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<blockquote data-quote="hardwriter" data-source="post: 1718007" data-attributes="member: 1121"><p>اره عزیز امتحان کردم بیشتر مشکلات حل شده</p><p></p><p>[SPOILER=]</p><ul> <li data-xf-list-type="ul">Added a possible fix for the ‘failed to initialise’ bug. </li> <li data-xf-list-type="ul">Fixed issue with units starting in a T-Pose when a map loads. </li> <li data-xf-list-type="ul">Fixed issues with troops walking through walls. </li> <li data-xf-list-type="ul">Fixed issue with man-at-arms being able to throw their spear through walls when directly ordered to attack someone behind the wall. </li> <li data-xf-list-type="ul">Fixed issue with ranged units twitching while attempting to target a unit that is out of line of sight. </li> <li data-xf-list-type="ul">Fixed issue with ranged units trying to melee targets that are initially out of line of sight instead of shooting them. </li> <li data-xf-list-type="ul">Fixed issue with ranged units not attacking enemies in range after losing their target due to him walking out of range. </li> <li data-xf-list-type="ul">Fixed various issues with walls (placing towers at tight angles). </li> <li data-xf-list-type="ul">Added "snap" wall placement. Hold down CTRL when adding a new section to an existing wall to either extend the wall straight or perpendicular to the existing wall. </li> <li data-xf-list-type="ul">Fixed issue with not being able to turn off all Chandler Workshops. </li> <li data-xf-list-type="ul">Fixed issue with engineers starting in a T-Pose when their equipment is first placed. </li> <li data-xf-list-type="ul">Fixed issue with peasant models sometimes appearing on top of iron/stone/farms and sometimes being attached to all of your troops. </li> <li data-xf-list-type="ul">Fixed issue that would cause trebuchets to break if interrupted while they pack/unpack. </li> <li data-xf-list-type="ul">Fixed issue with team colors where some appeared to be on the neutral team (white) after load. </li> <li data-xf-list-type="ul">Fixed issue with shadows showing open buildings rather than solid closed buildings. </li> <li data-xf-list-type="ul">Villagers will now visit the Inn from time to time. </li> <li data-xf-list-type="ul">Camera should no longer go below sea level. </li> <li data-xf-list-type="ul">The trebuchet has been re-added to A Glimmer of Hope (Military Campaign: Mission 11). Save games made before the patch will not feature the trebuchet. </li> <li data-xf-list-type="ul">Fixed Map Editor crash on exit. </li> <li data-xf-list-type="ul">Fixed issue with waterfalls duplicating themselves in the map editor after saving and reloading. Any user created maps with waterfalls will need to be re-saved in the map editor. </li> <li data-xf-list-type="ul">Fixed the hotkey shortcuts to select the player’s Lord (L) and to cycle the camera to enemy lords (SHIFT+L) to accurately find units belonging to the correct players. (Also applies to other camera/selection hotkeys). </li> <li data-xf-list-type="ul">Fixed Russian, Polish, and Czech text being cut off on some buttons. </li> <li data-xf-list-type="ul">The Windows setting for left-handed mice (left & right mouse buttons swapped) is now used in-game. </li> </ul><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="hardwriter, post: 1718007, member: 1121"] اره عزیز امتحان کردم بیشتر مشکلات حل شده [SPOILER=] [LIST] [*]Added a possible fix for the ‘failed to initialise’ bug. [*]Fixed issue with units starting in a T-Pose when a map loads. [*]Fixed issues with troops walking through walls. [*]Fixed issue with man-at-arms being able to throw their spear through walls when directly ordered to attack someone behind the wall. [*]Fixed issue with ranged units twitching while attempting to target a unit that is out of line of sight. [*]Fixed issue with ranged units trying to melee targets that are initially out of line of sight instead of shooting them. [*]Fixed issue with ranged units not attacking enemies in range after losing their target due to him walking out of range. [*]Fixed various issues with walls (placing towers at tight angles). [*]Added "snap" wall placement. Hold down CTRL when adding a new section to an existing wall to either extend the wall straight or perpendicular to the existing wall. [*]Fixed issue with not being able to turn off all Chandler Workshops. [*]Fixed issue with engineers starting in a T-Pose when their equipment is first placed. [*]Fixed issue with peasant models sometimes appearing on top of iron/stone/farms and sometimes being attached to all of your troops. [*]Fixed issue that would cause trebuchets to break if interrupted while they pack/unpack. [*]Fixed issue with team colors where some appeared to be on the neutral team (white) after load. [*]Fixed issue with shadows showing open buildings rather than solid closed buildings. [*]Villagers will now visit the Inn from time to time. [*]Camera should no longer go below sea level. [*]The trebuchet has been re-added to A Glimmer of Hope (Military Campaign: Mission 11). Save games made before the patch will not feature the trebuchet. [*]Fixed Map Editor crash on exit. [*]Fixed issue with waterfalls duplicating themselves in the map editor after saving and reloading. Any user created maps with waterfalls will need to be re-saved in the map editor. [*]Fixed the hotkey shortcuts to select the player’s Lord (L) and to cycle the camera to enemy lords (SHIFT+L) to accurately find units belonging to the correct players. (Also applies to other camera/selection hotkeys). [*]Fixed Russian, Polish, and Czech text being cut off on some buttons. [*]The Windows setting for left-handed mice (left & right mouse buttons swapped) is now used in-game. [/LIST] [/SPOILER] [/QUOTE]
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