Multi Platform Assetto Corsa Competizione

پلتفرم‌ها
  1. PC
  2. PlayStation 4
  3. PlayStation 5
  4. Xbox One
  5. Xbox Series X|S
خب نسخه بعدی Assetto Corsa با پسوند Competizione معرفی شد.

assetto_corsa_Low.jpg

این نسخه کاملا تحت لیسانس مسابقات GT3 (Blanckpain) ساخته خواهد شد، پس دوست داران ماشینهای GT3 شبیه سازی بهتر از این نسخه از A.Corsa پیدا نخواهند کرد.
AC Competizione کاملا آنلاین خواهد بود،شامل رتبه بندی راننده ها برا اساس طرز رانندگی داخل پیست و امتیازاتی که بدست میارن.

بار گرافیکی بازی برای اولین بار در یک بازی ریسینگ شبیه ساز بر دوش Unreal Engine 4 خواهد بود.
مطمئنا موتور فیزیک داخلی استودیو به همراه UE4 نتیجه فوق العاده ای رقم میزنه.
مهمتر از همه بواسط استفاده از UE4 ، درخواست چند ساله طرفداران این بازی برآورده میشه و اون اضافه شدن چرخه شب و روز و تغییرات آب و هوا هست.

features_simulazione_02.jpg

این لیسانس شامل تمام ماشینهای این کلاس اعم از فراری،لامبورگینی،مرسدس،مکلارن،آئودی،بنتلی و... خواهد شد.

همینطور پیستهای این نسخه بر اساس تقویم رسمی مسابقات انتخاب شده که در زیر لیست شده.

  • Zolder
  • Monza
  • Brands Hatch
  • Silverstone
  • Circuit Paul Ricard
  • Misano
  • Spa-Francorchamps
  • Hungaroring
  • Nurburgring
  • Circuit de Barcelona-Catalunya
اینبار نه تنها شاهد شبیه سازی پیشرفته رفتار ماشینها در پیست خواهیم بود، بلکه Kunos با استفاده از موشن کپچر از رانندگان واقعی تیمهای رسمی مسابقات به همراه مکانیک ها، مهندسین و درکل(Pit Crew) تصویر برداری کرده و قرار هست در بازی نهائی گنجونده بشه.
مطمئنا بازی خودش رو محدود به فقط سری BlancPain نمیکنه و در ادامه میتونه لایسنس های بیشتری از سری مسایقات FIA و کلاس GT رو در اختیار بگیره که به عنوان DLC ریلیز بشه.

این نسخه فعلا برای PC برنامه ریزی شده و قرار هست در همین تابستان پیش رو نسخه بتا/Early Access برای کاربران استیم ریلیز بشه.
3.jpg

2.jpg

1.jpg

پست اول مطمئنا بزودی تغییرات عمده ای میکنه\m/
 
آخرین ویرایش:

m.d.makan

کاربر فعال
Apr 14, 2007
9,309
نام
مــاکــان
خب بالاخره بعد چندماه تبلیغ و سروصدا در مورد DLC کلاس GT4، فردا ( 25 تیر 99) برای استیم منتشر میشه.
DLC شمامل 11 عدد خودروی این کلاس هست :
شامل 11 عدد ماشین جدید این کلاس هست:
  • Alpine A110 GT4
  • Audi R8 LMS GT4
  • Aston Martin V8 Vantage GT4
  • BMW M4 GT4
  • Chevrolet Camaro GT4.R
  • Ginetta G55 GT4
  • KTM X-BOW GT4
  • Maserati GranTurismo MC GT4
  • McLaren 570S GT4
  • Mercedes-AMG GT4
  • Porsche 718 Cayman GT4 Clubsport
هنوز قیمت DLC مشخص نیست ولی طبق روال Kunos باید قیمت پایینی داشته باشه، برخلاف باقی ریسینگ ها.
==============================
دیشب هم Aris از استودیو Kunos بهمراه کلی سوپراستار سیم ریسر یوتوب مثل Jimmy Vroasbent ،Jardier ، چندتا اعضای استودیو و... پیش نمایش داشتن از این DLC.
اکثر ماشینها نمایش داده شد و 2تا ریس هم دادن.
و مهمتر اینکه کلی اطلاعات خوب حتی در مورد ستاپ کردن اونها و تفاوتی که با کلاس GT3 دارن داد.

