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<blockquote data-quote="K I 1 1 E R" data-source="post: 4556615" data-attributes="member: 57813"><p><a href="https://kotaku.com/anthem-the-kotaku-review-1832885378">Kotaku</a></p><p>Every once in a while, a game comes along that that does something surprising, different, memorable. Anthem is not one of those games. Much of this PlayStation 4, Xbox One, and PC game feels incomplete, while other portions are borrowed from games that did it better.</p><p></p><p><a href="https://opencritic.com/outlet/70/cheat-code-central">Cheat Code Central</a> 3 / 5.0</p><p></p><p><a href="https://opencritic.com/outlet/39/playstation-universe">PlayStation Universe</a> 7 / 10.0</p><p>Anthem may never get the chance to live up to its potential due to a series of unfortunate game design decisions and issues. The first IP from BioWare in over ten years displays moments of grandeur with fun and unique gameplay that unfortunately is undermined by the game's current condition.</p><p></p><p><a href="https://opencritic.com/outlet/411/geeks-under-grace">Geeks Under Grace</a> 6 / 10.0</p><p>Anthem is like playing in a mud puddle. It's a mess, but it's fun. It features fun third-person shooter combat with likable characters. Unfortunately, the rest of the experience is marred by technical bugs, bad design decisions, and poor pacing. You'll have a good time when all the gears are turning, but the downtime may cause death by a thousand papercuts.</p><p></p><p><a href="https://opencritic.com/outlet/270/rock-paper-shotgun">Rock, Paper, Shotgun</a></p><p>I want to want to spend more time with it, because there are bits of it I really enjoy. But it needs more than the world map to change a bit, or have seasons, or better social interaction. It needs changes to how it actually works, which is a lot to ask. But the biggest fight I’ve had with Anthem so far is against Anthem.</p><p></p><p><a href="https://opencritic.com/outlet/305/paste-magazine">Paste Magazine</a></p><p>6.5 / 10.0</p><p>Anthem is not “for me”, yet Anthem is trying desperately to be “for everyone.” It is a slow, sometimes terribly frustrating game with nonetheless incredible flying mechanics and adequate shooting. It is the future of videogames, built to be played forever and yet somehow forgettable—the sustenance meal of the online shooter-looter genre, inexplicably buoyed by a company known for legendarily good writing forced to hide its own characters behind mission talk-overs and loot notifications.</p><p></p><p><a href="https://opencritic.com/outlet/299/critical-hit">Critical Hit</a> 6 / 10.0</p><p>Anthem may look like a slick blend of action and exploration all wrapped up in some shiny armour, but beneath its surface lies a game that is riddled with bugs, shallow world-building and a paint by numbers approach to its design.</p><p></p><p><a href="https://opencritic.com/outlet/424/stevivor">Stevivor</a> 6 / 10.0</p><p>Bungie fixed Destiny. Massive fixed The Division. Bioware have all the pieces of the puzzle, but right now Anthem isn’t living up to its potential. It’s bad, but not so bad it can’t be fixed.</p><p></p><p><a href="https://opencritic.com/outlet/30/ausgamers">AusGamers</a> 6 / 10.0</p><p>It’s a shame then that everything surrounding this core feels so disjointed. A story that lacks momentum outside of a few moments, mission design that reveals all its nuance in a matter of minutes, and a cumbersome progression system interrupted by walls</p><p></p><p><a href="https://opencritic.com/outlet/298/niche-gamer">Niche Gamer</a> 5 / 10.0</p><p>I’d be remiss not to mention that I personally really enjoy looter shooters, way back to Borderlands in 2009, and I actually adore Destiny (fight me). There was a part of me that really hoped this would be Bioware’s comeback, but that just wasn’t meant to be. Anthem doesn’t just not reach the bar set by others, it doesn’t even attempt to reach for it.</p></blockquote><p></p>
[QUOTE="K I 1 1 E R, post: 4556615, member: 57813"] [URL='https://kotaku.com/anthem-the-kotaku-review-1832885378']Kotaku[/URL] Every once in a while, a game comes along that that does something surprising, different, memorable. Anthem is not one of those games. Much of this PlayStation 4, Xbox One, and PC game feels incomplete, while other portions are borrowed from games that did it better. [URL='https://opencritic.com/outlet/70/cheat-code-central']Cheat Code Central[/URL] 3 / 5.0 [URL='https://opencritic.com/outlet/39/playstation-universe']PlayStation Universe[/URL] 7 / 10.0 Anthem may never get the chance to live up to its potential due to a series of unfortunate game design decisions and issues. The first IP from BioWare in over ten years displays moments of grandeur with fun and unique gameplay that unfortunately is undermined by the game's current condition. [URL='https://opencritic.com/outlet/411/geeks-under-grace']Geeks Under Grace[/URL] 6 / 10.0 Anthem is like playing in a mud puddle. It's a mess, but it's fun. It features fun third-person shooter combat with likable characters. Unfortunately, the rest of the experience is marred by technical bugs, bad design decisions, and poor pacing. You'll have a good time when all the gears are turning, but the downtime may cause death by a thousand papercuts. [URL='https://opencritic.com/outlet/270/rock-paper-shotgun']Rock, Paper, Shotgun[/URL] I want to want to spend more time with it, because there are bits of it I really enjoy. But it needs more than the world map to change a bit, or have seasons, or better social interaction. It needs changes to how it actually works, which is a lot to ask. But the biggest fight I’ve had with Anthem so far is against Anthem. [URL='https://opencritic.com/outlet/305/paste-magazine']Paste Magazine[/URL] 6.5 / 10.0 Anthem is not “for me”, yet Anthem is trying desperately to be “for everyone.” It is a slow, sometimes terribly frustrating game with nonetheless incredible flying mechanics and adequate shooting. It is the future of videogames, built to be played forever and yet somehow forgettable—the sustenance meal of the online shooter-looter genre, inexplicably buoyed by a company known for legendarily good writing forced to hide its own characters behind mission talk-overs and loot notifications. [URL='https://opencritic.com/outlet/299/critical-hit']Critical Hit[/URL] 6 / 10.0 Anthem may look like a slick blend of action and exploration all wrapped up in some shiny armour, but beneath its surface lies a game that is riddled with bugs, shallow world-building and a paint by numbers approach to its design. [URL='https://opencritic.com/outlet/424/stevivor']Stevivor[/URL] 6 / 10.0 Bungie fixed Destiny. Massive fixed The Division. Bioware have all the pieces of the puzzle, but right now Anthem isn’t living up to its potential. It’s bad, but not so bad it can’t be fixed. [URL='https://opencritic.com/outlet/30/ausgamers']AusGamers[/URL] 6 / 10.0 It’s a shame then that everything surrounding this core feels so disjointed. A story that lacks momentum outside of a few moments, mission design that reveals all its nuance in a matter of minutes, and a cumbersome progression system interrupted by walls [URL='https://opencritic.com/outlet/298/niche-gamer']Niche Gamer[/URL] 5 / 10.0 I’d be remiss not to mention that I personally really enjoy looter shooters, way back to Borderlands in 2009, and I actually adore Destiny (fight me). There was a part of me that really hoped this would be Bioware’s comeback, but that just wasn’t meant to be. Anthem doesn’t just not reach the bar set by others, it doesn’t even attempt to reach for it. [/QUOTE]
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