Xbox GEARS OF WAR E-DAY

سازنده
The Coalition
ناشر
Microsoft studios
پلتفرم‌ها
  1. PC
  2. Xbox Series X|S
Gears-of-War_E-Day_Announce_Screenshot_6-f4080b1e36291f34bdad.jpg

سازنده: The Coalition
ناشر: Microsoft Studios
سبک: شوتر سوم شخص
پلتفرم: PC , Xbox Series
صفحه Steam : دارد
تاریخ عرضه: نامعلوم
بخش چند نفره : تایید نشده
Co-op : تایید نشده
GEARS OF WAR E-DAY نسخه بعدی از مجموعه بازیهای این فرنچایز میباشد که به عنوان سری اصلی محسوب میشود و نه به عنوان یک Spin-off. داستان E-DAY روایت اتفاقات هولناک و سلاخی شدن انسانها توسط موجودات ناشناخته زیر زمینی به نام لوکاست در امرجنس-دی را به تصویر میکشد. SERA بعد از 79 سال جنگ پندولوم بین دو ابر قدرت نظامی Union of the independent republic و Coalition of the ordered government بر سر منابع انرژی زیر زمینی ( Imulsion ) برای مدت کوتاهی روی آرامش رو به خود دید و مردمان Sera برای اولین بار به آینده روشن و بدون جنگ امیدوار شدند. در این زمان قهرمانان جوان جنگ یعنی مارکِس فینِکس و دامینیک سانتیاگو که در غم از دست دادن دوست و برادر خود یعنی کارلوس سانتیاگو شریک بودند متاسفانه از فاجعه ای که در انتظارشان هست کاملا بی خبرند، تهدیدات و کابوس های مرگباری که فقط آن را در رویای تلخ و ناخوشایند خود تصور میکردند. هیولاهایی که از زیر تخت بیرون می آیند!

تمامی نسخه های بازی بر اساس تاریخ انتشار - کتابها - کامیک ها بر مبنای Chronology


به ترتیب تاریخ انتشار :


Nov 7, 2006 — Gears of War
Nov 7, 2008 — Gears of War 2
Jul 28, 2009 — Gears of War 2 - Road to Ruin
Sep 20, 2011 — Gears of War 3
Dec 13, 2011 — Gears of War 3 - RAAM’s Shadow 1
Mar 19, 2013 — Judgment (+ Aftermath )
Aug 25, 2015 — Gears of War: Ultimate Edition
Oct 21, 2016 — Gears of War 4
Sep 6. 2019 — Gears 5
Apr 28, 2020 — Gears Tactics

اتفاقات بر اساس تقویم :

(0 A.E) — Judgment
(2 A.E) — Gears Tactics
(10 A.E) — Gears of War 3 – RAAM’s Shadow
(14 A.E) — Gears of War / Ultimate Edition
(14 A.E) — Gears of War 2 (+ Road to Ruin)
(17 A.E) — Gears of War 3 (+ Judgment – Aftermath)
(42 A.E) — Gears of War 4
(42 A.E) — Gears 5

تاریخ انتشار کتابها

Oct 28, 2008 — Aspho Fields
Jul 28, 2009 — Jacinto’s Remnant
Aug 31, 2010 — Anvil Gate
Aug 2, 2011 — Coalition’s End
May 1, 2012 — The Slab
Mar 4, 2014 — Kilo Squad: The Survivor’s Log
Jul 20, 2019 - Ascendance
Apr 21, 2020 - Bloodlines

