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گفتگو درباره بازیها و صنعت بازیهای ویدیویی
بازیهای کنسول و کامپیوتر
NeverWinter Night 2
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<blockquote data-quote="Nameless" data-source="post: 51214" data-attributes="member: 204"><p><strong>spell list sorcerers and wizards</strong></p><p></p><p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">0-level(cantrips)</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Resistance: Subject gains +1 on saving throws. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Acid splash: Orb deals 1d3 acid damage. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Detect Poison: Detects poison in one creature or small object. </p> <p style="text-align: left">Detect Magic: Detects spells and magic items within 60 ft. </p> <p style="text-align: left">Read Magic: Read scrolls and spellbooks. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Daze: Humanoid creature of 4 HD or less loses next action. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Dancing Lights: Creates torches or other lights. </p> <p style="text-align: left">Flare: Dazzles one creature (–1 on attack rolls). </p> <p style="text-align: left">Light: Object shines like a torch. </p> <p style="text-align: left">Ray of frost: Ray deals 1d3 cold damage. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Ghost Sound: Figment sounds. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Disrupt Undead: Deals 1d6 damage to one undead. </p> <p style="text-align: left">Touch of Fatigue: Touch attack fatigues target. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Mage Hand: 5-pound telekinesis. </p> <p style="text-align: left">Mending: Makes minor repairs on an object. </p> <p style="text-align: left">Message: Whispered conversation at distance. </p> <p style="text-align: left">Open/Close: Opens or closes small or light things. </p> <p style="text-align: left"></p> <p style="text-align: left">Universal </p> <p style="text-align: left">Arcane Mark: Inscribes a personal rune (visible or invisible). </p> <p style="text-align: left">Prestidigitation: Performs minor tricks. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left"></p> <p style="text-align: left">1st-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Alarm: Wards an area for 2 hours/level. </p> <p style="text-align: left">Endure elements: Exist comfortably in hot or cold environments. </p> <p style="text-align: left">Hold Portal: Holds door shut. </p> <p style="text-align: left">Protection from chaos/evil/good/law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. </p> <p style="text-align: left">Shield: Invisible disc gives +4 to AC, blocks magic missiles. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Grease: Makes 10-ft. square or one object slippery. </p> <p style="text-align: left">Mage armor: Gives subject +4 armor bonus. </p> <p style="text-align: left">Mount: Summons riding horse for 2 hours/level. </p> <p style="text-align: left">Obscuring Mist: Fog surrounds you. </p> <p style="text-align: left">Summon monster I: Calls extraplanar creature to fight for you. </p> <p style="text-align: left">Unseen Servant: Invisible force obeys your commands. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Comprehend Languages: You understand all spoken and written languages. </p> <p style="text-align: left">Detect Secret Doors: Reveals hidden doors within 60 ft. </p> <p style="text-align: left">Detect Undead: Reveals undead within 60 ft. </p> <p style="text-align: left">Identify M: Determines properties of magic item. </p> <p style="text-align: left">True strike: +20 on your next attack roll. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Charm person: Makes one person your friend. </p> <p style="text-align: left">Hypnotism: Fascinates 2d4 HD of creatures. </p> <p style="text-align: left">Sleep: Puts 4 HD of creatures into magical slumber. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Burning hands: 1d4/level fire damage (max 5d4). </p> <p style="text-align: left">Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. </p> <p style="text-align: left">Magic missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). </p> <p style="text-align: left">Shocking grasp: Touch delivers 1d6/level electricity damage (max 5d6). </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Color spray: Knocks unconscious, blinds, and/or stuns weak creatures. </p> <p style="text-align: left">Disguise Self: Changes your appearance. </p> <p style="text-align: left">Magic Aura: Alters object’s magic aura. </p> <p style="text-align: left">Silent Image: Creates minor illusion of your design. </p> <p style="text-align: left">Ventriloquism: Throws voice for 1 min./level. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Cause fear: One creature of 5 HD or less flees for 1d4 rounds. </p> <p style="text-align: left">Chill touch: One touch/level deals 1d6 damage and possibly 1 Str damage. </p> <p style="text-align: left">Ray of enfeeblement: Ray deals 1d6 +1 per two levels Str damage. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Animate Rope: Makes a rope move at your command. </p> <p style="text-align: left">Enlarge Person: Humanoid creature doubles in size. </p> <p style="text-align: left">Erase: Mundane or magical writing vanishes. </p> <p style="text-align: left">Expeditious retreat: Your speed increases by 30 ft. </p> <p style="text-align: left">Feather Fall: Objects or creatures fall slowly. </p> <p style="text-align: left">Jump: Subject gets bonus on Jump checks. </p> <p style="text-align: left">Magic weapon: Weapon gains +1 bonus. </p> <p style="text-align: left">Reduce Person: Humanoid creature halves in size. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">2nd-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Arcane Lock M: Magically locks a portal or chest. </p> <p style="text-align: left">Obscure Object: Masks object against scrying. </p> <p style="text-align: left">Protection from arrows: Subject immune to most ranged attacks. </p> <p style="text-align: left">Resist energy: Ignores first 10 (or more) points of damage/attack from specified energy type. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Acid arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. </p> <p style="text-align: left">Fog Cloud: Fog obscures vision. </p> <p style="text-align: left">Glitterdust: Blinds creatures, outlines invisible creatures. </p> <p style="text-align: left">Summon monster II: Calls extraplanar creature to fight for you. </p> <p style="text-align: left">Summon Swarm: Summons swarm of bats, rats, or spiders. </p> <p style="text-align: left">Web: Fills 20-ft.-radius spread with sticky spiderwebs. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Detect Thoughts: Allows “listening” to surface thoughts. </p> <p style="text-align: left">Locate Object: Senses direction toward object (specific or type). </p> <p style="text-align: left">See invisibility: Reveals invisible creatures or objects. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Daze Monster: Living creature of 6 HD or less loses next action. </p> <p style="text-align: left">Hideous Laughter: Subject loses actions for 1 round/level. </p> <p style="text-align: left">Touch of idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Continual flame M: Makes a permanent, heatless torch. </p> <p style="text-align: left">Darkness: 20-ft. radius of supernatural shadow. </p> <p style="text-align: left">Flaming sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. </p> <p style="text-align: left">Gust of wind: Blows away or knocks down smaller creatures. </p> <p style="text-align: left">Scorching ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). </p> <p style="text-align: left">Shatter: Sonic vibration damages objects or crystalline creatures. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Blur: Attacks miss subject 20% of the time. </p> <p style="text-align: left">Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. </p> <p style="text-align: left">Invisibility: Subject is invisible for 1 min./level or until it attacks. </p> <p style="text-align: left">Magic Mouth M: Speaks once when triggered. </p> <p style="text-align: left">Minor Image: As silent image, plus some sound. </p> <p style="text-align: left">Mirror image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). </p> <p style="text-align: left">Misdirection: Misleads divinations for one creature or object. </p> <p style="text-align: left">Phantom Trap M: Makes item seem trapped. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Blindness/deafness: Makes subject blinded or deafened. </p> <p style="text-align: left">Command undead: Undead creature obeys your commands. </p> <p style="text-align: left">False Life: Gain 1d10 temporary hp +1/level (max +10). </p> <p style="text-align: left">Ghoul touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. </p> <p style="text-align: left">Scare: Panics creatures of less than 6 HD. </p> <p style="text-align: left">Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Alter Self: Assume form of a similar creature. </p> <p style="text-align: left">Bear's endurance: Subject gains +4 to Con for 1 min./level. </p> <p style="text-align: left">Bull's strength: Subject gains +4 to Str for 1 min./level. </p> <p style="text-align: left">Cat's grace: Subject gains +4 to Dex for 1 min./level. </p> <p style="text-align: left">Darkvision: See 60 ft. in total darkness. </p> <p style="text-align: left">Eagle's splendor: Subject gains +4 to Cha for 1 min./level. </p> <p style="text-align: left">Fox's cunning: Subject gains +4 Int for 1 min./level. </p> <p style="text-align: left">Knock: Opens locked or magically sealed door. </p> <p style="text-align: left">Levitate: Subject moves up and down at your direction. </p> <p style="text-align: left">Owl's wisdom: Subject gains +4 to Wis for 1 min./level. </p> <p style="text-align: left">Pyrotechnics: Turns fire into blinding light or choking smoke. </p> <p style="text-align: left">Rope Trick: As many as eight creatures hide in extradimensional space. </p> <p style="text-align: left">Spider Climb: Grants ability to walk on walls and ceilings. </p> <p style="text-align: left">Whispering Wind: Sends a short message 1 mile/level. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">3rd-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Dispel magic: Cancels magical spells and effects. </p> <p style="text-align: left">Explosive Runes: Deals 6d6 damage when read. </p> <p style="text-align: left">Magic circle against chaos/evil/good/law: As protection spells, but 10-ft. radius and 10 min./level. </p> <p style="text-align: left">Nondetection M: Hides subject from divination, scrying. </p> <p style="text-align: left">Protection from energy: Absorb 12 points/level of damage from one kind of energy. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Phantom steed: Magic horse appears for 1 hour/level. </p> <p style="text-align: left">Sepia Snake Sigil M: Creates text symbol that immobilizes reader. </p> <p style="text-align: left">Sleet Storm: Hampers vision and movement. </p> <p style="text-align: left">Stinking cloud: Nauseating vapors, 1 round/level. </p> <p style="text-align: left">Summon monster III: Calls extraplanar creature to fight for you. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Arcane Sight: Magical auras become visible to you. </p> <p style="text-align: left">Clairaudience/clairvoyance: Hear or see at a distance for 1 min./level. </p> <p style="text-align: left">Tongues: Speak any language. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Deep slumber: Puts 10 HD of creatures to sleep. </p> <p style="text-align: left">Heroism: Gives +2 bonus on attack rolls, saves, skill checks. </p> <p style="text-align: left">Hold person: Paralyzes one humanoid for 1 round/level. </p> <p style="text-align: left">Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. </p> <p style="text-align: left">Suggestion: Compels subject to follow stated course of action. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Daylight: 60-ft. radius of bright light. </p> <p style="text-align: left">Fireball: 1d6 damage per level, 20-ft. radius. </p> <p style="text-align: left">Lightning bolt: Electricity deals 1d6/level damage. </p> <p style="text-align: left">Tiny Hut: Creates shelter for ten creatures. </p> <p style="text-align: left">Wind Wall: Deflects arrows, smaller creatures, and gases. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Displacement: Attacks miss subject 50%. </p> <p style="text-align: left">Illusory Script M: Only intended reader can decipher. </p> <p style="text-align: left">Invisibility sphere: Makes everyone within 10 ft. invisible. </p> <p style="text-align: left">Major Image: As silent image, plus sound, smell and thermal effects. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Gentle Repose: Preserves one corpse. </p> <p style="text-align: left">Halt undead: Immobilizes undead for 1 round/level. </p> <p style="text-align: left">Ray of exhaustion: Ray makes subject exhausted. </p> <p style="text-align: left">Vampiric touch: Touch deals 1d6/two levels damage; caster gains damage as hp. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Blink: You randomly vanish and reappear for 1 round/level. </p> <p style="text-align: left">Flame arrow: Arrows deal +1d6 fire damage. </p> <p style="text-align: left">Fly: Subject flies at speed of 60 ft. </p> <p style="text-align: left">Gaseous Form: Subject becomes insubstantial and can fly slowly. </p> <p style="text-align: left">Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. </p> <p style="text-align: left">Keen edge: Doubles normal weapon’s threat range. </p> <p style="text-align: left">Magic weapon, greater: +1/four levels (max +5). </p> <p style="text-align: left">Secret Page: Changes one page to hide its real content. </p> <p style="text-align: left">Shrink Item: Object shrinks to one-sixteenth size. </p> <p style="text-align: left">Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls. </p> <p style="text-align: left">Water Breathing: Subjects can breathe underwater. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">4th-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Dimensional Anchor: Bars extradimensional movement. </p> <p style="text-align: left">Fire Trap M: Opened object deals 1d4 damage +1/level. </p> <p style="text-align: left">Globe of invulnerability, lesser: Stops 1st- through 3rd-level spell effects. </p> <p style="text-align: left">Remove curse: Frees object or person from curse. </p> <p style="text-align: left">Stoneskin M: Ignore 10 points of damage per attack. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Black tentacles: Tentacles grapple all within 20 ft. spread. </p> <p style="text-align: left">Dimension Door: Teleports you short distance. </p> <p style="text-align: left">Minor Creation: Creates one cloth or wood object. </p> <p style="text-align: left">Secure Shelter: Creates sturdy cottage. </p> <p style="text-align: left">Solid Fog: Blocks vision and slows movement. </p> <p style="text-align: left">Summon monster IV: Calls extraplanar creature to fight for you. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Arcane Eye: Invisible floating eye moves 30 ft./round. </p> <p style="text-align: left">Detect Scrying: Alerts you of magical eavesdropping. </p> <p style="text-align: left">Locate Creature: Indicates direction to familiar creature. </p> <p style="text-align: left">Scrying F: Spies on subject from a distance. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Charm monster:Makes monster believe it is your ally. </p> <p style="text-align: left">Confusion: Subjects behave oddly for 1 round/level. </p> <p style="text-align: left">Crushing despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. </p> <p style="text-align: left">Geas, lesser: Commands subject of 7 HD or less. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Fire shield: Creatures attacking you take fire damage; you’re protected from heat or cold. </p> <p style="text-align: left">Ice storm: Hail deals 5d6 damage in cylinder 40 ft. across. </p> <p style="text-align: left">Resilient Sphere: Force globe protects but traps one subject. </p> <p style="text-align: left">Shout: Deafens all within cone and deals 5d6 sonic damage. </p> <p style="text-align: left">Wall of fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. </p> <p style="text-align: left">Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like). </p> <p style="text-align: left">Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. </p> <p style="text-align: left">Greater invisibility: As invisibility, but subject can attack and stay invisible. </p> <p style="text-align: left">Phantasmal killer: Fearsome illusion kills subject or deals 3d6 damage. </p> <p style="text-align: left">Rainbow Pattern: Lights fascinate 24 HD of creatures. </p> <p style="text-align: left">Shadow conjuration: Mimics conjuration below 4th level, but only 20% real. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Animate dead M: Creates undead skeletons and zombies. </p> <p style="text-align: left">Bestow curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. </p> <p style="text-align: left">Contagion: Infects subject with chosen disease. </p> <p style="text-align: left">Enervation: Subject gains 1d4 negative levels. </p> <p style="text-align: left">Fear: Subjects within cone flee for 1 round/level. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Enlarge Person, Mass: Enlarges several creatures. </p> <p style="text-align: left">Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast. </p> <p style="text-align: left">Polymorph: Gives one willing subject a new form. </p> <p style="text-align: left">Reduce Person, Mass: Reduces several creatures. </p> <p style="text-align: left">Stone Shape: Sculpts stone into any shape. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">5th-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Break enchantment: Frees subjects from enchantments, alterations, curses, and petrification. </p> <p style="text-align: left">Dismissal: Forces a creature to return to native plane. </p> <p style="text-align: left">Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. </p> <p style="text-align: left">Mage's Faithful Hound: Phantom dog can guard, attack. </p> <p style="text-align: left">Major Creation: As minor creation, plus stone and metal. </p> <p style="text-align: left">Planar binding, lesser: Traps extraplanar creature of 6 HD or less until it performs a task. </p> <p style="text-align: left">Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will. </p> <p style="text-align: left">Summon monster V: Calls extraplanar creature to fight for you. </p> <p style="text-align: left">Teleport: Instantly transports you as far as 100 miles/level. </p> <p style="text-align: left">Wall of Stone: Creates a stone wall that can be shaped. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Contact Other Plane: Lets you ask question of extraplanar entity. </p> <p style="text-align: left">Prying Eyes: 1d4 +1/level floating eyes scout for you. </p> <p style="text-align: left">Telepathic Bond: Link lets allies communicate. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Dominate person: Controls humanoid telepathically. </p> <p style="text-align: left">Feeblemind: Subject’s Int and Cha drop to 1. </p> <p style="text-align: left">Hold monster: As hold person, but any creature. </p> <p style="text-align: left">Mind fog: Subjects in fog get –10 to Wis and Will checks. </p> <p style="text-align: left">Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Cone of cold: 1d6/level cold damage. </p> <p style="text-align: left">Interposing Hand: Hand provides cover against one opponent. </p> <p style="text-align: left">Sending: Delivers short message anywhere, instantly. </p> <p style="text-align: left">Wall of Force:Wall is immune to damage. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Dream: Sends message to anyone sleeping. </p> <p style="text-align: left">False Vision M: Fools scrying with an illusion. </p> <p style="text-align: left">Mirage Arcana: As hallucinatory terrain, plus structures. </p> <p style="text-align: left">Nightmare: Sends vision dealing 1d10 damage, fatigue. </p> <p style="text-align: left">Persistent Image: As major image, but no concentration required. </p> <p style="text-align: left">Seeming: Changes appearance of one person per two levels. </p> <p style="text-align: left">Shadow evocation: Mimics evocation below 5th level, but only 20% real. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Blight: Withers one plant or deals 1d6/level damage to plant creature. </p> <p style="text-align: left">Magic Jar F: Enables possession of another creature. </p> <p style="text-align: left">Symbol of Pain M: Triggered rune wracks nearby creatures with pain. </p> <p style="text-align: left">Waves of Fatigue: Several targets become fatigued. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Animal Growth: One animal/two levels doubles in size. </p> <p style="text-align: left">Baleful Polymorph: Transforms subject into harmless animal. </p> <p style="text-align: left">Fabricate: Transforms raw materials into finished items. </p> <p style="text-align: left">Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. </p> <p style="text-align: left">Passwall: Creates passage through wood or stone wall. </p> <p style="text-align: left">Telekinesis: Moves object, attacks creature, or hurls object or creature. </p> <p style="text-align: left">Transmute Mud to Rock: Transforms two 10-ft. cubes per level. </p> <p style="text-align: left">Transmute Rock to Mud: Transforms two 10-ft. cubes per level. </p> <p style="text-align: left"></p> <p style="text-align: left">Universal </p> <p style="text-align: left">Permanency X:Makes certain spells permanent. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">6th-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Antimagic Field: Negates magic within 10 ft. </p> <p style="text-align: left">Dispel magic, greater: As dispel magic, but +20 on check. </p> <p style="text-align: left">Globe of invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. </p> <p style="text-align: left">Guards and Wards: Array of magic effects protect area. </p> <p style="text-align: left">Repulsion: Creatures can’t approach you. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Acid fog: Fog deals acid damage. </p> <p style="text-align: left">Planar binding: As lesser planar binding, but up to 12 HD. </p> <p style="text-align: left">Summon monster VI: Calls extraplanar creature to fight for you. </p> <p style="text-align: left">Wall of Iron M: 30 hp/four levels; can topple onto foes. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Analyze Dweomer F: Reveals magical aspects of subject. </p> <p style="text-align: left">Legend lore M F: Lets you learn tales about a person, place, or thing. </p> <p style="text-align: left">True seeing M: Lets you see all things as they really are. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Geas/Quest: As lesser geas, plus it affects any creature. </p> <p style="text-align: left">Heroism, greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. </p> <p style="text-align: left">Suggestion, mass: As suggestion, plus one subject/level. </p> <p style="text-align: left">Symbol of Persuasion M: Triggered rune charms nearby creatures. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Chain lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. </p> <p style="text-align: left">Contingency F: Sets trigger condition for another spell. </p> <p style="text-align: left">Forceful Hand: Hand pushes creatures away. </p> <p style="text-align: left">Freezing sphere: Freezes water or deals cold damage. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Mislead: Turns you invisible and creates illusory double. </p> <p style="text-align: left">Permanent Image: Includes sight, sound, and smell. </p> <p style="text-align: left">Programmed Image M: As major image, plus triggered by event. </p> <p style="text-align: left">Shadow Walk: Step into shadow to travel rapidly. </p> <p style="text-align: left">Veil: Changes appearance of group of creatures. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Circle of death M: Kills 1d4/level HD of creatures. </p> <p style="text-align: left">Create undead M: Creates ghouls, ghasts, mummies, or mohrgs. </p> <p style="text-align: left">Eyebite: Target becomes panicked, sickened, and comatose. </p> <p style="text-align: left">Symbol of Fear M: Triggered rune panics nearby creatures. </p> <p style="text-align: left">Undeath to Death M: Destroys 1d4/level HD of undead (max 20d4). </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Bear's endurance, mass: As bear’s endurance, affects one subject/level. </p> <p style="text-align: left">Bull's strength, mass: As bull’s strength, affects one subject/ level. </p> <p style="text-align: left">Cat's grace, mass: As cat’s grace, affects one subject/level. </p> <p style="text-align: left">Control Water: Raises or lowers bodies of water. </p> <p style="text-align: left">Disintegrate:Makes one creature or object vanish. </p> <p style="text-align: left">Eagle's splendor, mass: As eagle’s splendor, affects one subject/level. </p> <p style="text-align: left">Flesh to stone: Turns subject creature into statue. </p> <p style="text-align: left">Fox's cunning, mass: As fox’s cunning, affects one subject/ level. </p> <p style="text-align: left">Mage's Lucubration: Wizard only. Recalls spell of 5th level or lower. </p> <p style="text-align: left">Move Earth: Digs trenches and build hills. </p> <p style="text-align: left">Owl's wisdom, mass: As owl’s wisdom, affects one subject/ level. </p> <p style="text-align: left">Stone to flesh: Restores petrified creature. </p> <p style="text-align: left">Transformation M: You gain combat bonuses. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">7th-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Banishment: Banishes 2 HD/level of extraplanar creatures. </p> <p style="text-align: left">Sequester: Subject is invisible to sight and scrying; renders creature comatose. </p> <p style="text-align: left">Spell turning: Reflect 1d4+6 spell levels back at caster. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Instant Summons M: Prepared object appears in your hand. </p> <p style="text-align: left">Mage's Magnificent Mansion F: Door leads to extradimensional mansion. </p> <p style="text-align: left">Phase Door: Creates an invisible passage through wood or stone. </p> <p style="text-align: left">Plane Shift F: As many as eight subjects travel to another plane. </p> <p style="text-align: left">Summon monster VII: Calls extraplanar creature to fight for you. </p> <p style="text-align: left">Teleport, Greater: As teleport, but no range limit and no off-target arrival. </p> <p style="text-align: left">Teleport Object: As teleport, but affects a touched object. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. </p> <p style="text-align: left">Scrying, Greater: As scrying, but faster and longer. </p> <p style="text-align: left">Vision M X: As legend lore, but quicker and strenuous. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Hold person, mass: As hold person, but all within 30 ft. </p> <p style="text-align: left">Insanity: Subject suffers continuous confusion. </p> <p style="text-align: left">Power Word Blind: Blinds creature with 200 hp or less. </p> <p style="text-align: left">Symbol of Stunning M: Triggered rune stuns nearby creatures. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Delayed blast fireball: 1d6/level fire damage; you can postpone blast for 5 rounds. </p> <p style="text-align: left">Forcecage M: Cube or cage of force imprisons all inside. </p> <p style="text-align: left">Grasping hand: Hand provides cover, pushes, or grapples. </p> <p style="text-align: left">Mage's sword F: Floating magic blade strikes opponents. </p> <p style="text-align: left">Prismatic spray: Rays hit subjects with variety of effects. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Invisibility, mass: As invisibility, but affects all in range. </p> <p style="text-align: left">Project Image: Illusory double can talk and cast spells. </p> <p style="text-align: left">Shadow conjuration, greater: As shadow conjuration, but up to 6th level and 60% real. </p> <p style="text-align: left">Simulacrum M X: Creates partially real double of a creature. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Control undead: Undead don’t attack you while under your command. </p> <p style="text-align: left">Finger of death: Kills one subject. </p> <p style="text-align: left">Symbol of Weakness M: Triggered rune weakens nearby creatures. </p> <p style="text-align: left">Waves of Exhaustion: Several targets become exhausted. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Control Weather: Changes weather in local area. </p> <p style="text-align: left">Ethereal Jaunt: You become ethereal for 1 round/level. </p> <p style="text-align: left">Reverse Gravity: Objects and creatures fall upward. </p> <p style="text-align: left">Statue: Subject can become a statue at will. </p> <p style="text-align: left"></p> <p style="text-align: left">Universal </p> <p style="text-align: left">Limited Wish X: Alters reality—within spell limits. