اخبار داغ کنسول ها

Behzad

Come on it's time to go
Administrator
Sep 22, 2005
5,824
نام
بهزاد
سلام به همگی

من اون تاپیک قبلی و همچنین تاپیک XBOX 360 News رو به اشتباه پاک کردم !

ببخشید دیگه پیش میاد ...

در هر صورت اخبار بازیهای نسل بعدی رو در همین تاپیک بنویسید و دنبال کنید ...

با تشکر
 

Dinosaur

Loyal Member
Sep 29, 2005
17,093
نام
آریا
سلام
عكسهايي محشر از بازي Motor Storm براي PS3 :
اين گل كف جاده واقعآ فجيعه ! آدم ميخواد بخورتش !!











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يه خبر بد و ناراحت كننده براي PS3 دوستان :
نسخه جديدي از سري بازيهاي Gundam براي اين كنسول در دست ساخت هست ! اسم اين بازي Gundam Musou هست و در سال 2007 عرضه ميشه. اون طوري كه توي سايت IGN نوشته بازي Dynasty Warriors در كشور ژاپن با نام Shin Sangoku Musou شناخته ميشه و از اونجايي كه هنوز هيچ اطلاعاتي از Gundam Musou اعلام نشده معلوم نيست اين بازي چه تحفه اي خواهد بود !
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كسي ميدونه موتور گرافيكي Halo 3 همون موتور Halo 2 هست يا نه ؟ آخه خيلي گرافيكشون شبيه هم هست.---------------------------------------
ّFarcry نسخه وی از سایت GS امتیاز 5.5 دقیقا برابر امتیاز Redsteel رو گرفت.
چيزي كه IGN در مورد گرافيك Far Cry Vengeance گفته :
Yuck. What happened to gorgeous Far Cry? This doesn't even look half as good as the year-old Xbox version.
Wii داره با اقتدار تمام به پيش ميره ! نميدونم دليل فروش انقدر زياد اين كنسول چي بوده واقعآ ؟ به خاطر قيمت كمش يا به خاطر يه چيز ديگه !
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هديه كريسمس سوني براي صاحبان ژاپني PS3 در راهه و اونها ميتونن Gran Turismo HD Concept رو داونلود كنند.اين دمو كه به صورت مجاني قابل داونلود هست از 24 دسامبر يعني 3 روز ديگه براي بازيكنها در دسترس قرار ميگيره و داراي يك مسير با 10 ماشين هست كه اين مسير به صورت رفت و برگشت قابل استفاده هست.ليست ماشينهاي اين دمو به اين صورت هست :
Suzuki Cappuccino '95
Mazda Eunos Roadster '89
Honda Integra Type R'04
Mitsubishi Lancer Evolution IV GSR'96
Infinity G35 Coupe
Mitsubishi Lancer Evolution IX GSR'05
Lotus Elise 111R'04
Nissan Sky Liner GT-R V Spec II '94
Toyota Celica GT-FOUR Rally Car '95
Ferrari 599'06
بازي با ماشين Cappuccino شروع ميشه و بعد ماشينهاي ديگه آزاد ميشن.
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خب به سلامتي يه بازي اختصاصي ديگه هم از PS3 به XBOX 360 سفر كرد ! اين بازي كه طرفداران زيادي هم داره Virtua Fighter 5 هست و از طرف شركت SEGA در تابستان 2007 براي XBOX 360 منتشر ميشه.
موفق باشين.
 

Esikhafan

کاربر سایت
Jul 5, 2006
1,353
نام
احسان
چيزي كه IGN در مورد گرافيك Far Cry Vengeance گفته :
Yuck. What happened to gorgeous Far Cry? This doesn't even look half as good as the year-old Xbox version.
Wii داره با اقتدار تمام به پيش ميره ! نميدونم دليل فروش انقدر زياد اين كنسول چي بوده واقعآ ؟ به خاطر قيمت كمش يا به خاطر يه چيز ديگه !
این رو بخون ..مستقیما برای شما نوشتم :)
http://www.bazicenter.com/forums/showpost.php?p=108922&postcount=4475
 