چپتر تمامی کتابها بر اساس رویداد در تقویم

(17 B.E) — Anvil Gate (Chapters 5, 8, 11, 13, 17 & 19)
(12-9 B.E) — Aspho Fields (Chapter 3)
(4 B.E) — Aspho Fields (Chapter 5)
(3 B.E) — Aspho Fields (Chapters 6 & 7)
(2 B.E) — Aspho Fields (Chapters 9, 10, 12, 13, 15, 16, 17 & 19)
(1 B.E) — Bloodlines (Act 2)
(0 B.E) — Coalition’s End (Chapters 4, 7 & 11 (Cole segment))
(0 A.E) — Kilo Squad: The Survivor’s Log
(0 A.E) — Coalition’s End (Chapters 11 (Dizzy and Bernie segments))
(1 A.E) — Jacinto’s Remnant (Chapters 3, 6, 9 (1st Dom segment))
(1 A.E) — Coalition’s End (Chapter 14 (1st Dizzy segment))
(1 A.E) — Jacinto’s Remnant (Chapter 9 (Hoffman and 2nd Dom segments))
(1 A.E) — Coalition’s End (Chapter 14 (Cole segment))
(1 A.E) — Jacinto’s Remnant (Chapter 13)
(1 A.E) — Coalition’s End (Chapter 14 (2nd Dizzy segment))
(1 A.E) — Jacinto’s Remnant (Chapter 15)
(1 A.E) — Coalition’s End (Chapter 17)
(9 A.E) — Coalition’s End (Chapter 20)
(10 A.E) — The Slab (Chapters 1, 2, 3, 4, 5 & 6)
(11 A.E) — The Slab (Chapters 7, 8 & 9)
(12 A.E) — The Slab (Chapters 10, 11 & 12)
(13 A.E) — The Slab (Chapters 13, 14 & 15)
(14 A.E) — The Slab (Chapters 16, 17 & 18)
(14 A.E) — Aspho Fields (Chapters 1, 2, 4, 8, 11, 14, 18 & 20)
(14 A.E) — Jacinto’s Remnant (Chapters 1, 2, 4, 5, 7, 8, 10, 11, 12, 14, 16, 17 & 18)
(15 A.E) — Anvil Gate (Chapters 1, 2, 3, 4, 6, 7, 9, 10, 12, 14, 15, 16, 18 & 20)
(15 A.E) — Coalition’s End (Chapters 1, 2, 3, 5, 6, 8, 9, 10, 12, 13, 15, 16, 18, 19, 21, 22 & 23)
(42 A.E) — Ascendance
(42 A.E) — Bloodlines (Acts 1, 3)

تاریخ انتشار کامیک بوکها

(Oct 8, 2008) — #01 - Hollow Part One 1
(Jan 1, 2009) — #02 - Hollow Part Two 3
(Feb 1, 2009) — #03 - Hollow Part Three
(Feb 11, 2009) — #04 - Hollow Part Four
(Mar 25, 2009) — #05 - Hollow Part Five 1
(Apr 29, 2009) — #06 - Hollow Part Six 1
(May 20, 2009) — #07 - The Quickening 4
(Jun 7, 2009) — #— - One Day 8
(Jul 1, 2009) — #08 - Harper’s Story 4
(Jul 22, 2009) — #09 - Barren Part One 3
(Nov 4, 2009) — #10 - Barren Part Two
(Jan 20, 2010) — #11 - Barren Part Three
(Jun 30, 2010) — #12 - Barren Part Four
(Aug 11, 2010) — #13 - Barren Part Five
(Oct 27, 2010) — #14 - Midnight 2
(Dec 29, 2010) — #15 - They Also Serve 3
(Mar 16, 2011) — #16 - Unseen
(Jun 15, 2011) — #17 - Unsaid
(Jul 27, 2011) — #18 - Promise Me 3
(Aug 24, 2011) — #19 - Dirty Little Secrets 2
(Oct 26, 2011) — #20 - Dirty Little Secrets Part Two - Never Forgive, Never Forget 1
(Dec 28, 2011) — #21 - Dirty Little Secrets Part Three - Need to Know
(Feb 29, 2012) — #22 - Dirty Little Secrets Part Four - Diaspora
(Apr 25, 2012) — #23 - Dirty Little Secrets Part Five - Keyhole
(Jun 27, 2012) — #24 - Dirty Little Secrets Part Six - No Hiding Place
(Jan 24, 2018) — The Rise of RAAM Part One 1
(Feb 21, 2018) — The Rise of RAAM Part Two
(Mar 21, 2018) — The Rise of RAAM Part Three
(Apr 11, 2018) — The Rise of RAAM Part Four
(May 8, 2019) — Gears of War: Hivebusters Part One 8
(Oct 2, 2019) — Gears of War: Hivebusters Part Two*
(Nov 6, 2019) — Gears of War: Hivebusters Part Three*
(Jan 15, 2020) — Gears of War: Hivebusters Part Four*
(Mar 25, 2020) — Gears of War: Hivebusters Part Five*

