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<blockquote data-quote="Soheil" data-source="post: 5154773" data-attributes="member: 3189"><p> <ul> <li data-xf-list-type="ul">all footage is running on PC, but settings were tested on Series X</li> <li data-xf-list-type="ul">FM7 on XBO was 1080p/60 with 4x MSAA</li> <li data-xf-list-type="ul">FM8 changes methodologies, seemingly no AA in some scenes</li> <li data-xf-list-type="ul">Turn 10 might ditch MSAA (note Playground is adding TAA to Horizon 5)</li> <li data-xf-list-type="ul">numerous scenes look lower than 4K, as low as 1080p<ul> <li data-xf-list-type="ul">other shots are native 2160p</li> </ul></li> <li data-xf-list-type="ul">some evidence of image reconstruction or variable rate shading</li> <li data-xf-list-type="ul">forward+ rendering over deferred rendering, making vrs a very valuable tool</li> <li data-xf-list-type="ul">coherent or sharper, mirror-like, rays are cheaper to render<ul> <li data-xf-list-type="ul">nearly all mirror-like reflections, even brushed metal objects in the demo</li> </ul></li> <li data-xf-list-type="ul">the 1 minute demo has better RT settings: RT global illumination, and possibly reflections<ul> <li data-xf-list-type="ul">the 1m trailer is made up of replay footage</li> </ul></li> <li data-xf-list-type="ul">replay picture qualities are not available in-gameplay (like in Horizon 5....until modders fixed that, and Playground changing it for the DLC update<img class="smilie smilie--emoji" loading="lazy" alt="🤔" title="Thinking face :thinking:" src="https://cdn.jsdelivr.net/joypixels/assets/6.0/png/unicode/64/1f914.png" data-shortname=":thinking:" />)</li> <li data-xf-list-type="ul">FM8 sideline is massively improved<ul> <li data-xf-list-type="ul">trees in FM7 were 2D billboards, in FM8, trees are 3D with self-shadowing branches</li> <li data-xf-list-type="ul">lots of smaller rocks and grasses in FM8</li> <li data-xf-list-type="ul">sideline objects has more material variation in FM8<ul> <li data-xf-list-type="ul">cones even have subsurface scattering!</li> </ul></li> </ul></li> <li data-xf-list-type="ul">IQ on Series X is still in question</li> <li data-xf-list-type="ul">Series S has been said to have RT, but is also a question as many devs are ditching RT on the system</li> </ul></blockquote><p></p>
[QUOTE="Soheil, post: 5154773, member: 3189"] [LIST] [*]all footage is running on PC, but settings were tested on Series X [*]FM7 on XBO was 1080p/60 with 4x MSAA [*]FM8 changes methodologies, seemingly no AA in some scenes [*]Turn 10 might ditch MSAA (note Playground is adding TAA to Horizon 5) [*]numerous scenes look lower than 4K, as low as 1080p [LIST] [*]other shots are native 2160p [/LIST] [*]some evidence of image reconstruction or variable rate shading [*]forward+ rendering over deferred rendering, making vrs a very valuable tool [*]coherent or sharper, mirror-like, rays are cheaper to render [LIST] [*]nearly all mirror-like reflections, even brushed metal objects in the demo [/LIST] [*]the 1 minute demo has better RT settings: RT global illumination, and possibly reflections [LIST] [*]the 1m trailer is made up of replay footage [/LIST] [*]replay picture qualities are not available in-gameplay (like in Horizon 5....until modders fixed that, and Playground changing it for the DLC update🤔) [*]FM8 sideline is massively improved [LIST] [*]trees in FM7 were 2D billboards, in FM8, trees are 3D with self-shadowing branches [*]lots of smaller rocks and grasses in FM8 [*]sideline objects has more material variation in FM8 [LIST] [*]cones even have subsurface scattering! [/LIST] [/LIST] [*]IQ on Series X is still in question [*]Series S has been said to have RT, but is also a question as many devs are ditching RT on the system [/LIST] [/QUOTE]
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