arash_13

کاربر سایت
Sep 28, 2005
250
چيزي كه IGN در مورد گرافيك Far Cry Vengeance گفته :
Yuck. What happened to gorgeous Far Cry? This doesn't even look half as good as the year-old Xbox version.
Wii داره با اقتدار تمام به پيش ميره ! نميدونم دليل فروش انقدر زياد اين كنسول چي بوده واقعآ ؟ به خاطر قيمت كمش يا به خاطر يه چيز ديگه !
این نسخه از Far Cry کلا بد از اب در اومده . فقط هم مشکلش گرافیک نیست کلا بازی مشکل داره . به هرحال هر کنسولی یه سری بازی خوب داره و یه سری بازی چرند! اینم از همون چرنداس!
همون حالتی که Gundam برای PS3 داره! ربطی هم نداره که فارکرای یه زمانی! رو پلتفرمهای دیگه بازی خوبی بوده . مشکل از سازنده های بازیه ، من خودم زیاد با این سبک حال نمیکنم دنبال اخبارش هم نبودم ولی مشخصه این بازی حتی در حد بازیهای نسل قبل هم نیست . دیگه Wii هر چه قدر ضعیف باشه از GC که قویتره
کلا به نظر من این زیاد ربطی به Wii نداره ، این کنسول ضعیفه درست ، ولی این بازی در حد Wii هم نبوده
 
آخرین ویرایش:

pandora tomorrow

True Blue
مدیر انجمن
Sep 23, 2005
40,806
نام
امین
عکس ها و ارتورکهایی از Lost Planet :


ادم دلش میخواد بره برف ها رو بخوره!:biggrin1:



خب خبر ریلیز Virtua Fighter 5 واسه 360 رو هم بچه ها گفتن اینم 8 عکس جدید از نسخه ی 360 :



خب بعد از مدتها عکسهایی از Crackdown :



اینم تریلر این بازی:


http://xboxyde.com/news_3905_en.html

به نظر بازی پیشرفتهای زیادی کرده!


اینم یه interview از Halo 3 :

1. Back in the infancy of the original Halo, what were your hopes for the series?
Frank O Connor: Halo actually started its life as a real-time strategy game for the Macintosh, but the guys here at Bungie had so many story ideas that eventually it grew out of that genre and into a first-person shooter. It also grew out of the Macintosh and into the PC, then initially it was an Xbox-exclusive title. It went through a lot of evolution and it sounds quite drastic, but actually it was a very smooth process. As it became more fun to use the vehicles and the physics that the guys had created it became obvious it should be an action game rather than an RTS. Luckily it ended up being the game we all know and love today!

2. Has the series surpassed your expectations?
Frank O Connor: The success and the expansion of the halo universe is certainly something that caught Bungie a little by surprise. We’re always ready for these things but the fact that we now have a range of action figures, a Marvel comic book, toys, games, New York Times best-selling novels and best-selling original soundtracks is always surprising. I don’t think Jason Jones could have predicted that back when Bungie first started. But it’s an absolute pleasure to see the universe that we love expand and be so fondly embraced by the fans in the community.

3. Halo 2 is very popular on Xbox Live. How are you going to continue to support this game in the future?
Frank O Connor: Halo 2 continues to be one of the most popular games on Xbox Live and my personal prediction is that we’ll take over from Gears of War again eventually, even if only for a short spell. I think one of the reasons for the continued popularity of Halo 2 on Xbox Live is our matchmaking. It’s so user-friendly and it makes it so easy to find a game with the huge population of players. That long-term success has been great for us as developers but also fantastic for the fans, so we want to reward the people who play Halo 2 online. One way we’re going to continue to do that is to update matchmaking playlists. We watch them very carefully to see what’s popular, what’s unpopular, what’s causing cheating and so on. One thing that’s unpopular with the fans is when we have to kill a playlist, like when we killed Team SWAT recently. The reason we have to do that is because we have a huge playing population and sometimes we need to balance out the playlists by making sacrifices. That’s the hard part, but we will have some surprises and treats for Xbox 360 Halo 2 players in the coming months. Keep an eye on Bungie.net to see more about what they are.

