Cemu | Wii U Emulator

Argada

کاربر سایت
Jan 25, 2013
708
نام
محمد رضا
اخه تو اون لینک بیشتر بازیهای تاپش لینکاش مرده و حذف شده....یدونه خودم پیدا کردم... می تونید بیشتر بازیهای وی یو رو توش پیدا و دان کنید:Wii U | Mega-Wii
آقا کسی تست کرد؟منتظریما!
دارم روش کار می کنم...در حال دانلود ماریو کارت 8 هستم... یه نسخه دانلود کردم که خراب بود!!!
 

Argada

کاربر سایت
Jan 25, 2013
708
نام
محمد رضا
من که هر چی بازی دانلود کردم فایلهاش مشکل داشتند.... :-$
هر کس لینک بازی وی یو با فرمت iso داره بزاره بلکه ما هم استفاده کنیم!
 

amirone

کاربر سایت
Aug 13, 2014
2,435
خبری نیومده روی کدوم کارت گرافیک بهترین راندمانو داشته ؟ مسئله امولاتور یکم فرق میکنه ، من روی سیستم ضعیفترم تونستم فریم بهتری از سیستم قویترم از بازیهای wii بگیرم . فقط گرافیک رو هر کی اطلاع داره لطفا بهم بگه
 

amirone

کاربر سایت
Aug 13, 2014
2,435
یعنی هیچکدوم از کاربرا روی ویندوز ۶۴ تست نکردید ؟؟ اینطوری که فایده نداره ، اینجوری نمیتونیم بفهمیم چه بازیهایی روش اجرا میشه یا اصلا برنامش بدردبخوره یا فعلا سرکاریه ، زلدا رو از یوتیوب دیدم اجراش کرده ، امشب فعلا همین ماریو رو که اجراش کرده دان میکنم ، لطفا دوستان همکاری کنن ببینیم نتیجه روی سیستمای مختلف چیه . برا من که فعلا یه بازی رو موقع ران پنجرشو بست .
 

Donger

کاربر سایت
Apr 14, 2015
1,576
مشکل همینه دیگه... برا همین گفتم اگه iso دارید بزارید... با این شبیه ساز من نتونستم بازی با نسخه های با فرمت wud رو اجرا کنم!

چیزی به نام ISO برای WiiU وجود نداره
اون wud هم معلومه نمی تونی اجرا کنی، باید با Title Key بازی رو Decrypt کنی
 
  • Like
Reactions: kurosh8030

Argada

کاربر سایت
Jan 25, 2013
708
نام
محمد رضا
چیزی به نام ISO برای WiiU وجود نداره
اون wud هم معلومه نمی تونی اجرا کنی، باید با Title Key بازی رو Decrypt کنی

یعنی چطور!؟ من چند نسخه از بازیها رو دان کردم و اکسترکت کردم ... فقط فایل RPX قابل لود شدن رو پیدا کردم که اونم با ارور و بسته شدن امولاتور همراه بود...
 

ortegoli

کاربر سایت
Oct 31, 2008
5,397
نام
مهدی یوسفی اصیل
سلام دوستان نسخه ی جدید 1.3.1 با تغییرات خیلی خوب اومد
من به شخصه ماریو میکر رو باهاش بازی کردم

General:
Added support for fullscreen mode
Added support for launching games via command line parameter.
Fixed a crash that could occur when unplugging a controller.

coreinit: Implemented more API functions.
coreinit: Added limited support for TLS (specifically __tls_get_addr)
coreinit: Changed behavior of O***itThread and OSRunThread to match real implementation more closely

zlib: Added zlib.rpl API for crc32(), inflateReset2(), compress() and uncompress()

nn_aoc: Added ListTitle API for checking addon content (for now we always return 0 titles)

FS: Improved large parts of the existing FS code, fixing a few bugs and getting rid of some limitations on the way.
Previously the filesystem code was not very well organized, for 1.3.1 we have now established a layered architecture: FS (coreinit API) -> FSA (coreinit driver) -> FSC (cemu fs abstraction layer) -> Virtual device code (This is the low-level code for raw file operations. Examples: WUD/FST handler, Windows File API)
The advantage of this new layered design is that we can implement FS and FSA code almost 1:1 as on the real console for maximum accuracy.
FS: Cemu can now run .rpx files and at the same time also mount the /content/ directory making it possible to run extracted/dumped games.
FS: Implemented support for iteration of save directories. This fixes an issue where save files where not being properly detected.
FS: All FSRead* and FSWrite* functions now correctly return the amount of members successfully transferred. (previously returned raw amount of bytes instead)