اتفاقات کامیک بوکها بر اساس تقویم


(17 B.E) — #15 – They Also Serve
(17 B.E) — #16 – Unseen
(4 B.E) — #17 – Unsaid
(0 B.E) — #18 – Promise Me
(0 B.E) — The Rise of RAAM
(14 A.E) — #01 – Hollow Part One
(14 A.E) — #02 – Hollow Part Two
(14 A.E) — #03 – Hollow Part Three
(14 A.E) — #04 – Hollow Part Four
(14 A.E) — #05 – Hollow Part Five
(14 A.E) — #06 – Hollow Part Six
(14 A.E) — #— – One Day
(14 A.E) — #09 – Barren Part One
(14 A.E) — #10 – Barren Part Two
(14 A.E) — #11 – Barren Part Three
(14 A.E) — #12 – Barren Part Four
(14 A.E) — #13 – Barren Part Five
(14 A.E) — #14 – Midnight
(14 A.E) — #07 – The Quickening
(14 A.E) — #08 – Harper’s Story
(14 A.E) — #19 – Dirty Little Secrets
(14 A.E) — #20 – Dirty Little Secrets Part Two – Never Forgive, Never Forget
(15 A.E) — #21 – Dirty Little Secrets Part Three – Need to Know
(15 A.E) — #22 – Dirty Little Secrets Part Four – Diaspora
(15 A.E) — #23 – Dirty Little Secrets Part Five – Keyhole
(17 A.E) — #24 – Dirty Little Secrets Part Six – No Hiding Place
(42 A.E) — Hivebusters

