Cyberpunk 2077 | PC

armin_shadow

A New Era Begins
ناظم انجمن
Mar 18, 2006
3,111
11,216
نام
آرمين


Title: Cyberpunk 2077
Developer:
CD PROJEKT RED
Genre: Action RPG
Release Date: NA
بالاخره پس از مدت ها انتظار، دومین نمایش بازی در انتهای کنفرانس E3 2018 مایکروسافت به نمایش درآمد، نمایش از Engine بازی که شامل گیم پلی نمی شد، اما اطلاعات بسیاری در آن از Setting بازی نهفته بود. همچنین در پشت درهای بسته سازندگان نمایشی طولانی را به نمایش گذاشتند که تنها اطلاعات آن در دسترس است و خبری از ویدیو و عکس از گیم پلی نیست، اما اطلاعات منتشر شده به حدی جذاب هستند که خواندن آن ها نیز به اندازه دیدن بازی هیجان انگیز باشد.


در ادامه به اطلاعات منتشر شده به صورت موردی اشاره خواهد شد و این لیست به مرور آپدیت خواهد گشت:

  • مهم ترین چیزی که باید در مورد بازی بدانیم، این است که بازی از نمای اول شخص دنبال خواهد شد، اما به هیچ وجه نباید آن را به یک بازی FPS اشتباه گرفت، بلکه بازی RPG کاملی است که از نمای اول شخص دنبال می شود. دلیل این انتخاب از سوی سازندگان هم قرار گرفتن در فضای بازی و نزدیک تر بودن او به صحنه هاست.
  • بازیکن کنترل شخصیت V را بر عهده دارد، شخصیتی که می توان پیشینه و کلاس او را تایین کرد، اما همچنان یک شخص مشخص مانند گرالت از سری ویچر خواهد بود.
  • با وجود اول شخص بودن و همچنین شخصیت از پیش مشخص V، امکان ساخت شخصیت (Character Creation) وسیعی در بازی وجود دارد، از جنسیت گرفته تا چهره و تجهیزات و پوشش.
  • شاید با خود فکر کنید وقتی قرار نیست شخصیت خود را ببینیم، مورد بالا به چه کار می آید؟! در جواب باید گفت که شخصیت شما در Cut Scene ها نشان داده می شود و گفته شده تغییر از گیم پلی به کات سین ها به نامحسوس ترین شکل ممکن صورت می پذیرد. در کنار این موارد شخصیت شما در آینه ها و Reflectionها قابل رویت است.
  • قابلیتی در بازی وجود دارد که توسط آن می توانید مشخصات افراد را مشاهده نمایید. از شغل گرفته تا حالت روانی و در مورد دشمنان، اسلحه و نقاط قوت و ضعف!
  • به صورت کلی 3 کلاس اصلی در بازی قابل انتخاب است، Solo، Techie و NetRunner
  • انتخاب Skill و Abilityها کلاس و حرفه شما در آن را مشخص می کند و بازی شما را محدود به یک شاخه نخواهد کرد.
  • در ابتدای بازی Statsهایی که انتخاب می کنید شامل: Strength, Constitution, Intelligence, Reflexes, Tech, and Cool خواند بود.
  • علاوه بر مهارت های سه کلاس اصلی، Skillهای فرعی که مربوط به سایر کلاس های Cyberpunk 2020 می شود نیز قابل دسترسی هستند.
  • سایر کلاس های Cyberpunk 2020 که جزو سه دسته اصلی ذکر شده و قابل دسترسی نیستند را می توان در شخصیت ها و NPCها دید.
  • در بازی دو مدل امتیاز کسب خواهید کرد، یکی از آن ها مختص فعالیت های جانبی خواهد بود که Street Cred نام دارد.
  • هر مسیری در بازی با توجه به Skillها انتخابی، شیوه دسترسی متفاوتی را خواهد داشت. برای مثال اگر به یک در بسته برخوردید، می توانید آن را هک کنید، می توانید قفل آن را از طریق Engineering دور بزنید و یا به زور وارد شوید.
  • بازی در شهر Night City جریان دارد (در پست دوم تاریخچه این شهر نوشته شده) و این شهر به 6 منطقه تقسیم بندی می شود. هر منطقه مشخصات مختص به خود را دارد و به صورت یکپارچه و بدون لودینگ می توانید بین آن ها جابجا شوید.
