THQ به افسانه‌ها پیوست

Behrooz

کاربر سایت
Apr 14, 2006
3,009
thq-offset-logo-600x1701.jpg



[و همین طور استودیوی Vigil Games، خالق Darksiders.]

شرکتی که همیشه سعی می کرد در این صنعت تغییر و تحول ایجاد کنه. ممنون بخاطر همه چیز THQ.

RIP THQ. 1989-2013
 

mahi58

کاربر سایت
Feb 19, 2007
1,978
نام
محمود
بهروز یادته همیشه باهات شوخی می کردم که هر چی خبر بد و تعطیلی و ورشکستگی و این چیزا هست همه اش تاپیکش رو تو می زنی؟

بالاخره آخرش بدترین خبر ورشکستگی ممکن رو هم تاپیکش رو زدی...
sigh.gif


پ.ن: ممنونم THQ عزیز، به خاطر همه چیز، و به خاطر بهترین لحظات زندگی Gaming ام...
rose.gif
 

uriel

کاربر سایت
Dec 6, 2010
2,747
خیلی حیف شد، خیلی.
پس لرزه های از بین رفتن کمپانی های اینچنینی چند سال بعد اثرش رو میذاره. بدترین خبر ممکن سال 2013.
 

Behrooz

کاربر سایت
Apr 14, 2006
3,009
صحبت های Ben Cureton یکی از اعضای Vigil: (اشک آدم رو درمیاره)

My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.
NeoGAF - View Single Post - RIP Vigil Games (2005-2013)
 

CAP\MortezA63

کاربر سایت
Mar 13, 2009
1,603
نام
MortezA
واقعا حرفهاش خیلی ناراحتم کرد..!!خیلی سخته که یک ip رو خلق کنی مثل یک بچه کمک کنی سالیان سال تا پا بگیره و بعد یک نفر از راه برسه دستش رو بگیره و با خودش ببره..!!:(تصورش هم آدم رو اذیت میکنه..!!کاری به این حرفها ندارم که آیا لاشخوری بوده یا نه ولی اینکه ip آدم رو که سالیان سال براش زحمت کشیدی تو یک روز ازت دور بشه و گرفته بشه..!!من که با THQ خاطرات زیادی داشتم مخصوصا Moto GP واقعا یادم میاد چند سال پیش با برادرم میشنستیم و ساعتها این بازی رو بازی میکردم اذیت میشم..!!کلمه یا جمله ای نمیتونم بگم جز... Thanks THQ for everything and so long
 

FaRd!N

Nothing as it Seems
کاربر سایت
Aug 30, 2007
14,110
نام
فردین
نصف شبی صحبت های این آقا بدجور حالمو گرفت :( حداقل به خاطر عناوینی مثل Darksiders هیچ وقت فراموششون نمی کنم. از عناوینی که واقعا از ته دل و با لذت تمام تجربه کردم همین عناوین بودن. به خاطرشم ممنونم :rose:
 

Dante Never Cry

The Awakening Dragon
کاربر سایت
Oct 5, 2008
9,333
نام
Ali
صحبت های Ben Cureton خیلی نارحت کننده بود ، مخصوصا این بخشش :
so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that
واقعا راست میگه به نظرم Vigil لیاقتش بیشتر از این بود

امیدوارم اعضای این استدیو هرجا و سر هر شغلی که میرن توی کارشون موفق باشن و بتونند این خاطره تلخ رو پشت سر بزارن
===================
R.I.P THQ ...... Thank You For Your Great Games And Thank You For The Memories @};-
 

majidred2011

< RED PHANTOM >
کاربر سایت
Jul 16, 2011
9,687
نام
Majid
ای بابا چقدر حالم گرقته شد با این خبر
از وقتی یادم میاد THQ توی صنعت گیم بوده ولی یک دفعه ...
Thanks for everything...

آقا فقط من نفهمیدم تکلیف بازی هایی مثل Saints row 4 و ... چی شد:D
 

HoR!ZoN

کاربر سایت
Feb 11, 2010
2,088
نام
Milad
Vigil Games وقتی میخواست DS2 رو عرضه کنه اعلام کرده بود که اگه بازی فروش خوبی نداشته باشه ما هم در استدیو رو میبندیم
 

Lord Adhinos

کاربر سایت
Oct 7, 2012
256
نام
محمد مهدی اسپیرز
چه خبر بدی :(
ناراحت شدم
THQ کجایی که یادت بخیر :((
واقعا شرکت خیلی خیلی خوب و دوست داشتنی ای بود :((

R.I.P THQ @};-@};-@};-@};-@};-
 

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