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<blockquote data-quote="gamer220" data-source="post: 75409" data-attributes="member: 99"><p>حتما بخونینش :</p><p></p><p>[CODE]IBM reckons Cell, potent and versatile, can do a lot more than just play games. It sees a role for it in mobile phones, handheld video players, high-definition televisions, car design and more. Scientists at Stanford University are building a Cell-based supercomputer. Toshiba plans to use the superchip in TV sets, which one day could let fans watch a football game from multiple camera angles they control. Raytheon is set to use Cell in missile systems, artillery shells and radar. Other companies envision new high-definition medical imaging. "Cell is the next step in the evolution of the microprocessor. It's a peek into the future," says Craig Lund, chief technology officer at Mercury Computer Systems, which makes medical and military systems and is taking orders for Cell servers.</p><p></p><p></p><p>Quote:</p><p>An IBM demo shows the contrast. A terrain rendering program lets you fly over Mount Rainier at 1,300mph. Cell crunches through millions of lines of topographical and photographic data per second to paint topographically accurate, photo-quality pictures at a movie-quality 30 frames per second. On a similar program a Pentium takes more than two minutes to sketch a single frame.</p><p></p><p></p><p>Quote:</p><p>IBM is already at work on beefier versions of Cell, and it has launched an allout campaign to woo a new generation of code-crunchers and game boys to write software for its futuristic chip. In an extraordinary move IBM disclosed hundreds of Cell's design secrets on the Internet, releasing a developer's guide that 10,000 programmers have since downloaded. IBM, with annual sales of $94 billion, says Cell could power hundreds of new apps, create a new video-processing industry and fuel a multibillion-dollar buildout of tech hardware over ten years.</p><p></p><p></p><p>Quote:</p><p>Cell's creators needed to strike a balance between raw power and the versatility to do more than just play games. Special graphics chips are superspeedy, but for only one task. General-purpose chips like those made by Intel devote a lot of muscle to the ability to handle a wide variety of jobs, but they aren't superfast at any one of them. For two decades Intel boosted performance by cramming more transistors onto a chip, but now chips draw so much power and generate so much heat that they can't be cranked up much more. Intel and others boost performance by lashing together two or more thinking elements on a single chip. Intel makes dual-core chips. Sun's Niagara boasts eight cores. For Microsoft's Xbox 360, IBM linked three Power cores. But even these multicore chips will not be powerful enough to drive the next wave, Kahle argues. Cell needed an entirely new design.</p><p></p><p></p><p>Quote:</p><p>Last year IBM began its own evangelizing. Instead of revealing design details to only a small number of potential partners sworn to secrecy, IBM trumpeted Cell's secrets on the Internet, releasing 700 pages of documents describing the new architecture and a 1,100-page development kit, free for Internet download. "We've opened up the architecture and provided all the details," Kahle says. "We want to see this architecture proliferate in the marketplace."</p><p></p><p></p><p></p><p>Quote:</p><p>the wooing is necessary, for Cell's "asymmetric" design (its eight co-processors have a different architecture than the main core), though key to the chip's superior performance, is also what makes writing software for it so difficult. In the mainstream chip world designers use an array of tool kits and high-level programming languages (such as C++) to easily convert instructions into a form the chip can comprehend. Such tools exist for Cell, but the chip's design is so complex and so utterly different from anything before it that code-crunchers do some of the work "down on the metal," cranking out basic assembly code, which can take five times as long.</p><p></p><p>The good news: Some designers say creating games for Cell is far less complicated than writing for PlayStation 2. "Anyone who worked on the PlayStation 2 is jumping for joy," says Jeremy Gordon, chief executive of Secret Level, a gamemaker in San Francisco that is remaking a classic 1980s Sega videogame for the new Sony box.</p><p></p><p></p><p>Quote:</p><p>The PlayStation hook inspires confidence at Raytheon, the Waltham, Mass. defense contractor, which has studied Cell for 15 months and plans to use it in scores of next-generation systems. "Sonar, infrared sensors--there are hundreds of products that Raytheon designs that could use this type of technology," says Peter Pao, chief technology officer. "Current chips are going to run out of steam. We always look to the future."</p><p></p><p>At Mercury Computer Systems in Chelmsford, Mass. engineers are working on a Cell system called Turismo, which is due later this year and will pack up to 128 Cell chips into a 6-foot-high rack, producing up to 25 trillion calculations per second. Mercury, which sells modules for medical gear made by General Electric, Philips and Siemens, says Turismo could make a CT scanner so fast that it will be able to paint a 3-D image in four seconds versus five minutes on an Intel Pentium. Mercury is even pushing Cell to firms that create computer-generated special effects for movies. "This chip is opening doors for us," says Joel Radford, a Mercury vice president.[/CODE]</p></blockquote><p></p>
