Dota 2 - Network/Connectivity Issues
SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #6 restarting, just received packet 0
[WorldRenderer] Long grass load frame: 18.150047 ms for 1 grass tiles
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 18.168084ms
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #12 restarting, just received packet 0
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #15 restarting, just received packet 0
[Networking] client =[A:1:3846729729:9280[0]: high packet loss detected flow incoming: 0ms latency, 3/ 37 dropped (8.1%)
[InstantReplay] Received new full frame at tick 13464! Had 109 chunks of previous frame 10958!
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #262 restarting, just received packet 0
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
defaultfocus=TestContainer not found within layout file for
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #481 restarting, just received packet 0
WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 95.690
[RenderSystem] Saved video settings config to 'cfg\video.txt'
[SplitScreen] Writing configuration for slot 0
CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 95.722
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #1328 restarting, just received packet 0
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
**** Unable to localize '#DOTA_RuneTooltip_Name' on panel 'RuneName'
**** Unable to localize '#DOTA_RuneTooltip_Description' on panel 'RuneDescription'
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #1483 restarting, just received packet 0
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #2336 restarting, just received packet 0
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #2495 restarting, just received packet 0
[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1392 item_medallion_of_courage)
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #3707 restarting, just received packet 0
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #4154 restarting, just received packet 0
[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1154 npc_dota_creep)
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 685 (was 1820)
defaultfocus=TestContainer not found within layout file for
[SteamNetSockets] Relay vie#345 (146.66.155.52:27051) is going offline in 487 seconds
WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 516.416
[RenderSystem] Saved video settings config to 'cfg\video.txt'
[SplitScreen] Writing configuration for slot 0
CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 516.441
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
defaultfocus=TestContainer not found within layout file for
WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 532.431
[RenderSystem] Saved video settings config to 'cfg\video.txt'
[SplitScreen] Writing configuration for slot 0
CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 532.460
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #5627 restarting, just received packet 0
[SteamNetSockets] Received Steam datagram ticket for server [A:1:3820784647:9280] vport 0. match_id=3551261090 mm=1 flg=rsmanual
[Console] Saving lobby data to disk.
WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 545.770
Telling Steam not to update the app for the next 900 seconds
LOBBY STATE RUN: lobby 25336560655782885: Player AccountID 84112674 connecting to MatchID 3551261090 at ServerID [A:1:3820784647:9280] =[A:1:3820784647:9280]
[Networking] Steam datagram ticket found to connect to '=[A:1:3820784647:9280]'
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3820784647:9280]), 3 )
WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 545.771
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [3] addons []
CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 545.787
CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 545.787
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 545.825
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3846729729:9280], handle 10000 (2055 #GameUI_Disconnect_LoopDeactivate)
[Networking] Summary of connection to [A:1:3846729729:9280]:
[Networking] End-to-end connection: connected
[Networking] Remote host is in data center 'sto'
[Networking] Current rates:
[Networking] Sent: 30.0 pkts/sec 5.4 K/sec