  • شهر Night City با آرزوی برترین شهر جهان و بالاترین سطح تکنولوژی ساخته شد، اما با وجود سطح بالای تکنولوژی در آن، در پی سیاست ها، قدرت طلبی و عوامل بسیار، به یکی از بدترین شهرهای جهان برای زندگی تبدیل شد تا جایی که در سال 2077 به عنوان بدترین منطقه برای زندگی در آمریکا نام گرفت.
  • شهر بازی بسیار پویاتر از شهرهای بازی The Witcher خواهد بود و NPCها هدفمندتر از گذشته فعالیت خواهند داشت.
  • در بازی قابلیت خرید خانه و آپارتمان خواهید داشت و این مکان ها لوازم اساسی یک خانه را در بر خواهند داشت.
  • برای مثال لباس و اسلحه هایی که بدست آوردید را می توانید در آپارتمان خود مشاهده کنید و خود را به آن ها تجهیز کنید، گرچه برای تعویض آن ها نیاز به برگشت به آپارتمان نخواهد بود.
  • وسایل نقلیه در بازی وجود خواهند داشت که شامل ماشین و موتور خواهد شد (اما خبری از کنترل مستقیم ماشین با قابلیت پرواز نیست). همچنین در هنگام استفاده از وسایل نقلیه نمای بازی قابل تغییر از اول شخص به سوم شخص خواهد بود.
  • علاوه بر قابلیت خرید ماشین، قابلیت دزدی آن ها را نیز خواهید داشت.
  • قابلیت جنگیدن در حین رانندگی وجود دارد که در این حالت کنترل وسیله نقلیه به AI منتقل خواهد شد.
  • در نمای اول شخص هنگام رانندگی، UI بازی بر روی شیشه جلو ماشین نمایان می شود.
  • Fast Travel در بازی وجود خواهد داشت که یکی از آن ها بنا بر تریلر نشان داده شده مترو است.
  • در مورد وسعت نقشه بازی دقیق نظری داده نشد، اما گفته شده که اگر Witcher 3 بازی بزرگی بود، این بازی بسیار بزرگ تر خواهد بود.
  • یکی از این موارد را می توان در نحوه پیاده سازی نقشه دانست، در The Witcher 3 نقشه بازی هموار بود و همه چیز بر سطح زمین اتفاق می افتاد، اما در Cyberpunk 2077 شما دسترسی به ساختمان های بزرگ و کوچک، برج ها و فضای داخلی آن ها خواهید داشت.
  • بخش هایی از شهر هستند که دسترسی به آن ها تحت شرایط خاصی امکان پذیر است، مثلا با پوشیدن یک لباس خاص می توانید وارد ساحتمان x شوید.
  • مبارزات به دو دسته مبارزات نزدیک به وسیله سلاح سرد و مبارزات توسط سلاح گرم تقسیم می شود.
  • در کدام از این دسته ها تنوع بسیاری در درون خود خواهند داشت. از سبک مبارزه تا تنوع اسلحه و ...
  • گفته شده که مبارزات نزدیک با الهام گیری از سری The Witcher در بازی پیاده سازی خواهند شد.
  • سلاحی که در اولین تریلر بازی (سال 2012) دیده شده Mantis Blade نام دارد که علاوه بر مبارزه، می تواند برای بالا رفتن از سطوح عمودی از آن استفاده کرد.
  • قابلیت آهسته کردن زمان در هنگام مبارزات نیز وجود دارد.
  • سازندگان همانند سری The Witcher، این عنوان را بزرگ سالانه و برای مخاطبان بزرگ سال می دانند.
  • گزینه های رومانس به پیشرفته ترین و پیچیده ترین حالت ممکن در بازی وجود خواهند داشت.
  • برهنگی کامل در بازی وجود دارد که قطعا آن را در دسته بازی های Mature قرار خواهد داد.
  • ماموریت ها به مانند سری ویچر و حتی پیشرفته تر از آن خواهند بود. از مکالمات گرفته تا تاثیرات آن ها بر داستان و دنیای بازی.
  • هدف سازنده ساختن دنیایی است که کاملا قابل تعامل باشد و تنها به مسیر داستانی و ماموریت های فرعی ختم نشود.
  • قابلیتی در بازی وجود دارد که توسط آن می توانید اشیاء را مورد بررسی قرار داده و در مورد آن ها اطلاعات بدست آورید.
  • فعالیت های جانبی در بازی وجود خواهند داشت، اما هنوز اطلاعاتی از آن ها منتشر نشده. با توجه به اولین تریلر مسابقات بوکس و بیلیارد احتمال حضور در بازی را خواهند داشت.
  • تاثیر انتخاب های شما بیشتر از سایر بازی های این شرکت خواهد بود. از نحوه برخورد سایرین با شما، تا تاثیرات بزرگ داستانی.