رویداد کتابها - بازیها - کامیک بوکها بر اساس تقویم

17 B.E — Anvil Gate (Chapters 5, 8, 11, 13 & 17)
17 B.E — #15 – They Also Serve
17 B.E — Anvil Gate (Chapter 19)
17 B.E — #16 – Unseen
12-9 B.E — Aspho Fields (Chapter 3)
4 B.E — Aspho Fields (Chapter 5)
4 B.E — #17 – Unsaid
3 B.E — Aspho Fields (Chapters 6 & 7)
2 B.E — Aspho Fields (Chapters 9, 10, 12, 13, 15, 16, 17)
2 B.E — Gears of War 4 (Asphodel Prologue)
2 B.E — Aspho Fields (Chapter 19)
1 B.E — Bloodlines (Act 2)
0 B.E — #18 – Promise Me
0 B.E — Coalition’s End (Chapters 4, 7 & 11 (Cole segment))
0 B.E — The Rise of RAAM
0 A.E — Judgment / Kilo Squad: The Survivor’s Log
0 A.E — Coalition’s End (Chapters 11 (Dizzy and Bernie segments))
1 A.E — Jacinto’s Remnant (Chapters 3, 6, 9 (1st Dom segment))
1 A.E — Coalition’s End (Chapter 14 (1st Dizzy segment))
1 A.E — Jacinto’s Remnant (Chapter 9 (Hoffman and 2nd Dom segments))
1 A.E — Coalition’s End (Chapter 14 (Cole segment))
1 A.E — Jacinto’s Remnant (Chapter 13)
1 A.E — Coalition’s End (Chapter 14 (2nd Dizzy segment))
1 A.E — Jacinto’s Remnant (Chapter 15)
1 A.E — Coalition’s End (Chapter 17)
2 A.E — Gears Tactics
9 A.E — Coalition’s End (Chapter 20)
10 A.E — Gears of War 3 – RAAM’s Shadow
10 A.E — The Slab (Chapters 1, 2, 3, 4, 5 & 6)
11 A.E — The Slab (Chapters 7, 8 & 9)
12 A.E — The Slab (Chapters 10, 11 & 12)
13 A.E — The Slab (Chapters 13, 14 & 15)
14 A.E — The Slab (Chapters 16, 17 & 18)
14 A.E — Gears of War
14 A.E — Aspho Fields (Chapters 1, 2, 4, 8, 11, 14, 18 & 20)
14 A.E — #01 – Hollow Part One
14 A.E — #02 – Hollow Part Two
14 A.E — #03 – Hollow Part Three
14 A.E — #04 – Hollow Part Four
14 A.E — #05 – Hollow Part Five
14 A.E — #06 – Hollow Part Six
14 A.E — #— – One Day
14 A.E — #09 – Barren Part One
14 A.E — #10 – Barren Part Two
14 A.E — #11 – Barren Part Three
14 A.E — #12 – Barren Part Four
14 A.E — #13 – Barren Part Five
14 A.E — #14 – Midnight
14 A.E — Gears of War 2 (+ Road to Ruin) / #07 – The Quickening / #08 – Harper’s Story
14 A.E — #19 – Dirty Little Secrets
14 A.E — Jacinto’s Remnant (Chapters 1, 2, 4, 5, 7, 8, 10, 11, 12, 14, 16, 17 & 18)
15 A.E — Anvil Gate (Chapters 1, 2 & 3)
14 A.E — #20 – Dirty Little Secrets Part Two – Never Forgive, Never Forget
15 A.E — Anvil Gate (Chapters 4, 6, 7, 9, 10, 12, 14, 15, 16, 18 & 20)
15 A.E — Coalition’s End (Chapters 1, 2, 3, 5, 6, 8, 9, 10, 12, 13, 15, 16, 18 & 19)
15 A.E — #21 – Dirty Little Secrets Part Three – Need to Know
15 A.E — Coalition’s End (Chapters 21, 22 & 23)
15 A.E — #22 – Dirty Little Secrets Part Four – Diaspora
15 A.E — #23 – Dirty Little Secrets Part Five – Keyhole
17 A.E — #24 – Dirty Little Secrets Part Six – No Hiding Place
17 A.E — Gears of War 3 / Judgment – Aftermath
17 A.E — Gears of War 4 (Anvil Gate Prologue)
42 A.E — Gears of War 4
42 A.E — Ascendance
42 A.E — Gears 5 (Act 1)
42 A.E — Bloodlines (Acts 1, 3)
42 A.E — Hivebusters
42 A.E — Gears 5 (Act 2-4)



آپدیت و ویرایش این پست ادامه خواهد داشت.
 
آخرین ویرایش:

Reinventing A Mad World: Why Gears of War: E-Day Represents the Future of the Series​


Summary​

  • Check out the brutal new trailer for Gears of War: E-Day, unveiled today during the Xbox Games Showcase 
  • Gears of War: E-Day is an origin story that depicts the horror of Locust invasion on Emergence Day through the eyes of Marcus Fenix
  • Developers at The Coalition share further details on how this long-awaited origin story is being built from the ground up in Unreal Engine 5
Gears of War: E-Day was unveiled in a surprise announcement during the Xbox Games Showcase today, alongside an explosive trailer that takes us all the way back to Emergence Day. The trailer introduces us to this defining moment in the Gears of War series that sees the fearsome Locust make themselves known with a brutal ambush from below against the world of Sera. Here, we’ll follow younger versions of the series’ original heroes, Marcus Fenix and Dom Santiago, as they begin their fight against the Locust invasion. This event is the catalyst for everything we know and love about Gears of War, and I caught up with developers at The Coalition to find out why now is the perfect time to tell that story. 
Speaking to Creative Director Matt Searcy and Brand Director Nicole Fawcette, I find that the vibe inside The Coalition is ecstatic – the team is absolutely thrilled to finally be sharing E-Day with the world. Over the last few years, the studio has remained purposefully quiet but continuously busy, wrapping up Gears 5, shipping its Hivebusters DLC and Gears Tactics, all the while adapting to the Covid pandemic and its changes to how studios are run. During that time, the shift in rhythm allowed the team some time to reflect, figuring out what they, and fans, were truly passionate about in order to find the next great Gears story. 
“We realized that a lot of the words we use to describe the franchise were what our fans also use, phrases like brotherhood, brutality, pathos, awe” says Searcy. “Why E-Day?  That’s the moment it all comes together. It’s the heart of the Gears universe. Everything that happens is shaped by this day.” 



