موتور فیزیک شرکت Havok آماده شد !
استودیو Havok اعلام کرد که آنها جدیدترین ورژن از موتور Havok به نام Havok 5 رو برای عرضه و استفاده بازیسازان آماده کرده اند . این موتور از سه قسمت قسمت تشکیل شده : (Havok Physics ، Havok Animation و Havok Behavior )
طبق گفته شرکت Havok این موتور Multi Platform است اما اینجا سوالی پیش می آید که آیا دو کنسول X360 و PS3 توان استفاده از این موتور را دارند ؟
در زیر می تونین توضیحات مختصری رو برای هرسه قسمت این موتور ببینید .![3 ;) ;)](/styles/default/xenforo/smilies/meep/3.gif)
استودیو Havok اعلام کرد که آنها جدیدترین ورژن از موتور Havok به نام Havok 5 رو برای عرضه و استفاده بازیسازان آماده کرده اند . این موتور از سه قسمت قسمت تشکیل شده : (Havok Physics ، Havok Animation و Havok Behavior )
طبق گفته شرکت Havok این موتور Multi Platform است اما اینجا سوالی پیش می آید که آیا دو کنسول X360 و PS3 توان استفاده از این موتور را دارند ؟
در زیر می تونین توضیحات مختصری رو برای هرسه قسمت این موتور ببینید .
![3 ;) ;)](/styles/default/xenforo/smilies/meep/3.gif)
Havok Physics™ 5 provides significant memory and CPU performance improvements that can dramatically accelerate interactive destruction sequences in games. This release also provides enhanced memory limiting and reporting across all platforms, and adds Wii™ support for Havok’s innovative Visual Debugger, strengthening Havok’s comprehensive offering of cross-platform performance diagnostic tools.
Havok Animation™ 5 establishes an industry-first with its new run-time mirroring feature, allowing character animations to be reflected interactively from left to right – cutting content creation and memory requirements in half for directional animation assets. This release also provides compression enhancements that reduce the memory required to store arbitrary character animations by as much as 25% over previous releases.
Havok Behavior ™5 takes interactive character behavior authoring to a new level, by establishing the first unified authoring environment and SDK that intuitively combines the power of physics with procedural animation and traditional animation assets. The power and utility of this unique system empowers game developers and artists alike, accelerating production 10-fold, and opening the door to hybrid character performances that have never been seen before
Havok Animation™ 5 establishes an industry-first with its new run-time mirroring feature, allowing character animations to be reflected interactively from left to right – cutting content creation and memory requirements in half for directional animation assets. This release also provides compression enhancements that reduce the memory required to store arbitrary character animations by as much as 25% over previous releases.
Havok Behavior ™5 takes interactive character behavior authoring to a new level, by establishing the first unified authoring environment and SDK that intuitively combines the power of physics with procedural animation and traditional animation assets. The power and utility of this unique system empowers game developers and artists alike, accelerating production 10-fold, and opening the door to hybrid character performances that have never been seen before