Cultured Vultures 90
Sekiro is a tremendously fun and difficult game -- everything from the combat to the world itself is crafted in a masterful way. Even after spending around 40 hours to beat it, I still want to come back for more in the coming weeks.
The Games Machine 92
Sekiro: Shadows Die Twice is not a soulsborne, and it’s not another Tenchu. However, the breathtaking landscapes of a war-torn Japan and a mysterious but compelling story make a perfect outline for a rhythmic, stimulating and particularly challenging gameplay.
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Trusted Reviews 90
Sekiro: Shadows Die Twice is one of the best games to emerge this year, adding yet another masterpiece to FromSoftware’s formidable catalogue of grim, uncompromising experiences. Nearly every encounter feels like a nuanced session of cat-and-mouse as you dance alongside the enemy, culminating in a final act that leaves them in a puddle of their own defeat.
Xbox Achievements 90
Sekiro: Shadows Die Twice is effectively the offspring of what would happen if Dark Souls and Tenchu got frisky under the covers on a weekend trip out to the lake. It’s devilishly difficult, supremely stylish and fantastically realised. It’s just a shame that FromSoftware still hasn’t fixed the camera issues and shonky lock-on system a whole ten years after the first Souls game.
SomosXbox 97
It's obvious that this is not a samurai skin over a Dark Souls game. It's more than that. It's a new rebirth that will delight Miyazaki-san followers and that will only be mastered by those who display their utmost skill and patience. It's a game that really penalizes mistakes. A game where you have to learn the behaviour of the enemies you face and be constantly adapting to take on the next challenge. And of course it's a very difficult game, a very big one.
Shacknews 90
Sekiro: Shadows Die Twice stands tall among some of From Software’s most renowned titles. The challenge is clear and present, the story and mystery are equally intriguing, and the beautiful vistas and soundtrack work in perfect harmony. It might be entirely different to what came before it, but Sekiro: Shadows Die Twice is a near-perfect experience and a natural progression of the Soulsborne series.
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We Got This Covered 90
Sekiro: Shadows Die Twice is a beautiful and innovative take on what we have come to expect from the "Soulsborne" genre of games. Both veterans of previous FromSoftware games and new players seeking a challenge will not be disappointed.
New Game Network 85
Fantastic combat, stunning locales, and effortless traversal make Sekiro: Shadows Die Twice a thoroughly enjoyable change of pace for From Software. Though with some imperfections, it's still a uniquely bold statement from a studio that's proven their proficiency at establishing successful IP's.
PlayStation Universe 90
We're only at the end of first quarter 2019, but Sekiro: Shadows Die Twice is pulling out all the stops as a heavy hitter. Minor issues aside, Sekiro will occupy thousands of PlayStations for a long, long time.
Impulsegamer 92
A beautiful, hand-crafted action-adventure experience with challenging combat, rewarding exploration and an intriguing story.
GameOver.gr 95
Issues with stealth aside (inadequate a.i. mostly) FromSoftware delivers another unique experience. After 40 hours of gameplay the sword fights even against the most common mobs where nothing sort of thrilling and ferociously satisfying. Even though it’s their most difficult game so far it rarely feels unfair, nudging us constantly to learn from our mistakes, learn the enemies and learn that the deathblow is only one katana slash away.
DarkStation 90
Sekiro is From Software’s purest distillation of a game design philosophy that values skill-based combat and isn’t afraid to challenge the player at nearly every moment.