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">8th-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Dimensional Lock: Teleportation and interplanar travel blocked for one day/level. </p> <p style="text-align: left">Mind blank: Subject is immune to mental/emotional magic and scrying. </p> <p style="text-align: left">Prismatic Wall: Wall’s colors have array of effects. </p> <p style="text-align: left">Protection from spells M F: Confers +8 resistance bonus. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Incendiary cloud: Cloud deals 4d6 fire damage/round. </p> <p style="text-align: left">Maze: Traps subject in extradimensional maze. </p> <p style="text-align: left">Planar binding, greater: As lesser planar binding, but up to 18 HD. </p> <p style="text-align: left">Summon monster VIII: Calls extraplanar creature to fight for you. </p> <p style="text-align: left">Trap the Soul M F: Imprisons subject within gem. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Discern Location: Reveals exact location of creature or object. </p> <p style="text-align: left">Moment of Prescience: You gain insight bonus on single attack roll, check, or save. </p> <p style="text-align: left">Prying Eyes, Greater: As prying eyes, but eyes have true seeing. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchantment </p> <p style="text-align: left">Antipathy: Object or location affected by spell repels certain creatures. </p> <p style="text-align: left">Binding M: Utilizes an array of techniques to imprison a creature. </p> <p style="text-align: left">Charm monster, mass: As charm monster, but all within 30 ft. </p> <p style="text-align: left">Demand: As sending, plus you can send suggestion. </p> <p style="text-align: left">Irresistible Dance: Forces subject to dance. </p> <p style="text-align: left">Power Word Stun: Stuns creature with 150 hp or less. </p> <p style="text-align: left">Symbol of Insanity M: Triggered rune renders nearby creatures insane. </p> <p style="text-align: left">Sympathy F: Object or location attracts certain creatures. </p> <p style="text-align: left"></p> <p style="text-align: left">Evocation </p> <p style="text-align: left">Clenched fist: Large hand provides cover, pushes, or attacks your foes. </p> <p style="text-align: left">Polar ray: Ranged touch attack deals 1d6/level cold damage. </p> <p style="text-align: left">Shout, greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. </p> <p style="text-align: left">Sunburst: Blinds all within 10 ft., deals 6d6 damage. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Scintillating Pattern: Twisting colors confuse, stun, or render unconscious. </p> <p style="text-align: left">Screen: Illusion hides area from vision, scrying. </p> <p style="text-align: left">Shadow evocation, greater: As shadow evocation, but up to 7th level and 60% real. </p> <p style="text-align: left">Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Clone M F: Duplicate awakens when original dies. </p> <p style="text-align: left">Create greater undead M: Create shadows, wraiths, spectres, or devourers. </p> <p style="text-align: left">Horrid wilting: Deals 1d6/level damage within 30 ft. </p> <p style="text-align: left">Symbol of Death M: Triggered rune slays nearby creatures. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Iron Body: Your body becomes living iron. </p> <p style="text-align: left">Polymorph Any Object: Changes any subject into anything else. </p> <p style="text-align: left">Temporal Stasis M: Puts subject into suspended animation. </p> <p style="text-align: left">--------------------------------------------------------------------------------------------------</p> <p style="text-align: left">9th-level</p> <p style="text-align: left"></p> <p style="text-align: left">Abjuration </p> <p style="text-align: left">Freedom: Releases creature from imprisonment. </p> <p style="text-align: left">Imprisonment: Entombs subject beneath the earth. </p> <p style="text-align: left">Mage's Disjunction: Dispels magic, disenchants magic items. </p> <p style="text-align: left">Prismatic Sphere: As prismatic wall, but surrounds on all sides. </p> <p style="text-align: left"></p> <p style="text-align: left">Conjuration </p> <p style="text-align: left">Gate X: Connects two planes for travel or summoning. </p> <p style="text-align: left">Refuge M: Alters item to transport its possessor to you. </p> <p style="text-align: left">Summon monster IX: Calls extraplanar creature to fight for you. </p> <p style="text-align: left">Teleportation Circle M: Circle teleports any creature inside to designated spot. </p> <p style="text-align: left"></p> <p style="text-align: left">Divination </p> <p style="text-align: left">Foresight: “Sixth sense” warns of impending danger. </p> <p style="text-align: left"></p> <p style="text-align: left">Enchanment </p> <p style="text-align: left">Dominate monster: As dominate person, but any creature. </p> <p style="text-align: left">Hold monster, mass: As hold monster, but all within 30 ft. </p> <p style="text-align: left">Power word kill: Kills one creature with 100 hp or less. </p> <p style="text-align: left"></p> <p style="text-align: left">Evoc </p> <p style="text-align: left">Crushing hand: Large hand provides cover, pushes, or crushes your foes. </p> <p style="text-align: left">Meteor swarm: Four exploding spheres each deal 6d6 fire damage. </p> <p style="text-align: left"></p> <p style="text-align: left">Illusion </p> <p style="text-align: left">Shades: As shadow conjuration, but up to 8th level and 80% real. </p> <p style="text-align: left">Weird: As phantasmal killer, but affects all within 30 ft. </p> <p style="text-align: left"></p> <p style="text-align: left">Necromancy </p> <p style="text-align: left">Astral Projection M: Projects you and companions onto Astral Plane. </p> <p style="text-align: left">Energy drain: Subject gains 2d4 negative levels. </p> <p style="text-align: left">Soul Bind F: Traps newly dead soul to prevent resurrection. </p> <p style="text-align: left">Wail of the banshee: Kills one creature/level. </p> <p style="text-align: left"></p> <p style="text-align: left">Transmutation </p> <p style="text-align: left">Etherealness: Travel to Ethereal Plane with companions. </p> <p style="text-align: left">Shapechange F: Transforms you into any creature, and change forms once per round. </p> <p style="text-align: left">Time Stop: You act freely for 1d4+1 rounds. </p> <p style="text-align: left"></p> <p style="text-align: left">Universal </p> <p style="text-align: left">Wish X: As limited wish, but with fewer limits.</p> <p style="text-align: left"></p><p></p><p></p><p><span style="color: green">۞۩</span><span style="color: blue"> محمد </span><span style="color: green">۩۞</span></p></blockquote><p></p>