Fans of those mainline Gears of War games can expect to feel at home with how Gears of War: E-Day feels. The Coalition is working to recreate and improve the series’ trademark third-person action, charging between cover in life-or death situations, all set within an explosive campaign that combines satisfying gameplay and emotive, character-led storytelling. However, all this is told through a modern lens, and rooted in groundbreaking technology, giving The Coalition room to really build out those elements. It’s a careful balance – a classic Gears of War game that feels authentic next to the original, but with truly next-gen tech behind it.
“It’s going to feel like a new Gears game, because that’s what it is,” Searcy says. “It’s us revisiting the tone and the feeling of what makes Gears great, but we’re tapping into new techniques, new processes, and new technology that’s going to make the gameplay feel better than ever. It’s going to be awesome, a game that feels both truly new, and authentically Gears.” 

Bringing the Monsters Back

Gears of War: E-Day is set 14 years before the events of the original Gears of War and tells the story of the first Locust emergence on Sera. As the game unfolds, we’ll get to see how an ill-prepared world responds to a threat like the Locust. The Coalition are being very intentional to recast the Locusts not simply as foes but as living nightmares. These aren’t your typical alien or zombie videogame antagonists; they’re mysterious, formidable creatures that dwell beneath the earth, tapping into our deepest fears. “The design brief was pretty simple,” explains Searcy. “Locust are the ‘monsters under the bed.’ What would happen to the people of Sera in seeing this overwhelming army of monsters and trying to figure out…what are you going to do?”
Studio Art Director Aryan Hanbeck explains further, “When players experience E-Day, they see the monsters through the eyes of those encountering them for the first time.” The design team prioritized redefining the Locust Drone, which had slowly become mere cannon fodder as the series progressed. “We transformed the drone into something fearsome, physically intimidating, and utterly brutal,” Hanbeck notes, highlighting its enhanced status just behind Marcus and Dom in the announce trailer. “Getting the drone right was crucial; everything else with the Locust we’re scaling up from there.”



A Tale of Origins

The E-Day reveal trailer wastes no time in reintroducing us to Marcus, as he engages in a brutal struggle with the aforementioned Locust Drone. However, unlike our previous outings with him, this is the first time that the seasoned horde-sawing soldier we all know has faced off against an enemy like this. You can feel the strain and helplessness as he jousts with this inexplicable monstrosity – before finally fending it off not with his Retro Lancer, but a nearby television set. It’s this flavour of raw, personal brutality and desperation that The Coalition seeks to capture in Gears of War: E-Day – Marcus, and the world around him, are not yet equipped for this level of threat. 
The eagle-eyed fans among you may have also noticed that the MK 1 Lancer that Marcus briefly wields in the trailer features a detachable bayonet – it’s not the chainsaw-equipped gun we know from the wider series.   
Fawcette confirms to me that E-Day is a “story of many origins,” including the Chainsaw Lancer, but opts to keep the specifics of those stories to herself for now. Suffice it to say, we’re not just learning how Marcus and Dom came to be the heroes we know in E-Day.
“[The Chainsaw Lancer] doesn’t currently exist in that period… but it’s not a Gears game if you’re not chainsawing Locusts!” Fawcette laughs.