[QUOTE="gamer220, post: 75409, member: 99"] حتما بخونینش : [CODE]IBM reckons Cell, potent and versatile, can do a lot more than just play games. It sees a role for it in mobile phones, handheld video players, high-definition televisions, car design and more. Scientists at Stanford University are building a Cell-based supercomputer. Toshiba plans to use the superchip in TV sets, which one day could let fans watch a football game from multiple camera angles they control. Raytheon is set to use Cell in missile systems, artillery shells and radar. Other companies envision new high-definition medical imaging. "Cell is the next step in the evolution of the microprocessor. It's a peek into the future," says Craig Lund, chief technology officer at Mercury Computer Systems, which makes medical and military systems and is taking orders for Cell servers. Quote: An IBM demo shows the contrast. A terrain rendering program lets you fly over Mount Rainier at 1,300mph. Cell crunches through millions of lines of topographical and photographic data per second to paint topographically accurate, photo-quality pictures at a movie-quality 30 frames per second. On a similar program a Pentium takes more than two minutes to sketch a single frame. Quote: IBM is already at work on beefier versions of Cell, and it has launched an allout campaign to woo a new generation of code-crunchers and game boys to write software for its futuristic chip. In an extraordinary move IBM disclosed hundreds of Cell's design secrets on the Internet, releasing a developer's guide that 10,000 programmers have since downloaded. IBM, with annual sales of $94 billion, says Cell could power hundreds of new apps, create a new video-processing industry and fuel a multibillion-dollar buildout of tech hardware over ten years. Quote: Cell's creators needed to strike a balance between raw power and the versatility to do more than just play games. Special graphics chips are superspeedy, but for only one task. General-purpose chips like those made by Intel devote a lot of muscle to the ability to handle a wide variety of jobs, but they aren't superfast at any one of them. For two decades Intel boosted performance by cramming more transistors onto a chip, but now chips draw so much power and generate so much heat that they can't be cranked up much more. Intel and others boost performance by lashing together two or more thinking elements on a single chip. Intel makes dual-core chips. Sun's Niagara boasts eight cores. For Microsoft's Xbox 360, IBM linked three Power cores. But even these multicore chips will not be powerful enough to drive the next wave, Kahle argues. Cell needed an entirely new design. Quote: Last year IBM began its own evangelizing. Instead of revealing design details to only a small number of potential partners sworn to secrecy, IBM trumpeted Cell's secrets on the Internet, releasing 700 pages of documents describing the new architecture and a 1,100-page development kit, free for Internet download. "We've opened up the architecture and provided all the details," Kahle says. "We want to see this architecture proliferate in the marketplace." Quote: the wooing is necessary, for Cell's "asymmetric" design (its eight co-processors have a different architecture than the main core), though key to the chip's superior performance, is also what makes writing software for it so difficult. In the mainstream chip world designers use an array of tool kits and high-level programming languages (such as C++) to easily convert instructions into a form the chip can comprehend. Such tools exist for Cell, but the chip's design is so complex and so utterly different from anything before it that code-crunchers do some of the work "down on the metal," cranking out basic assembly code, which can take five times as long. The good news: Some designers say creating games for Cell is far less complicated than writing for PlayStation 2. "Anyone who worked on the PlayStation 2 is jumping for joy," says Jeremy Gordon, chief executive of Secret Level, a gamemaker in San Francisco that is remaking a classic 1980s Sega videogame for the new Sony box. Quote: The PlayStation hook inspires confidence at Raytheon, the Waltham, Mass. defense contractor, which has studied Cell for 15 months and plans to use it in scores of next-generation systems. "Sonar, infrared sensors--there are hundreds of products that Raytheon designs that could use this type of technology," says Peter Pao, chief technology officer. "Current chips are going to run out of steam. We always look to the future." At Mercury Computer Systems in Chelmsford, Mass. engineers are working on a Cell system called Turismo, which is due later this year and will pack up to 128 Cell chips into a 6-foot-high rack, producing up to 25 trillion calculations per second. Mercury, which sells modules for medical gear made by General Electric, Philips and Siemens, says Turismo could make a CT scanner so fast that it will be able to paint a 3-D image in four seconds versus five minutes on an Intel Pentium. Mercury is even pushing Cell to firms that create computer-generated special effects for movies. "This chip is opening doors for us," says Joel Radford, a Mercury vice president.[/CODE] [/QUOTE]
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