==================================================
اخبار پیرامون بازی:
در Cyberpunk 2077 ممکن است NPCها به چند زبان صحبت کنند.
Cyberpunk 2077 بسیار بزرگ‌تر از تمامی بازی‌های CDPR خواهد بود
Adam Kicinski: بازی Cyberpunk 2077 حتی جاه‌ طلبانه‌تر از آنچه در نظر داشتیم خواهد بود

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آخرین ویرایش:

LiFE iS 5TrAnG3

⏎千ㄖ尺 乇ᐯ乇尺
کاربر فعال
Feb 22, 2011
11,624
50,325
نام
∂αнмα
  • The footage is introduced as "Still work in progress," which makes sense considering Cyberpunk is an April 16, 2020 game.
  • "Once we're ready to show this to the public, we will."
  • Cyberpunk is a narrative-driven open-world action RPG.
  • They're going to focus on the gameplay mechanics this time.
  • Roughly 50 minutes of brand-new gameplay will be shown.
  • You play as V.
  • The demo is from the middle of the game. V has been implanted - against his will - with a biochip that holds the secret to immortality.
  • He's BEING HAUNTED BY A DIGITAL GHOST NAMED JOHNNY SILVERHAND! (This confirms he's dead.)
  • V is getting help from a group of "net-runners" named the Voodoo Boys.
  • You can change V's hair color, skin color, eye color, and facial features. There are lots of facial customization options.
  • Silverhand, when you leave the customization menu: "Come on, you really think they give a rat's dick how you look?"
  • When V meets the Voodoo Boys at a chapel, they reveal they have Haitian ties.
  • We're moving through a huge crowd in a chapel as a preacher gives a sermon.
  • When meeting your Voodoo Boys contact, the "street kid" life path choice opened up an alternate dialogue option.
  • The contact directs you to a butcher shop to ask for someone named Placide.
  • Graffiti on the wall says, "Where's Johnny?"
  • The demo takes place in the Pacifica region of the city, which was initially supposed to be fancy but investors pulled out and left it a wreck.
  • There's real-time translation of someone talking to you in Creol, thanks to an implant chip. They speak it and you just read subtitles.
  • You meet Placide, who then leads you somewhere to give you a job.
  • We are trying to learn more about the chip on our head. It's repeated that it's not there by V's choice.
  • Pacifica looks like an extremely run-down boardwalk-ish district – a little like Santa Monica, CA. We see hotels, a Ferris wheel, and flamingo statues.
  • A rival gang called the Animals have moved into a rundown mall called the GIM.
  • We head to a hotel converted into a tech Haven and visit a shopkeeper, called Grann's Tech Shop.
  • There are lots of shops to find, and more stuff unlocks as your street cred goes up.
  • This character is getting netrunners' stuff since in this case we're playing as a netrunner.
  • To clarify the Silverhand thing mentioned earlier, he is literally just a voice in your head like a narrator – at least so far.
  • There are lots of clothing customization options.
  • We bought something called "Demon Software" (maybe daemon?) that gave us a new ability when equipped.
  • Placide leads us to an office to talk, where he tells us to take a job before he'll tell us anything more.
  • We jacked into Placide's computer system. We're told we didn't have to and that could have backfired if he then took advantage of it, but we did it anyway just to look up info on that chip you want to know about.
  • You'd taken a bullet to the brain at some point and the chip supposedly stopped working.
  • Oh wow, Silverhand is like a hologram chilling behind Placide during this whole conversation. He looks exactly like he did in the trailer. He has a little blue tint and is glitching out. He makes occasional comments.
  • Placide's mission lets him use you so he can see what you see as you head to the GIM to liberate it from the Animals.
  • Someone has equipped the Animals with high-tech gear, which is super weird, so you've gotta find out who and why.
  • Now Placide is also talking to you through your head. It's getting crowded in here.
  • There's a fully dynamic day and night cycle. Sunset looks nice.
  • We come across a YAIBI KUZANAKI motorcycle and riding it. It's the one from the collector's edition. Motorcycle driving looks fairly arcadey and sort of stiff.
  • You can change the radio to listen to different stations and can swap between first and third-person perspectives.
  • You can travel across the whole world freely and seamlessly with no loading screens.
  • We meet up with some Voodoo Boy lookouts outside the GIM mall.
  • We driving around a huge parking lot to go in through the back entrance for a stealthier approach. That's optional.
  • The Animals value strength and drink something called "juice" that makes them crazy strong.
  • As we sneak by guards, they all have "18" next to their names – most likely a level indicator.
  • Animal guards go to attack the Voodoo Boys scouts, who've been discovered, so we snuck by after they leave.
  • V is holding what looks like an SMG with a red dot sight right now, but we haven't fought anybody yet.
  • We're looking for the high-tech van now.
  • We grab a guard stealthily; we can either kill him or dispose of him in a non-lethal way. In this case, we toss him down a nearby garbage chute.