Fans will also immediately recognise the trailer’s inclusion of ‘Mad World’, the Tears for Fears track famously covered by Gary Jules and used in commercials for the original Gears of War games. Composer Adam Lastiwka has masterfully reimagined the iconic “Mad World” track for the Gears of War: E-Day trailer, crafting an original instrumental that enhances Gary Jules’ haunting cover and aligns perfectly with the game’s darker, grittier themes.
This instrumental cover plays out as Marcus and Dom gaze out into the Locust-decimated ruins of the city – a callback to the profound emotional depth of the landmark 2006 commercial. Unlike typical video game promotions of its time, this ad stood out by portraying its hero as vulnerable and isolated, sharply contrasting with the over-the-top marketing norms of that era.
“Re-licensing the music was just the beginning,” Fawcette remarked. “The original Mad World commercial resonates because it portrayed a heroism rooted in vulnerability, not invincibility. We wanted to explore all the elements that made that ad memorable and impactful.” This reflection shaped the approach, ensuring the trailer did more than just evoke nostalgia. “Our goal was to explore and reinvigorate the foundational ideas of the series.”
As Marcus teeters on the edge in a fierce close-quarters battle with the Locust, he swiftly outsmarts the Drone by planting the Lancer into the wall, disengaging the bayonet and downing his foe with a kill shot. He takes a moment to recuperate, before plummeting through the floorboards to what would presumably be his death at the behest of a giant emergence hole. We’ve not seen E-Holes since Gears of War: Judgement and watching this cavernous void swallow up an entire building with ease is particularly terrifying. However, in this moment, we see the reveal of a young Dom Santiago reaching out to help him up, and for longtime fans, it’s an emotional homecoming like no other.


The Beginnings of Brotherhood

This story is of course, told from the perspectives of a much younger Marcus and Dom. While the pair are seasoned veterans of the Pendulum Wars (the human conflict taking place before the series begins), this is a wholly new threat for the pair to navigate: “The best Gears games have these super emotional themes around shared burden, belonging, trust and loyalty, and Marcus and Dom have a really interesting relationship going into E-Day,” Searcy says. 
To give some background context leading into the story of E-Day, Marcus and Dom are connected through Dom’s older brother, Carlos, who died on the battlefield with Marcus. The pair were best friends, so Marcus and Dom are in the early stages of forming a kinship over a shared loss and navigating those emotions together. 
“We’re telling the origin story of Marcus and Dom and their bond… this is the bond that defines the franchise,” Searcy adds. “They’re not the characters we know from Gears 1 to 3. They don’t have 10 years of fighting the Locust between them. When the game opens, there’s supposed to be peace on Sera, and they’re trying to figure out life without this person they both loved.” 
“People are going to see the formation of this brotherhood that is so iconic to Gears.” 



Dealing with the new Locust threat becomes the more pressing concern for the two friends over the course of E-Day, but those emotional beats will still course through the story as you play. Fawcette says this is particularly exciting: 
“They are a lot more vulnerable, and I think that’s a really modern take on those two characters,” Fawcette explains. “There’s a weight they carry between them, and that creates a really interesting tension as they navigate their own relationship. 
“You have this intimate story set amid this wider backdrop of what’s happening on this apocalyptic day. I think, for fans, it’ll be really compelling to dig deep and explore their bond and how it changes over time.” 

From The Ground Up ​

Key to The Coalition’s vision is that, in another nod to the original game, E-Day won’t just be a marvel of gameplay and storytelling – but of technology, too. Game development has come a long way since the first Gears of War game and The Coalition, equipped with Unreal Engine 5, is prepared to take full advantage of this evolution to set new standards in technical prowess. 
When the original Gears of War launched, its “Mad World” trailer was nothing short of a revelation. Rendered entirely in-engine, it set a new benchmark for what gamers could expect directly from their gameplay experience—a rarity at a time when the chasm between cinematic trailers and actual game graphics was notably wide. Epic Games’ use of their own Unreal Engine not only showcased their confidence in the game’s visual and performance capabilities but also boldly declared the engine’s power.
The Coalition is honoring this legacy with the Gears of War: E-Day reveal trailer, powered by Unreal Engine 5. 



