Developer : EA DICE
Publisher : Electronic Arts
Engine : Frostbite 3
Platforms : PlayStation 4, Xbox One, Microsoft Windows
release date : November 17, 2017
Hobby Consolas : 91
We Got This Covered : 90
Areajugones : 90
Everyeye.it : 86
COGconnected : 86
Atomix : 85t's clear that the developers have been paying close attention to player feedback, as this feels like a significant improvement over the previous entry in the series. Major additions like the single-player campaign, the revamped Star Card system and the streamlined game modes all make for a much more robust moment-to-moment playthrough. There's still room for improvement with the loot box system, but it's already been fixed once, and there's every chance that it's only going to get better. The look and feel of Star Wars has been expertly captured in every inch of this game, while the battles are a faithful homage to the most exciting conflicts in the entire series.
JeuxActu : 85
SpazioGames : 85
XGN : 85
Multiplayer.it : 83
3DJuegos : 80
Meristation : 80
GamingTrend : 80
Gameblog.fr : 80
Star Wars Battlefront II draws a line from the past of the license. Complete overhaul of the space combat system, disappearance of the walker mode, addition of classes, significant content at the launch, various objectives, addition of a solo campaign. Everything we have expected in the first one is finally here. Only the cash shop and the feeling of shooting (little bit spineless) are problems. Despite that we have in front of us a complete Star Wars game, especially with best the SW space combat since the X-Wing series.
DarkStation : 80
GamesRadar+ : 80Star Wars Battlefront II improves on the original with more maps and heroes, but there are fewer modes, and the online gameplay may waver over time for some. Regardless, the core gameplay is solid, and the new Galactic Assault is excellent. The single-player content is still slim, but the campaign is nonetheless a great inclusion that adds more than you’d think to the official canon. I’m not a huge fan of the Loot Crates, though I’d live with it for the promised free DLC, the first of which has content from The Last Jedi. Still, in a perfect world, Star Cards would be fairer to obtain and unlocking heroes wouldn’t be such a grind. EA plans to keep tweaking the game post launch and adding content through Live Service, and I’m intrigued to see how the game evolves over time. Overall, Star Wars Battlefront II isn’t a shooter for everybody, but it’s a must-have for fans. Indeed, the Force is strong with this one.
GameSpace : 80
GameCrate : 73
Polygon : 70
Cheat Code Central : 70
PlayStation LifeStyle : 70
InsideGamer.nl : 70
EGM : 70
Post Arcade (National Post) : 70
Digital Trends : 70
IGN : 65
Battlefront 2 does a lot of things right, offering a Star Wars experience that’s stunning to look at and wonderfully faithful to the source material, but it stumbles hard on the delivery. The campaign is amusing but scatterbrained, and worse, in multiplayer the randomized progression systems are downright hostile toward its players. EA has already made two big adjustments to this system in the week leading up to launch alone, and we can only hope that more significant changes are on the way. But right now, the Star Cards system’s frustrating progression is actively driving me away from the multiplayer battles.
GameSpot : 60
Metro GameCentral : 60Despite the removal of the microtransactions, player progression is still largely tied to the randomized loot boxes--mitigating player agency and choice in multiplayer.
AusGamers : 60
Shacknews : 60
Game Revolution : 50
M3 : 50
Metacritic(PS4) : 69
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