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Wolfenstein 2: The New Colossus | PC
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<blockquote data-quote="Polaris" data-source="post: 4321911" data-attributes="member: 11468"><p>با توجه به پیش نمایش ها و دموهایی که از بازی دیدم ، گرافیک بازی اونقدر دندون گیر نبوده . اما انجین id tech بهینه هستش و انتظار میره بهینه باشه . </p><p>البته <a href="https://bethesda.net/en/article/3safL3QIYgG6e0SAiocMmq/wolfenstein-ii-the-new-colossus-pc-specs-and-features">سازندگان بازی مثل اینکه برای نسخه PC سنگ تموم گذاشتن</a> و گزینه ها و فیچرهای متنوعی رو براش تدارک دیدن . احتمالا این سیستم مورد نیاز برای برآورده کردن 60 فریم در رزولوشن 4K هستش . </p><p></p><p>[SPOILER]<span style="font-size: 18px"><strong>PC ADVANCED SETTINGS AND FEATURES</strong></span></p><p><strong>Uncapped Framerate</strong></p><p>We at MachineGames are huge PC players, and all of id Software’s games have very strong PC DNA. So it’s important for us to make sure the PC version of the game is as solid as any console version. That’s why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we’re most excited about.</p><p></p><p><strong>Aspect Ratios</strong></p><p>With such a wide range of tastes in aspect ratios among PC gamers, it was important for us to ensure compatibility with as many as possible. Here are a few of the big ones, but it’s by no means all of them.</p><p></p><ul> <li data-xf-list-type="ul">4:3</li> <li data-xf-list-type="ul">16:9</li> <li data-xf-list-type="ul">16:10</li> <li data-xf-list-type="ul">21:9 (ultra widescreen)</li> </ul><p><strong>Resolution</strong></p><p>Supports 4K resolution</p><p></p><p><strong>Field of View Slider</strong></p><p>70 FOV to 120 FOV</p><p></p><p><strong>Advanced Visual Settings</strong></p><p></p><ul> <li data-xf-list-type="ul">Lights</li> <li data-xf-list-type="ul">Shadows</li> <li data-xf-list-type="ul">Directional Occlusion</li> <li data-xf-list-type="ul">Reflections</li> <li data-xf-list-type="ul">Decals</li> <li data-xf-list-type="ul">Motion Blur</li> <li data-xf-list-type="ul">Image Streaming</li> <li data-xf-list-type="ul">Volumetric Quality</li> <li data-xf-list-type="ul">Decal Filtering</li> <li data-xf-list-type="ul">Deferred Rendering</li> <li data-xf-list-type="ul">Chromatic Aberration</li> <li data-xf-list-type="ul">Depth of Field</li> <li data-xf-list-type="ul">Resolution Scaling</li> </ul><p><strong>Vulkan</strong></p><p>When we started development of Wolfenstein II, the choice of graphics API for PC was a simple one. DOOM had already set the stage for what could be done with Vulkan and we wanted to take it to the next level.</p><p></p><p>Using Vulkan when developing has allowed us to utilize the power of AMD's VEGA graphics chips in ways that were not possible before, giving us fine grained control over the performance and feature set of the GPU without having to sacrifice artistic intent. Combined with the flexibility of AMD's hardware, Vulkan gives us the artistic freedom to deliver Wolfenstein without compromise.</p><p></p><p><strong>Controls</strong></p><p></p><ul> <li data-xf-list-type="ul">Full keyboard and mouse rebinding options</li> <li data-xf-list-type="ul">Separate controller and mouse/keyboard sensitivity settings</li> </ul><p><strong>Anti-Aliasing Options</strong></p><p>We have a range of anti-aliasing options including, but not limited to:</p><p></p><ul> <li data-xf-list-type="ul">TAA</li> <li data-xf-list-type="ul">FXAA</li> <li data-xf-list-type="ul">SMAA</li> <li data-xf-list-type="ul">TSSAA</li> </ul><p><strong>Colorblind Modes</strong> In a first-person shooter where every objective marker and crosshair placement is crucial, colorblind modes are helpful for many gamers. Here are the three modes we included:</p><p></p><ul> <li data-xf-list-type="ul">Protanopia</li> <li data-xf-list-type="ul">Deuteranopia</li> <li data-xf-list-type="ul">Tritanopia</li> </ul><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Polaris, post: 4321911, member: 11468"] با توجه به پیش نمایش ها و دموهایی که از بازی دیدم ، گرافیک بازی اونقدر دندون گیر نبوده . اما انجین id tech بهینه هستش و انتظار میره بهینه باشه . البته [URL='https://bethesda.net/en/article/3safL3QIYgG6e0SAiocMmq/wolfenstein-ii-the-new-colossus-pc-specs-and-features']سازندگان بازی مثل اینکه برای نسخه PC سنگ تموم گذاشتن[/URL] و گزینه ها و فیچرهای متنوعی رو براش تدارک دیدن . احتمالا این سیستم مورد نیاز برای برآورده کردن 60 فریم در رزولوشن 4K هستش . [SPOILER][SIZE=5][B]PC ADVANCED SETTINGS AND FEATURES[/B][/SIZE] [B]Uncapped Framerate[/B] We at MachineGames are huge PC players, and all of id Software’s games have very strong PC DNA. So it’s important for us to make sure the PC version of the game is as solid as any console version. That’s why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we’re most excited about. [B]Aspect Ratios[/B] With such a wide range of tastes in aspect ratios among PC gamers, it was important for us to ensure compatibility with as many as possible. Here are a few of the big ones, but it’s by no means all of them. [LIST] [*]4:3 [*]16:9 [*]16:10 [*]21:9 (ultra widescreen) [/LIST] [B]Resolution[/B] Supports 4K resolution [B]Field of View Slider[/B] 70 FOV to 120 FOV [B]Advanced Visual Settings[/B] [LIST] [*]Lights [*]Shadows [*]Directional Occlusion [*]Reflections [*]Decals [*]Motion Blur [*]Image Streaming [*]Volumetric Quality [*]Decal Filtering [*]Deferred Rendering [*]Chromatic Aberration [*]Depth of Field [*]Resolution Scaling [/LIST] [B]Vulkan[/B] When we started development of Wolfenstein II, the choice of graphics API for PC was a simple one. DOOM had already set the stage for what could be done with Vulkan and we wanted to take it to the next level. Using Vulkan when developing has allowed us to utilize the power of AMD's VEGA graphics chips in ways that were not possible before, giving us fine grained control over the performance and feature set of the GPU without having to sacrifice artistic intent. Combined with the flexibility of AMD's hardware, Vulkan gives us the artistic freedom to deliver Wolfenstein without compromise. [B]Controls[/B] [LIST] [*]Full keyboard and mouse rebinding options [*]Separate controller and mouse/keyboard sensitivity settings [/LIST] [B]Anti-Aliasing Options[/B] We have a range of anti-aliasing options including, but not limited to: [LIST] [*]TAA [*]FXAA [*]SMAA [*]TSSAA [/LIST] [B]Colorblind Modes[/B] In a first-person shooter where every objective marker and crosshair placement is crucial, colorblind modes are helpful for many gamers. Here are the three modes we included: [LIST] [*]Protanopia [*]Deuteranopia [*]Tritanopia [/LIST] [/SPOILER] [/QUOTE]
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