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<blockquote data-quote="sadegh93" data-source="post: 3783835" data-attributes="member: 72980"><p style="text-align: left">[h=1]<span style="font-size: 15px">Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters</span>[/h]<strong></strong></p> <p style="text-align: left"><strong></strong></p> <p style="text-align: left"><strong>One of the things about Nintendo that's always been interesting is you've never tried to make a more powerful console with better graphics, and all the stuff that the Xbox has done. Can you explain a little why you've kind of stuck with that?</strong></p> <p style="text-align: left"></p> <p style="text-align: left">So unfortunately with our latest system, the Wii U, the price point was one that ended up getting a little higher than we wanted. But what we are always striving to do is to find a way to take novel technology that we can take and offer it to people at a price that everybody can afford. And in addition to that, rather than going after the high-end tech spec race and trying to create the most powerful console, really what we want to do is try to find a console that has the best balance of features with the best interface that anyone can use.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>The first Wii sold really well; the Wii U, not so much. Do you think part of it is the price that the Wii has not sold so well</strong></p> <p style="text-align: left"><strong>?</strong></p> <p style="text-align: left"></p> <p style="text-align: left"> So I don't think it's just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn't understand the system. But also I think that we had a system that's very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you're playing on a device that's connected to the TV, and it would be a very unique system that could introduce some unique styles of play.</p> <p style="text-align: left"> I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we're constantly trying to do unique and different things. Sometimes they work, and sometimes they're not as big of a hit as we would like to hope. After Wii U, we're hoping that next time it will be a very big hit.</p> <p style="text-align: left"> So this with <em>Super Mario Maker</em> and being able to design levels on the touchscreen in your hand while watching on the big screen, and with games like <em>Star Fox Zero</em> where the big screen represents sort of a movie-like experience, but with the gamepad and the gamepad screen in your hands, you're able to play a video game simultaneously with the excitement of these cinematic scenes happening on the TV. And I think that's going to give people a lot of excitement, and I'm hoping that people will be looking forward to playing those games on Wii U in the fall</p> <p style="text-align: left">.</p> <p style="text-align: left"></p> <p style="text-align: left"> <strong>Did I hear correctly that now some of the Nintendo characters will move to other devices</strong></p> <p style="text-align: left"><strong>? </strong></p> <p style="text-align: left"></p> <p style="text-align: left"> It's not exactly that. Really what we're thinking about is, outside of Nintendo hardware, there's other media where there are opportunities for people to come in contact with Nintendo characters and Nintendo properties. So we're looking at how we can leverage those other types of media like mobile to help people encounter our characters and to develop that relationship. But what we're not going to be doing is taking the same games that are playable on our devices and making those games playable on mobile devices</p> <p style="text-align: left">.</p> <p style="text-align: left"></p> <p style="text-align: left"> <strong>So you'll be able to do something that's designed for a mobile device that is a different game, right?</strong></p> <p style="text-align: left"> So yeah, if we were to make anything it would be a different experience design for that device.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><a href="http://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters">Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters : All Tech Considered : NPR</a></p> <p style="text-align: left"></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="sadegh93, post: 3783835, member: 72980"] [LEFT][h=1][SIZE=4]Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters[/SIZE][/h][B] One of the things about Nintendo that's always been interesting is you've never tried to make a more powerful console with better graphics, and all the stuff that the Xbox has done. Can you explain a little why you've kind of stuck with that?[/B] So unfortunately with our latest system, the Wii U, the price point was one that ended up getting a little higher than we wanted. But what we are always striving to do is to find a way to take novel technology that we can take and offer it to people at a price that everybody can afford. And in addition to that, rather than going after the high-end tech spec race and trying to create the most powerful console, really what we want to do is try to find a console that has the best balance of features with the best interface that anyone can use. [B]The first Wii sold really well; the Wii U, not so much. Do you think part of it is the price that the Wii has not sold so well ?[/B] So I don't think it's just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn't understand the system. But also I think that we had a system that's very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you're playing on a device that's connected to the TV, and it would be a very unique system that could introduce some unique styles of play. I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we're constantly trying to do unique and different things. Sometimes they work, and sometimes they're not as big of a hit as we would like to hope. After Wii U, we're hoping that next time it will be a very big hit. So this with [I]Super Mario Maker[/I] and being able to design levels on the touchscreen in your hand while watching on the big screen, and with games like [I]Star Fox Zero[/I] where the big screen represents sort of a movie-like experience, but with the gamepad and the gamepad screen in your hands, you're able to play a video game simultaneously with the excitement of these cinematic scenes happening on the TV. And I think that's going to give people a lot of excitement, and I'm hoping that people will be looking forward to playing those games on Wii U in the fall . [B]Did I hear correctly that now some of the Nintendo characters will move to other devices ? [/B] It's not exactly that. Really what we're thinking about is, outside of Nintendo hardware, there's other media where there are opportunities for people to come in contact with Nintendo characters and Nintendo properties. So we're looking at how we can leverage those other types of media like mobile to help people encounter our characters and to develop that relationship. But what we're not going to be doing is taking the same games that are playable on our devices and making those games playable on mobile devices . [B]So you'll be able to do something that's designed for a mobile device that is a different game, right?[/B] So yeah, if we were to make anything it would be a different experience design for that device. [url=http://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters]Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters : All Tech Considered : NPR[/url] [/LEFT] [/QUOTE]
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