Is the Senua's Saga: Hellblade 2 teaser truly a taste of next-gen power?
Senua's Saga: Hellblade 2 نمای از نسل بعد یا تریلر سینمایی از پیش رندر شده ؟
اساتید بزرگوار بفرمایید ترجمه کنید فقط لطف کنید مثل من رویا و طنز ننویسن
If you look at the metadata of the video - it is mastered at just 24 frames per second and the actual resolution of the rendered frame between the cinematic black bars is 3840x1608: so a little more than 74 per cent of a 'real' 4K in spatial resolution and at 80 per cent of 30fps. All together, that is 60 per cent of the amount of pixels pushed per second compared to 4K30 - and something that's decidedly easier to render than you may expect
The tone and mood of some of the environments is similar to Death Stranding in some respects, making for an interesting comparison, but putting Hellblade 2 side-by-side with Kojima Productions' tech masterpiece demonstrates a proper generational leap here - as you'll see in the video embedded further up on this page. Where we veer into 'too good to be true' territory is in level of detail in that there are no visible limits to draw distance and zero evidence of any LOD 'pop-in', something that's very much present and correct in any current-gen game - including the original Hellblade maxed out on PC
In terms of other techniques that may be representative of next-gen's capabilities, there is some evidence to suggest that ray tracing may be in effect here, along with a level of volumetric simulation we've not yet seen in a current-gen game. Outside of one-off PC implementations like Batman Arkham Knight, the volcano effect seen in the trailer presents volumetrics that move realistically, cast shadows onto themselves and indeed onto the terrain below.
This could be a taste of things to come, or it could simply be a singular, far-off effect achieved through cunning fakery. Rise of the Tomb Raider's avalanche effects do much the same thing by overlaying full-motion video on top of what is otherwise a fully real-time 3D rendered scene. Alternatively, it could be aping a volumetric look by layering 2.5D animated textures, which is how Epic's Infiltrator demo from 2013 makes its explosion effect look so fluffy. All told, what we're seeing in Hellblade 2 here is potentially something new, but we'd need to see more.
This may sound a touch pessimistic, but given what's happened in the past, perhaps the best thing is to remain a little sceptical and to manage our next-gen expectations accordingly while hoping that Microsoft and Ninja Theory can deliver. If nothing else, we now know that next-gen assets are going to be authored to an incredible level of detail - but I'd say that the level of dynamism and perfection of that detail across distances needs to be demonstrated, while we need to see more content to get a genuine feeling for what new rendering techniques are likely to be in place for the next generation of console hardware. And there's one more thing to factor in: while this asset is a mere 24fps, the base minimum for gameplay will be 30fps - and Microsoft itself is doubling down on 60fps gaming as the target for Series X. It's another challenge the developer faces (even 2x Xbox One X GPU power can only go so far!) but personally I wouldn't mind losing some fidelity if it means we get that 60fps experience.
البته یه مشکل هم ایجاد میکنه
نسل بعد قطعا نمیشه از hdd استفاده کرد و توجه به افزایش حجم بازی های بزرگ به 200 تا 300 گیگ و محدویت حجم ssd کنسول ها 1یا حداکثر 2 ترابایت باید دید ارتقا هارد کنسول ها به چه شکلیه