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<blockquote data-quote="nihilnigritude" data-source="post: 4986106" data-attributes="member: 6488"><p>در مصاحبه ای که game informer با Game Director بازی Mathijs de Jonge داشته درمورد تفاوت نسخه ps4 و ps5 گفته</p><p style="text-align: left"></p> <p style="text-align: left"><a href="https://www.ign.com/articles/horizon-forbidden-west-ps4-ps5-difference-graphics-lighting-water?utm_source=twitter"><span style="font-size: 22px">Horizon Forbidden West - PS4 and PS5 Differences Explained - IGN</span></a></p> <p style="text-align: left"></p> <p style="text-align: left">For the PlayStation 5 we can go much further, of course,” he added. “Visually we can add a lot more detail. Graphically, the rendering technique for the underwater scenes is special for the PlayStation 5, it has extra details and extra systems, like the wave technique is better on that system.”</p> <p style="text-align: left"></p> <p style="text-align: left">As well as improved water and environmental details, the PS5 version is able to make use of a cinematic-grade lighting system that the PS4 can only use in cutscenes. “The lighting on Aloy on PlayStation 5 has much more definition,” said de Jonge. “We use a special cinematic lighting rig, that on the PlayStation 4 is only used in cutscenes, because the game is not running and we have more processing power in those scenes. But with the PlayStation 5 we have plenty of processing power, so we can have that lighting rig always available, so she always looks great with that lighting setup travelling with her anywhere.”</p></blockquote><p></p>
[QUOTE="nihilnigritude, post: 4986106, member: 6488"] در مصاحبه ای که game informer با Game Director بازی Mathijs de Jonge داشته درمورد تفاوت نسخه ps4 و ps5 گفته [LEFT] [URL='https://www.ign.com/articles/horizon-forbidden-west-ps4-ps5-difference-graphics-lighting-water?utm_source=twitter'][SIZE=6]Horizon Forbidden West - PS4 and PS5 Differences Explained - IGN[/SIZE][/URL] For the PlayStation 5 we can go much further, of course,” he added. “Visually we can add a lot more detail. Graphically, the rendering technique for the underwater scenes is special for the PlayStation 5, it has extra details and extra systems, like the wave technique is better on that system.” As well as improved water and environmental details, the PS5 version is able to make use of a cinematic-grade lighting system that the PS4 can only use in cutscenes. “The lighting on Aloy on PlayStation 5 has much more definition,” said de Jonge. “We use a special cinematic lighting rig, that on the PlayStation 4 is only used in cutscenes, because the game is not running and we have more processing power in those scenes. But with the PlayStation 5 we have plenty of processing power, so we can have that lighting rig always available, so she always looks great with that lighting setup travelling with her anywhere.”[/LEFT] [/QUOTE]
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