ورود
ثبت نام
صفحه اصلی
اخبار بازی
بررسی بازی
حقایق بازیها
داستان بازی
بررسی سخت افزار
برنامههای ویدیویی
انجمنها
نوشتههای جدید
پرمخاطبها
جستجوی انجمنها
جدیدترینها
ارسالهای جدید
آخرین فعالیتها
کاربران
کاربران آنلاین
جستجو
جستجو فقط عنوان ها
توسط:
جستجو فقط عنوان ها
توسط:
ورود
ثبت نام
جستجو
جستجو فقط عنوان ها
توسط:
جستجو فقط عنوان ها
توسط:
Menu
Install the app
Install
فراخوان عضویت در تحریریه بازیسنتر | برای ثبت درخواست کلیک کنید
صفحه اصلی
انجمنها
گفتگو درباره بازیها و صنعت بازیهای ویدیویی
بازیهای کنسول و کامپیوتر
Prey
ارسال پاسخ
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
متن گفتگو
<blockquote data-quote="FUTURE" data-source="post: 4185507" data-attributes="member: 111673"><p>خب پیشنمایشهای بازی از یک ساعت ابتدایی بازی منتشر شده و بیشتر سایتها Impressionهای اولیهشون رو منتشر کردن و به نظر میاد همه به بازی امیدوارتر شدن.</p><p>فقط مواظب اسپویلرها باشید چون مثل اینکه یه Twist خفن اول بازی وجود داره که بهتره ندونیم! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite151" alt=":D" title="4 :D" loading="lazy" data-shortname=":D" /></p><p>پیشنمایش سایتهای مختلف:</p><p>[SPOILER]</p><p><strong>Polygon</strong></p><p></p><p>I’m supposed to write about Prey, but I don’t know if you should read anything about it. In fact, after playing the first hour last week, I wish that I hadn’t.</p><p></p><p>This isn’t a bad thing.</p><p></p><p>The modern hype cycle for games pre-release is exhaustive. For the most low-key of AAA releases, there’s not a lot of room left for secrets or big reveals. It’s not unusual for trailers to show footage from a game’s ending, weeks or even months before that game comes out.</p><p></p><p>I don’t know that this kind of exposure would ruin Prey. But having ignored as much as I possibly could about the game since its announcement prior to playing that first hour, I do think there’s something special happening in Arkane’s newest game that may not hit as cleanly or as sharply as it did for me going in blind.</p><p></p><p>So here’s what you need to know about Prey, without knowing enough to take that edge off.</p><p></p><p><a href="http://www.polygon.com/2017/2/15/14621600/prey-arkane-bethesda-system-shock-preview-first-hour">An hour with Prey</a></p><p></p><p><strong>Gamespot</strong></p><p></p><p>In the earliest moments of Prey's opening hour, I found myself trapped in my own apartment. The windows were sealed, the doors were locked, and the elevator in the hallway was broken. Eventually I figured out I could smash my way through a sliding glass door, but I later discovered there was another possible solution: I could have escaped through the fish tank.</p><p></p><p>Like Arkane Studio's other major first-person action franchise, Dishonored, Prey equips players with versatile tools and abilities that can be used to solve problems in a variety of ways. However you choose to approach its puzzles and attack its enemies, the game endeavors to ensure you can actualize your ideas, even if that means smashing a decorative aquarium and crawling through the resulting hole. It's a textbook example of the "player choice" approach to game design championed by classics like System Shock, Deus Ex, and, of course, Dishonored.</p><p></p><p>But Prey also apes specific elements from other acclaimed titles, including BioShock, Half-Life, and Dead Space. All told, the game contains traces of stealth, action, survival, role-playing, and even horror games, all set within a single sprawling space station that rewards exploration. I spent more than an hour playing from the beginning of the game and still came away feeling like I'd barely scratched the surface of Prey's ambitions. And while I'm excited about what the game could become should it successfully realize all of its ideas, it's not yet clear how or if its disparate parts will gel together--or even if they succeed individually</p><p></p><p><a href="http://www.gamespot.com/articles/dishonored-devs-prey-could-be-the-ultimate-sci-fi-/1100-6447867/?ftag=GSS-05-10aaa0b">Dishonored Dev's Prey Could Be The Ultimate Sci-Fi Sandbox</a></p><p></p><p><strong>VG24/7</strong></p><p></p><p>“In its opening minutes, Prey looks and feels very much like the modern Deus Ex series, with a similar sort of streamlined cyberpunk aesthetic.”