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<blockquote data-quote="kourooshkabir25" data-source="post: 5116674" data-attributes="member: 129591"><p>پرچمدار rdna 3 RX 7950 XT به احتمال زیاد 240cu و 15360 شیدر داره با کلاک 2.4GHz+</p><p>میانرده rx 7700xt هم 160cu و 10240 شیدر داره با کلاک 2.8+</p><p>تصور می کنی منظور مهندس اپیک سری x با 52cu و کلاک 1.8 <img src="/styles/default/xenforo/smilies/meep/106.gif" class="smilie" loading="lazy" alt=":-??" title="106 :-??" data-shortname=":-??" /></p><p></p><p>معماری rdna 2 /3 و تمام معماری های اینده amd بر پایه کلاک بالا طراحی شده</p><p>[ATTACH=full]249251[/ATTACH]</p><p></p><p>وقتی کلاک کارت های rdna 2 از 2.5GHz که کلاک معمول معماری تا 1.8 پایین بیاری چه اتفاقی می افته ؟</p><p></p><p>[ATTACH=full]249247[/ATTACH]</p><p>[ATTACH=full]249249[/ATTACH][ATTACH=full]249250[/ATTACH]</p><p></p><p>علی صالحی 7 ماه قبل از عرضه کنسول همه چیز توضیح داد</p><p></p><p style="text-align: left">The main difference is that the working frequency of the PlayStation 5 is much higher and they work at a higher frequency. That's why, despite the differences in CU count, the two consoles’ performance is almost the same. An interesting analogy from an IGN reporter was that the Xbox Series X GPU is like an 8-cylinder engine, and the PlayStation 5 is like turbocharged 6- cylinder engine. Raising the clock speed on the PlayStation 5 seems to me to have a number of benefits, such as the memory management, rasterization, and other elements of the GPU whose performance is related to the frequency not CU count. So in some scenarios PlayStation 5's GPU works faster than the Series X. That's what makes the console GPU to work even more frequently on the announced peak 10.28 Teraflops. But for the Series X, because the rest of the elements are slower, it will not probably reach its 12 Teraflops most of the time, and only reach 12 Teraflops in</p> <p style="text-align: left">highly ideal conditions.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">When developers want to execute code, they do so through units called Wavefront. Multiply the number of CUs by the number of Wavefronts and you have the number of shaders. But it doesn't really matter, and everything I said about the CUs applies here. Again, there are limitations that make all of these shaders unusable, and having many of them all at once aren't necessarily good.</p> <p style="text-align: left"></p> <p style="text-align: left">There is another important issue to consider, as Mark Cerny put it. CUs or even Traflaps are not necessarily the same between all architectures. That is, Teraflops cannot be compared between devices and decide which one is actually</p> <p style="text-align: left">numerically superior. So you can't trust these numbers and call it a day</p> <p style="text-align: left"></p><p>بعد از دو سال و مقایسه این همه بازی , باز هم حقیقت قبول نکردین ؟ <img src="/styles/default/xenforo/smilies/meep/106.gif" class="smilie" loading="lazy" alt=":-??" title="106 :-??" data-shortname=":-??" /></p><p>18 ماه دیگه ps5 pro میاد</p><p>بعید نیست اخر 2023 ورژن جدید سری x بیاد <img src="/styles/default/xenforo/smilies/meep/106.gif" class="smilie" loading="lazy" alt=":-??" title="106 :-??" data-shortname=":-??" /></p></blockquote><p></p>
[QUOTE="kourooshkabir25, post: 5116674, member: 129591"] پرچمدار rdna 3 RX 7950 XT به احتمال زیاد 240cu و 15360 شیدر داره با کلاک 2.4GHz+ میانرده rx 7700xt هم 160cu و 10240 شیدر داره با کلاک 2.8+ تصور می کنی منظور مهندس اپیک سری x با 52cu و کلاک 1.8 :-?? معماری rdna 2 /3 و تمام معماری های اینده amd بر پایه کلاک بالا طراحی شده [ATTACH type="full" alt="1647617198360.png"]249251[/ATTACH] وقتی کلاک کارت های rdna 2 از 2.5GHz که کلاک معمول معماری تا 1.8 پایین بیاری چه اتفاقی می افته ؟ [ATTACH type="full" alt="1647616689496.png"]249247[/ATTACH] [ATTACH type="full" alt="1647616729669.png"]249249[/ATTACH][ATTACH type="full" alt="1647616760896.png"]249250[/ATTACH] علی صالحی 7 ماه قبل از عرضه کنسول همه چیز توضیح داد [LEFT]The main difference is that the working frequency of the PlayStation 5 is much higher and they work at a higher frequency. That's why, despite the differences in CU count, the two consoles’ performance is almost the same. An interesting analogy from an IGN reporter was that the Xbox Series X GPU is like an 8-cylinder engine, and the PlayStation 5 is like turbocharged 6- cylinder engine. Raising the clock speed on the PlayStation 5 seems to me to have a number of benefits, such as the memory management, rasterization, and other elements of the GPU whose performance is related to the frequency not CU count. So in some scenarios PlayStation 5's GPU works faster than the Series X. That's what makes the console GPU to work even more frequently on the announced peak 10.28 Teraflops. But for the Series X, because the rest of the elements are slower, it will not probably reach its 12 Teraflops most of the time, and only reach 12 Teraflops in highly ideal conditions. When developers want to execute code, they do so through units called Wavefront. Multiply the number of CUs by the number of Wavefronts and you have the number of shaders. But it doesn't really matter, and everything I said about the CUs applies here. Again, there are limitations that make all of these shaders unusable, and having many of them all at once aren't necessarily good. There is another important issue to consider, as Mark Cerny put it. CUs or even Traflaps are not necessarily the same between all architectures. That is, Teraflops cannot be compared between devices and decide which one is actually numerically superior. So you can't trust these numbers and call it a day [/LEFT] بعد از دو سال و مقایسه این همه بازی , باز هم حقیقت قبول نکردین ؟ :-?? 18 ماه دیگه ps5 pro میاد بعید نیست اخر 2023 ورژن جدید سری x بیاد :-?? [/QUOTE]
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