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<blockquote data-quote="s.1" data-source="post: 4469443" data-attributes="member: 70481"><p><strong>Broad Game Adoption of Real-Time Ray Tracing</strong></p><p>Games that will feature real-time ray tracing include the following, with more to come:</p><p></p><ul> <li data-xf-list-type="ul"><em>Assetto Corsa Competizione </em>from <u>Kunos Simulazioni</u>/<u>505 Games</u></li> <li data-xf-list-type="ul"><em>Atomic Heart </em>from <u>Mundfish</u></li> <li data-xf-list-type="ul"><em>Battlefield V </em>from <em><u>EA</u>/<u>DICE</u></em></li> <li data-xf-list-type="ul"><em>Control </em>from <u>Remedy Entertainment</u><em>/</em><u>505 Games</u></li> <li data-xf-list-type="ul"><em>Enlisted</em> from <u>Gaijin Entertainment</u>/<u>Darkflow Software</u></li> <li data-xf-list-type="ul"><em>Justice</em> from <u>NetEase</u></li> <li data-xf-list-type="ul"><em>JX3</em> from <u>Kingsoft</u></li> <li data-xf-list-type="ul"><em>MechWarrior 5: Mercenaries</em> from <u>Piranha Games</u></li> <li data-xf-list-type="ul"><em>Metro Exodus</em> from <u>4A Games</u></li> <li data-xf-list-type="ul"><em>ProjectDH</em> from <u>Nexon’s devCAT Studio</u></li> <li data-xf-list-type="ul"><em>Shadow of the Tomb Raider</em> from <u>Square Enix</u>/<u>Eidos-Montréal</u>/<u>Crystal Dynamics</u>/<u>Nixxes</u></li> </ul><p>Powered by Turing’s Tensor Cores, which perform lightning-fast deep neural network processing, GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games.</p><p></p><p><strong>Broad Game Adoption of DLSS</strong></p><p>Games that will use DLSS include the following, with more to come:</p><p></p><ul> <li data-xf-list-type="ul"><em>Ark: Survival Evolved from Studio Wildcard</em></li> <li data-xf-list-type="ul"><em>Atomic Heart from Mundfish</em></li> <li data-xf-list-type="ul"><em>Dauntless from Phoenix Labs</em></li> <li data-xf-list-type="ul"><em>Final Fantasy XV from Square Enix</em></li> <li data-xf-list-type="ul"><em>Fractured Lands from Unbroken Studios</em></li> <li data-xf-list-type="ul"><em>Hitman 2 from IO Interactive/Warner Bros.</em></li> <li data-xf-list-type="ul"><em>Islands of Nyne from Define Human Studios</em></li> <li data-xf-list-type="ul"><em>Justice from NetEase</em></li> <li data-xf-list-type="ul"><em>JX3 from Kingsoft</em></li> <li data-xf-list-type="ul"><em>Mechwarrior 5: Mercenaries from Piranha Games</em></li> <li data-xf-list-type="ul"><em>PlayerUnknown’s Battlegrounds from PUBG Corp.</em></li> <li data-xf-list-type="ul"><em>Remnant: From the Ashes from Arc Games</em></li> <li data-xf-list-type="ul"><em>Serious Sam 4: Planet Badass from Croteam/Devolver Digital</em></li> <li data-xf-list-type="ul"><em>Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes</em></li> <li data-xf-list-type="ul"><em>The Forge Arena from Freezing Raccoon Studios</em></li> <li data-xf-list-type="ul"><em>We Happy Few from Compulsion Games /</em></li> </ul></blockquote><p></p>
[QUOTE="s.1, post: 4469443, member: 70481"] [B]Broad Game Adoption of Real-Time Ray Tracing[/B] Games that will feature real-time ray tracing include the following, with more to come: [LIST] [*][I]Assetto Corsa Competizione [/I]from [U]Kunos Simulazioni[/U]/[U]505 Games[/U] [*][I]Atomic Heart [/I]from [U]Mundfish[/U] [*][I]Battlefield V [/I]from [I][U]EA[/U]/[U]DICE[/U][/I] [*][I]Control [/I]from [U]Remedy Entertainment[/U][I]/[/I][U]505 Games[/U] [*][I]Enlisted[/I] from [U]Gaijin Entertainment[/U]/[U]Darkflow Software[/U] [*][I]Justice[/I] from [U]NetEase[/U] [*][I]JX3[/I] from [U]Kingsoft[/U] [*][I]MechWarrior 5: Mercenaries[/I] from [U]Piranha Games[/U] [*][I]Metro Exodus[/I] from [U]4A Games[/U] [*][I]ProjectDH[/I] from [U]Nexon’s devCAT Studio[/U] [*][I]Shadow of the Tomb Raider[/I] from [U]Square Enix[/U]/[U]Eidos-Montréal[/U]/[U]Crystal Dynamics[/U]/[U]Nixxes[/U] [/LIST] Powered by Turing’s Tensor Cores, which perform lightning-fast deep neural network processing, GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games. [B]Broad Game Adoption of DLSS[/B] Games that will use DLSS include the following, with more to come: [LIST] [*][I]Ark: Survival Evolved from Studio Wildcard[/I] [*][I]Atomic Heart from Mundfish[/I] [*][I]Dauntless from Phoenix Labs[/I] [*][I]Final Fantasy XV from Square Enix[/I] [*][I]Fractured Lands from Unbroken Studios[/I] [*][I]Hitman 2 from IO Interactive/Warner Bros.[/I] [*][I]Islands of Nyne from Define Human Studios[/I] [*][I]Justice from NetEase[/I] [*][I]JX3 from Kingsoft[/I] [*][I]Mechwarrior 5: Mercenaries from Piranha Games[/I] [*][I]PlayerUnknown’s Battlegrounds from PUBG Corp.[/I] [*][I]Remnant: From the Ashes from Arc Games[/I] [*][I]Serious Sam 4: Planet Badass from Croteam/Devolver Digital[/I] [*][I]Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes[/I] [*][I]The Forge Arena from Freezing Raccoon Studios[/I] [*][I]We Happy Few from Compulsion Games /[/I] [/LIST] [/QUOTE]
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