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Tom Clancy's Ghost Recon Breakpoint
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<blockquote data-quote="ⓘceғℓoฬer" data-source="post: 4644048" data-attributes="member: 72600"><p>آپدیت دادن مثل اینکه</p><p></p><p><span style="font-size: 22px"><strong>Ghost Recon Breakpoint Update 1.03 changelog</strong></span></p><ul> <li data-xf-list-type="ul">Fixed crashing issues.</li> <li data-xf-list-type="ul">Addressed framerate drop and freezing issues.</li> <li data-xf-list-type="ul">Fixed stuttering/lag issues.</li> <li data-xf-list-type="ul">Performance and stability improvements.</li> <li data-xf-list-type="ul">Matchmaking improvements.</li> <li data-xf-list-type="ul">Audio related fixes.</li> <li data-xf-list-type="ul">Fixed UI related issues.</li> <li data-xf-list-type="ul">Other minor under the hood fixes.</li> </ul><p>میگن یه سری از microtransaction هارو پاک کردن؟ قضیه چیه</p><p></p><p>بروزرسانی</p><p></p><p>بله حذف شده پرداخت های درون بازی مربوط به آنلاک کردن اسلحه یا ability ها و دیگه پولی برای progression system بازی پرداخت نخواهیم کرد هورااااااااااااا<img src="/styles/default/xenforo/smilies/meep/11.gif" class="smilie" loading="lazy" alt=":*" title="11 :*" data-shortname=":*" /></p><p></p><p style="text-align: left">Ghost Recon: Breakpoint eliminates progression microtransactions</p> <p style="text-align: left"></p> <p style="text-align: left">The company argues that these objects were designed so that players who started the game late could move faster</p> <p style="text-align: left">The new installment of the popular Tom Clancy saga, Ghost Recon: Breakpoint, will dispense with microtransactions based on progression. This was announced by Ubisoft through the official forums of the title, so it leaves aside the purchase of skill points, weapons and materials with real money</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">According to the French company, with this videogame they have tried to “always offer a fair experience” with the players, regardless of the game mode they are playing. “From the beginning, we highlighted two extremely important key factors for the team: that Tom Clancy's Ghost Recon: Breakpoint did not include pay-to-win elements,” on the one hand, and that players who decided not to use items purchased with money "Do not see their experience ballasted," they say</p> <p style="text-align: left"></p> <p style="text-align: left">Therefore, all those who access the video game will have the ability to unlock skills and access all types of weapons and equipment without buying anything with real money. The progression, crossed between the different game modes, will be developed simply by playing</p> <p style="text-align: left"></p> <p style="text-align: left">Why were these microtransactions designed</p> <p style="text-align: left">The microtransactions "to save time" were introduced in error, according to the developer. "These objects were designed as an optional way for players who started late with the game," with the goal that they could catch up and enjoy cooperative modes instantly. So things, at least for now, have been removed from the store</p> <p style="text-align: left"></p> <p style="text-align: left">"The objects to save time were not created to guarantee any advantage over other players who decided not to use them," Ubisoft explains. "In addition, the PvP Ghost War has been balanced to ensure that regardless of your experience as a player, nobody has a noticeable advantage based on their progression"</p> <p style="text-align: left"></p> <p style="text-align: center"><img src="/styles/default/xenforo/smilies/meep/6.gif" class="smilie" loading="lazy" alt=">:D<" title="6 >:D<" data-shortname=">:D<" /><img src="/styles/default/xenforo/smilies/meep/111.gif" class="smilie" loading="lazy" alt="\m/" title="111 \m/" data-shortname="\m/" /><img src="/styles/default/xenforo/smilies/meep/113.gif" class="smilie" loading="lazy" alt=":-bd" title="113 :-bd" data-shortname=":-bd" /></p> <p style="text-align: center"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="ⓘceғℓoฬer, post: 4644048, member: 72600"] آپدیت دادن مثل اینکه [SIZE=6][B]Ghost Recon Breakpoint Update 1.03 changelog[/B][/SIZE] [LIST] [*]Fixed crashing issues. [*]Addressed framerate drop and freezing issues. [*]Fixed stuttering/lag issues. [*]Performance and stability improvements. [*]Matchmaking improvements. [*]Audio related fixes. [*]Fixed UI related issues. [*]Other minor under the hood fixes. [/LIST] میگن یه سری از microtransaction هارو پاک کردن؟ قضیه چیه بروزرسانی بله حذف شده پرداخت های درون بازی مربوط به آنلاک کردن اسلحه یا ability ها و دیگه پولی برای progression system بازی پرداخت نخواهیم کرد هورااااااااااااا:* [LEFT]Ghost Recon: Breakpoint eliminates progression microtransactions The company argues that these objects were designed so that players who started the game late could move faster The new installment of the popular Tom Clancy saga, Ghost Recon: Breakpoint, will dispense with microtransactions based on progression. This was announced by Ubisoft through the official forums of the title, so it leaves aside the purchase of skill points, weapons and materials with real money According to the French company, with this videogame they have tried to “always offer a fair experience” with the players, regardless of the game mode they are playing. “From the beginning, we highlighted two extremely important key factors for the team: that Tom Clancy's Ghost Recon: Breakpoint did not include pay-to-win elements,” on the one hand, and that players who decided not to use items purchased with money "Do not see their experience ballasted," they say Therefore, all those who access the video game will have the ability to unlock skills and access all types of weapons and equipment without buying anything with real money. The progression, crossed between the different game modes, will be developed simply by playing Why were these microtransactions designed The microtransactions "to save time" were introduced in error, according to the developer. "These objects were designed as an optional way for players who started late with the game," with the goal that they could catch up and enjoy cooperative modes instantly. So things, at least for now, have been removed from the store "The objects to save time were not created to guarantee any advantage over other players who decided not to use them," Ubisoft explains. "In addition, the PvP Ghost War has been balanced to ensure that regardless of your experience as a player, nobody has a noticeable advantage based on their progression" [/LEFT] [CENTER]>:D<\m/:-bd [/CENTER] [LEFT] [/LEFT] [/QUOTE]
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