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<blockquote data-quote="Dinosaur" data-source="post: 3874927" data-attributes="member: 101"><p>انقدر بحث کِش اومد که دلم نیومد این رو نذارم! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite151" alt=":D" title="4 :D" loading="lazy" data-shortname=":D" /> </p><p>این ها فقط بخشی از تعریف های سایت ها در مورد غرافیک GT6 هست، بخشی که از اصطلاحات اغراق آمیز یا نسل بعدی استفاده شده. وگرنه اگه فقط تعریف از گرافیک باشه که خیلی بیشتر از اینا میشه. من هم دونه دونه سایت ها رو نگشتم و اکثر اینا رو با سرچ کردن یه سری کلمات پیدا کردم. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite151" alt=":D" title="4 :D" loading="lazy" data-shortname=":D" /> وگرنه شاید بیشتر از اینا هم باشه.</p><p></p><p>Eurogamer</p><p>A more significant achievement is that <strong>Polyphony's engine is quite often the measure of what we're seeing on <span style="color: #ff0000">next-gen consoles</span></strong>. <strong>Gran Turismo's attention to detail is<span style="color: #ff0000"> legendary</span></strong>, but it's the light the studio's craft is cast in where Gran Turismo 6 shines. Seeing the thin light cast by a car illuminating the forests of the Nurburgring in the late afternoon sun <strong>creates an eerily life-like scene</strong>, and one that's not without its own beauty: it might not be as striking as the cinematic fantasies delivered up by the likes of Naughty Dog, but<strong> it's just as impressive in what it ekes out of Sony's ageing console. As a swansong for the PlayStation 3, it's an appropriately attractive tribute to the power of the departing system</strong></p><p></p><p>Pushsquare</p><p>It’s also worth noting that while many of the game’s assets are reused from previous entries, Gran Turismo 6 does look like an overall more polished game, particularly due to its use of lighting. A necessity of the aforementioned night racing, a lot of work has gone into the lighting effects, and <strong>the end result is a game that appears <span style="color: #ff0000">almost next-gen</span>. This really is a rare case of a title looking as good as it plays, and on almost decade old hardware at that</strong></p><p></p><p>Digitalchumps</p><p>As you’re telling your friends about how great Battlefield 4 and Assassin’s Creed 4 look on the PS4 (that’s a lot of 4’s), <strong>Sony and Polyphony would like to remind you that the last generation ain’t dead yet</strong></p><p></p><p>Metro</p><p>Gran Tursimo 7 on the PlayStation 4 is apparently years away but<strong> you could easily fool the less observant that that’s exactly what this is</strong>. <strong> The attention to detail and depth of simulation<span style="color: #ff0000"> seems almost impossible for seven-year-old hardware</span></strong></p><p></p><p>USGamer</p><p><strong>At its best, GT6<span style="color: #ff0000"> almost looks next generation</span>, and it’s a frankly astonishing achievement for PS3</strong></p><p></p><p>GamesRadar</p><p>There are a few jagged lines that betray the game’s now last-gen tech, but<strong> it could feasibly pass for a PS4 game if you didn’t know better</strong></p><p></p><p>CheatCC</p><p><strong>Stunning graphics will keep you guessing <span style="color: #ff0000">which system you’re actually playing on</span></strong><p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p><p>Pocket-Lint</p><p><strong>Although the gameplay visuals are <span style="color: #ff0000">next-gen </span>worthy</strong>, you are given a stark reminder that this is a PlayStation 3 title when you’re faced with loading sections or races</p><p>If this is a swan song for current-generation gaming, it is one that asks a mighty question of the next-gen. <strong>Gran Turismo 