استریم Aris
watch?v=p7auQJXiiuI

 

m.d.makan

کاربر فعال
Apr 14, 2007
9,309
نام
مــاکــان
تریلر روز انتشار :

watch?v=YYiU6l1wtVM


GT4 Pack منتشر شد:


1.JPG


The DLC includes the following cars and relative liveries:​

  • Alpine A110 GT4 (7 new liveries)
    Aston Martin Vantage GT4 (7 new liveries)
    Audi R8 LMS GT4 (4 new liveries)
    BMW M4 GT4 (8 new liveries)
    Chevrolet Camaro GT4R (2 new liveries)
    Ginetta G55 GT4 (1 new liveries)
    KTM X-Bow GT4 (3 new liveries)
    Maserati MC GT4 (1 new liveries)
    Mclaren 570S GT4 (5 new liveries)
    Mercedes AMG GT4 (10 new liveries)
    Porsche 718 Cayman GT4 Clubsport (4 new liveries)​


The GT4 vehicle category will be fully integrated into Assetto Corsa Competizione for the DLC owners:​

  • Championship Mode: GT4 Season available​
  • Multiplayer: the relative game update allows players to assign their vehicle to default category slots. So it will be possible to have a preferred vehicle for GT3 only races, one for the mixed class racing, one for GT4 racing, one for Cup and one for SuperTrofeo. This allows everyone to have their preferred racing car and livery selected prior to Quick Join matchmaking and entering Competition Servers.​


Prepare your driving technique at best and enjoy the purest GT4 action that KUNOS Simulazioni have ever developed, with Assetto Corsa Competizione.

همراه این DLC آپدیت ورژن 1.5 هم به مشخصات زیر منتشر شد:

v1.5 Changelog

GENERAL:
- GT4 European Series DLC (2019 season) now available for purchase with:
Alpine A110 GT4
Aston Martin Vantage V8 GT4
Audi R8 LMS GT4
BMW M4 GT4
Chevrolet Camaro GT4.R
Ginetta G55 GT4
KTM X-Bow GT4
Maserati Granturismo MC GT4
McLaren 570S GT4
Mercedes-AMG GT4
Porsche 718 Cayman GT4 Clubsport
- Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
- Additional bonus GT World Challenge Europe 2020 liveries.