“With the advancements in Unreal Engine 5, the leap in technical capabilities is tremendous,” explains Kate Rayner, Studio Technical Director at The Coalition. This includes over 100 times more environment and character details than Gears 5, hardware raytraced lighting, reflections and shadows, next generation destruction and gore, and cutting-edge animation technology, to name just a few of the countless improvements that will make Gears of War: E-Day an unrivalled visual experience.
“Our ambition is to, once again, set a new standard in technical excellence,” Rayner adds. “We have fully modernized gears from the ground up, infusing the DNA of Gears with the full capabilities of modern gaming technology. Every character, environment, and animation in ‘Gears of War: E-Day‘ has been completely rebuilt in Unreal Engine 5, allowing us to portray the Gears universe with unprecedented detail and fidelity.”
“The original ‘Mad World’ trailer made a real statement by using in-engine footage. We’re pushing that even further with Unreal Engine 5,” Rayner continues. “Our goal with the announcement trailer was to highlight our commitment to pushing the boundaries of both storytelling and technology in gaming.”
Fawcette adds: “When you look at Marcus and Dom from the original games, they’re big beefy tanks, exaggerated in their design. As you’ve seen in the trailer, you can see how these guys have really come to life as human characters [in E-Day].” 



The Future of Gears

Of course, this isn’t the end of other ongoing stories in the Gears series – the team is content with the stories told in Gears 4 and Gears 5 and is by no means abandoning them, but the collective passion for such an iconic origin story was simply too great to ignore. The story of E-Day and the origins of Marcus and Dom are such powerful, pivotal events that The Coalition couldn’t wait to tell it.  
“We’re super proud about Gears 4 and Gears 5 and the stories that were told,” Fawcette adds. “We’re not retreating from that storyline in any way. But in [this] moment, we had an opportunity to write our next step, and this one just felt too good to miss.” 
It’s also important to note that E-Day is not a spin-off, it’s a completely new entry to the mainline series, set earlier in the timeline. The events of the game not only serve as an exciting origin tale of two beloved characters, but it also adds detail and context to this period that will resonate through stories that will follow. In E-day, the Locust are not foes that our characters are accustomed to fighting. They are mysterious, formidable and overwhelming – an unforeseen horror that Marcus, Dom, and the rest of Sera must learn to deal with before it’s too late. Everything that happens in E-Day will shape the future of Gears of War for the better. 
This is the Gears of War story you’ve always wanted to hear, and it’s going to be incredible. To keep up to date with ongoing news about Gears of War: E-Day, follow @gearsofwar on X.  


مطالب به شدت زیاده باید بخونیم همرو...
 
آقا چقدر خفن بود، چقدر خوشحالم گیرز داره به بهترین حالت برمیگرده، ارزویی كه از 2016 همه داشتیم، ( البته گیرز 4 و 5 واقعا شوتر های خوبی هستند... ولی خب انتظارات از گیرز زیاده دیگه..



ریمیك ریمستر های بتزدا هم انشاءالله در اینده،

نسل 9 واقعا داره كم كم وارد مرحله ای میشه كه بازی های اصلی نسل جدید میان و همه جوره پیشرفت میبینیم.. سال های خیلی هیجان انگیزی در پیشه... :D
 
اینکه بیخیال اون جوجه فوکولی‌های لوس و بیمزه شدن و برگشتن به همون مارکوس و تیمش خیلی عالیه. امیدوارم کیفیت خود بازی هم در حد سه گانه‌ی اصلی باشه چون فرصت خیلی خوبی دارن تا با روایت درست از E-Day، دوباره به اوج برگردن. تاپیکشم هر کی جز مهرداد میزد ناراحت میشدم :D
 
GEARS OF WAR E-DAY چهارده سال قبل از شماره اول بازی رخ خواهد داد و داستان در مورد اتفاقات هولناک EMERGENCE DAY هست پس تعجب نکنید که مارکوس و دام جوان هستند، الان وقتشه که به قدیمی ترین ویدیوهای GEARS OF WAR 1 یه سری بزنیم.

