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Injustice 2
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<blockquote data-quote="NaRiiMaN" data-source="post: 4244340" data-attributes="member: 47810"><p>صفخه ی انتخاب کرکتر آپدیت شده:</p><p></p><p><a href="http://uupload.ir/"><img src="http://uupload.ir/files/q7zt_sss.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>The Atom دیگه 100%ـه <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite151" alt=":D" title="4 :D" loading="lazy" data-shortname=":D" /></p><p></p><p>=====</p><p></p><p>امروز قراره یه آپدیت برای بازی بیاد. این لیست پچ نوت ها:</p><p></p><p>[SPOILER]</p><p><strong><u>General Gameplay fixes</u></strong></p><p></p><ul> <li data-xf-list-type="ul">General stability improvements</li> <li data-xf-list-type="ul">Many move list corrections</li> <li data-xf-list-type="ul">Added more descriptive connection error messages and improved detection</li> <li data-xf-list-type="ul">Fixed audio issues related to moves being interrupted</li> <li data-xf-list-type="ul">Improved AI logic for multiverse opponents & for player AI loadouts</li> <li data-xf-list-type="ul">Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred</li> <li data-xf-list-type="ul">Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side</li> <li data-xf-list-type="ul">Gear Loadouts are now displayed in the loading screen for online matches</li> <li data-xf-list-type="ul">The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it</li> <li data-xf-list-type="ul">Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection</li> <li data-xf-list-type="ul">The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup</li> <li data-xf-list-type="ul">Added ability to view Set Bonuses in the customize character summary page</li> <li data-xf-list-type="ul">Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches</li> <li data-xf-list-type="ul">Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20</li> <li data-xf-list-type="ul">The Guild tab will now flash in the main menu to indicate if awards are available to be claimed</li> <li data-xf-list-type="ul">Corrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened</li> <li data-xf-list-type="ul">Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks</li> <li data-xf-list-type="ul">Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring</li> </ul><p></p><p></p><p><strong><u>Stage Specific Fixes</u></strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Batcave</strong> - Hanging hook Environmental Interaction now has a cooldown after being used</li> <li data-xf-list-type="ul"><strong>Batcave</strong> - fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary</li> <li data-xf-list-type="ul"><strong>Brainiac Ship</strong> - fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances</li> <li data-xf-list-type="ul"><strong>Metropolis</strong> - fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction</li> <li data-xf-list-type="ul"><strong>Slaughter Swamp</strong> - reduced the range in which the truck Environmental Interaction can be used</li> </ul><p></p><p></p><p><strong><u>Character Specific Fixes</u></strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Black Adam</strong> - the Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)</li> <li data-xf-list-type="ul"><strong>Black Adam</strong> - the Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into</li> </ul> <ul> <li data-xf-list-type="ul"><strong>Bane</strong> - Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)</li> <li data-xf-list-type="ul"><strong>Bane</strong> - fixed a bug which prevented his forward and backward throw to not reward a first hit bonus</li> <li data-xf-list-type="ul"><strong>Bane</strong> - while in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Brainiac</strong> - slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard)</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Cyborg</strong> - fixed a bug which could cause the HUD UI for his character power to display the wrong icon</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Darkseid</strong> - the character power Parademons will no longer sometimes immediately attack if the character power button is still held down</li> <li data-xf-list-type="ul"><strong>Darkseid</strong> - fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame</li> <li data-xf-list-type="ul"><strong>Darkseid</strong> - fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Deadshot</strong> - Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Flash</strong> - the visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Green Arrow</strong> - fixed a bug preventing Canary's Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Joker</strong> - reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Poison Ivy</strong> - fixed a bug where Bed of Thorns visual effects could linger when the move was not active</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Scarecrow</strong> - fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Wonder Woman</strong> - “The Gear ability Amalthea’s Protection no longer loses armor when meter-burned.</li> </ul><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Wonder Woman</strong> - fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame</li> </ul><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="NaRiiMaN, post: 4244340, member: 47810"] صفخه ی انتخاب کرکتر آپدیت شده: [URL='http://uupload.ir/'][IMG]http://uupload.ir/files/q7zt_sss.jpg[/IMG][/URL] The Atom دیگه 100%ـه :D ===== امروز قراره یه آپدیت برای بازی بیاد. این لیست پچ نوت ها: [SPOILER] [B][U]General Gameplay fixes[/U][/B] [LIST] [*]General stability improvements [*]Many move list corrections [*]Added more descriptive connection error messages and improved detection [*]Fixed audio issues related to moves being interrupted [*]Improved AI logic for multiverse opponents & for player AI loadouts [*]Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred [*]Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side [*]Gear Loadouts are now displayed in the loading screen for online matches [*]The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it [*]Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection [*]The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup [*]Added ability to view Set Bonuses in the customize character summary page [*]Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches [*]Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20 [*]The Guild tab will now flash in the main menu to indicate if awards are available to be claimed [*]Corrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened [*]Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks [*]Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring [/LIST] [B][U]Stage Specific Fixes[/U][/B] [LIST] [*][B]Batcave[/B] - Hanging hook Environmental Interaction now has a cooldown after being used [*][B]Batcave[/B] - fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary [*][B]Brainiac Ship[/B] - fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances [*][B]Metropolis[/B] - fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction [*][B]Slaughter Swamp[/B] - reduced the range in which the truck Environmental Interaction can be used [/LIST] [B][U]Character Specific Fixes[/U][/B] [LIST] [*][B]Black Adam[/B] - the Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn) [*][B]Black Adam[/B] - the Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into [/LIST] [LIST] [*][B]Bane[/B] - Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode) [*][B]Bane[/B] - fixed a bug which prevented his forward and backward throw to not reward a first hit bonus [*][B]Bane[/B] - while in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down) [/LIST] [LIST] [*][B]Brainiac[/B] - slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard) [/LIST] [LIST] [*][B]Cyborg[/B] - fixed a bug which could cause the HUD UI for his character power to display the wrong icon [/LIST] [LIST] [*][B]Darkseid[/B] - the character power Parademons will no longer sometimes immediately attack if the character power button is still held down [*][B]Darkseid[/B] - fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame [*][B]Darkseid[/B] - fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances [/LIST] [LIST] [*][B]Deadshot[/B] - Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active [/LIST] [LIST] [*][B]Flash[/B] - the visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames [/LIST] [LIST] [*][B]Green Arrow[/B] - fixed a bug preventing Canary's Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel [/LIST] [LIST] [*][B]Joker[/B] - reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters [/LIST] [LIST] [*][B]Poison Ivy[/B] - fixed a bug where Bed of Thorns visual effects could linger when the move was not active [/LIST] [LIST] [*][B]Scarecrow[/B] - fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize) [/LIST] [LIST] [*][B]Wonder Woman[/B] - “The Gear ability Amalthea’s Protection no longer loses armor when meter-burned. [/LIST] [LIST] [*][B]Wonder Woman[/B] - fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame [/LIST] [/SPOILER] [/QUOTE]
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