GAMEPLAY:
- Added GT4 Season menu (DLC).
- Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
- Added GT4 2019 championship season and custom championship season (DLC).
- Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
- Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races.
- Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
- Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
- Dash display opacity slider added in View Settings.
- Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
- Car classes marked on RT and leaderboard items on the HUD in mixed races.
- Class indicator added to Broadcast HUD.
Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
- Class indicator added to MP timetables.
- GT4 cars grouped in MP car selection.
- "Sticky" HUD layer remains visible when hiding HUD via long press.
- Updated realtime leaderboard widget time gap logic to support mixed classes.
- Fixed controller navigation for the colour selector in the driver editor page.
- Fixed a bug with control-hijacking by hidden widgets.
- Dash widget size now respects low aspect ratio resolutions.
- Showroom widgets to not consume mouse events while camera is being controlled.
- Fixed temporary mouse pointer invisibility when intro session is set to skip.
- Pit rule summary widget added to the garage screen.
- Server statistics widget added to the garage screen.
- Driver swap widget added to the garage screen (when applicable).
- "Drive" button now pulsates on the garage screen during countdown.
- Updated track map widget and interactive track map widget added to the garage screen.
Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
Indicates cars triggering yellow flag.
Indicates cars on invalid lap in Qualifying sessions (cyan marker).
Full track map widget now available on the Broadcast HUD and the Replay HUD.
HUD track map now has zoomed-in and full map option in HUD settings.
- Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
- Fix to only one car model being available for custom cars after adding the first one.
- Server name is now shown for saved replays.
- Fixed weather widget timing out on Broadcast HUD.
- Weather forecast now shows current weather.
- Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
- Fixed missing mouse pointer with Cinema HUD open.
- Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
- Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
- Change in the management of controller devices, to use instance IDs instead of on product ID.
Allows the use of multiple instances of the same controller device model, such as button boxes.
- Fixed Frequency setting not loading correctly after being set in the UI.
- Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
- Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
Refresh/reload and undo buttons added to the controls page.
- Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
- Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
Potential fix to lack of FFB for certain devices upon first install or control settings reset.
- Controller presets for Simucube and Simucube 2 wheel bases.
- Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
- Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
- Client: server car group displayed in server list.
MP car selection page automatically pre-selects car based on eligibility.
NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
- Quickjoin always respects the car group that is currently selected.
- CP servers are in Mixed mode, and use the Primary car.
- Client: server list now will not refresh upon returning from car selection/advanced menu.
- Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
- Client: fixed a crash that would occur when the client joined during the start of the formation phase.
- Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
- Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios.
- Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
- Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
- Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
- Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
- CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
- Fixed tyre pressure reset on used tyres when pitting without tyre change.
- Motec control channels frequency upped to 60Hz.
- Fixed Motec channel drift when comparing laptimes.
- Kerb, slip, G-force and ABS vibrations added to physics API.
- EBB (active electronic brake bias) feature activated and implemented.
- Torque vectoring differential activated and implemented.
- Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
- Updated and improved implementation of caster physics (also affects visual appearance).
- Porsche 991II GT3 Cup tyre model update and fine-tuning.
- Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
- Sparks performance optimization and probability filtering tweaks.
- Backfire performance optimization.
- Optimization of light emitters at Nurburgring to help reduce stutters.
- Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
- Various car LOD fixes.

AUDIO:
- Tweaked curbs and astroturf volume in onboard cameras.
- Better organization in sample reference structure.
- Better audio feedback for brake temperature and wear level.
- General fine-tuning.
 
  • Like
Reactions: Eazy-E

m.d.makan

کاربر فعال
Apr 14, 2007
9,309
نام
مــاکــان
View attachment Assetto Corsa Competizione 2020 GT World Challenge Pack DLC Trailer [PEGI].mp4


















آپدیت بعدی بازی همین الان معرفی شد:
پیست Imola
ماشینهای فصل 2020
Ferrari 488 GT3 EVO 2020 • Mercedes-AMG GT3 Evo 2020

آپدیت الگوریتم AI برای مسابقات آفلاین (استَفِنو که از Kunos رفته بود و داشت روی بازی جدیدش کار میکرد، یک ماهی میشد که داشت روی AI بازی کار میکرد به عنوان سورپرایز)
علاوه بر همه اینها تایر مدل هم قرار که آپدیت بشه به تایرهای DHE از Pirelli \m/
(لاستیکهای مسابقات واقعی رو شرکت Pirelli تامین میکنه)

این آپدیت برای نوامبر یعنی همین ماهی که درش هستیم و PC در نظر گرفته شده.
 

m.d.makan

کاربر فعال
Apr 14, 2007
9,309
نام
مــاکــان
آپدیت بعدی بازی همین الان معرفی شد:
پیست Imola
ماشینهای فصل 2020
Ferrari 488 GT3 EVO 2020 • Mercedes-AMG GT3 Evo 2020

آپدیت الگوریتم AI برای مسابقات آفلاین (استَفِنو که از Kunos رفته بود و داشت روی بازی جدیدش کار میکرد، یک ماهی میشد که داشت روی AI بازی کار میکرد به عنوان سورپرایز)
علاوه بر همه اینها تایر مدل هم قرار که آپدیت بشه به تایرهای DHE از Pirelli \m/
(لاستیکهای مسابقات واقعی رو شرکت Pirelli تامین میکنه)