6 is a technical tour de force that Polyphony and Sony can be very proud of. Very proud indeed</strong></p><p></p><p>Trustedreviews</p><p><strong>Graphically, GT6 is to the PS3 what God of War 2 was to the PS2: a late technical triumph that compares to what we’re seeing on Xbox One and PS4</strong></p><p></p><p>Gameindustry</p><p>Gran Turismo 6 is here after a mere three years, ready to breathe fresh life into a console now very much in the shadow of the new generation. <span style="color: #ff0000"><strong>Most reviewers seem to agree that, at times, Polyphony Digital's visual work looks like it belongs on a PlayStation 4</strong></span>, but just as many note a striking inconsistency in the standard of execution</p><p></p><p>حضرت Digital Foundry</p><p>there's a sense that<strong> GT6's assets were created very much with the future in mind</strong>: between the<strong> incredibly detailed premium car models, the advanced lighting solution, and the beautiful post-processing utilised in replays</strong>, it's fair to say that<strong> a boost to image quality and performance alone could make for a<span style="color: #ff0000"> convincingly high-end PS4 title</span></strong>. Many of these details were necessarily curtailed by limitations of the PlayStation 3 hardware, but the systems that have been created here seem to be a great fit for its successor</p><p></p><p>البته حق میدم که بحثی از GT نباشه. چون اولاً خبری از افکت های اغراق شده و جذاب فانتزی نیست، و نکته مهم تر هم اینه که گرافیک فوق العاده بازی با یه سری چیزهای زشت مثل ماشین ها و پیست های استاندارد یا یه سری مشکلات دیگه آسیب دیده. ولی GT6 وقتی توی بهترین حالت خودش قرار میگیره (مثلاً سوار بر یه ماشین پریمیوم در حالی که خورشید در حال غروب یا طلوع هست) جزو تماشایی ترین بازی های نسل قبل میشه.</p><p>قبلاً گفتم، اگه GT7 با شرایط منطقی ساخته بشه و محدودیت ها رو درک کنن و از اون طرف چیزهای 2 نسل پیش رو هم توش نچپونن، راحت یکی از خفن ترین جلوه های بصری نسل رو خواهد داشت! همون طور که نسخه های اول تا چهارم زمان خودشون این طوری بودن و GT5: Prologue هم زمان خودش از نظر تکنیکی بی رقیب بود. </p><p><strong><span style="color: #ff0000"></span></strong></p><p><strong><span style="color: #ff0000"></span></strong></p><p><strong><span style="color: #ff0000"></span></strong></p><p><strong><span style="color: #ff0000"></span></strong></p><p><strong><span style="color: #ff0000"></span></strong><p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Dinosaur, post: 3874927, member: 101"] انقدر بحث کِش اومد که دلم نیومد این رو نذارم! :دی این ها فقط بخشی از تعریف های سایت ها در مورد غرافیک GT6 هست، بخشی که از اصطلاحات اغراق آمیز یا نسل بعدی استفاده شده. وگرنه اگه فقط تعریف از گرافیک باشه که خیلی بیشتر از اینا میشه. من هم دونه دونه سایت ها رو نگشتم و اکثر اینا رو با سرچ کردن یه سری کلمات پیدا کردم. :دی وگرنه شاید بیشتر از اینا هم باشه. Eurogamer A more significant achievement is that [B]Polyphony's engine is quite often the measure of what we're seeing on [COLOR=#ff0000]next-gen consoles[/COLOR][/B]. [B]Gran Turismo's attention to detail is[COLOR=#ff0000] legendary[/COLOR][/B], but it's the light the studio's craft is cast in where Gran Turismo 6 shines. Seeing the thin light cast by a car illuminating the forests of the Nurburgring in the late afternoon sun [B]creates an eerily life-like scene[/B], and one that's not without its own beauty: it might not be as striking as the cinematic fantasies delivered up by the likes of Naughty Dog, but[B] it's just as impressive in what it ekes out of Sony's ageing console. As a swansong for the PlayStation 3, it's an appropriately attractive tribute to the power of the departing system[/B] Pushsquare It’s also worth noting that while many of the game’s assets are reused from previous entries, Gran