سازنده آلمانی crysis 3 در حال اجرای dx11 روی ps3 و 360 هست.
راسموس هاجنگارد مدیر قسمت توسعه خلاق به یورو گیمر گفته:
We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms
ما میخوایم مطمئن شیم تا اونجا که برای انسان قابل انجام دادنه دایرکت ایکس 11 رو به دایرکت ایکس 9 ترجمه کنیم که اینکار تقریبا به خوبی روی کنسول xbox داره پیش میره چون ما نمیخوایم تفاوتی بین پلتفرمای مختلف باشه.
t is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It's render features that shouldn't theoretically work on consoles, but they've managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don't have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks
'm not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons
That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360
منبع
چند وقت قبلم jorge jimenez از ساخت aa یا ضد دندونه جدیدی برای کنسولا تو crysis 3 خبر داده بود که دیگه دندونه ای تو بازی رو کنسول دیده نشه
Jorge Jimenez – SMAA T2x source code released
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