[Networking] Recv: 28.8 pkts/sec 25.5 K/sec
[Networking] Ping:108ms Max latency variance: 17.0ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 16,859 pkts 2,726,680 bytes
[Networking] Recv: 13,894 pkts 11,971,668 bytes
[Networking] Recv w seq: 13,893 pkts
[Networking] Dropped : 723 pkts 4.95%
[Networking] OutOfOrder: 1 pkts 0.01%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (125 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 121 97%
[Networking] 125-150 : 1 1%
[Networking] 150-200 : 2 2%
[Networking] 200-300 : 1 1%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 106ms
[Networking] 50% of pings <= 108ms
[Networking] 75% of pings <= 109ms
[Networking] 95% of pings <= 112ms
[Networking] 98% of pings <= 146ms
[Networking] Connection quality histogram: (102 measurement intervals)
[Networking] 100 : 83 81% (All packets received in order)
[Networking] 99+ : 7 7%
[Networking] 97-99 : 10 10%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 0 0%
[Networking] 75-90 : 1 1%
[Networking] 50-75 : 0 0%
[Networking] <50 : 1 1%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 100%
[Networking] 75% of intervals >= 100%
[Networking] 95% of intervals >= 98%
[Networking] 98% of intervals >= 97%
[Networking] Latency variance histogram: (13727 total measurements)
[Networking] <1 : 6689 49%
[Networking] 1-2 : 3492 25%
[Networking] 2-5 : 2572 19%
[Networking] 5-10 : 596 4%
[Networking] 10-20 : 277 2%
[Networking] >20 : 101 1%
[Networking] TX Speed histogram: (514 total samples)
[Networking] 0 - 16 KB/s: 0 0%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 514 100%
[Networking] Transmit speed distribution:
[Networking] 5% of speeds <= 1693787 KB/s
[Networking] 50% of speeds <= 1693787 KB/s
[Networking] 75% of speeds <= 1693787 KB/s
[Networking] 95% of speeds <= 1693787 KB/s
[Networking] 98% of speeds <= 1693787 KB/s
[Networking] RX Speed histogram: (514 total samples)
[Networking] 0 - 16 KB/s: 0 0%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 514 100%
[Networking] Receive speed distribution:
[Networking] 5% of speeds <= 1133900 KB/s
[Networking] 50% of speeds <= 1133900 KB/s
[Networking] 75% of speeds <= 1133900 KB/s
[Networking] 95% of speeds <= 1133900 KB/s
[Networking] 98% of speeds <= 1133900 KB/s
[Networking] Rate stats received from remote host 1.8s ago:
[Networking] Sent: 33.1 pkts/sec 29.8 K/sec
[Networking] Recv: 30.1 pkts/sec 5.6 K/sec
[Networking] Ping:107ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats received from remote host 42.1s ago:
[Networking] Totals
[Networking] Sent: 13,349 pkts 11,720,704 bytes
[Networking] Recv: 15,574 pkts 2,500,608 bytes
[Networking] Recv w seq: 15,573 pkts
[Networking] Dropped : 23 pkts 0.15%
[Networking] OutOfOrder: 2 pkts 0.01%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (112 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 110 98%
[Networking] 125-150 : 0 0%
[Networking] 150-200 : 2 2%
[Networking] 200-300 : 0 0%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 106ms
[Networking] 50% of pings <= 107ms
[Networking] 75% of pings <= 108ms
[Networking] 95% of pings <= 113ms
[Networking] 98% of pings <= 121ms
[Networking] Connection quality histogram: (95 measurement intervals)
[Networking] 100 : 81 85% (All packets received in order)
[Networking] 99+ : 7 7%
[Networking] 97-99 : 7 7%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 0 0%
[Networking] 75-90 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] <50 : 0 0%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 100%
[Networking] 75% of intervals >= 100%
[Networking] 95% of intervals >= 98%
[Networking] 98% of intervals >= 98%
[Networking] Latency variance histogram not available
[Networking] TX Speed histogram: (479 total samples)
[Networking] 0 - 16 KB/s: 479 100%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 0 0%
[Networking] Transmit speed distribution:
[Networking] 5% of speeds <= 0 KB/s
[Networking] 50% of speeds <= 0 KB/s
[Networking] 75% of speeds <= 0 KB/s
[Networking] 95% of speeds <= 0 KB/s
[Networking] 98% of speeds <= 0 KB/s
[Networking] RX Speed histogram: (479 total samples)
[Networking] 0 - 16 KB/s: 479 100%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 0 0%
[Networking] Receive speed distribution:
[Networking] 5% of speeds <= 0 KB/s
