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Did We Create the PS3?
Back in October of 2000, Sony showed the world its next generation console. Complete with a DVD drive, backwards compatibility with the PS1, and gorgeous graphics, the Sony PlayStation 2 was the most anticipated console of the new millennium. With such a large consumer fanbase and brand loyalty to boot, the PS2 was on an imminent path to success. Yet with all its success, outselling the Dreamcast and selling 100 million consoles the PS2 had its fair share of criticism.
People were in agreement that, despite the power of the console and the great games, the PS2 had some noticeable faults. The PS2 only had 2 controller ports. This forced the PS2 fanbase to buy the multi-tap expansion if they desired to play more than 2 to a console. The PS2 had launched without an online plan. Only by the time the Xbox came along, 1 year later, did Sony incorporate online gameplay into the PS2’s functions. However, their online plan wasn’t so great. It felt thrown together; at best it was an attempt to say the PS2 could have online capabilities. The PS2 never had a means to store game information or save files out of the box. This meant consumers had to purchase the memory card (sold separately) in order to save their games. It was clear the people had demands, the demands of the developers, however, were even clearer.
The PS2, despite how powerful and new its hardware was, had some various limitations that the developers did not like. The PS2 needed more RAM. The Processing capabilities of the PS2’s CPU could have had more fine tuning and upgrades. Developing for the PS2 started off as a nightmarish reality and only through time and various skills did developing become slightly easier. The PS2 did not have a hard drive which meant there was little developers could do to decrease the load times of their games. Yes, the developers had spoken. The criticism and complaints the PS2 faced could not be repeated. They would not be repeated. Sony’s answer to those complaints would be revealed at the 2005 Electronics Entertainment Expo (E3).
When May of 2005 came around, everyone was eagerly anticipating the new wave of consoles that would usher in the next generation of gaming. Microsoft showed off their new Xbox, the “Xbox 360.” Nintendo let people catch a glimpse of their “master of backwards compatibility”, the Wii (known as Revolution at the time). Yet one console stood above all the others in anticipation. With an unmatched fanbase of consumers, the Sony PlayStation 3 was the most anticipated console at E3. The ground shook, the cameras flashed, and the PS3 rose from the ground on a pedestal. Ken Kutaragi stood proudly as he lifted the PS3 off the pedestal and smiled. Sony had no playable demos of the PS3 games, however. When the wake of E3 subsided, and the gaming community came back with a wealth of new gaming knowledge, the criticism finally started to set in. The PS3 being one of the most heavily criticized consoles.
The voices from the gaming press, the gaming forums, and the gaming community as a whole all rose up and voiced their criticisms.
“Why do I need 2 HDMI ports?”
“Does the PS3 really need to support 7 players?”
“Why on earth are there 3 ethernet ports? I only use one.”
“The PS3 controller looks like a boomerang!”
“Where’s the PS3 online plan?”
“Real time? Your kidding me, that’s got to be FMV (as in not ‘in-game.’)”
“Where were all the playable demos?”
After one year of gathering information and after hearing all the complaints, Sony was finally ready to show off its modified PS3 at the 2006 E3. The Sony Press Conference starts up and everyone waits to see what Sony will say about the PS3. Based on everything the people, the developers, the press and the critics had to say, Sony showed off its PS3. The PS3 now had only 1 HDMI port and only 1 ethernet port. The online service will function almost exactly like Microsoft’s Live service. The controller now looks almost identical to the PS2 DualShock 2 except it has no vibration and it can now sense itself being tilted. The games are hardly any better looking than the Xbox 360, though most people speculate the PS3 will have superior graphics later in its life span. Last of all, the PS3 would cost $600. Overall, many people "saw the glass half-empty" so to speak.
So what exactly happened to the PS3? Why all the changes? Why all the broken promises? Where’s the innovation? The answers lies in you, the consumer. Sony wanted to cater to as many people as possible. In order to do that, certain features had to be sacrificed, while others had to be copied. People love Microsoft’s Live service. People love the full motion sensing abilities of the Wii. People love having a tech savvy console that the PS3 was originally designed to be. Sony tried to fix as many criticisms as they could from the initial complaints that they received at the 2005 E3 as well as the complaints they got from PS2 fan base and developers. The PS3 was our product. It was our will, wants, and needs combined into a console that had something for everyone. We created the PS3, we made the PS3 $600, we forced Sony to change everything we did not like. Yet, despite Sony’s best efforts to please us, the consumers, we can’t stop complaining. Sony promised us a better console, saying, “the next generation doesn’t start until we say so.” They have done exactly that. The PS3 is pricy, no arguments there, but what we have to keep in mind in order to create a better console, it had to cost more. If the PS3 was $400 then you could expect graphics that would never be potentially better than the Xbox 360, functionality that could not match up to the Wii, and overall the PS3 wouldn’t be anything special. The PS3 is an extremely powerful console with many features to interest people of all ages. We created the PS3, never forget that.
فکر کنم در حدود یک سال دیگه بشه ps3 رو باقیمت 900 هزار تومن خرید
بازی هاش هم دونه ای 10 تومن