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<blockquote data-quote="Hazmat" data-source="post: 3896664" data-attributes="member: 92036"><p>BioWare دنبال استخدام یه Senior Gameplay Designer برای MEA هستش.</p><p></p><p><strong>As a </strong><strong>Senior Gameplay Designer</strong><strong> you will:</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p></p><ul> <li data-xf-list-type="ul">Work with a team of gameplay designers and design leadership through all stages of development to own and implement large systems and gameplay features that improve content and functionality of the game. </li> <li data-xf-list-type="ul">Set and maintain the gold standard for 3rd person shooting and cover mechanics. </li> <li data-xf-list-type="ul">Set the gold standard for controller input and camera movement and by constantly tuning and proactively chasing down tasks needed for improvement. </li> <li data-xf-list-type="ul">Tune and maintain game systems that involve physical impact reactions against characters using AI driven behaviors. </li> <li data-xf-list-type="ul">Collaborate with other key stakeholders to identify and implement the priorities and objectives. </li> <li data-xf-list-type="ul">Be proactive in communicating progress and resolution of problems </li> <li data-xf-list-type="ul">Create documentation and prototypes for specific and exploratory game systems. </li> </ul><p><strong></strong></p><p><strong><strong>The next great BioWare Senior Gameplay Designer also needs:</strong></strong></p><p><strong></strong></p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>8+</strong> years of experience as a game designer <strong>having shipped </strong>AAA titles </li> <li data-xf-list-type="ul">Familiar with third/first person shooter mechanics, experience with cover systems and cameras </li> <li data-xf-list-type="ul">Comfortable collaborating with groups within animation and programming </li> <li data-xf-list-type="ul">Thorough understanding of scripting and programming concepts with the ability to implement. </li> <li data-xf-list-type="ul">Excellent knowledge of RPGs, current technology and tools, design concepts and game balancing. </li> <li data-xf-list-type="ul">Ability to work collaboratively with team members from different locations and different disciplines. </li> <li data-xf-list-type="ul">Collaborate and critique with the gameplay team to evaluate and improve upon existing systems. </li> <li data-xf-list-type="ul">Willingness to adapt and iterate designs. </li> <li data-xf-list-type="ul">A passion for gaming </li> </ul><p></p><p></p><p><span style="font-size: 9px">با تشکر از احسان <a href="http://forum.bazicenter.com/members/39531/">ᕦ(ò_óˇ)ᕤ</a></span></p><p><span style="font-size: 9px">[ <a href="https://www.linkedin.com/pulse/masseffect-wants-you-join-team-next-senior-gameplay-designer-wood">Source</a> ]</span></p><p>___________________________</p><p></p><p></p><p>اینم توئیت هایی که نشون میده کیفیت بازی براشون خیلی مهمه:</p><p></p><p><strong>Ian Frazier:</strong></p><p></p><p></p><p></p><p>و Jess Hara Campbell که Level Designer بازی هستش:</p><p></p><p></p><p>در واقع تاییدی هست بر صحبت های قبلی تیم سازنده مبنی بر بزرگی نقشه ی بازی... برای مثال صحبت Alistair McNally:</p><p></p><p></p><p>پ.ن: توی شایعه ها داشتیم که نقشه ی بازی 3 برابر ME 3 هستش.</p></blockquote><p></p>
[QUOTE="Hazmat, post: 3896664, member: 92036"] BioWare دنبال استخدام یه Senior Gameplay Designer برای MEA هستش. [B]As a [/B][B]Senior Gameplay Designer[/B][B] you will: [/B] [LIST] [*]Work with a team of gameplay designers and design leadership through all stages of development to own and implement large systems and gameplay features that improve content and functionality of the game. [*]Set and maintain the gold standard for 3rd person shooting and cover mechanics. [*]Set the gold standard for controller input and camera movement and by constantly tuning and proactively chasing down tasks needed for improvement. [*]Tune and maintain game systems that involve physical impact reactions against characters using AI driven behaviors. [*]Collaborate with other key stakeholders to identify and implement the priorities and objectives. [*]Be proactive in communicating progress and resolution of problems [*]Create documentation and prototypes for specific and exploratory game systems. [/LIST] [B] [B]The next great BioWare Senior Gameplay Designer also needs:[/B] [/B] [LIST] [*][B]8+[/B] years of experience as a game designer [B]having shipped [/B]AAA titles [*]Familiar with third/first person shooter mechanics, experience with cover systems and cameras [*]Comfortable collaborating with groups within animation and programming [*]Thorough understanding of scripting and programming concepts with the ability to implement. [*]Excellent knowledge of RPGs, current technology and tools, design concepts and game balancing. [*]Ability to work collaboratively with team members from different locations and different disciplines. [*]Collaborate and critique with the gameplay team to evaluate and improve upon existing systems. [*]Willingness to adapt and iterate designs. [*]A passion for gaming [/LIST] [SIZE=1]با تشکر از احسان [URL="http://forum.bazicenter.com/members/39531/"]ᕦ(ò_óˇ)ᕤ[/URL][/SIZE] [SIZE=1][ [URL="https://www.linkedin.com/pulse/masseffect-wants-you-join-team-next-senior-gameplay-designer-wood"]Source[/URL] ][/SIZE] ___________________________ اینم توئیت هایی که نشون میده کیفیت بازی براشون خیلی مهمه: [B]Ian Frazier:[/B] و Jess Hara Campbell که Level Designer بازی هستش: در واقع تاییدی هست بر صحبت های قبلی تیم سازنده مبنی بر بزرگی نقشه ی بازی... برای مثال صحبت Alistair McNally: پ.ن: توی شایعه ها داشتیم که نقشه ی بازی 3 برابر ME 3 هستش. [/QUOTE]
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