[QUOTE="Nameless, post: 51214, member: 204"] [b]spell list sorcerers and wizards[/b] [left] -------------------------------------------------------------------------------------------------- 0-level(cantrips) Abjuration Resistance: Subject gains +1 on saving throws. Conjuration Acid splash: Orb deals 1d3 acid damage. Divination Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Enchantment Daze: Humanoid creature of 4 HD or less loses next action. Evocation Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (–1 on attack rolls). Light: Object shines like a torch. Ray of frost: Ray deals 1d3 cold damage. Illusion Ghost Sound: Figment sounds. Necromancy Disrupt Undead: Deals 1d6 damage to one undead. Touch of Fatigue: Touch attack fatigues target. Transmutation Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things. Universal Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. -------------------------------------------------------------------------------------------------- 1st-level Abjuration Alarm: Wards an area for 2 hours/level. Endure elements: Exist comfortably in hot or cold environments. Hold Portal: Holds door shut. Protection from chaos/evil/good/law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Conjuration Grease: Makes 10-ft. square or one object slippery. Mage armor: Gives subject +4 armor bonus. Mount: Summons riding horse for 2 hours/level. Obscuring Mist: Fog surrounds you. Summon monster I: Calls extraplanar creature to fight for you. Unseen Servant: Invisible force obeys your commands. Divination Comprehend Languages: You understand all spoken and written languages. Detect Secret Doors: Reveals hidden doors within 60 ft. Detect Undead: Reveals undead within 60 ft. Identify M: Determines properties of magic item. True strike: +20 on your next attack roll. Enchantment Charm person: Makes one person your friend. Hypnotism: Fascinates 2d4 HD of creatures. Sleep: Puts 4 HD of creatures into magical slumber. Evocation Burning hands: 1d4/level fire damage (max 5d4). Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. Magic missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Shocking grasp: Touch delivers 1d6/level electricity damage (max 5d6). Illusion Color spray: Knocks unconscious, blinds, and/or stuns weak creatures. Disguise Self: Changes your appearance. Magic Aura: Alters object’s magic aura. Silent Image: Creates minor illusion of your design. Ventriloquism: Throws voice for 1 min./level. Necromancy Cause fear: One creature of 5 HD or less flees for 1d4 rounds. Chill touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Ray of enfeeblement: Ray deals 1d6 +1 per two levels Str damage. Transmutation Animate Rope: Makes a rope move at your command. Enlarge Person: Humanoid creature doubles in size. Erase: Mundane or magical writing vanishes. Expeditious retreat: Your speed increases by 30 ft. Feather Fall: Objects or creatures fall slowly. Jump: Subject gets bonus on Jump checks. Magic weapon: Weapon gains +1 bonus. Reduce Person: Humanoid creature halves in size. -------------------------------------------------------------------------------------------------- 2nd-level Abjuration Arcane Lock M: Magically locks a portal or chest. Obscure Object: Masks object against scrying. Protection from arrows: Subject immune to most ranged attacks. Resist energy: Ignores first 10 (or more) points of damage/attack from specified energy type. Conjuration Acid arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Fog Cloud: Fog obscures vision. Glitterdust: Blinds creatures, outlines invisible creatures. Summon monster II: Calls extraplanar creature to fight for you. Summon Swarm: Summons swarm of bats, rats, or spiders. Web: Fills 20-ft.-radius spread with sticky spiderwebs. Divination Detect Thoughts: Allows “listening” to surface thoughts. Locate Object: Senses direction toward object (specific or type). See invisibility: Reveals invisible creatures or objects. Enchantment Daze Monster: Living creature of 6 HD or less loses next action. Hideous Laughter: Subject loses actions for 1 round/level. Touch of idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. Evocation Continual flame M: Makes a permanent, heatless torch. Darkness: 20-ft. radius of supernatural shadow. Flaming sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. Gust of wind: Blows away or knocks down smaller creatures. Scorching ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Shatter: Sonic vibration damages objects or crystalline creatures. Illusion Blur: Attacks miss subject 20% of the time. Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. Invisibility: Subject is invisible for 1 min./level or until it attacks. Magic Mouth M: Speaks once when triggered. Minor Image: As silent image, plus some sound. Mirror image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). Misdirection: Misleads divinations for one creature or object. Phantom Trap M: Makes item seem trapped. Necromancy Blindness/deafness: Makes subject blinded or deafened. Command undead: Undead creature obeys your commands. False Life: Gain 1d10 temporary hp +1/level (max +10). Ghoul touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. Scare: Panics creatures of less than 6 HD. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Transmutation Alter Self: Assume form of a similar creature. Bear's endurance: Subject gains +4 to Con for 1 min./level. Bull's strength: Subject gains +4 to Str for 1 min./level. Cat's grace: Subject gains +4 to Dex for 1 min./level. Darkvision: See 60 ft. in total darkness. Eagle's splendor: Subject gains +4 to Cha for 1 min./level. Fox's cunning: Subject gains +4 Int for 1 min./level. Knock: Opens locked or magically sealed door. Levitate: Subject moves up and down at your direction. Owl's wisdom: Subject gains +4 to Wis for 1 min./level. Pyrotechnics: Turns fire into blinding light or choking smoke. Rope Trick: As many as eight creatures hide in extradimensional space. Spider Climb: Grants ability to walk on walls and ceilings. Whispering Wind: Sends a short message 1 mile/level. -------------------------------------------------------------------------------------------------- 3rd-level Abjuration Dispel magic: Cancels magical spells and effects. Explosive Runes: Deals 6d6 damage when read. Magic circle against chaos/evil/good/law: As protection spells, but 10-ft. radius and 10 min./level. Nondetection M: Hides subject from divination, scrying. Protection from energy: Absorb 12 points/level of damage from one kind of energy. Conjuration Phantom steed: Magic horse appears for 1 hour/level. Sepia Snake Sigil M: Creates text symbol that immobilizes reader. Sleet Storm: Hampers vision and movement. Stinking cloud: Nauseating vapors, 1 round/level. Summon monster III: Calls extraplanar creature to fight for you. Divination Arcane Sight: Magical auras become visible to you. Clairaudience/clairvoyance: Hear or see at a distance for 1 min./level. Tongues: Speak any language. Enchantment Deep slumber: Puts 10 HD of creatures to sleep. Heroism: Gives +2 bonus on attack rolls, saves, skill checks. Hold person: Paralyzes one humanoid for 1 round/level. Rage: Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. Suggestion: Compels subject to follow stated course of action. Evocation Daylight: 60-ft. radius of bright light. Fireball: 1d6 damage per level, 20-ft. radius. Lightning bolt: Electricity deals 1d6/level damage. Tiny Hut: Creates shelter for ten creatures. Wind Wall: Deflects arrows, smaller creatures, and gases. Illusion Displacement: Attacks miss subject 50%. Illusory Script M: Only intended reader can decipher. Invisibility sphere: Makes everyone within 10 ft. invisible. Major Image: As silent image, plus sound, smell and thermal effects. Necromancy Gentle Repose: Preserves one corpse. Halt undead: Immobilizes undead for 1 round/level. Ray of exhaustion: Ray makes subject exhausted. Vampiric touch: Touch deals 1d6/two levels damage; caster gains damage as hp. Transmutation Blink: You randomly vanish and reappear for 1 round/level. Flame arrow: Arrows deal +1d6 fire damage. Fly: Subject flies at speed of 60 ft. Gaseous Form: Subject becomes insubstantial and can fly slowly. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Keen edge: Doubles normal weapon’s threat range. Magic weapon, greater: +1/four levels (max +5). Secret Page: Changes one page to hide its real content. Shrink Item: Object shrinks to one-sixteenth size. Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls. Water Breathing: Subjects can breathe underwater. -------------------------------------------------------------------------------------------------- 4th-level Abjuration Dimensional Anchor: Bars extradimensional movement. Fire Trap M: Opened object deals 1d4 damage +1/level. Globe of invulnerability, lesser: Stops 1st- through 3rd-level spell effects. Remove curse: Frees object or person from curse. Stoneskin M: Ignore 10 points of damage per attack. Conjuration Black tentacles: Tentacles grapple all within 20 ft. spread. Dimension Door: Teleports you short distance. Minor Creation: Creates one cloth or wood object. Secure Shelter: Creates sturdy cottage. Solid Fog: Blocks vision and slows movement. Summon monster IV: Calls extraplanar creature to fight for you. Divination Arcane Eye: Invisible floating eye moves 30 ft./round. Detect Scrying: Alerts you of magical eavesdropping. Locate Creature: Indicates direction to familiar creature. Scrying F: Spies on subject from a distance. Enchantment Charm monster:Makes monster believe it is your ally. Confusion: Subjects behave oddly for 1 round/level. Crushing despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. Geas, lesser: Commands subject of 7 HD or less. Evocation Fire shield: Creatures attacking you take fire damage; you’re protected from heat or cold. Ice storm: Hail deals 5d6 damage in cylinder 40 ft. across. Resilient Sphere: Force globe protects but traps one subject. Shout: Deafens all within cone and deals 5d6 sonic damage. Wall of fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. Illusion Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like). Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Greater invisibility: As invisibility, but subject can attack and stay invisible. Phantasmal killer: Fearsome illusion kills subject or deals 3d6 damage. Rainbow Pattern: Lights fascinate 24 HD of creatures. Shadow conjuration: Mimics conjuration below 4th level, but only 20% real. Necromancy Animate dead M: Creates undead skeletons and zombies. Bestow curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Contagion: Infects subject with chosen disease. Enervation: Subject gains 1d4 negative levels. Fear: Subjects within cone flee for 1 round/level. Transmutation Enlarge Person, Mass: Enlarges several creatures. Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast. Polymorph: Gives one willing subject a new form. Reduce Person, Mass: Reduces several creatures. Stone Shape: Sculpts stone into any shape. -------------------------------------------------------------------------------------------------- 5th-level Abjuration Break enchantment: Frees subjects from enchantments, alterations, curses, and petrification. Dismissal: Forces a creature to return to native plane. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Conjuration Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Mage's Faithful Hound: Phantom dog can guard, attack. Major Creation: As minor creation, plus stone and metal. Planar binding, lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will. Summon monster V: Calls extraplanar creature to fight for you. Teleport: Instantly transports you as far as 100 miles/level. Wall of Stone: Creates a stone wall that can be shaped. Divination Contact Other Plane: Lets you ask question of extraplanar entity. Prying Eyes: 1d4 +1/level floating eyes scout for you. Telepathic Bond: Link lets allies communicate. Enchantment Dominate person: Controls humanoid telepathically. Feeblemind: Subject’s Int and Cha drop to 1. Hold monster: As hold person, but any creature. Mind fog: Subjects in fog get –10 to Wis and Will checks. Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber. Evocation Cone of cold: 1d6/level cold damage. Interposing Hand: Hand provides cover against one opponent. Sending: Delivers short message anywhere, instantly. Wall of Force:Wall is immune to damage. Illusion Dream: Sends message to anyone sleeping. False Vision M: Fools scrying with an illusion. Mirage Arcana: As hallucinatory terrain, plus structures. Nightmare: Sends vision dealing 1d10 damage, fatigue. Persistent Image: As major image, but no concentration required. Seeming: Changes appearance of one person per two levels. Shadow evocation: Mimics evocation below 5th level, but only 20% real. Necromancy Blight: Withers one plant or deals 1d6/level damage to plant creature. Magic Jar F: Enables possession of another creature. Symbol of Pain M: Triggered rune wracks nearby creatures with pain. Waves of Fatigue: Several targets become fatigued. Transmutation Animal Growth: One animal/two levels doubles in size. Baleful Polymorph: Transforms subject into harmless animal. Fabricate: Transforms raw materials into finished items. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Passwall: Creates passage through wood or stone wall. Telekinesis: Moves object, attacks creature, or hurls object or creature. Transmute Mud to Rock: Transforms two 10-ft. cubes per level. Transmute Rock to Mud: Transforms two 10-ft. cubes per level. Universal Permanency X:Makes certain spells permanent. -------------------------------------------------------------------------------------------------- 6th-level Abjuration Antimagic Field: Negates magic within 10 ft. Dispel magic, greater: As dispel magic, but +20 on check. Globe of invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Guards and Wards: Array of magic effects protect area. Repulsion: Creatures can’t approach you. Conjuration Acid fog: Fog deals acid damage. Planar binding: As lesser planar binding, but up to 12 HD. Summon monster VI: Calls extraplanar creature to fight for you. Wall of Iron M: 30 hp/four levels; can topple onto foes. Divination Analyze Dweomer F: Reveals magical aspects of subject. Legend lore M F: Lets you learn tales about a person, place, or thing. True seeing M: Lets you see all things as they really are. Enchantment Geas/Quest: As lesser geas, plus it affects any creature. Heroism, greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Suggestion, mass: As suggestion, plus one subject/level. Symbol of Persuasion M: Triggered rune charms nearby creatures. Evocation Chain lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. Contingency F: Sets trigger condition for another spell. Forceful Hand: Hand pushes creatures away. Freezing sphere: Freezes water or deals cold damage. Illusion Mislead: Turns you invisible and creates illusory double. Permanent Image: Includes sight, sound, and smell. Programmed Image M: As major image, plus triggered by event. Shadow Walk: Step into shadow to travel rapidly. Veil: Changes appearance of group of creatures. Necromancy Circle of death M: Kills 1d4/level HD of creatures. Create undead M: Creates