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امتیازات Sekiro: Shadows Die Twice
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<blockquote data-quote="MOH3N_Dark" data-source="post: 4566816" data-attributes="member: 95618"><p><a href="https://stevivor.com/reviews/sekiro-shadows-die-twice-review-and-you-thought-dark-souls-was-tough/">Stevivor</a>: 9/10</p><p>Sekrio: Shadows Die Twice continues FromSoftware’s dominance, showcasing that it’s on another level when it comes creating action games in fantastical worlds. You’re going to die, and you’re go die a lot. But these brilliant gameplay systems that come together to form experiences that we don’t see in other triple-A games is why people get excited for what Hidetaka Miyazaki is doing at FromSoftware. Between Bloodborne, Demon’s Souls, the three Dark Souls games and now with Sekiro: Shadows Die Twice, Miyazkai has all but solidified himself as one of the greatest game directors of this decade.</p><p></p><p><a href="https://www.videogamer.com/reviews/sekiro-review">VideoGamer</a>: 10/10</p><p>Sekiro: Shadows Die Twice is the work of a studio at the height of its powers – beautiful, cruel, and moving.</p><p></p><p></p><p><a href="https://as.com/meristation/2019/03/25/analisis/1553548168_816661.html">Meristation</a>: 9.5/10</p><p>A brutal and challenging game that admits few shortcuts to success. But for every cry of frustration there is a revealing discovery, and for each walk through the darkness there is an ascent towards mountains bathed by the Sun. The father of Dark Souls and Bloodborne makes us suffer again but, at the same time, provides the kind of experience that allows us to emerge reinforced at the other side.</p><p></p><p><a href="https://metro.co.uk/2019/03/26/sekiro-shadows-die-twice-review-prepare-resurrect-9022280/">Metro GameCentral</a>: 9/10</p><p>Its demands on players is as great as any FromSoftware game but persevere and Sekiro reveals itself as the most rewarding and nuanced ninja game in decades.</p><p></p><p><a href="https://www.usgamer.net/articles/sekiro-shadows-die-twice-review">USgamer</a>: 8/10</p><p>Sekiro is a demanding and rewarding game. Harrowing to the point of emotional exhaustion, some players will bounce off after a few of the meaner boss encounters without the now-classic FromSoftware multiplayer. Brave individuals that persevere, though, will dig through a rich, textured game crammed with spectacular levels and enemy encounters.</p><p></p><p><a href="https://www.gamesradar.com/sekiro-review/">GamesRadar</a>: 8/10</p><p>Sekiro has the best swordfights in any video game. It leans too heavily on its mediocre stealth, but its satisfying combat will keep you going through hundreds of brutal deaths.</p><p></p><p><a href="https://www.godisageek.com/reviews/sekiro-shadows-die-twice-review/">God is a Geek</a>: 8/10</p><p>The introduction of new traversal ideas, proper stealth and a more focused narrative mark this out as different enough to warrant true merit, and prove that From Software still have a trick or two up their sleeves.</p></blockquote><p></p>
[QUOTE="MOH3N_Dark, post: 4566816, member: 95618"] [URL='https://stevivor.com/reviews/sekiro-shadows-die-twice-review-and-you-thought-dark-souls-was-tough/']Stevivor[/URL]: 9/10 Sekrio: Shadows Die Twice continues FromSoftware’s dominance, showcasing that it’s on another level when it comes creating action games in fantastical worlds. You’re going to die, and you’re go die a lot. But these brilliant gameplay systems that come together to form experiences that we don’t see in other triple-A games is why people get excited for what Hidetaka Miyazaki is doing at FromSoftware. Between Bloodborne, Demon’s Souls, the three Dark Souls games and now with Sekiro: Shadows Die Twice, Miyazkai has all but solidified himself as one of the greatest game directors of this decade. [URL='https://www.videogamer.com/reviews/sekiro-review']VideoGamer[/URL]: 10/10 Sekiro: Shadows Die Twice is the work of a studio at the height of its powers – beautiful, cruel, and moving. [URL='https://as.com/meristation/2019/03/25/analisis/1553548168_816661.html']Meristation[/URL]: 9.5/10 A brutal and challenging game that admits few shortcuts to success. But for every cry of frustration there is a revealing discovery, and for each walk through the darkness there is an ascent towards mountains bathed by the Sun. The father of Dark Souls and Bloodborne makes us suffer again but, at the same time, provides the kind of experience that allows us to emerge reinforced at the other side. [URL='https://metro.co.uk/2019/03/26/sekiro-shadows-die-twice-review-prepare-resurrect-9022280/']Metro GameCentral[/URL]: 9/10 Its demands on players is as great as any FromSoftware game but persevere and Sekiro reveals itself as the most rewarding and nuanced ninja game in decades. [URL='https://www.usgamer.net/articles/sekiro-shadows-die-twice-review']USgamer[/URL]: 8/10 Sekiro is a demanding and rewarding game. Harrowing to the point of emotional exhaustion, some players will bounce off after a few of the meaner boss encounters without the now-classic FromSoftware multiplayer. Brave individuals that persevere, though, will dig through a rich, textured game crammed with spectacular levels and enemy encounters. [URL='https://www.gamesradar.com/sekiro-review/']GamesRadar[/URL]: 8/10 Sekiro has the best swordfights in any video game. It leans too heavily on its mediocre stealth, but its satisfying combat will keep you going through hundreds of brutal deaths. [URL='https://www.godisageek.com/reviews/sekiro-shadows-die-twice-review/']God is a Geek[/URL]: 8/10 The introduction of new traversal ideas, proper stealth and a more focused narrative mark this out as different enough to warrant true merit, and prove that From Software still have a trick or two up their sleeves. [/QUOTE]
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