4. Can you give us some more details about the downloadable Halo 2 maps that were recently announced?
Frank O Connor: We did announce that one of the things we’d be doing to keep the Halo 2 community playing the game is that we’re going to be making some maps. We haven’t announced how many we’ll be making – there won’t be dozens so don’t get too excited – and we haven’t announced what the maps will be. But you will enjoy them. Trust me, I’ve played all of them and they’re all fantastic. We have been asked why they’re only available on Xbox 360 and the simple fact of the matter is that we simply don’t have enough resources to build the maps and test them for both Xbox and Xbox 360. They’re both very different and we just don’t have the manpower. We had to pick one platform or the other so we picked the one we think will have the largest Halo 2-playing population by next year, and that’s Xbox 360. We know that’s bad news for original Xbox owners and I don’t just want to tell people to go out and get an Xbox 360 because I know that’s not always possible, but if you’re a big Halo fan then I think you should probably get a 360 next year anyway. So I apologise that the maps will only be available for Xbox 360, but I know the fans will enjoy them and I think they’ll inject a lot more life into the game before the arrival of Halo 3.

5. What criticism of Halo 2 affected you the most?
Frank O Connor: The funny thing about Halo 2 is that we get the angriest complaints from the people who play it the most. We have this weird dichotomy like a site called Halo2Sucks.com which is populated by people who do nothing but play Halo 2, but set up a site to bitch about it. Some of their complaints are insane and some are pretty valid, but the biggest complaint we get is that game type A is not as good as game type B. Surprising as it may seem, not all Halo players are the same. Some like totally different things. Here’s another one: Weapon A is more powerful than Weapon B, and that makes the game imbalanced. We have actually addressed some weapon balancing issues in the past and contrary to what some people think Halo 2 is actually very well balanced right now.

6. Which part of the Halo games do you feel has given the Halo franchise that "it" factor?
Frank O Connor: The fact that people are still playing Halo 2 two-and-a-half years after it was released is a combination of a bunch of things, but I think it’s best summed up by one of our designers Jaime Greisemer. He said that Halo is all about “30 seconds of fun, repeated ad nauseum”. We have these fun moments that just keep coming. Even in a big objective-based game like Capture the Flag the most fun moments are quite short – capturing the flag, trying to escape with it, then getting killed and starting over – but they are endless fun and they never seem to get old.

7. Is Halo 3 the end of the Halo series?
Frank O Connor: We get asked that question all the time. Halo 3 is the end of the trilogy. There are 3 games. But there are also 3 novels with more coming, there’s a graphic novel, there’s IP everywhere, there are other games coming. The Halo trilogy is a story we’re telling in 3 parts and I think that’s all we need to explain at the moment. Will the Halo universe magically end at the end of Halo 3? No. There are lots of characters and storylines that we’ve touched on in the trilogy and they will continue to exist. Characters and events and scenarios in the Halo trilogy aren’t just going to disappear. But it is very important that we close the Halo trilogy with a bang rather than a whimper. That’s something we’ve invested a lot of time and emotion into, and it’s something we’re very excited about sharing with our fans in 2007.

8. Can we expect some "back to the halo roots" game play in halo 3, or is it more like an advanced halo 2 gameplay?
Frank O Connor: If I had to summarise the gameplay in Halo 3 – and remember this is a personal statement and not the official line – I’d have to say that fans of Halo 2 will be incredibly excited about how the multiplayer experience has evolved. We’re keeping everything you love like the matchmaking, but we’re also adding a ton of stuff. I think there are some things that will really surprise people and – I’ll regret saying this – but I think everyone will like what we’re adding. There’s certainly nothing anyone could get upset about. Things like weapon balance, gameplay types, matchmaking features etcetera are all improved, so I think the multiplayer aspect should be a giant upgrade for everyone. There will be a few weapon balancing things that people will complain about initially, but that’s usually just a learning process.

The Campaign game is probably the most dramatically different aspect. I’m not going to say much more, but I will say that I’m constantly amazed by some of the encounters I’m having in the Campaign game. I’ll fire up a build, play 15 minutes and then just turn around to the guys and say “wow!”. One of the best thing about the first Halo was telling the stories about your game, and we’re putting more of those stories in Halo 3.

