the window, we'll have to shake the controller up and down for a while). At this point, we find out we can press L1 and find out what our character is thinking; these thoughts aren't cyclic and will vary depending on the situation
No loading times during gameplay.
[...]
She stumbles upon a bottle laying on a table, and she gets to catch it mid-air by pressing triangle, avoiding it to break by falling to the ground
Madison is a journalist, duh

She finds a corpse in the bath tub, so the taxidermist turns out to be a killer. He gets home while she's taking pictures

A tense situation starts, urging her to get out of there ASAP without being spotted: the screen will divide by half, one half showing our moves and the other half what the assassin does

He acts as he would usually do when he's at home, grabbing a beer and sitting on the sofa to watch TV, and we must be as sneaky as possible. We'll have to move slowly as the creaking wood sounds can reveal our location. An exit is chosen: the garage. The door lifts up a bit and the girl rolls below it. She runs towards her bike, which engine won't start immediately and forces the player to press the square button repeteadly
The tension in the sequence, along with the graphical showcase produces a long applause from the attendants. However, Quantic Dream wanted to show that it's just the tip of the iceberg; for instance, depending on the reaction time or whether we'd change something in the scene, the situation would be different, and so would the consequences. We discover a completely different story featuring the same characters

Now, the man gets to the upper floor and he's with his dessicated girls while our female protagonist is hidden in the other room. Her options now are to hide and wait, and for that purpose she has a number of choices, i.e. behind the door; this will force us to press three buttons at once while we remain there:
an uncomfortable situation to pass on the character feelings to the player
Other choices were below the bed or inside a closet, the latter being the chosen one. The man feels there's something wrong and starts looking around. He checks most of the hiding places and he finally finds her, which triggers the quick time events and an intense chase through the house. Finally, she manages to escape through the garage door, trying to start the bike engine by pressing square and gets to drive away. The assassin goes back to his home and commits suicide

That's just another example of what could happen.
It's hard to come by the very same story as you play the game a few times over. As a matter of fact, not even repeating the demo to the press would result in the very same game. Other options would be whether she gets to kill the assassin or whether he gets to kill her. As in real life, every action will have its consequence
" این خبرنگارا تا دیدن کارکتر خود بازی خبرنگاره فورا ذوق زده شدند :lol: "

http://forums.e-mpire.com/showpost.php?p=1925888&postcount=165

خود David Cage تو Games Convention گفت که این مرحله ربطی به بازی اصلی نداره و شاید به عنوان یه مرحله bonus تو بازی نهایی قرار بگیره... کاراکتر اصلی بازی هم اون خبرنگاری که تو تریلر میبینیم، نیست
ممنون از اطلاعات;) از اسپویلر درش آوردم...
 
آخرین ویرایش:
این خبرنگارا تا دیدن کارکتر خود بازی خبرنگاره فورا ذوق زده شدند
توهم زدن اینا :دی
خود David Cage تو Games Convention گفت که این مرحله ربطی به بازی اصلی نداره و شاید به عنوان یه مرحله bonus تو بازی نهایی قرار بگیره... کاراکتر اصلی بازی هم اون خبرنگاری که تو تریلر میبینیم، نیست
 
خب خیلی خوب بود :دی هرچند یه مشکلات عدیده‌ای مثل فرو رفتن مدیسون تا پس‌کله تو دیوار تو ذوق می‌زد بعضا. گرافیکش واقعا خوب بود و تاثیرگذار، کمتر گرافیکی دیدم که بخواد انقدر فتورئالیستیک باشه و به فضای بازی لطمه نزنه. گیم‌پلی روونی هم به نظر می‌رسه داشته باشه ولی بعضی وقتا کنترلش احمقانه می‌زد، مثلا بهتر بود به جای شیش بار دوربین برگشتن به حالت اول و دوباره با پا هل دادن بشکه، یک بار مستمر این‌کار صورت بگیره :دی خواستم گیر بدم الان
 
کار این کوانتیک دریم درسته :love: با فارنهایتش خیلی حال کردم ولی حیف که چنین بازی انحصاری هست :((
رو فارنهایت زیاد به گرافیک دقت نشده بود ولی HR خیلی گرافیک خدایی داره
نوش جان PS3 دارها:love: دعا کنید ما هم به شما ملحق شیم:smile:
 
توهم زدن اینا :دی
خود David Cage تو Games Convention گفت که این مرحله ربطی به بازی اصلی نداره و شاید به عنوان یه مرحله bonus تو بازی نهایی قرار بگیره... کاراکتر اصلی بازی هم اون خبرنگاری که تو تریلر میبینیم، نیست

كيوان جان، يادت مياد اين حرفو كي و كجا زده بود؟ خيلي برام مهمّه.
 
یا خدا این فیلمه یا بازی باور کنید مو به تنم سیخ شد :eek: در ضمن به نظر من یکی دو جا ازMOTION SENSING بسیار زیبا استفاده شده بود SONY یه نسل جلوتر رفت:biggrin1:
 

کاربرانی که این گفتگو را مشاهده می‌کنند

رمز عبور خود را فراموش کرده اید؟
اگر میخواهی عضوی از بازی سنتر باشی همین حالا ثبت نام کن
or