Turismo 6 does look like an overall more polished game, particularly due to its use of lighting. A necessity of the aforementioned night racing, a lot of work has gone into the lighting effects, and [B]the end result is a game that appears [COLOR=#ff0000]almost next-gen[/COLOR]. This really is a rare case of a title looking as good as it plays, and on almost decade old hardware at that[/B] Digitalchumps As you’re telling your friends about how great Battlefield 4 and Assassin’s Creed 4 look on the PS4 (that’s a lot of 4’s), [B]Sony and Polyphony would like to remind you that the last generation ain’t dead yet[/B] Metro Gran Tursimo 7 on the PlayStation 4 is apparently years away but[B] you could easily fool the less observant that that’s exactly what this is[/B]. [B] The attention to detail and depth of simulation[COLOR=#ff0000] seems almost impossible for seven-year-old hardware[/COLOR][/B] USGamer [B]At its best, GT6[COLOR=#ff0000] almost looks next generation[/COLOR], and it’s a frankly astonishing achievement for PS3[/B] GamesRadar There are a few jagged lines that betray the game’s now last-gen tech, but[B] it could feasibly pass for a PS4 game if you didn’t know better[/B] CheatCC [B]Stunning graphics will keep you guessing [COLOR=#ff0000]which system you’re actually playing on[/COLOR][/B][LEFT][COLOR=#000000] [/COLOR][/LEFT] Pocket-Lint [B]Although the gameplay visuals are [COLOR=#ff0000]next-gen [/COLOR]worthy[/B], you are given a stark reminder that this is a PlayStation 3 title when you’re faced with loading sections or races If this is a swan song for current-generation gaming, it is one that asks a mighty question of the next-gen. [B]Gran Turismo 6 is a technical tour de force that Polyphony and Sony can be very proud of. Very proud indeed[/B] Trustedreviews [B]Graphically, GT6 is to the PS3 what God of War 2 was to the PS2: a late technical triumph that compares to what we’re seeing on Xbox One and PS4[/B] Gameindustry Gran Turismo 6 is here after a mere three years, ready to breathe fresh life into a console now very much in the shadow of the new generation. [COLOR=#ff0000][B]Most reviewers seem to agree that, at times, Polyphony Digital's visual work looks like it belongs on a PlayStation 4[/B][/COLOR], but just as many note a striking inconsistency in the standard of execution حضرت Digital Foundry there's a sense that[B] GT6's assets were created very much with the future in mind[/B]: between the[B] incredibly detailed premium car models, the advanced lighting solution, and the beautiful post-processing utilised in replays[/B], it's fair to say that[B] a boost to image quality and performance alone could make for a[COLOR=#ff0000] convincingly high-end PS4 title[/COLOR][/B]. Many of these details were necessarily curtailed by limitations of the PlayStation 3 hardware, but the systems that have been created here seem to be a great fit for its successor البته حق میدم که بحثی از GT نباشه. چون اولاً خبری از افکت های اغراق شده و جذاب فانتزی نیست، و نکته مهم تر هم اینه که گرافیک فوق العاده بازی با یه سری چیزهای زشت مثل ماشین ها و پیست های استاندارد یا یه سری مشکلات دیگه آسیب دیده. ولی GT6 وقتی توی بهترین حالت خودش قرار میگیره (مثلاً سوار بر یه ماشین پریمیوم در حالی که خورشید در حال غروب یا طلوع هست) جزو تماشایی ترین بازی های نسل قبل میشه. قبلاً گفتم، اگه GT7 با شرایط منطقی ساخته بشه و محدودیت ها رو درک کنن و از اون طرف چیزهای 2 نسل پیش رو هم توش نچپونن، راحت یکی از خفن ترین جلوه های بصری نسل رو خواهد داشت! همون طور که نسخه های اول تا چهارم زمان خودشون این طوری بودن و GT5: Prologue هم زمان خودش از نظر تکنیکی بی رقیب بود. [B][COLOR=#ff0000] [/COLOR][/B][LEFT][COLOR=#000000] [/COLOR][/LEFT] [/QUOTE]
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