9. What new opportunities does the power of the Xbox 360 offer, and are there things you planned for Halo 2 that you can only now implement?
Frank O Connor: When developers are asked about sequels between platforms they’re often reluctant to say how much better the extra power makes the game. Halo, however, has always been about big encounters, big spaces, smart AI and beautiful environments and if we said that extra power doesn’t help with those things we’d be liars. There are things we’re doing in Halo 3 that wouldn’t have been possible on Xbox. You can look forward to some vastly improved encounters visually, technically, and also in the gameplay stakes too.

10. What measures have been taken to prevent modding, bridging and any other issues faced in multiplayer with Halo 2?
Frank O Connor: We suffered a lot in Halo from these issues and – to be honest – human behaviour. There’s only som much you can do technologically to prevent people from being jerks, but we’ve put more thought into it this time. We probably know more than anyone else about this kind of thing on console and we’ll be putting that to good use in Halo 3. I can’t talk to much about it right now, because every time you implement something some jerk finds a way around it. For every 10 awesome players there’s always a jerk and that’s unfortunate, but hopefully we’ll be able to mitigate that with a combination of technology and social engineering.

11. Are there any plans to include an all time stats page to count lifetime kills, headshots, sticks, splatters etc across Halo 2 and Halo 3? How will Bungie.net change?
Frank O Connor: Halo 2 stats and Halo 3 stats are not going to talk to each other but we are going to give users more tools to record statistics and Achievements. Bungie.net will remain a great place to go and track your statistics and we’ll be giving you more information on how the game will reward your progress soon, so stay tuned to Bungie.net for that.

12. Will Halo 3 feature an online Coop Mode?
Frank O Connor: There are quite a few things that didn’t make it into Halo 2 so we get asked if they’ll be in Halo 3. If they didn’t make it into Halo 2 there’s a very good reason for that. Things like the Mongoose have made it into Halo 3, but we haven’t made any announcements about a coop mode yet.

13. Are you influenced by other games like Gears of War, would you consider implementing some things like the Gears of War cover system in Halo 3?
Frank O Connor: We’re always asked about the influence of other games on Halo and recently the ‘other game’ often seems to be Gears of War. Will the cover system influence Halo? The honest answer is no. The gameplay for Halo 3 was decided long before Gears of War even shipped. If we put the cover system in Halo it would ruin the game because it’s not about cover. It’s about big encounters and open spaces and vehicles and so on. Gears of War is about cover. Sticking something like that onto our game wouldn’t be a good idea. Anyway, there is a cover system in Halo – it’s called ducking behind objects and using the environment to shield you from harm. But we won’t be putting a cover button in, and it’s certainly not the X button that we’re often asked about.

14. Can you give us some context about where the Halo 3 TV ad fits into the Halo 3 storyline? And who are the kids?
Frank O Connor: The ad was kind of a tease of the universe we’ll be portraying in Halo 3. It’s obviously not gameplay and we do have some real-life actors acting the kids at the start. Who are those kids? It’s not an answer. It’s a question. We put it in there as a question for people who know the Halo universe and we want people to speculate about their role. They could be there to show the contrast between the peaceful night sky and the war-torn environment Master Chief finds himself in. Ask away. It’s unlikely we’re going to answer that question any time soon. As for the second half of the ad, it’s Master Chief on Earth. It’s fair to assume he’s in Africa in that scene. He is fighting Brutes. One of the big takeways that most people got from the ad was the shield Master Chief uses – what is it, and can you use it in the game? We even got asked if it would ruin multiplayer! All those questions will be answered but I can guarantee there’s nothing in that advert that will ruin gameplay.

15. Will we see any Xbox Live Arcade games from Bungie in the future?
Frank O Connor: We’re very busy on Halo 3 and finding the bandwidth to do something as seemingly simple as creating maps for Halo 2 is very difficult for us, so being able to work on a whole new game is even trickier. That said, Arcade games are loved by so many people and certainly people here at Bungie, so it wouldn’t be out of the question to see us working on an Arcade game sometime down the road. But anytime soon? Don’t count on it. You know what we’re working on and it takes lots of time, but an Arcade game is definitely something the studio is interested in. Maybe it could be a side project like Geometry Wars or maybe it would be something more involved. We’ll see.