این آپدیت برای نوامبر یعنی همین ماهی که درش هستیم و PC در نظر گرفته شده.
8 روز دیگه برای PC منتشر میشه.
 

m.d.makan

کاربر فعال
Apr 14, 2007
9,309
نام
مــاکــان
آپدیت بعدی بازی همین الان معرفی شد:
پیست Imola
ماشینهای فصل 2020
Ferrari 488 GT3 EVO 2020 • Mercedes-AMG GT3 Evo 2020

آپدیت الگوریتم AI برای مسابقات آفلاین (استَفِنو که از Kunos رفته بود و داشت روی بازی جدیدش کار میکرد، یک ماهی میشد که داشت روی AI بازی کار میکرد به عنوان سورپرایز)
علاوه بر همه اینها تایر مدل هم قرار که آپدیت بشه به تایرهای DHE از Pirelli \m/
(لاستیکهای مسابقات واقعی رو شرکت Pirelli تامین میکنه)

این آپدیت برای نوامبر یعنی همین ماهی که درش هستیم و PC در نظر گرفته شده.
ss_a63be817fc22ec70b7bdda4362131919a80db07d.600x338.jpg
خب آپدیت جدید و DLC جدید که پیست فوق العاده زیبای Imola بهمراه 2عدد ماشین سال 2020 هست همین الان منتشر شد، ویدئوی معرفی 2پست بالاتر هست:
Assetto Corsa Competizione 2020 GT WORLD CHALLENGE PACK DLC is OUT NOW!

The 2020 GT WORLD CHALLENGE PACK DLC adds a new track, two new cars, more than 60 new liveries and the 2020 GT World Challenge season to Assetto Corsa Competizione. The DLC pack features:

- Autodromo Internazionale Enzo e Dino Ferrari - Imola
- Ferrari 488 GT3 EVO 2020
- Mercedes-AMG GT3 EVO (2020)
- 60+ new car liveries
- All 2020 GT WORLD CHALLENGE drivers and team entries
- New 2020 Pirelli "DHE" Tyre Model
- New 2020 GT WORLD CHALLENGE Season BoP

The 2020 GT WORLD CHALLENGE pack also comes with the version 1.6 game update that brings an improved AI algorithm and physics, in addition to some UI and performance improvements.

Get ready for the best Assetto Corsa Competizione action ever experienced.

جزییات آپدیت 1.6
GENERAL
- Added 2020 season with all entries, teams and drivers.
Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
- 2020 championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available as DLC.
- Imola circuit available as DLC.

GAMEPLAY
- New and improved AI algorithms for racecraft and attack.
- New skill-dependent AI driving error algorithm.
- AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
- Adjusted AI lines on several tracks.
- Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
- Brands Hatch marshal fix.
- Misano marshal fix.
- Nürburgring marshal fix.
- Lumirank: added yellow colour for Silver class cars.
- Marshal yellow sectors are now created based on centre position and not the starting point.
- More accurate sector yellow flag alerts.
- More sensitive yellow flag trigger for cars with stalled engines or facing the wrong direction, even at speed.

PHYSICS:
- DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season.
Provides better feedback and more traction with less overheating.
Available when playing 2020 season. Older seasons retain their corresponding BoP and tyre versions!
- Wet tyre compound tweaks and fine tuning.
- Revised BoP system (backend) and added support for 2020 season BoP.
- Added camber limitations for BOP 2020 as per regulations.
- Global tyre model improvements in realignment forces based on new data.
- Improvements in the simulation of pressure dependency and its effects on the tyre footprint and related tyre dynamics.
- Aero yaw simulation improvements.
See our blog post on the official support forum for more detailed information on the above changes/improvements.
Old setups might need revision and it is generally recommended to run safer setups.
- Further improvements to the global weather model and dynamic track.
- Fixed Porsche 991II GT3 R Laguna Seca wet preset.
- Improved Ferrari 488 GT3 aero simulation
- Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
- Minor revision of collider meshes for certain cars.
- Adjustments to brake disc consumption (less).

