نه این بازی هنوز از موتور UE3.0 استفاده نکرده. قراره استفاده کنهاین بازی از ue3.0 استفاده میکنه ، چرا نباید rt نباشه ؟
البته تفاوتی که اینجا هست اینه که اون بازی یک بازی درپیت بود ولی Too Human یک شاهکار خواهد بود که کنترل رو در بازیهای این سبک به کمال خواهد رساند(اونطور که EGM گفته) البته واقعا بعد از شاهکاری مثل Ninja Gaiden خیلی سخته که یک بازی در این سبک بتونه ازش پیشی بگیره واقعا NG سطح توقع همه گیمر ها رو از این سبک بالا برد تا اونجا که کسایی که این بازی رو انجام دادن بازیهای دیگه در این سبک هر چقدر هم که بزرگ بودن زیاد بهشون حال نداده. حالا باید ببینیم در آینده چی میشه (که اونم معلومه NG2 میاد و دوباره همه رقیبا رو میترکونه)البته این کار جدیدی نیست یک بازی روی ps2 بود که از جت لی بعنوان کاراکتر اصلی بازی استفاده شده بود و حرکات رزمی و نبرهای تن به تن بازی بوسیله رایت استیک انجام میگرفت...
اینقدر عکساش ناامیدکننده است( در مقایسه با تریلر هایی که قبلا ازش نشون دادن) که من گفتم نذارمشون تا حال طرفداراش گرفته نشه ولی خب آریا جان زحمت کشیدن عکسا رو یه مقدار کوچیک کردن باز قابل تحمل تر شده چون جزئیات و تکسچر هاش زیاد مشخص نیست!چند تا عکس جدید هم از بازی Sonic The Hedgehog اومده :
الان n ساله میخوان اینو منتشر کنند. دمویی که ازش پخش شد خیلی قشنگ بود ولی متاسفانه یا خوشبختانه افتاد واسه نسل بعد :cheesygri امیدوارم ارزش این همه تاخیر و صبر رو داشته باشه.این هم عکسی از 100Bullets که قرار بود برای کنسولهای حاضر بیاد ولی افتاد به نسل بعد :
به احتمال بالای 90% یک نسخه ویژه از این بازی برای Wii ساخته میشه.میگم چه قدر احتمال داره سگا Sonic The Hedgehog برای Wii هم بزنه ؟
مگه 360 چشه که نمیتونه یک همچین شاهکاری رو داشته باشه؟؟؟؟؟؟؟؟؟؟ این بازی برای هر کنسولی بیاد علاوه بر اینکه ازش استقبال بی نظیری میشه فروش اون کنسول رو هم بالا میبره و اگر واقعا مایکروسافت تونسته باشه مخ Square رو بزنه و این عنوان رو برای کنسولش انحصاری کنه واقعا بهترین حرکت مایکروسافت از اون موقع که با XBOX پا به ژاپن گذاشت تا الان برای بالا بردن Market Share خودش در بازار این کشور محسوب میشه. (البته نباید جلب نظر Mist Walker , Sakaguchi رو هم حرکت کوچکی دانست). این Chrono 360 قبل از XBOX Business Briefing خیلی در موردش شایعه شده بود و حتی بعد از اینکه توی اون کنفرانس اعلام نشد خیلی ها گفتن مایکروسافت نگه داشته تا اینو توی E3 اعلام بکنه.بعد جریان اون Chrono 360 چیه!؟ این Square چرا اینجوری میکنه؟
من نمیدونم چه دلیلی داره همچین شاهکاری رو برای 360 بزنه در حالی که اگه برای کنسولهای ژاپنی (بخصوص PS3 ) این بازی رو بزنه مطمئنا خیلی استقبال بیشتری از این بازی میشه
به احتمال بسیار بسیار زیاد چون یکی از پروژه های بزرگ UBI هست که به زودی (تا چند ماه دیگه) هم منتشر میشه پس انتظار میره UBI روش تمرکز زیادی داشته باشه در E3.تو e3 امسال تریلری از sc و اطلاعاتی در موردش پخش میشه؟؟
به زودی این صنعت به بزرگترین و سودآورترین صنعت دنیا تبدیل میشه. در مورد کارگردانایی هم که دارن به این صنعت وارد میشن باید گفت که شاید ساخت بازی واسه اونا راحتتر از ساخت فیلم باشه چون بهترر میتونن مضمون مورد نظرشون رو انتقال بدن مخصوصا اگر اون کارگردانا در سبک تخیلی و فیلم های اکشن فعالیت کنن. در واقع تو بازی دیگه نه احتیاج به تصویر برداره نه ... این بازیباز هست که همه چیز حتی دوربین رو کنترل میکنه و کارگردان این جوری خیلی بهتر میتونه اون حسی که میخواد رو به بیننده القا کنه! واقعا تاثیری که بازیها از لحاظ روحی و روانی میگذارن مخصوصا با پیشرفت تکنولوژی و واقع گرایانه تر شدن بازی ها خیلی ژرفتر از فیلم ها هست.خیلی جالب شده، خیلی از سینماگرها دارن به سمت بازیسازی رو میارن، بخصوص که هرروز با اضافه شدن تکنولوژی های جدید و بخصوص نسل جدید کنسولها همه دارن علاقمندی خودشون رو به این صنعت نشون میدن. فکر میکنم آینده ای جالب در انتظار صنعت بازی سازیه.