</p><p></p><p><a href="https://www.vg247.com/2017/02/15/less-surreal-more-cyberpunk-but-preys-first-hour-will-get-inside-your-head/">Less surreal, more cyberpunk – but Prey’s first hour will get inside your head</a></p><p></p><p><strong>IGN</strong></p><p></p><p>After playing the first hour of Prey, I realized that it will be nearly impossible for me to avoid spoilers while telling you about it thanks to the big twist that unravels in the first 15 or so minutes. So before I throw out the spoiler warning, know that Prey appears to be on its way to upholding Arkane’s well-earned reputation as a purveyor of fine single-player campaign-first shooters. But where the gameplay trailers we’ve seen so far have suggested a BioShock influence, playing Prey reveals an inspiration that goes back to, it turns out, BioShock’s own forebear: System Shock 2. If that’s all you need or want to hear, by all means I understand. But if you want to suffer an early game spoiler and come down Prey’s fascinating rabbit hole with me, there’s much more to tell…</p><p></p><p><a href="http://www.ign.com/articles/2017/02/15/prey-first-hands-on-impressions-a-system-shock-of-the-best-kind">Prey First Hands-On Impressions: A System Shock of the Best Kind - IGN</a></p><p></p><p><strong>RPS</strong></p><p></p><p>I simultaneously feel as though I know exactly what Prey is and that I’m still in the dark about its true nature. Keycodes and goobeasts vs a pile of ambitious do-it-yourself features and a world I can’t trust. There’s a lot going on here, many intriguing questions posed and its essential exploration+combat balance feels good in the hand, but I’m still waiting to see precisely which shape Prey ultimately takes.</p><p></p><p><a href="https://www.rockpapershotgun.com/2017/02/15/prey-hands-on-first-hour/?utm_source=dlvr.it&utm_medium=twitter">Prey: hands-on with Arkane’s shapeshifting shooter</a></p><p></p><p><strong>Game Revolution</strong></p><p></p><p>I'm very impressed with how Prey (2017) is turning out. While I can't deny that it sucks that we'll never get to play the intended follow up to the first game, this title is looking more than capable with standing out on its own. It's easily more developed and dense than the original Prey, which makes me really interested to play more. There's a lot unpack in this title, especially if the story goes further with its strange, mind-bendy plot, and I'm excited to see where it goes next after the opening hour. There's a lot of ambition in this title, and I'm pleased that it's more focused on doing its own thing, instead of retreading ground that so many other reboots have to do.</p><p></p><p><a href="http://www.gamerevolution.com/features/prey-2-2017-bends-the-mind-and-captivates-the-soul-handson-preview#4theG37TEHdDH7ba.99">Prey 2 Bends the Mind and Captivates the Soul [Hands-On Preview]</a></p><p>[/SPOILER]</p><p></p><p>یک ساعت اول بازی رو هم میتونید توی این لینک ببینید: (دوباره بگم که مواظب اسپویلرها باشید <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite151" alt=":D" title="4 :D" loading="lazy" data-shortname=":D" />)</p><p><a href="http://www.dualshockers.com/2017/02/15/prey-experience-the-nightmare-in-one-hour-of-raw-gameplay/">Prey: Experience the Nightmare in One Hour of Raw Gameplay</a></p><p>الان تنها چیزی که از بازی نگرانم میکنه اینه که فقط داره با بازیهای دیگه مقایسه میشه و توی پیشنمایشها هم خیلیا به Deus Ex، Bioshock و ... تشبیهش کردن. فقط نگرانم که بازی هویت خودش رو از دست بده و بیشتر به عنوانی که فقط از بازیهای دیگه الهام گرفته تبدیل بشه. با اینکه الهام گرفتن و حس و حال مشابه چیز بدی نیست ولی دوست دارم بازی یه حس و حال جدیدی هم از خودش داشته باشه که توی بقیهی عناوین ندیدیم.</p><p>در کل به نظرم همه چی داره سریع میگذره و خیلی به روز عرضه نزدیک شدیم و شدیدا امیدوارم بازی موفق بشه. <img src="/styles/default/xenforo/smilies/meep/111.gif" class="smilie" loading="lazy" alt="\m/" title="111 \m/" data-shortname="\m/" /></p></blockquote><p></p>