View attachment videoplayback (3).mp4View attachment Gears of War, are you afraid of the dark_.mp4

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اینکه بیخیال اون جوجه فوکولی‌های لوس و بیمزه شدن و برگشتن به همون مارکوس و تیمش خیلی عالیه. امیدوارم کیفیت خود بازی هم در حد سه گانه‌ی اصلی باشه چون فرصت خیلی خوبی دارن تا با روایت درست از E-Day، دوباره به اوج برگردن. تاپیکشم هر کی جز مهرداد میزد ناراحت میشدم :D
نوید یاد تورنومنت هایی که میزاشتیم و شب نشینی های طولانی بخیر. هیچ تجربه ای مثل مولتی گرز نیست و نخواهد بود مخصوصا که اون موقع با پینگ 200 300 همرو پاره میکردیم. :D
 

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من اولش فکر کردم نسخه اول رو باز ریمیک کردن و داشتم ضد حال می خوردم که دیدم مارکوس زیادی جوون شده و بعد فکر کردم شاید اصلا شخصیت جدید هست :)) بعد که دام‌ اومد و نوشت E-Day دیگه پشمی برام باقی نموند. درسته چیزی نشون ندادن ولی عالی بود نوع معرفی.
 
نوید یاد تورنومنت هایی که میزاشتیم و شب نشینی های طولانی بخیر. هیچ تجربه ای مثل مولتی گرز نیست و نخواهد بود مخصوصا که اون موقع با پینگ 200 300 همرو پاره میکردیم. :D

اتفاقا خواستم بگم. واقعا دوران عجیبی بود. گیرز ۳ رو همه اوریجینال خریدیم. مهران سوار تاکسی شده بود کل تهران رو میچرخید بازی رو بین بچه‌ها پخش میکرد :D چقدر از بچه‌ها جوگیر شدن ۳۶۰۰ پوینت دادن تمام اسکینای بازی رو هم خریدن! چقدر بازی میکردیم مولتی این سری رو. صبح تا شب. با ساداف شاتگان گیرز ۳ چه خاطراتی رقم خورد :D یا اون گلیچ باز کردن تمام لوت باکسای گیرز جاجمنت. چقدر نو اسکوپ میزدی با بچه‌ها منم نگاه میکردم میخندیدم :D پینگمونم که شاهکار بود. تلپورت میشیدم تو مپ. واقعا یکی از بهترین دوران بود واسه هر کی که توی اون اکیپ بود. به حسینم سلام برسون :D
 
آقا من واقعا وقتی مارکوس دستمال سرش رو بست اشک ریختم! انقدر ذوق کردم!

E-Day بنا به دلایل زیادی میتونه بهتر از Gears 6 باشه. مهم ترینش بازگشت مارکوس، لوکست ها و کلا اون فضای اصلی سری هست. یعنی یه بازی خشن و مردونه خفن، با شخصیت های آیکانیک گولاخ. نه این سری جدید که واقعا نه دنیاش، نه شخصیت هاش و نه کلا هیچیش به هیچ ور هیچ کس نبود!

من برای دیدن گیم پلی بازی لحظه شماری میکنم.
 
توی تریلر مارکوس خیلی شخصیت جوان و شکننده ای ازش نشون میدن. چیزی که از حال و هوای تریلر نشون دادن حالا جز اتمسفر جدی و تاریک بازی ، بنظرم داستان بازی هم تراژیک باشه مخصوصا اینکه تمرکزش روی رابطه ی دام و مارکوس هست، رابطه ی برادری ای که شکل گیری اون در اثر مرگ کارلوس دوست نزدیک مارکوس و برادر بزرگتر دام بوجود میاد.
 
اخ که یه بازی حسابی خشن و دارک باشه.
اصلا این بازی برای من خیلی بیشتر از هیلو نماد ایکس باکس بوده و هست.
یه شوتر سنگین با داستان دارک و خشونت فراوان همون چیزی هست که از این بازی انتظار میره. اگه این موارد برآورده بشه رسماً میشه گفت بازگشت شکوه آمیز. هرچند با همین تریلر بنظرم با یه بازگشت خفن و در حد نام گیرز طرف هستیم.
 
نمایش عالی بود، فوق العاده، ولی انتظار میرفت کوالیشن بعد از این همه سال در حد سی ثانیه گیمپلی نشون بده، آیا اصلا تکلیفمون مشخص بشه بیس گیمپلی همون ایده 2006 هست یا گیمپلی ریبوت شده، بیشتر از داستان و تم داستان، گرز نیاز به بازنگری اساسی تو بخش گیمپلی داره
 

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