AUDIO:
- User commands to increase/decrease master audio volume in session (default NUM+/-, remappable).
- Spotter message added alerting for faster car approaching.
- Improved spotter message system.
- New spotter messages for race pre-session countdown.
- FMod Studio: fixed continuous play/stop events.
- Thunder sound is now played already when heavy rain is on the forecast.

UI:
- Replay HUD: added results table overlay and button to toggle it. (sector times not available for lap-per-lap breakdown).
- Special Events page minor styling adjustments.
- Leaderboard: minor styling adjustment.
- Revised manufacturer logos for the UI and leaderboards.
- MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward UI binding.
Freed up the "enter/forward" button for all controllers - so you can bind that to some other driving function as well on the wheel, the pitmenu checkboxes will only toggle with left/right - and in MP the forward/enter button (when pressed on a directinput controller) won't pop up the chat window (with electronics or pitmenu active).
- MFD: now always visible even when HUD is hidden (using HUD cycle long press), can be hidden by cycling to empty page or long pressing MFD input.
Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides the HUD.
- Server list: track season tag is now always explicitly shown.
- Loading screens revised and removed obsolete track status information.
- Bindable inputs to increase/decrease FFB gain per car in session.
- Bindable inputs to increase/decrease master audio volume in session.
- Global UI styling refresh.
- Fixed mouse scroll function on the TV Session Time overlay.
- Localization update.
- Improved delta and predicted laptime accuracy.
- User setting in the hud.json added to disable automatic MFD page swap on pit entry/exit:
"autoSwitchPitMFD": true/false

GRAPHICS
- Mirror refresh rate settings in Video Options.
Option to set a fixed fps cap, a fixed rate cut based on current fps or "Auto", which is a dynamic setting.
- Global performance optimizations.
- Potential fix for virtual mirror clipping with geometry in some car cockpits.
- Added stop marker in the regular pitstop animation to help with car positioning.
- Revised pedal animation system and fixed an issue where the throttle pedal would occasionally remain stuck in pressed position.
- Optimized secondary animations in replay and spectator mode.
- Fixed National class sticker visibility.
- Added Lumirank SAS driver info device showing track/car status.

CONTROLS:
- Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease, remappable).
Values are stored in a file called "ffbUserSettings.json", it is a multiplier on the global gain you set in the controls settings.
- Added gamepad rumble effect type enhanced/legacy options, legacy being the rumble implementation used to date.
 
آخرین ویرایش:

m.d.makan

کاربر فعال
Apr 14, 2007
9,309
نام
مــاکــان
View attachment ACC.mp4


















DLC British GT pack منتشر شد که شامل 3 عدد پیست انگلیسی و مسابقات Championship اون در سال 2019 میشه.
پیست ها شامل Donington Park, Oulton Park و Snetterton هست.
در واقع این 3 پیست و Liveryهای ماشین ها اضافه شد تا مسابقات Championship این سری بتونه حالت رسمی به خودش بگیره، چون پیستهای دیگه مثل brandHatch یا سیلوراستون از قبل در بازی قابل دسترس بود.

Donington Park
ACC Donington Park 4.jpg ACC Donington Park Middle.jpg ACC Donington Park Middle 2.jpg ACC Donington Park Footer.jpg

Oulton Park
ACC Oulton Park 1.jpg ACC Oulton Park 2.jpg ACC Oulton Park 4.jpg ACC Oulton Park 3.jpg

Snetterton
ACC Snetterton Footer.jpg ACC Snetterton Middle 2.jpg ACC Snetterton Middle.jpg 3091.jpg

============
بهمراه این DLC آپدیت 1.7 با حجم 2 گیگابایت منتشر شد
Changelog 1.7.0

GENERAL:
- British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.
- British GT championship season added, available as part of the DLC.
- British GT 2019 season GT3 liveries available as bonus content for all players.
- British GT 2019 season GT4 liveries available as bonus content for owners of the GT4 European Series DLC.
- British GT 2019 in-game single-player season with base-content tracks available for all players.
- British GT 2020 liveries that were previously released as bonus content are regrouped into the British GT season and remain available for all players.