[QUOTE="FUTURE, post: 4185507, member: 111673"] خب پیشنمایشهای بازی از یک ساعت ابتدایی بازی منتشر شده و بیشتر سایتها Impressionهای اولیهشون رو منتشر کردن و به نظر میاد همه به بازی امیدوارتر شدن. فقط مواظب اسپویلرها باشید چون مثل اینکه یه Twist خفن اول بازی وجود داره که بهتره ندونیم! :D پیشنمایش سایتهای مختلف: [SPOILER] [B]Polygon[/B] I’m supposed to write about Prey, but I don’t know if you should read anything about it. In fact, after playing the first hour last week, I wish that I hadn’t. This isn’t a bad thing. The modern hype cycle for games pre-release is exhaustive. For the most low-key of AAA releases, there’s not a lot of room left for secrets or big reveals. It’s not unusual for trailers to show footage from a game’s ending, weeks or even months before that game comes out. I don’t know that this kind of exposure would ruin Prey. But having ignored as much as I possibly could about the game since its announcement prior to playing that first hour, I do think there’s something special happening in Arkane’s newest game that may not hit as cleanly or as sharply as it did for me going in blind. So here’s what you need to know about Prey, without knowing enough to take that edge off. [URL="http://www.polygon.com/2017/2/15/14621600/prey-arkane-bethesda-system-shock-preview-first-hour"]An hour with Prey[/URL] [B]Gamespot[/B] In the earliest moments of Prey's opening hour, I found myself trapped in my own apartment. The windows were sealed, the doors were locked, and the elevator in the hallway was broken. Eventually I figured out I could smash my way through a sliding glass door, but I later discovered there was another possible solution: I could have escaped through the fish tank. Like Arkane Studio's other major first-person action franchise, Dishonored, Prey equips players with versatile tools and abilities that can be used to solve problems in a variety of ways. However you choose to approach its puzzles and attack its enemies, the game endeavors to ensure you can actualize your ideas, even if that means smashing a decorative aquarium and crawling through the resulting hole. It's a textbook example of the "player choice" approach to game design championed by classics like System Shock, Deus Ex, and, of course, Dishonored. But Prey also apes specific elements from other acclaimed titles, including BioShock, Half-Life, and Dead Space. All told, the game contains traces of stealth, action, survival, role-playing, and even horror games, all set within a single sprawling space station that rewards exploration. I spent more than an hour playing from the beginning of the game and still came away feeling like I'd barely scratched the surface of Prey's ambitions. And while I'm excited about what the game could become should it successfully realize all of its ideas, it's not yet clear how or if its disparate parts will gel together--or even if they succeed individually [URL="http://www.gamespot.com/articles/dishonored-devs-prey-could-be-the-ultimate-sci-fi-/1100-6447867/?ftag=GSS-05-10aaa0b"]Dishonored Dev's Prey Could Be The Ultimate Sci-Fi Sandbox[/URL] [B]VG24/7[/B] “In its opening minutes, Prey looks and feels very much like the modern Deus Ex series, with a similar sort of streamlined cyberpunk