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Six Reasons You Should Be Excited for The Order: 1886 



1- Gameplay Variety


[SPOILER]The thing that shocked me most about this lengthy demo is just how much gameplay variety there is in the game. There are many moments of stealth which require a combination of cover mechanics as well as incredible timing in order to make the kill. There are also little events which you need to undertake in order to unlock doors or access secret armoury’s. An example of this is the electrical circuit minigame which requires you to lock two sparks in a certain area by using the L3 and R3 buttons in perfect timing.

There are also segments within cut scenes that required you to undertake a series of Quick Time Events. These ranged anywhere from pressing a button to lining up your reticle in quick succession in order to pull off a deadly combination. Obviously there is also a lot of gunplay in this game but what surprised me most was the change up in locations. The game changes from being a corridor shooter to an finding yourself in an open area quite quickly.

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2- Stunning Visuals


[SPOILER]Since it’s announcement trailer, the one thing that has been impressive is The Order 1886’s stunning visuals. Since I saw the first trailer and even still when I booked up the demo, instantly I was put off by the widescreen letter boxing. As I played through the demo I realised that it was an incredibly smart decision by the developer. Ready at Dawn are trying to do something special with this game. It’s immediately apparent in the fact that cinema tics and gameplay are also impossible to differentiate. I was caught off guard many times sitting back through a cutscene without realising that it had now turned to gameplay.


The art style in The Order 1886 is absolutely fantastic. The enemy design as well as the locations immediately give you a heavy dose of atmosphere. My jaw dropped once I threw a smoke grenade and saw just how the thick smoke filled a closed room. Also, the particle effects when firing a shotgun are beyond anything that i’ve ever seen in a video game.[/SPOILER]


3-Satisfying Gunplay


[SPOILER]As mentioned above, the particle effects when firing a gun are incredible and alone are enough to make the gunplay feel satisfying. Fortunately, this is just the start. Throughout the demo, I had the pleasure of finding about 6-7 different guns throughout the missions. These ranged anywhere from a machine gun to a magnum.Every gun feels immediately different and the strategy required for each will vary. From what I could tell, some guns have a secondary fire however it isn’t apparent to me whether this will require levelling up or come as a stock standard for some guns.[/SPOILER]



4-Intruiging World


[SPOILER]It has been incredibly apparent since the game was announced that the story is going to be a huge part of The Order: 1886’s success. Ready at Dawn had a very clear vision in mind when creating this game and in order for their cinematic story-telling to pay off, it’s going to need an extremely grabbing story.[/SPOILER]


5-Gore


[SPOILER]What immediately surprised me within stealth moments was just how much gore there is within the game. Close encounters where you’ll stab enemies through the neck, or kick in their knee caps before putting your knife through their chest are extremely gruesome. Sure, this is common in games these days, but not in a full-frontal, cinematic experience like The Order: 1886 is doing. I guess I was surprised by the fact that The Order: 1886 is set in such an old universe with not a whole lot of colour, but watching vibrant red blood drip down somebodies front really pops in such a universe.[/SPOILER]


6- The Developer




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