16. Do you have any plans to develop any more games outside of the Halo franchise in the near future?
Frank O Connor: If the question is whether bungie will work on anything else other than Halo then the answer is yes, of course. We’re working on Halo 3 right now and we’re going to concentrate on making it the best Halo game yet, but there’s a huge bunch of creative people here with so many ideas. If you’re new to the Bungie community you might just associate us with Halo but we’ve made a ton of old PC and Mac games like Marathon. We’ll continue to work on other games in the future.

As far as other Halo games go we do have blueprints and designs for other things kicking around the studio, but I’m not going to commit to what they are now. What I will say is that we love the characters, environments and experiences of the Halo universe and there may be other ways to tell those stories. You’ll just have to keep an eye on us!
 

ninja_gaiden

کاربر سایت
Aug 10, 2006
484
نام
None
پی اس باز معروف در نظریه مربوط به کنسولهای نسل بعد
FACTOR 5 AND Sony's EDI program
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بالاخره به پایان سال 2006 نزدیک شدیم و هر سه کنسولی که این همه دربارشون دروغ و راست
گفته میشد وارد بازار شدند و همه هم تقریبا نظرشون رو درباره هر سه کنسول دادند.
جان کارمک و ایتاگاکی و کوجیما برخی از آنها بودند و دیروز هم خوندم که Julian Eggebrecht
در Factor 5 حرفهایی درباره کنسولهای نسل بعد زده که البته نظر شخصی وی هست.
خلاصه و مفید:
Julian گفتگویش را با ps3 شروع کرد و علاقه اش راجع به Blu-Ray و کیفیتش روی یک تلویزیون
پلاسما و آنلاین و ps3 و عناوین آن در هنگام لانچ.او در مورد ps3 گفت بزرگترین عیبش کمبود
بازی برای آن در هنگام لانچ(عرضه) بود.
بعد او رو به 360 کرد و با تاثیر از بازی Gears of War گفت برای 360 من مجبورم بگم که بازی
gears of ware گسترده و با عظمت هست.
For Xbox 360, i have to say Gears of War is massively impressive

و ابراز نارضایتی از کیفیت 1080p در 360 . و........ولی 360 یک سیستم محکم ( solid) برای
حال حاضر.بعد صحبت رو به طرف nintendo wii برد و اون رو یک محصول دوست داشتنی و دوست
داشتن آن را به چند دلیل متفاوت ذکر کرد .بعد بازیهایی همانند wii sport رو نام برد و
درباره برنامه بازیسازها و کنترل ابداعی آن و توانایی که به توسعه دهنده ها میده و
گفت فکر میکنه هیچ کس نباید بدون wii باشه. و در انتها که گفت من فکر میکنم :

i think the PS3 has a lot more to offer than the Xbox 360 at the end of the day

انتشارات این خبر :Sony, Factor 5
sony for sony for factor 5 for sony :p
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XNA Developer's
xnahomebrewcontest_qjpreviewth.jpg



نتایج نهایی که تا حالا با XNA توسط افراد تقریبا مبتدی در صنعت رایانه بدست آمده
بسیار خوب بوده.شرکت کننده هایی که در توسعه بوسیله این نرم افزار مشغول بودند
پیشرفتشان را اعلام نمودند و آنها گفتند که چطور مانع ها را شکست میدادند تا جایی
که 7 نفر از شرکت کننده ها در آن موفق شدند نتیجه کار خود را
به صورت تکمیل ارایه دهند.البته نتیجه کارها کاملا ابتدایی و ساده هست چون وقت
زیادی برای آنها صرف نشده و در ضمن افراد همه به نوعی آماتور بودند و آموزش کمی دیده
بودند. برندگان هم جایزه دریافت کردند.
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Teenage Mutant Ninja Turtles
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ubisoft جزییات جدید راجع به بازی TMNT را تا حدی منتشر کرد که در ژانویه حقوقش را
بدست آورده بود.انتشار این بازی قبل از اکران فیم آن در بهار امسال هست.هم اکنون این بازی
در حال توسعه هست توسط استودیوهای Montreal و Quebec City هست و تقریبا برای بیشتر کنسولها
منتشر میشه:Xbox 360, Wii, PS2, PSP, DS, GameCube, Game Boy Advance وpc .البته در این
بین نام ps3 مشاهده نمیشه .با توجه به تجربه ubisoft درکارهای آکروباتی در بازی پرنس
انگار برخی مشخصه های آکروباتی در بازی هم بکار برده میشه.این بازی برای 13 مارس یعنی
10 روز قبل تر از انتشار فیلم آن در 23 مارس. پس تا مارس 2007 منتظر باشید .