  • "Players can play the entire game without killing an enemy if you wish." Non-lethal runs, here we come!
  • There's a locked door. You could physically open it, but since this player character is a hacker we found a terminal to hack it. Hacking minigame confirmed!
  • There's a grid of hex codes that you pick out the right ones for. Completing the basic level will give you access but you can get more optional benefits for doing even better.
  • We come across some Animal guards boxing against a bot. We use a "quick hack" from afar on the bot to turn up the difficulty and it knocked the dude out cold. It's super funny and still stealthy.
  • We quick-hacked a drink machine to drop soda, causing a noise that distracted some dudes. Then we used a crazy laser cord thing to kill them stealthily from behind, including slicing an arm off.
  • We found the van!
  • Cyberpunk 2077 has a "fluid class system" that allows you to mix and match abilities.
  • We're now using a developer tool to go back to the middle of the mission to replay it as a more strength-focused version of V to open that door by force.
  • This opened a new path that skipped the guys we had to sneak by entirely.
  • Now we've skipped back to the van, and we're eavesdropping on some Animals but we are not listening too long in the interest of time.
  • We're still trying to be stealthy, but we used our strength to do a melee takedown on a guy and stab someone with a broken bottle. Sliced the heck out of 'em.
  • You can use perk points earned on level-ups to upgrade a number of categories: blades, rifles, handguns, assassination, cold-blood, sniper rifles, engineering, hacking, shotgun melee, two-handed, and maybe one more I didn't have time to write down. The level-up skill tree is a branching thing that looks like a motherboard almost, with cables going out from the center.
  • Another strength move: using an enemy as a bullet shield, ripping away an enemy's gun and using it.
  • There's some cool, bloody feedback when hitting people.
  • We just went on a crazy killing spree!
  • We shot a dude in the knee and it made him limp.
  • Now we're switching back to wimpy old netrunner V, who'd snuck to the van. It turns out to be from NetWatch, an agency dedicated to fighting cybercrime. This is Netwatch's attempt to bring down the Voodoo Boys by surveilling them with that van.
  • That laser cable is called a monowire. It's held like a garrot and can be used to hack people from afar or slice them up like crazy up close.
  • Perks also affect dialogue options.
  • We are now going after the netrunners from Netwatch who're behind this.
  • We're back to using that SMG, and we hacked a turret to fight for us.
  • Then, using the demon we bought, we hacked someone and gave it to them. That made him pull the pin on a grenade he was holding, killing him. Hacking made someone else shut themselves down, too.
  • We used a buff to move faster.
  • We zoomed in to eavesdrop on Sasquatch, the leader of the Animals. She has a huge hammer and uses it in a cool boss fight. She has a weak point glowing on her back that you have to shoot at after dodging her attack. Breaking it cut off her juice supply, making her too weak to hold the hammer.
  • She's not done yet: she grabbed and hacked us.
  • If the hack finishes (it's a bar at the top of the screen) we'd straight-up die, but we managed to kill her first.
  • The environments are fairly destructible, with walls and pieces of cover getting torn up with bullet holes during a fight.
  • After that battle we headed into a movie theater, but we got cut off from Placide. There, we found the NetWatch special agent. He wants to talk to you in private, so he severed the connection to Placide. He tells you NetWatch wants to buy you out, and that Placide plans to kill you after the job.
  • NPCs will interject with quick lines while they wait for you to choose a dialogue option.
  • You have the choice to incapacitate the agent, ask him to back up the claim, use your Street Kid option to relate to the Voodoo Boys, and a few others.
  • We choose to incapacitate and hack him to free Brigette, who is the person you've been trying to get a meeting with.
  • You get knocked out. When you reboot, Johnny is there to talk. He says the NetWatch guy was right, as soon as you gave him access Placide fried everyone on the network, including us.
  • We looted several individual piles of money on the table and left the mall. The Voodoo Boy outside offered to give us a ride back to Placide.
  • A loading screen was shown just for fast travel. Again, you can otherwise go through the entire game without loading screens.
  • Brigitte is back with Placide when we get there, and she knows about the chip.
  • We are looking to talk to Alt Cunningham (an established Cyberpunk character) about it.
  • Alt was the first person to make themselves into a fully digital consciousness.
  • Brigitte leads you to the heart of the Voodoo hideout.
  • We're using Johnny as bait to draw put Cunningham, getting into an ice bath to go into cyberspace. The world disappears then comes back as a wacky digital version that looks like Tron mixed with the Matrix.
  • Unraveling the mystery of the chip is a big part of the plot.
@armin_shadow
دست خودت رو میبوسه :D
 