[Networking] 50% of speeds <= 0 KB/s
[Networking] 75% of speeds <= 0 KB/s
[Networking] 95% of speeds <= 0 KB/s
[Networking] 98% of speeds <= 0 KB/s
[Networking] Primary router: sto2#144 (155.133.252.50:27050) Ping = 107+0=107 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 30.0 pkts/sec 5.8 K/sec
[Networking] Recv: 32.5 pkts/sec 29.2 K/sec
[Networking] Ping:107ms Max latency variance: 35.1ms
[Networking] Quality: 99.4% (Dropped:0.60% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 16,884 pkts 2,893,588 bytes
[Networking] Recv: 13,917 pkts 12,131,615 bytes
[Networking] Recv w seq: 13,895 pkts
[Networking] Dropped : 723 pkts 4.95%
[Networking] OutOfOrder: 1 pkts 0.01%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (148 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 142 96%
[Networking] 125-150 : 2 1%
[Networking] 150-200 : 3 2%
[Networking] 200-300 : 1 1%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 106ms
[Networking] 50% of pings <= 107ms
[Networking] 75% of pings <= 110ms
[Networking] 95% of pings <= 121ms
[Networking] 98% of pings <= 167ms
[Networking] Connection quality histogram: (103 measurement intervals)
[Networking] 100 : 81 79% (All packets received in order)
[Networking] 99+ : 8 8%
[Networking] 97-99 : 11 11%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 1 1%
[Networking] 75-90 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] <50 : 2 2%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 100%
[Networking] 75% of intervals >= 100%
[Networking] 95% of intervals >= 98%
[Networking] 98% of intervals >= 93%
[Networking] Latency variance histogram: (13727 total measurements)
[Networking] <1 : 6698 49%
[Networking] 1-2 : 3482 25%
[Networking] 2-5 : 2569 19%
[Networking] 5-10 : 600 4%
[Networking] 10-20 : 277 2%
[Networking] >20 : 101 1%
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] Rate stats received from remote host 1.3s ago:
[Networking] Sent: 33.1 pkts/sec 30.1 K/sec
[Networking] Recv: 29.9 pkts/sec 5.8 K/sec
[Networking] Ping:106ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats received from remote host 42.3s ago:
[Networking] Totals
[Networking] Sent: 13,345 pkts 11,863,040 bytes
[Networking] Recv: 15,570 pkts 2,643,968 bytes
[Networking] Recv w seq: 15,567 pkts
[Networking] Dropped : 23 pkts 0.15%
[Networking] OutOfOrder: 2 pkts 0.01%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (113 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 110 97%
[Networking] 125-150 : 1 1%
[Networking] 150-200 : 2 2%
[Networking] 200-300 : 0 0%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 106ms
[Networking] 50% of pings <= 107ms
[Networking] 75% of pings <= 109ms
[Networking] 95% of pings <= 113ms
[Networking] 98% of pings <= 131ms
[Networking] Connection quality histogram: (95 measurement intervals)
[Networking] 100 : 81 85% (All packets received in order)
[Networking] 99+ : 7 7%
[Networking] 97-99 : 7 7%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 0 0%
[Networking] 75-90 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] <50 : 0 0%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 100%
[Networking] 75% of intervals >= 100%
[Networking] 95% of intervals >= 98%
[Networking] 98% of intervals >= 98%
[Networking] Latency variance histogram not available
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] Backup router: fra#411 (162.254.197.165:27035) Ping = 105+19=124 (front+back=total)
[Networking]
[stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
Unloading custom UI:
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 546.035
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 20479 (was 20481)
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 546.058
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 546.058
[SteamNetSockets] Attempting connection to service in data center 'lux'
[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3820784647:9280], handle 20001
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 15439 (was 20808)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7377 (was 16475)
[SteamNetSockets] Requesting session from lux#53 (146.66.154.21:27029). Ping = 112+0=112 (front+back=total).
[SteamNetSockets] Selecting lux#53 (146.66.154.21:27029) as primary, session 38771. [Ping = 113+0=113 (front+back=total).]
