g
lol به خودشیفتگی چه ربطی داره؟ خودشیفتگی اینه که بگی هر کی گیم رو ول کرده کژوال بوده! معلومه که بازی نمیکنم با تفسییرات بالا. ولی از زیر و بمش خبر دارم لینک ارموری هم بدم میگی مال خودت نیست ولی جالبش اینه alt دارم همین اسم اکانت بازیسنتر که حرفی توش نباشه.
Hitodie @ Haomarush - Community - World of Warcraft
lk رو قبل نرف زدم، اونجام که pug hc میزدن سرور های خًز و خیل اونم بعد ۳۰% باف بود
در ضمن بحث رو به بیراه نکشونید، دارین می گید هر چی کژوال بوده بازی رو ول کرده و lk در قیاس با پاندا خنده داره که یکی از یکی اشتباه تره
وقتی شما الان بازی نمیکنید پس لطف کن نظر نده
از پراگرستون زمانه cataمعلومه در چه سطحی هستی
اخره wotlkاومدی چند باس رو رو 30 نرف زدیو رفتی افتخارم میکنی؟ اونم ناقص
وقتی شما تو پراگرست مونده بودی بنده لیدری گیلد ایرانی بودم که رنک ۲۰ ریلم شد
بنده لیدر این گیلدا هستم و همه منو میشناسن
در مورد لیچ کینگ ما اولین گیلد ایرانی بودیم که golry icc10man رو گرفتیم
WoW Guild S U P R E M E @ Kazzak :: WoWProgress - World of Warcraft Rankings
WoW Guild Tunnel vision @ Kazzak :: WoWProgress - World of Warcraft Rankings
نظرات بزرگان در مورد حال حاظر:
How did you like the boss design overall?
Rogerbrown: I think the bosses were very well made. This tier had a nice variety of bosses. If there is one thing I was disappointed in, it was trash design. Probably one of the most annoying trash mobs I have experienced since AQ40.
Sparkuggz: Very different and a lot of variations. I thought bosses like Dark Animus were going to be horrible, but ended up being one of the more fun bosses to progress on. Overall a good job in bringing 13 very different bosses with mechanics and playstyles. Enjoyable instance overall.
Treckie: Most bosses were pretty original and well designed, I liked the way T14 worked out as well, in terms of different bosses, but while they were fun, they were not all that interesting. Throne, however, has a lot of bosses so when clearing you go from less fun bosses to more fun bosses
From everything we've heard, almost all guilds are praising this one as one of the toughest and best bosses in WoW so far. What do you think?
Sco: Perfectly tuned. Lei Shen required strong strategizing, coordination, maximization and great individual AND team play. The boss was killable in his earliest form with the then current gear levels – but only just! We worked on the boss for a full reset, gradually improving each day before getting the kill. I think that Lei Shen is probably the best tuned end boss that Blizzard has created as of yet. A lot of the other bosses in the past have been more along the lines of ‘come back when you have more gear’.
Rogerbrown: I think this boss is definitely in my top 5 hardest bosses of all times. The hardest part about the encounter was definitely the strategy. With 4 pillars, having to chose 2 abilities for p3, then choosing the order in which you move in p1 and p2 to maximize damage, and then finally how to handle the insane p3 damage combos and movements. Also transition positioning, as well as 'rules' for soaking static shocks and bouncing balls so that players can communicate easier without the need to speak on teamspeak and cause a major cluster of voices. These things, together with insane dps requirements in p1 and p3, and insane healing in p3, made this boss rightfully take a spot in the hall of fame.
Imsupersdw: From all the progress races I've been into, this was definitely the 'toughest and best boss', yes. Of course, only taking into account killable bosses with the obtained loot at the time, let's not bring 0 lights/Lich King and stuff to the table.
Lei Shen felt extremely well tuned, and that's what was so good about it. Prior to our kill we had PLENTY of low % wipes, it was all about fixing those last winds healing and squeeze that little extra personal dps from everyone, and it felt EXTREMELY good when we finally managed that!
Sparkuggz: I think that's taking it a bit too far. The fight needed some good coordination and was well tuned for our gear levels, sadly it also felt like the start of the fight was too easy. All of phase 2 was too easy and you hit the real wall in phase 3. Phase 3 was very well done on 25 man for sure, the way you progressed from 15% to 12%, 10% 6%, 4%, 3% and then getting the kill eventually was a good feeling of maximizing and optimizing your playstyle to kill the boss by playing better rather then by luck.
Treckie: Personally I think its a great fight that tests most of your players' ability to perform. In the beginning there was a bit of a dps race in it as well, we found a few tactics to tweak it a bit, but it wasn't that big of an issue for us. We had quite some theories on how to do the last phase before reaching him (what pillars to run with) and just stuck with it and it worked, so we didnt have to remake tactics for the other phases, and that was kind of lucky (or clever since we figured it out ourselves).
Every tier is different with different amounts of bosses and the amount of gear you can collect, so its hard to judge, but for sure it's top 5 in hardest bosses, especially since it was very polished without any major bug and very little had to be done in terms of hotfixes..