armin_shadow

A New Era Begins
ناظم انجمن
Mar 18, 2006
3,111
11,216
نام
آرمين
  • The footage is introduced as "Still work in progress," which makes sense considering Cyberpunk is an April 16, 2020 game.
  • "Once we're ready to show this to the public, we will."
  • Cyberpunk is a narrative-driven open-world action RPG.
  • They're going to focus on the gameplay mechanics this time.
  • Roughly 50 minutes of brand-new gameplay will be shown.
  • You play as V.
  • The demo is from the middle of the game. V has been implanted - against his will - with a biochip that holds the secret to immortality.
  • He's BEING HAUNTED BY A DIGITAL GHOST NAMED JOHNNY SILVERHAND! (This confirms he's dead.)
  • V is getting help from a group of "net-runners" named the Voodoo Boys.
  • You can change V's hair color, skin color, eye color, and facial features. There are lots of facial customization options.
  • Silverhand, when you leave the customization menu: "Come on, you really think they give a rat's dick how you look?"
  • When V meets the Voodoo Boys at a chapel, they reveal they have Haitian ties.
  • We're moving through a huge crowd in a chapel as a preacher gives a sermon.
  • When meeting your Voodoo Boys contact, the "street kid" life path choice opened up an alternate dialogue option.
  • The contact directs you to a butcher shop to ask for someone named Placide.
  • Graffiti on the wall says, "Where's Johnny?"
  • The demo takes place in the Pacifica region of the city, which was initially supposed to be fancy but investors pulled out and left it a wreck.
  • There's real-time translation of someone talking to you in Creol, thanks to an implant chip. They speak it and you just read subtitles.
  • You meet Placide, who then leads you somewhere to give you a job.
  • We are trying to learn more about the chip on our head. It's repeated that it's not there by V's choice.
  • Pacifica looks like an extremely run-down boardwalk-ish district – a little like Santa Monica, CA. We see hotels, a Ferris wheel, and flamingo statues.
  • A rival gang called the Animals have moved into a rundown mall called the GIM.
  • We head to a hotel converted into a tech Haven and visit a shopkeeper, called Grann's Tech Shop.
  • There are lots of shops to find, and more stuff unlocks as your street cred goes up.
  • This character is getting netrunners' stuff since in this case we're playing as a netrunner.
  • To clarify the Silverhand thing mentioned earlier, he is literally just a voice in your head like a narrator – at least so far.
  • There are lots of clothing customization options.
  • We bought something called "Demon Software" (maybe daemon?) that gave us a new ability when equipped.
  • Placide leads us to an office to talk, where he tells us to take a job before he'll tell us anything more.
  • We jacked into Placide's computer system. We're told we didn't have to and that could have backfired if he then took advantage of it, but we did it anyway just to look up info on that chip you want to know about.
  • You'd taken a bullet to the brain at some point and the chip supposedly stopped working.
  • Oh wow, Silverhand is like a hologram chilling behind Placide during this whole conversation. He looks exactly like he did in the trailer. He has a little blue tint and is glitching out. He makes occasional comments.
  • Placide's mission lets him use you so he can see what you see as you head to the GIM to liberate it from the Animals.
  • Someone has equipped the Animals with high-tech gear, which is super weird, so you've gotta find out who and why.
  • Now Placide is also talking to you through your head. It's getting crowded in here.
  • There's a fully dynamic day and night cycle. Sunset looks nice.
  • We come across a YAIBI KUZANAKI motorcycle and riding it. It's the one from the collector's edition. Motorcycle driving looks fairly arcadey and sort of stiff.
  • You can change the radio to listen to different stations and can swap between first and third-person perspectives.
  • You can travel across the whole world freely and seamlessly with no loading screens.
  • We meet up with some Voodoo Boy lookouts outside the GIM mall.
  • We driving around a huge parking lot to go in through the back entrance for a stealthier approach. That's optional.
  • The Animals value strength and drink something called "juice" that makes them crazy strong.
  • As we sneak by guards, they all have "18" next to their names – most likely a level indicator.
  • Animal guards go to attack the Voodoo Boys scouts, who've been discovered, so we snuck by after they leave.
  • V is holding what looks like an SMG with a red dot sight right now, but we haven't fought anybody yet.
  • We're looking for the high-tech van now.
  • We grab a guard stealthily; we can either kill him or dispose of him in a non-lethal way. In this case, we toss him down a nearby garbage chute.
  • "Players can play the entire game without killing an enemy if you wish." Non-lethal runs, here we come!
  • There's a locked door. You could physically open it, but since this player character is a hacker we found a terminal to hack it. Hacking minigame confirmed!
