IGN Spain: 5/10
Unfortunately, Left Alive ends up being the heir of a period of Japanese development that we thought was extinct. Neither in stealth nor in shootings convinces.
Metro GameCentral: 3/10
A game bursting with interesting ideas but dragged down by a lack of technical competence and some very outdated ideas about game design and controls.
Hobby Consolas: 6.8/10
Left Alive it's a tough game, hard and even unfair (because of the enemy's IA), with a non very responsible control, a questionable checkpoint system and other shortcomings, even from the technical side. Mechas, stealth, action... neither of its elements shine completely. But, even with that, it has "something" that can hook you up to keep playing.
Push Square: 2/10
Left Alive categorically fails at everything it sets out to accomplish. Wonky and unreliable AI makes engaging in stealth a frustrating chore, poor gunplay leads to numerous misplaced shots whizzing past the bullet-sponge enemies, and an unfair difficulty means you'll need to repeat those enraging moments over and over again. This game could have filled a gaping hole in the market, but instead it needs to be taken round back and put out of its misery. This is a truly miserable experience for even the most die-hard supporters of the genre.
Eurogamer:
No Recommendation