بعد جالبه تو اون تاپیک مسخره دومین بازی ساز نوشته بودن اونایی که نگذاشتید تو لیست بهتر از اوئدا نبودن! ? اون همه آدم تو لیست راست دست گذاشت روی اوئدا ، نمیدونم با چه نگرشی ، اندیشه ای ، دلیلی!
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نکته دیگه هم فکر کنم جواب خوبی برای کسایی بود که میگفتن توجه زیادی به بلاد به خاطر انحصاری بودنشه نه کیفیتش!
مسخره نبود
هــــی... یه تیکه مصاحبه اش خیلی خفن به اوئدا ادای احترام می کنه
کاش اونم ترجمه می کردی
ملت دستشون بیاد، اوئدای لعنتی چقدر گندست تو ژاپن
START: You've already revealed that ICO was the game that made you want to make games. Do you ever intend to work with Fumito Ueda? Or have you ever talked to him about it
Miyazaki: I love ICO. Not only ICO, but I'm a big fan of Ueda-san's other games and have personal contact with him. I have a lot of respect, and we are friends. But when it comes to creating games together, I don't think it will ever happen, because to develop a game, it's better to have just one director. So the game is first developed with the director's creative vision. I have my vision, and Ueda-San has his. Probably if we happen to work together, I wouldn't be in the position of director. If Ueda-san were in the leading role, showing his vision, I would be working more on the technical, the planning side. But what I want right now is not that. Also, I believe that making a game with two directors requires two people with very close ideas, and I don't think we both have that. So I guess the result would not be good. That said, if I were to work in a more technical part, surely Ueda-san would be on the list of people I would like to work with.
START: Demon's Souls was not released in the West until nine months after arriving in Japan. Sony Worldwide Studios president Shuhei Yoshida has said he regretted not believing the game so much at the time. Has he ever apologized to you for this?
Miyazaki: Yoshida-san is a sincere and straightforward person, so he talks about what he really felt (at the time of Demon's Souls), and it seems to me that he's been playing and having a lot of fun with my games after that. And in the end, I believe this was an episode that was good to have happened.
START: But did Shuhei Yoshida ever apologize personally
Miyazaki: No.
START: And why do you think that was good
Miyazaki: I think that from my current perspective. If Demon's Souls had been sold well at release time, it might not have had many repercussions after that. But we don't know what could have happened. In the end, the Demon's Souls gained good reviews, and this eventually linked with the development of Dark Souls and after Bloodborne. So, in the end, it wasn't an event that got in the way.
START: You are part of a new generation of Japanese game creators. Besides, you can also cite Yoko Taro as another name that has gained relevance in recent years. What do you think about this generation
Miyazaki: I have a curiosity about Yoko Taro because he likes a lot of Fumito Ueda-san, and we are rivals in this subject. I want to be more fan of Ueda-san than he is, and I don't give up on that (laughs).