  • There's a grid of hex codes that you pick out the right ones for. Completing the basic level will give you access but you can get more optional benefits for doing even better.
  • We come across some Animal guards boxing against a bot. We use a "quick hack" from afar on the bot to turn up the difficulty and it knocked the dude out cold. It's super funny and still stealthy.
  • We quick-hacked a drink machine to drop soda, causing a noise that distracted some dudes. Then we used a crazy laser cord thing to kill them stealthily from behind, including slicing an arm off.
  • We found the van!
  • Cyberpunk 2077 has a "fluid class system" that allows you to mix and match abilities.
  • We're now using a developer tool to go back to the middle of the mission to replay it as a more strength-focused version of V to open that door by force.
  • This opened a new path that skipped the guys we had to sneak by entirely.
  • Now we've skipped back to the van, and we're eavesdropping on some Animals but we are not listening too long in the interest of time.
  • We're still trying to be stealthy, but we used our strength to do a melee takedown on a guy and stab someone with a broken bottle. Sliced the heck out of 'em.
  • You can use perk points earned on level-ups to upgrade a number of categories: blades, rifles, handguns, assassination, cold-blood, sniper rifles, engineering, hacking, shotgun melee, two-handed, and maybe one more I didn't have time to write down. The level-up skill tree is a branching thing that looks like a motherboard almost, with cables going out from the center.
  • Another strength move: using an enemy as a bullet shield, ripping away an enemy's gun and using it.
  • There's some cool, bloody feedback when hitting people.
  • We just went on a crazy killing spree!
  • We shot a dude in the knee and it made him limp.
  • Now we're switching back to wimpy old netrunner V, who'd snuck to the van. It turns out to be from NetWatch, an agency dedicated to fighting cybercrime. This is Netwatch's attempt to bring down the Voodoo Boys by surveilling them with that van.
  • That laser cable is called a monowire. It's held like a garrot and can be used to hack people from afar or slice them up like crazy up close.
  • Perks also affect dialogue options.
  • We are now going after the netrunners from Netwatch who're behind this.
  • We're back to using that SMG, and we hacked a turret to fight for us.
  • Then, using the demon we bought, we hacked someone and gave it to them. That made him pull the pin on a grenade he was holding, killing him. Hacking made someone else shut themselves down, too.
  • We used a buff to move faster.
  • We zoomed in to eavesdrop on Sasquatch, the leader of the Animals. She has a huge hammer and uses it in a cool boss fight. She has a weak point glowing on her back that you have to shoot at after dodging her attack. Breaking it cut off her juice supply, making her too weak to hold the hammer.
  • She's not done yet: she grabbed and hacked us.
  • If the hack finishes (it's a bar at the top of the screen) we'd straight-up die, but we managed to kill her first.
  • The environments are fairly destructible, with walls and pieces of cover getting torn up with bullet holes during a fight.
  • After that battle we headed into a movie theater, but we got cut off from Placide. There, we found the NetWatch special agent. He wants to talk to you in private, so he severed the connection to Placide. He tells you NetWatch wants to buy you out, and that Placide plans to kill you after the job.
  • NPCs will interject with quick lines while they wait for you to choose a dialogue option.
  • You have the choice to incapacitate the agent, ask him to back up the claim, use your Street Kid option to relate to the Voodoo Boys, and a few others.
  • We choose to incapacitate and hack him to free Brigette, who is the person you've been trying to get a meeting with.
  • You get knocked out. When you reboot, Johnny is there to talk. He says the NetWatch guy was right, as soon as you gave him access Placide fried everyone on the network, including us.
  • We looted several individual piles of money on the table and left the mall. The Voodoo Boy outside offered to give us a ride back to Placide.
  • A loading screen was shown just for fast travel. Again, you can otherwise go through the entire game without loading screens.
  • Brigitte is back with Placide when we get there, and she knows about the chip.
  • We are looking to talk to Alt Cunningham (an established Cyberpunk character) about it.
  • Alt was the first person to make themselves into a fully digital consciousness.
  • Brigitte leads you to the heart of the Voodoo hideout.
  • We're using Johnny as bait to draw put Cunningham, getting into an ice bath to go into cyberspace. The world disappears then comes back as a wacky digital version that looks like Tron mixed with the Matrix.
  • Unraveling the mystery of the chip is a big part of the plot.
@armin_shadow
دست خودت رو میبوسه :D
دمت گرم، میرم سراغش به زودی