GX2: Added support for GX2Context API and state shadowing.
GX2: Added support for 1D textures.
GX2: Improved support for using 2D slices of cubemaps, array and 3d textures as render targets.
GX2: Fixed a bug that occurred when decoding certain textures. (Known as 'creepy eyes bug')
GX2: Fixed a bug in shader SUB_INT instruction.
GX2: Implemented CPU-side data copy for GX2CopySurface
GX2: Improved code to handle pixel shader imports making it more robust when semantic mapping is not setup correctly. Also now properly detects and handles the usage of gl_FragCoord inside the pixel shader.
GX2: Fixed code that handles GX2_PRIMITIVE_RECTS when only 3 vertices are supplied.
GX2: gl_FragCoord origin is now correctly set to upper_left instead of bottom_left.
GX2: Implemented API GX2InitDepthStencilControlReg, GX2InitScissorReg, GX2SetScissorReg, GX2InitViewportReg, GX2SetViewportReg

نسخه ی جدید به پست اول اضافه شد

- - -ویرایش - - -

سلام دوستان نسخه ی جدید 1.3.1 با تغییرات خیلی خوب اومد
من به شخصه ماریو میکر رو باهاش بازی کردم

General:
Added support for fullscreen mode
Added support for launching games via command line parameter.
Fixed a crash that could occur when unplugging a controller.

coreinit: Implemented more API functions.
coreinit: Added limited support for TLS (specifically __tls_get_addr)
coreinit: Changed behavior of O***itThread and OSRunThread to match real implementation more closely

zlib: Added zlib.rpl API for crc32(), inflateReset2(), compress() and uncompress()

nn_aoc: Added ListTitle API for checking addon content (for now we always return 0 titles)

FS: Improved large parts of the existing FS code, fixing a few bugs and getting rid of some limitations on the way.
Previously the filesystem code was not very well organized, for 1.3.1 we have now established a layered architecture: FS (coreinit API) -> FSA (coreinit driver) -> FSC (cemu fs abstraction layer) -> Virtual device code (This is the low-level code for raw file operations. Examples: WUD/FST handler, Windows File API)
The advantage of this new layered design is that we can implement FS and FSA code almost 1:1 as on the real console for maximum accuracy.
FS: Cemu can now run .rpx files and at the same time also mount the /content/ directory making it possible to run extracted/dumped games.
FS: Implemented support for iteration of save directories. This fixes an issue where save files where not being properly detected.
FS: All FSRead* and FSWrite* functions now correctly return the amount of members successfully transferred. (previously returned raw amount of bytes instead)

GX2: Added support for GX2Context API and state shadowing.
GX2: Added support for 1D textures.
GX2: Improved support for using 2D slices of cubemaps, array and 3d textures as render targets.
GX2: Fixed a bug that occurred when decoding certain textures. (Known as 'creepy eyes bug')
GX2: Fixed a bug in shader SUB_INT instruction.
GX2: Implemented CPU-side data copy for GX2CopySurface
GX2: Improved code to handle pixel shader imports making it more robust when semantic mapping is not setup correctly. Also now properly detects and handles the usage of gl_FragCoord inside the pixel shader.
GX2: Fixed code that handles GX2_PRIMITIVE_RECTS when only 3 vertices are supplied.
GX2: gl_FragCoord origin is now correctly set to upper_left instead of bottom_left.
GX2: Implemented API GX2InitDepthStencilControlReg, GX2InitScissorReg, GX2SetScissorReg, GX2InitViewportReg, GX2SetViewportReg

نسخه ی جدید به پست اول اضافه شد
 

amirone

کاربر سایت
Aug 13, 2014
2,435
سلام دوستان نسخه ی جدید 1.3.1 با تغییرات خیلی خوب اومد
من به شخصه ماریو میکر رو باهاش بازی کردم

General:
Added support for fullscreen mode
Added support for launching games via command line parameter.
Fixed a crash that could occur when unplugging a controller.

coreinit: Implemented more API functions.
coreinit: Added limited support for TLS (specifically __tls_get_addr)
coreinit: Changed behavior of O***itThread and OSRunThread to match real implementation more closely

zlib: Added zlib.rpl API for crc32(), inflateReset2(), compress() and uncompress()

nn_aoc: Added ListTitle API for checking addon content (for now we always return 0 titles)