ghouls, ghasts, mummies, or mohrgs. Eyebite: Target becomes panicked, sickened, and comatose. Symbol of Fear M: Triggered rune panics nearby creatures. Undeath to Death M: Destroys 1d4/level HD of undead (max 20d4). Transmutation Bear's endurance, mass: As bear’s endurance, affects one subject/level. Bull's strength, mass: As bull’s strength, affects one subject/ level. Cat's grace, mass: As cat’s grace, affects one subject/level. Control Water: Raises or lowers bodies of water. Disintegrate:Makes one creature or object vanish. Eagle's splendor, mass: As eagle’s splendor, affects one subject/level. Flesh to stone: Turns subject creature into statue. Fox's cunning, mass: As fox’s cunning, affects one subject/ level. Mage's Lucubration: Wizard only. Recalls spell of 5th level or lower. Move Earth: Digs trenches and build hills. Owl's wisdom, mass: As owl’s wisdom, affects one subject/ level. Stone to flesh: Restores petrified creature. Transformation M: You gain combat bonuses. -------------------------------------------------------------------------------------------------- 7th-level Abjuration Banishment: Banishes 2 HD/level of extraplanar creatures. Sequester: Subject is invisible to sight and scrying; renders creature comatose. Spell turning: Reflect 1d4+6 spell levels back at caster. Conjuration Instant Summons M: Prepared object appears in your hand. Mage's Magnificent Mansion F: Door leads to extradimensional mansion. Phase Door: Creates an invisible passage through wood or stone. Plane Shift F: As many as eight subjects travel to another plane. Summon monster VII: Calls extraplanar creature to fight for you. Teleport, Greater: As teleport, but no range limit and no off-target arrival. Teleport Object: As teleport, but affects a touched object. Divination Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. Scrying, Greater: As scrying, but faster and longer. Vision M X: As legend lore, but quicker and strenuous. Enchantment Hold person, mass: As hold person, but all within 30 ft. Insanity: Subject suffers continuous confusion. Power Word Blind: Blinds creature with 200 hp or less. Symbol of Stunning M: Triggered rune stuns nearby creatures. Evocation Delayed blast fireball: 1d6/level fire damage; you can postpone blast for 5 rounds. Forcecage M: Cube or cage of force imprisons all inside. Grasping hand: Hand provides cover, pushes, or grapples. Mage's sword F: Floating magic blade strikes opponents. Prismatic spray: Rays hit subjects with variety of effects. Illusion Invisibility, mass: As invisibility, but affects all in range. Project Image: Illusory double can talk and cast spells. Shadow conjuration, greater: As shadow conjuration, but up to 6th level and 60% real. Simulacrum M X: Creates partially real double of a creature. Necromancy Control undead: Undead don’t attack you while under your command. Finger of death: Kills one subject. Symbol of Weakness M: Triggered rune weakens nearby creatures. Waves of Exhaustion: Several targets become exhausted. Transmutation Control Weather: Changes weather in local area. Ethereal Jaunt: You become ethereal for 1 round/level. Reverse Gravity: Objects and creatures fall upward. Statue: Subject can become a statue at will. Universal Limited Wish X: Alters reality—within spell limits. -------------------------------------------------------------------------------------------------- 8th-level Abjuration Dimensional Lock: Teleportation and interplanar travel blocked for one day/level. Mind blank: Subject is immune to mental/emotional magic and scrying. Prismatic Wall: Wall’s colors have array of effects. Protection from spells M F: Confers +8 resistance bonus. Conjuration Incendiary cloud: Cloud deals 4d6 fire damage/round. Maze: Traps subject in extradimensional maze. Planar binding, greater: As lesser planar binding, but up to 18 HD. Summon monster VIII: Calls extraplanar creature to fight for you. Trap the Soul M F: Imprisons subject within gem. Divination Discern Location: Reveals exact location of creature or object. Moment of Prescience: You gain insight bonus on single attack roll, check, or save. Prying Eyes, Greater: As prying eyes, but eyes have true seeing. Enchantment Antipathy: Object or location affected by spell repels certain creatures. Binding M: Utilizes an array of techniques to imprison a creature. Charm monster, mass: As charm monster, but all within 30 ft. Demand: As sending, plus you can send suggestion. Irresistible Dance: Forces subject to dance. Power Word Stun: Stuns creature with 150 hp or less. Symbol of Insanity M: Triggered rune renders nearby creatures insane. Sympathy F: Object or location attracts certain creatures. Evocation Clenched fist: Large hand provides cover, pushes, or attacks your foes. Polar ray: Ranged touch attack deals 1d6/level cold damage. Shout, greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. Sunburst: Blinds all within 10 ft., deals 6d6 damage. Illusion Scintillating Pattern: Twisting colors confuse, stun, or render unconscious. Screen: Illusion hides area from vision, scrying. Shadow evocation, greater: As shadow evocation, but up to 7th level and 60% real. Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically. Necromancy Clone M F: Duplicate awakens when original dies. Create greater undead M: Create shadows, wraiths, spectres, or devourers. Horrid wilting: Deals 1d6/level damage within 30 ft. Symbol of Death M: Triggered rune slays nearby creatures. Transmutation Iron Body: Your body becomes living iron. Polymorph Any Object: Changes any subject into anything else. Temporal Stasis M: Puts subject into suspended animation. -------------------------------------------------------------------------------------------------- 9th-level Abjuration Freedom: Releases creature from imprisonment. Imprisonment: Entombs subject beneath the earth. Mage's Disjunction: Dispels magic, disenchants magic items. Prismatic Sphere: As prismatic wall, but surrounds on all sides. Conjuration Gate X: Connects two planes for travel or summoning. Refuge M: Alters item to transport its possessor to you. Summon monster IX: Calls extraplanar creature to fight for you. Teleportation Circle M: Circle teleports any creature inside to designated spot. Divination Foresight: “Sixth sense” warns of impending danger. Enchanment Dominate monster: As dominate person, but any creature. Hold monster, mass: As hold monster, but all within 30 ft. Power word kill: Kills one creature with 100 hp or less. Evoc Crushing hand: Large hand provides cover, pushes, or crushes your foes. Meteor swarm: Four exploding spheres each deal 6d6 fire damage. Illusion Shades: As shadow conjuration, but up to 8th level and 80% real. Weird: As phantasmal killer, but affects all within 30 ft. Necromancy Astral Projection M: Projects you and companions onto Astral Plane. Energy drain: Subject gains 2d4 negative levels. Soul Bind F: Traps newly dead soul to prevent resurrection. Wail of the banshee: Kills one creature/level. Transmutation Etherealness: Travel to Ethereal Plane with companions. Shapechange F: Transforms you into any creature, and change forms once per round. Time Stop: You act freely for 1d4+1 rounds. Universal Wish X: As limited wish, but with fewer limits. [/left] [color=green]۞۩[/color][color=blue] محمد [/color][color=green]۩۞[/color] [/QUOTE]
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