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Wolfenstein 3 Possibly in Development at MachineGames - PlayStation LifeStyle
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نمیدونم کسی قبل تر اشاره کرده یانه، ولی گویا Wolfenstein 3 در حال توسعه اس (شایعه)
طبق جاب لیست، دنبال Senior Animator یی هستن که می بایست سابقه ی ساخت یک عنوان AAA شوتر اول شخص را داشته باشه وهمچنین این شخص حتما باید با عناوین قبلی MachineGames آشنایی کامل داشته باشه!
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Art Director سابق سونی سانتا مونیکا اقای Raf Grassetti که دو هفته پیش از این استدیو جدا شد لحظاتی پیش تو صفحه شخصی خودش اعلام کرد که به استدیو تازه تاسیس نتفلیکس پیوسته و قرار ـه با همکاری Joseph Staten بر روی یک عنوان AAA و IP جدید مالتی پلتفرم کار کنه
Hello guys,
We would like to inform you that we have decided to shut down our site.
The past 2 years have been very difficult for us - some of the people in our team died due to covid complications,
others still suffer the side effects of it - not being able to work at all.
Some are also fighting the war in Europe - ON BOTH SIDES.
Also, the power price increase in data centers in Europe hit us pretty hard.
Inflation makes our daily expenses impossible to bare.
Therefore we can no longer run this site without massive expenses that we can no longer cover out of pocket.
After an unanimous vote we've decided that we can no longer do it.
We are sorry
Bye
Redfall started development in 2018. Arkane's Prey had been a flop, ZeniMax demanded microtransactions, and management wanted to make a game with broad appeal. It was pitched as a "multiplayer Arkane game" — but it was never clear what that would mean, or how it would work.
Arkane was always understaffed, but on Redfall, attrition also became a significant problem. By the end of Redfall's development, a whopping 70% of the Arkane Austin developers who worked on Prey were no longer there, according to people familiar as well as a Bloomberg analysis.
Veteran workers who weren’t interested in developing a multiplayer game left in droves.
Arkane was also perpetually understaffed, said people familiar with its production. The studio’s Austin office employed less than 100 people— sufficient for a relatively small, single-player game like Prey but not enough to compete with multiplayer behemoths like Fortnite and Destiny, which are developed by teams of hundreds.