FS: Improved large parts of the existing FS code, fixing a few bugs and getting rid of some limitations on the way.
Previously the filesystem code was not very well organized, for 1.3.1 we have now established a layered architecture: FS (coreinit API) -> FSA (coreinit driver) -> FSC (cemu fs abstraction layer) -> Virtual device code (This is the low-level code for raw file operations. Examples: WUD/FST handler, Windows File API)
The advantage of this new layered design is that we can implement FS and FSA code almost 1:1 as on the real console for maximum accuracy.
FS: Cemu can now run .rpx files and at the same time also mount the /content/ directory making it possible to run extracted/dumped games.
FS: Implemented support for iteration of save directories. This fixes an issue where save files where not being properly detected.
FS: All FSRead* and FSWrite* functions now correctly return the amount of members successfully transferred. (previously returned raw amount of bytes instead)

GX2: Added support for GX2Context API and state shadowing.
GX2: Added support for 1D textures.
GX2: Improved support for using 2D slices of cubemaps, array and 3d textures as render targets.
GX2: Fixed a bug that occurred when decoding certain textures. (Known as 'creepy eyes bug')
GX2: Fixed a bug in shader SUB_INT instruction.
GX2: Implemented CPU-side data copy for GX2CopySurface
GX2: Improved code to handle pixel shader imports making it more robust when semantic mapping is not setup correctly. Also now properly detects and handles the usage of gl_FragCoord inside the pixel shader.
GX2: Fixed code that handles GX2_PRIMITIVE_RECTS when only 3 vertices are supplied.
GX2: gl_FragCoord origin is now correctly set to upper_left instead of bottom_left.
GX2: Implemented API GX2InitDepthStencilControlReg, GX2InitScissorReg, GX2SetScissorReg, GX2InitViewportReg, GX2SetViewportReg

نسخه ی جدید به پست اول اضافه شد

- - -ویرایش - - -

سلام دوستان نسخه ی جدید 1.3.1 با تغییرات خیلی خوب اومد
من به شخصه ماریو میکر رو باهاش بازی کردم

General:
Added support for fullscreen mode
Added support for launching games via command line parameter.
Fixed a crash that could occur when unplugging a controller.

coreinit: Implemented more API functions.
coreinit: Added limited support for TLS (specifically __tls_get_addr)
coreinit: Changed behavior of O***itThread and OSRunThread to match real implementation more closely

zlib: Added zlib.rpl API for crc32(), inflateReset2(), compress() and uncompress()

nn_aoc: Added ListTitle API for checking addon content (for now we always return 0 titles)

FS: Improved large parts of the existing FS code, fixing a few bugs and getting rid of some limitations on the way.
Previously the filesystem code was not very well organized, for 1.3.1 we have now established a layered architecture: FS (coreinit API) -> FSA (coreinit driver) -> FSC (cemu fs abstraction layer) -> Virtual device code (This is the low-level code for raw file operations. Examples: WUD/FST handler, Windows File API)
The advantage of this new layered design is that we can implement FS and FSA code almost 1:1 as on the real console for maximum accuracy.
FS: Cemu can now run .rpx files and at the same time also mount the /content/ directory making it possible to run extracted/dumped games.
FS: Implemented support for iteration of save directories. This fixes an issue where save files where not being properly detected.
FS: All FSRead* and FSWrite* functions now correctly return the amount of members successfully transferred. (previously returned raw amount of bytes instead)

GX2: Added support for GX2Context API and state shadowing.
GX2: Added support for 1D textures.
GX2: Improved support for using 2D slices of cubemaps, array and 3d textures as render targets.
GX2: Fixed a bug that occurred when decoding certain textures. (Known as 'creepy eyes bug')
GX2: Fixed a bug in shader SUB_INT instruction.
GX2: Implemented CPU-side data copy for GX2CopySurface
GX2: Improved code to handle pixel shader imports making it more robust when semantic mapping is not setup correctly. Also now properly detects and handles the usage of gl_FragCoord inside the pixel shader.
GX2: Fixed code that handles GX2_PRIMITIVE_RECTS when only 3 vertices are supplied.
GX2: gl_FragCoord origin is now correctly set to upper_left instead of bottom_left.
GX2: Implemented API GX2InitDepthStencilControlReg, GX2InitScissorReg, GX2SetScissorReg, GX2InitViewportReg, GX2SetViewportReg

نسخه ی جدید به پست اول اضافه شد
شاید در نگاه اول بنظر حرکت خوبی بیاد ولی از نگاه کسی که برنامه رو گرفته تا بازیهای مورد علاقشو انتخاب کنه واقعا چرته ، شما دوس داری ماریو بازی کنی منم دوس دارم دانکی کونگ بازی کنم یکی دیگه هم یه بازی دیگش ، ولی امکانش نیست
 

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