GAMEPLAY:
- Added new game modes specific to the British GT season (playable as single race or via championship mode).
- AI - added multiclass support for single player races with AI (exclusive to the British GT season).
- AI - grouped qualifying in multiclass race weekends (when the session is set to 10 minutes or more).
- AI - tweaked scaling of "accelerated" session results when skipping sessions.
- AI - tweaked pace on wet track, reduced cornering ability in the wet.
- AI - regular blue flag behaviour disabled when GT3 cars are lapping GT4s.
- AI - increased driver error possibility in wet weather.
- Tweaked AI genome on Kyalami.
- Pit box assignment now starts from the pit exit at Spa to reduce outlap time.
- Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.
- Fix for saving game while standing in the pitbox.
- Fixed potentially corrupted driving camera view after pressing look-behind and camera cycle inputs simultaneously or during session transitions.
- Fixed an occasional game crash caused by sparks emitters.

UI:
- Added British GT season selection item.
- Server List - re-organization and extra optional filtering for the lobby page.
Dual mode: using filters will query the entire server list, while not using filters will only list the 100 weighted servers as before.
Note that using the filters might result in a slower server list query due to higher data load.
- Server List - trigger request of only immediately accessible servers when appropriate.
- Server List - pulse the refresh list button whenever the list should be refreshed
When toggling from filtered/sorted full-server list mode to default 100 weighted server list.
- Server List - refresh button focus steal fix with mouseover.
- MFD - added new widget item in the MFD for last lap, lap count, time remaining.
MFD now shows all vital racing information, allowing for a more compact racing HUD per user preference.
- Garage screen - added track name and season on the garage screen under server name inside the server.
- Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).
- Added virtual mirror size and vertical positioning offset adjustment via hud.json (virtualMirrorSize and virtualMirrorVerticalOffset).
- Localization updates in various langauges.
- Added missing texts to the "How to improve" section of the ratings profile.
- Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment page.
- Championship page - AI skill and aggression exposed per championship round.
- Removed standings from replay HUD definition - instead, standings added as page widget that is now navigable with controller/keyboard and visible in VR.
- Minor restyling of the pedals widget - original functionality of input/full input indicators restored.
- Fixed Next/Skip Session entry in Pause menu depending on whether session is active or inactive.
- Styling changes to brand/team selection tiles.
- Team selection in MP now indicates series participation.

PHYSICS:
- Added backend support for British GT BOP.
NOTE: the British GT season has its own specific BOP for shared tracks (Silverstone, Brands Hatch and Spa) when in single player (only when played through the British GT season in the UI).
In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use the GT World Challenge and GT4 European Series BOP.
- Fixed unintended asymmetrical setup presets on various cars.
- BOP-regulated fuel tank limitation implemented in 2020-season Paul Ricard and Spa, values set for all cars.
- Improved vehicle ground collision simulation.
- Improved rev limiter behaviour of the AMR V8 Vantage GT3, AMR V12 Vantage GT3 and Lexus RC F GT3.
- Improved heat generation versus tyre volume, wear, pressure influence for all GT3 and GT4 wet tyres.
Potentially improves the handling of lighter, mid-engined cars in the rain.
Improves the durability of wet tyres in light-moderate wet conditions.
- Fixed front-rear inconsistency in cold wet tyre temperatures on the Audi R8 GT4 and Maserati GT4.
- Reduced settling time when adjusting the suspension of the Honda NSX GT3 Evo and Lamborghini Huracán GT3.
- Improved the influence of ambient conditions on water dissipation in the dynamic track model.
- Fixed an issue with cloud level incorrectly influencing water dissipation during night hours.
- Minor adjustments to the dynamic weather scaling (both single and multiplayer).
Wider cloud variation, lower potential rain deviation from base and lowered maximum weather drift range throughout the weekend.
General notes and guidelines still apply. In MP, variability combined with sessions set on the 3rd day of the weekend still has a chance of notable deviation from base settings.
- Shared memory - added global flags, yellow flags per sector, MFD tyre pressures, fuel to add, tyre set and compound names to shared memory writer.

GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
- Improved baked skid mark visuals.
- Improved dynamic skid mark visuals using a different shader technique.
- Improved asphalt shaders across all tracks.
- Global exposure tweaks for overcast conditions.
- Global exposure tweaks for certain tracks.
- Fixed missing sun occluders at various tracks.
- Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and Mclaren 720 LODs.
- Updated dash display of the Ferrari 488 GT3 Evo 2020.

AUDIO:
- Audio: potential fix for duplicated ambient sounds on certain tracks.
- Improved distance filter for exterior engine sounds.
- Improved internal audio blend with F7 camera.
- Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.
- Jet plane sound at Donington Park.
 
آخرین ویرایش:
  • Love
Reactions: Eazy-E

Changed_Man 50

کاربر سایت
Jul 6, 2016
4,413
دوستان من تازه Assetto corsa رو گرفتم(نسخه اولی ) چجوری میشه کاری کرد با کنترلر یه مقدار آسون تر بشه ؟
با اینکه استیرینگ اسپید رو گذاشتم رو چهل درصد بازم خیلی زیادی فرمون میده و ماشین منحرف میشه همش
گزینه Stability هم پیدا نکردم
 

m.d.makan

کاربر فعال
Apr 14, 2007
9,309
نام
مــاکــان
دوستان من تازه Assetto corsa رو گرفتم(نسخه اولی ) چجوری میشه کاری کرد با کنترلر یه مقدار آسون تر بشه ؟
با اینکه استیرینگ اسپید رو گذاشتم رو چهل درصد بازم خیلی زیادی فرمون میده و ماشین منحرف میشه همش
گزینه Stability هم پیدا نکردم

Assetto Corsa | PC

این لینک تاپیک نسخه اول هست، مطالب خیلی خوبی درش هست.
تو صفحه آخر تو جواب سوال یکی از دوستان تنظیمات گیم پد از یوتوب گزاشتم که تا اونجایی که یادم میاد خیلی خوب بود.
==============
تنظیمات Stability و... وقتی میخوای روی استارت کلیک کنی، نوشته Realism.
اونجا میتونی تغییرات بدی، پیشنهاد من اینه که بزاری روی Gamer (استابیلیتی کنترل 50%) .
Capture.JPG

بعدها کمی که راه افتادی بزار روی Pro.
ولی اون خط سبز (Ideal line) روشن بزار ، کلاچ اوتوماتیک و Throtle Blip همینطور.
چون با گیم پد رسیدگی به اینها دیگه واقعا سخت میشه.
Capture2.JPG

اون ویدئوهارو امتحان کن اگه خواستی این یکی هم امتحان کن ببین چطوره.
بعد فرمون 7-6 سالی میشه که با گیم پد خیلی داغونم، اما همین الان با تنظیمات این ویدئو آخری که گزاشتم، تونستم تو یکی از مرحله های سخت کریر (Lotus evora s تو پیست سیلوراستون) دوم بشم.
البته یک 10 دقیقه ای زمان برد تا دستم بیاد.

دمت گرم، باعث شدی بعد 1سال یا حداقل چندین ماه بازیو بدم بالا.
واقعا کریر خیلی خوبی داره این بازی، در مقایسه با ACC که فقط یک چیزی گذاشتن که طرف آشنا بشه با بازی.
اما کریر این یک چیز دیگست (تو شبیه سازها).
==================================
اینجا هم کپی پیست کردم که اگه کسی سوال داشت کمی بهتر راهنمایی بشه.
ولی لطفا اگه سوالی داشتی اونجا بپرس حتما جواب میدم.
 

m.d.makan

کاربر فعال
Apr 14, 2007
9,309
نام
مــاکــان
ac2-digitalbros-pdf-20210530-1200x846.jpg