اینم اونور زدم، اینجا هم باشه

CD Projekt Red Shares More On Size And Scope Of Cyberpunk 2077

"We have the six [main] districts, which also have [sub-districts]. We have the Badlands, which is the area surrounding the city, the outskirts. The city itself is pretty big, but it also has levels. Because there are missions that will lead you to a specific building, and these can be pretty high, multiple levels and so on."
 

rahyarpaul

کاربر سایت
Mar 17, 2011
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بازی از Ray-Tracing هم پشتیبانی می‌کنه که خدا به داد برسه در واقع!!

بازی پشتیبانی کرده از rt همشون افتهای عجیب تو فریم داشتند و اختلاف فریم تو بازی خیلی زیاد بود.
من خودم تو تام رایدر تا 60 فریم اختلاف داشتم.
توی مترو هم مشکل اثلی تو لود بود وقتی دوربین رو سریع میچرخوندی. خدا به داد این یکی برسه.
rt یعنی اسپانسر انویدیا.انویدیا هم کاری میکنه که برا 60 ثابت کمتر از 2080 تو فول اچی دی اولترا نخوای.
A loading screen was shown just for fast travel. Again, you can otherwise go through the entire game without loading screens
نداشتن لودینگ خوبه،نمیدونم این اسپویلها و داستانش قبل بازیه ،یا در طول بازیی برات اتفاق میوفته. اگه تو طول بازی میوفته ،بزارین تو اسپویلر ترجشو
 
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