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Rome: Total War
Cheat mode:
Press
~ (unshifted) during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function.
Effect Code Display help for desired command
<command> ? 10% cheaper units in campaign mode
gamestop or
bestbuy 40% bigger elephants in campaign mode
oliphaunt Walls fall down in siege in battle map mode
jericho Increase money1
add_money <1-40000> Add population to indicated city
add_population <city name> <number> Attacker or defender automatically wins next auto resolved battle.
auto_win <
attacker|defender> Creates a unit in the selected settlement or characters army with the stats you input
create_unit <settlement or character><unit ID> <amount> <exp or armor or weapon> Toggle fog of war
toggle_fow Give character the trait at indicated level
give_trait <character> <trait> <number> Complete all building in construction queue; can only be used once
process_cq <city name> Complete all military units in recruitment queue; can only be used once
process_rq <city name> Lists all traits
list_traits Move indicated character to desired coordinates
move_character <name> <x,y> Give points for indicated character's trait
give_trait_points <character> <trait> <number> Force opponent to accept diplomatic proposal
force_diplomacy <accept|decline|off> General invincibile in combat
invulnerable_general <character> Changes date
date <year> Kill indicated character
kill_character <character> Change season
season <summer|winter> Capture indicated city
capture_settlement <city name> Toggle tabbed output window display
toggle_tow Toggle camera restrictions
toggle_restrictcam Give character an ancillary
give_ancillary <character> <ancillary> Reset character to start of turn settings
character_reset Show cursor position and region ID
show_cursorstat Toggle the terrain to display various data sets; no parameter resets to normal
toggle_terrain Give character points for trait
give_trait_points List all available ancillaries
list_ancillaries Give the character movement points
mp <value> List all characters in the world or those belonging to a faction
list_characters Show landing positions available to the AI from a given region; default hides them
show_landings Apply ****** to world map coastlines
******_coastlines Toggle strategy map coastline display
toggle_coastlines Set health of building of the specified type in a settlement
set_building_health <value> Set maximum speed of turn processing during AI round
ai_turn_speed <value> Set aerial map overlay depth bias for minimum zoom
amdb_min <value> Set aerial map overlay depth bias for maximum zoom
amdb_max <value> Set aerial map overlay offset towards camera
amdb_offset <value> Zoom to specified aerial map zoom
zoom <value> Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1
set_ranking_interval <value> Regenerate radar
regenerate_radar Adjust sea bed to specified height
adjust_sea_bed <value> Reload all vertex shaders
reload_shaders Reload all textures
reload_textures Fire
toggle_game_update <mt|toggle|reload|int> Toggle everyone's spying ability to perfect and infinite range
toggle_perfect_spy Toggle building debug mode
building_debug Force display reset cycle
reset_display Toggle underlay
toggle_underlay Toggle overlay
toggle_overlay Set diplomatic stance between the two factions
diplomatic_stance <value> Unknown
shadow Unknown
ie Add all ancillary to the character info display
test_ancillary_localisation Toggle display of simple performance times of game update vs. display
perf_times Ignite all piggy winks
burn_piggies_burn Test the event message specified in descr_event_enums.txt
test_message Display defensive terrain features
show_terrain_lines Toggle message collation (sets all factions)
message_collation_set Toggle show all messages to all factions
show_all_messages Clear all stacked messages
clear_messages Unknown
puppify_my_love Unknown
reapply_rigid_model_influence Toggle display of campaign map flowing water
toggle_flowing_water Toggle display of network stats
nw_stats Toggle pr mode
toggle_pr List all units in an army
list_units Show victory message for faction for short or long campaign
victory Trigger advice
trigger_advice Damage wall of settlement
damage_wall <none|gate|breach> Open victory scroll declaring that the given faction is the victor
test_victory_scroll Trigger unit upgrade effect
upgrade_effect Force local player's alliance to win the battle
force_battle_victory Force local player's alliance to lose the battle
force_battle_defeat Output positions of all units in the battle to the specified file
output_unit_positions <filename> Show all valid processed paths in pathfinder
show_battle_paths Show all valid processed paths in pathfinder for specific unit given a unit ID
show_battle_paths_for_unit <value> Show the street plan for the settlement
show_battle_street_plan Display a marker at x, y for t seconds
show_battle_marker <value> Display a circle at x, y of r radius for t seconds
show_battle_circle <value> Remove faction from the game
kill_faction <value> Create diplomacy mission
diplomacy_mission create event at position
event <value> Switch player control to specified faction; old faction may not act correctly as AI faction
control <value> Create building of the specified type in a settlement
create_building <value> Disable AI
disable_ai Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
halt_ai <value> Restarts an AI turn sequence
run_ai