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Age of Conan: Hyborian Adventures
AgeofConanHyborianAdventuresLogo1.JPG


این روزها حرف در مورد بازی Age of Conan کم و بیش زیاد هست ولی یکی از سایتهای بازی گفتگویی
باGaute Godager انجام داده .Gaute ابتدا توضیح داد راجع به ارزش 70 ساله (کتاب و کمیک )
Conan در کتاب و کمیک و صحبت کرد راجع به خیال پردازی از نوع وحشی در این بازی که برای
قدمت آن و دوستداران کتابش لازم بود و.........و ادامه داد شماابتدا خود را در یک غار یخ
در بالای کوه های پوشیده از برف در دور دستها خواهید یافت و........
در سایت دیگری نیز مصاحبه ای با آنگساز بازی انجام شد که "وینگال " آن را بر عهده داره و
اون هم گفت وقتی شما میخواهید درباره چیزی صحبت کنید که وجود خارجی ندراه و در واقع یک
رویای ذهن هست باید آهنگ شما ربطی به زندگی یک مرد عادی نداشته باشه.
ما میخواهیم هم حس کنجکاوی در آهنگ ها حس بشه و هم حس وحشی بودن و هم حس غریبانه تخیل
که هر کدام به نوبه در بازی بکار میره و....
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Downloadable Call of Duty 3 multiplayer maps coming soon

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Activision امروز آشکار کرد که به زودی بعد از تعطیلات یک نقشه جدید از این بازی مربوط به
multiplayer را برای دانلود در اختیار همگان قرار میدهد.اولین نقشه منتشر شده که به Bonus
(جایزه) معروفه با نام Champs خوانده میشه.خط جنگ در فرانسه به گفته سازنده گسترش یافته
و نیروی پیاده نظام به خوبی در آنجا میتونه مانور بده. انتشار جدید 5 نقشه جدید مختص به
multiplayer دارد که همشون در فرانسه هست.activision گفته نسخه 360 دوباره آپدیت خواهد شد
و درخواست گیمر ها را عامل اصلی آپدیت های پی دی پی آینده خود داسنت.
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harker for 2008
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امروز مقداری اطلاعات راجع به ترس و وحشت یعنی harker منتشر شد.این بازی که من
هنوز ناشراونو نمیشناسم در تصاویر منتشر شده خیلی زیبا نشان داد و امروز سایت منبع
گفت که وب سایت رسمی این بازی راه افتاده و در حال فعالیت هست.تا حالا یک تریلر و چند
screenshots از اون تو سایت وارد شده .قابل ذکر هست که بازی فعلا در مرحله ساخت قرار
داره و جای پیشرفت داره. اطلاعات درباره بسیار کمیاب هست فقط گفته شده بازی مضمون
Dracula و گیمر ها باید در نقش Jonathan Harker ایفای نقش کنند. در این سایت تصاویری
از نسخه 360 بازی منتشر شده بود میتونید ببینید.بازی به گفته سایتهای معتبر بازی بسیار
بزرگ و با ترس همراه هست و انگار بزرگی و وسعت بازی سازندگان رو مجبور کرده که قول سال
2008 رو بدن.
Developer: The Collective

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Takeuchi spills some bloody Resident Evil 5 info
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Jun Takeuchi just spilled some zombie juice on the much-awaited sequel, and it's anything but decaying corpses.

He's pitching that this next RE installment that's coming out for both the 360 and PS3 could only possibly be available by 2008. "Ouch," you might be saying. That really is a long wait, indeed. However, the wait could just be worth it. Takeuchi states that Capcom wants the picture rate to run on 60fps
 
آخرین ویرایش:

allworld

کاربر سایت
Jun 6, 2006
747
اين crysis گرافيکش يه چيزی فراتر از تصوره !!!!!
تو اين عکسا اصلاً گرافيک نداره.........يه چندتا عکس تو مجله بازی رايانه ديده بودم
واااااااااااای....نگو نپرس
 

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