ارسال پاسخ

من خودم رسیدم اکت سه سیووم به مشکل خورد ، خیلی همه چیز با دیلی انجام میشد (25-30 ثانیه) برای همین سیو کارکتر بدمو سریعتر شروع کردم ! تا اینکه الان اینو دیدم :D


Regarding patch 4:


" In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.

This fix had the unintended consequence of causing unnoticed thefts & acts of vandalism to remain stuck forever within the ‘did anyone see me’ pipeline, rather than timing out and moving on, as is intended. Essentially, your ‘DM’ - in a real-world sense - constantly thinks about the acts of theft & violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.

These unnoticed and eternally-active acts of theft & violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory, and so the more slowdowns start happening. Essentially, the ‘DM’ eventually becomes unable to operate. By Act 3 this caused slow-down issues, which after some sleuthing we’re extremely happy to say we’ve solved in Patch 5, which is in testing and scheduled to release this week. "


خلاصه اینکه بچه خوبی باشین و دست کجی نکنین :D (توی اپدیت هفته دیگه درست میشه)


Baldur’s Gate 3 Has Slowdown Issues Because It Keeps Thinking About All Your Theft and Violence - IGN


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