خب یکی دو روزی هست که گزارش فعالیتهای آینده Digital Bros کمپانی مادر 505گیمز و استودیوی Kunos منتشر شده که درش در مورد آینده سری اطلاعاتی داده شده، از اینکه فروش این فرانشایز بصورت کلی (نسخه اول و ACC) از مرز 100 میلیون یورو گذشته که از این مقدار 66 درصد سهم AC 1 هست.
بطور دقیق تر از این مبلغ حدود 55 میلیون متعلق به استیم/PC هست.
نسخه اول ( AC1) تا بحال 12 میلیون نسخه فروش داشته که این رقم این بازی در مقام دوم بعد از gran turismo 3 با 14.8 میلیون قرار میده. ( این رده بندی در مورد سبک ریسینگ شبیه ساز هست.)

در این گزارش از ساخت و انتشار نسخه موبایل Assetto Corsa برای همین تابستون پیش رو گفته شده.

اما مهمترین بخش خبر ساخت وانتشار Assetto Corsa 2 هست که برای 2024 برنامه ریزی شده.
پس اگه دوست دارین پیستهایی مثل Nordschleife و ماشین های جاده ای فوق العاده نسخه اول برگردن باید تا 2024 صبر کنید.

از اونطرف این خبر خوبیه که AC2 میره برای 2024 یا حتی 2025 ، پس مشخص میکنه Kunos کمِ کم 2 سال دیگه با ACC کار داره و انتظار DLCهای متفاوتی باید در آینده داشت.
ACC سال 2018 بصورت ارلی اکسس روی استیم اومد و 2019 انتشار کاملش بود، 2020 هم که برای کنسول ها منتشر شد.
با این شرایط اگه تا 2023 هم ساپورت بشه وآپدیت و محتوا براش بیاد میشه 5-4 سال پشتیبانی از بازی، حتی بیشتر از نسخه اول که تا روز آخر براش DLC دادن.

=====================
من فقط دوست دارم ببینم که دوباره از آنریل انجین استفاده میکنن یا بر میگردن و انجین داخلی خودشون تا خرخره آپدیت میکنن.
هرکدوم ضعف و قدرت خودشون دارن، البته هنوز فیدبکی از UE5 برای استفاده در سبک ریسینگ نداشتیم، حتما تیم تحقیق و بررسی استودیو در حال سبک و سنگین کردن موارد هست، نتیجه هرچی که باشه میتونه جالب باشه.

استفاده از انجین آماده که تو این مورد (ACC) UE4 بود، با اینکه سرعت توسعه بازی به نسبت انجین داخلی که برای AC1 استفاده کردن خیلی بالا برد ولی واقعا انجین آماده ای برای این سبک نبود و خیلی استودیو رو آزار داد تا بازی بهینه ای تحویل بدن، حتی ویژگیهایی ساده ای مثل ساپورت 3مانیتور هم نداشت، ساپورت VR خیلی سنگین، مشکلات آلیازینگ، گوستینگ و...

اینها همه در مراحل بعد انتشار بازی ، گاها ماه ها بعد یکی یکی به آنریل انجین 4 اضافه شد و دست استودیو واقعا بسته بود، چون نمیتونستن این موارد خودشون در انجین تعبیه کنن.
 
آخرین ویرایش:

Eazy-E

کاربر سایت
Aug 29, 2016
617
نام
امیرعلی
از امروز تا 3 روز دیگه (3 تا 6 june) میتونین ACC بطور رایگان بازی کنین، اگه خوشتون اومد خب حراج بعدی هم نزدیکه، از دست ندید.


احتمالا از عصر امروز شروع میشه.
جزئیات کامل تخفیف های AC
ورژن کنسولی تخفیف نداره.

 

کاربرانی که این قسمت را مشاهده می‌کنند

Top
رمز عبور خود را فراموش کرده اید؟
or ثبت‌نام سریع از طریق سرویس‌های زیر