aesthetic.” [URL="https://www.vg247.com/2017/02/15/less-surreal-more-cyberpunk-but-preys-first-hour-will-get-inside-your-head/"]Less surreal, more cyberpunk – but Prey’s first hour will get inside your head[/URL] [B]IGN[/B] After playing the first hour of Prey, I realized that it will be nearly impossible for me to avoid spoilers while telling you about it thanks to the big twist that unravels in the first 15 or so minutes. So before I throw out the spoiler warning, know that Prey appears to be on its way to upholding Arkane’s well-earned reputation as a purveyor of fine single-player campaign-first shooters. But where the gameplay trailers we’ve seen so far have suggested a BioShock influence, playing Prey reveals an inspiration that goes back to, it turns out, BioShock’s own forebear: System Shock 2. If that’s all you need or want to hear, by all means I understand. But if you want to suffer an early game spoiler and come down Prey’s fascinating rabbit hole with me, there’s much more to tell… [URL="http://www.ign.com/articles/2017/02/15/prey-first-hands-on-impressions-a-system-shock-of-the-best-kind"]Prey First Hands-On Impressions: A System Shock of the Best Kind - IGN[/URL] [B]RPS[/B] I simultaneously feel as though I know exactly what Prey is and that I’m still in the dark about its true nature. Keycodes and goobeasts vs a pile of ambitious do-it-yourself features and a world I can’t trust. There’s a lot going on here, many intriguing questions posed and its essential exploration+combat balance feels good in the hand, but I’m still waiting to see precisely which shape Prey ultimately takes. [URL="https://www.rockpapershotgun.com/2017/02/15/prey-hands-on-first-hour/?utm_source=dlvr.it&utm_medium=twitter"]Prey: hands-on with Arkane’s shapeshifting shooter[/URL] [B]Game Revolution[/B] I'm very impressed with how Prey (2017) is turning out. While I can't deny that it sucks that we'll never get to play the intended follow up to the first game, this title is looking more than capable with standing out on its own. It's easily more developed and dense than the original Prey, which makes me really interested to play more. There's a lot unpack in this title, especially if the story goes further with its strange, mind-bendy plot, and I'm excited to see where it goes next after the opening hour. There's a lot of ambition in this title, and I'm pleased that it's more focused on doing its own thing, instead of retreading ground that so many other reboots have to do. [URL="http://www.gamerevolution.com/features/prey-2-2017-bends-the-mind-and-captivates-the-soul-handson-preview#4theG37TEHdDH7ba.99"]Prey 2 Bends the Mind and Captivates the Soul [Hands-On Preview][/URL] [/SPOILER] یک ساعت اول بازی رو هم میتونید توی این لینک ببینید: (دوباره بگم که مواظب اسپویلرها باشید :D) [URL="http://www.dualshockers.com/2017/02/15/prey-experience-the-nightmare-in-one-hour-of-raw-gameplay/"]Prey: Experience the Nightmare in One Hour of Raw Gameplay[/URL] الان تنها چیزی که از بازی نگرانم میکنه اینه که فقط داره با بازیهای دیگه مقایسه میشه و توی پیشنمایشها هم خیلیا به Deus Ex، Bioshock و ... تشبیهش کردن. فقط نگرانم که بازی هویت خودش رو از دست بده و بیشتر به عنوانی که فقط از بازیهای دیگه الهام گرفته تبدیل بشه. با اینکه الهام گرفتن و حس و حال مشابه چیز بدی نیست ولی دوست دارم بازی یه حس و حال جدیدی هم از خودش داشته باشه که توی بقیهی عناوین ندیدیم. در کل به نظرم همه چی داره سریع میگذره و خیلی به روز عرضه نزدیک شدیم و شدیدا امیدوارم بازی موفق بشه. \m/ [/QUOTE]
Insert quotes…
Verification
پایتخت ایران
ارسال نوشته
صفحه اصلی
انجمنها
گفتگو درباره بازیها و صنعت بازیهای ویدیویی
بازیهای کنسول و کامپیوتر
Prey
Top
نام کاربری یا ایمیل
رمز عبور
نمایش
رمز عبور خود را فراموش کرده اید؟
مرا به خاطر بسپار
ورود
اگر میخواهی عضوی از بازی سنتر باشی
همین حالا ثبت نام کن
or ثبتنام سریع از طریق سرویسهای زیر
Twitter
Google
Microsoft