البته من نگفتم که X360 خدای نکرده چیزی شه! ولی چون Chrono یه RPG ژاپنی هست و تو ژاپن هم خیلی طرفدار داره و از اونجایی که 360 تو ژاپن زیاد موفق نبوده شاید خیلی زیاد تو ژاپن بهش توجه نشه البته شاید هم هونطور که گفتید فروش 360 رو تو ژاپن زیاد کنهمگه 360 چشه که نمیتونه یک همچین شاهکاری رو داشته باشه؟؟؟؟؟؟؟؟؟
What is this game like? Ugo Volt is an action adventure within two deeply realized worlds that are both very compelling but jarring in their differences. We have a very carefully conceived plotline that ties the environments together. Our game story manual is over 200 pages and we’ve spent literally years realizing the real futuristic world where Ugo lives and the virtual fantasy realm Ugo has created. We’ve aimed for gripping first person action and heart-pounding third person adventure segments in beautifully executed environments. The two modes of gameplay are seamlessly integrated into the storyline so the player is not really conscious of moving from one mode to the other. It’s a single experience.
What kind of a future is this? It’s a pretty picture on the surface. Although earth is in a post apocalyptic ruin from global warming, nanotechnology has built soaring interconnected environments that have allowed humanity to survive. Unfortunately the relief from chaos and disaster has blinded people to the fact that their personal freedoms are being slowly but continuously eroded by the power hungry Corporation. If you’ve read George Orwell’s books, you’ll recognize the ‘Order out of Chaos’ slogan. I don’t want to give too much away but that philosophy plays a big part.
Tell me about your hero: Ugo is the prototype for next gen humans. When the game opens he will have been tested for almost 60 years. He has performed well, so the Corporation’s plans are to put him into mass production. He is a classic character in the sense that his tragic flaw is his remaining capacity for human emotion. When Ugo was a child, one of his neurotransmitters failed and he inadvertently caused his father’s death. He has nursed his anger toward those who created him ever since and finally he built a virtual world to contain it. While he is a towering figure of unusual abilities and incredible intelligence, Ugo’s remaining human qualities provide the story with comical moments. He has an irrational fear of spiders, and because he does not like being bald, he created his virtual self with rock star hair.
What sets this title apart? Ugo Volt’s innovation is in the game experience. Move Interactive’s position is that gamers expect incredible lush environments, realistic animation and wonderful effects but when they can become captivated by the story and begin to care about the hero then they become truly immersed and have fun. So, our goal is to deliver the total experience, more thoroughly, more seamlessly and more convincingly than it has been done in the past. The fact that we’re pulling in elements from many game genres only adds to the richness.
Can you talk about gameplay mechanics? Ugo Volt is unique in that there are first person action segments of the game as well as third person adventure segments where the player will need to use his intellect to solve a problem rather than shoot his way out of it. Within the storyline, Ugo functions in his real world, as well as in a virtual world he has created. Gameplay takes place in ten fully realized regions, each with many unique and peculiar levels. And we have a terrific array of futuristic weapons to wield, brainpowers that control the environment and characters, several vehicles to drive in the action segment of the game, and a great variety of blades, magic and other fantastic powers in the adventure world. Of course we’ve tried to make the interfaces intuitive and non-intrusive so that they contribute to the player’s feeling of empowerment.
What do you mean by variable gameplay stream? Several things. First the game adjusts to a player’s style and skill level automatically. For example if you come to a bridge, a highly skilled player might find that the bridge falls apart under his weight and he has to figure out how to cross it whereas there will be an easier alternative for a less skilled player. The game will track the player’s use of violence and essentially reward the player for choosing the non violent path. For example, if a player has a high violence rating, a cutscene of a conflict might end with a character being killed. A player who has taken a less violent approach to the game will see a cutscene where the conflict is amicably settled and the player will receive something like a bonus weapon or an easier path going forward. Gameplay is not linear so you can take various paths through the game, and encounters with many creatures are random, so each time you play, the experience will be different. And finally on a macro level, the choices the player makes affect how the storyline unfolds right down to the ending which can go one of four ways.
Who’s going to play this game? Of course we’re hoping the game will have very broad appeal but we particularly believe we’ll hit the 13-17 year old market which is 60% of the gamers. We also feel the title will be attractive to female gamers because of the deep storyline and the aspects of the game that require logic and puzzle solving.
What about the other characters? We’ve made sure to have intriguing male and female characters, compelling monsters and creatures, even mythical animals Ugo can ride. One of my favorite characters is an angel named Scalix whose wings have been broken and he must wear a metal harness to support them. His background is very rich and mysterious. It has been very satisfying to design the characters’ appearance, create their history and watch them come to life.
Alma Returns In F.E.A.R.™ Extraction Point
LOS ANGELES, CA-May 5th, 2006- Vivendi Games' Sierra Entertainment today announced that the first expansion pack for the award-winning PC title F.E.A.R.TM (First Encounter Assault Recon), is currently in development and will be unveiled at the forthcoming Electronic Entertainment Expo (E3) in Los Angeles.
F.E.A.R. is a paranormal action thriller presented entirely in first person, an unprecedented adrenaline rush of close quarters combat seamlessly melded with the spine-tingling, shocking intensity of the unknown.
F.E.A.R. Extraction Point kicks off where the original game ended - with a bang. The First Encounter Assault Recon Team (F.E.A.R.) returns to battle the now free Alma and her paranormal minions across a destroyed city. New locations, weaponry and enemies combine to take the F.E.A.R. franchise to new levels of action and suspense.
Developed by TimeGate Studios in conjunction with Monolith Productions, F.E.A.R. Extraction Point is an intense first person close-quarters combat experience that expands and continues the rich atmosphere and engaging, paranormal horror storyline first unleashed in F.E.A.R.
معنیش قاتل میشه ولی نه اینجا :cheesygriممنون میشم حمید جان
معنوی لقوی که میشه قاتل
بعد فکر کنم ربط داشته باشه به سوریه نه