[Client] Sending connect to =[A:1:3820784647:9280]
[Client] Received S2C_CHALLENGE [3626385441 auth 3] from =[A:1:3820784647:9280]
[Client] Sending C2S_CONNECT [46 protocol 3626385441 auth 3] to =[A:1:3820784647:9280]
[Client] Received S2C_CONNECTION from =[A:1:3820784647:9280] [addons:'']
[Client] CL: Connected to '=[A:1:3820784647:9280]'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Client] CL: CNetworkGameClient already exists for connection to '=[A:1:3820784647:9280]'
[Client] CL: connection to '=[A:1:3820784647:9280]' already started
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #1 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #2 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #3 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #4 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #5 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #6 restarting, just received packet 0
[SteamNetSockets] Discarding inactive session 28535 on fra#411 (162.254.197.165:27035). ClearGameServerAuthTicket
[SteamNetSockets] Discarding inactive session 28535 on sto2#144 (155.133.252.50:27050). ClearGameServerAuthTicket
[SteamNetSockets] Requesting session from fra#411 (162.254.197.165:27035). Ping = 108+4=112 (front+back=total).
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Selecting fra#411 (162.254.197.165:27035) as backup #1, session 38771. Ping = 106+4=110 (front+back=total).
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #7 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #8 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #9 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #10 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #11 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[Networking] client =[A:1:3820784647:9280[0]: high packet loss detected flow incoming: 0ms latency, 12/ 28 dropped (42.9%)
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #12 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #13 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #14 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #15 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #16 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #17 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #18 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #19 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #20 restarting, just received packet 0
[Networking] client =[A:1:3820784647:9280[0]: high packet loss detected flow incoming: 0ms latency, 9/ 18 dropped (50.0%)
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #21 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #22 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #23 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #24 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #25 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #26 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #27 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #28 restarting, just received packet 0
[Console] Deleting lobby data from disk.
Telling Steam it is safe to update the app
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #29 restarting, just received packet 0
[Networking] client =[A:1:3820784647:9280[0]: high packet loss detected flow incoming: 0ms latency, 9/ 18 dropped (50.0%)
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #30 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #31 restarting, just received packet 0
[Networking] #GameUI_Disconnect_ServerShutdown[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3820784647:9280], handle 20001 (0 (null))
[Networking] Summary of connection to [A:1:3820784647:9280]:
[Networking] End-to-end connection: closed by remote host, reason code 1069. (#GameUI_Disconnect_ServerShutdown)
[Networking] Remote host is in data center 'lux'
[Networking] Current rates:
[Networking] Sent: 240.1 pkts/sec 7.5 K/sec
[Networking] Recv: 17.0 pkts/sec 18.2 K/sec
[Networking] Ping:115ms Max latency variance: 14.5ms
[Networking] Quality: 90.5% (Dropped:9.47% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 7,697 pkts 247,512 bytes
[Networking] Recv: 628 pkts 699,550 bytes
[Networking] Recv w seq: 626 pkts
[Networking] Dropped : 88 pkts 12.32%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (6 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 6 100%
[Networking] 125-150 : 0 0%
[Networking] 150-200 : 0 0%
[Networking] 200-300 : 0 0%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 50% of pings <= 115ms
[Networking] 75% of pings <= 115ms
[Networking] Connection quality histogram: (6 measurement intervals)
[Networking] 100 : 0 0% (All packets received in order)
[Networking] 99+ : 0 0%
[Networking] 97-99 : 0 0%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 2 33%
[Networking] 75-90 : 4 67%
[Networking] 50-75 : 0 0%
[Networking] <50 : 0 0%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 89%
[Networking] 75% of intervals >= 87%
[Networking] Latency variance histogram: (560 total measurements)
[Networking] <1 : 52 9%
[Networking] 1-2 : 21 4%
[Networking] 2-5 : 31 6%
[Networking] 5-10 : 26 5%
[Networking] 10-20 : 424 76%
[Networking] >20 : 6 1%
[Networking] TX Speed histogram: (31 total samples)
[Networking] 0 - 16 KB/s: 0 0%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 31 100%
[Networking] Transmit speed distribution:
[Networking] 5% of speeds <= 474382 KB/s
[Networking] 50% of speeds <= 474382 KB/s
[Networking] 75% of speeds <= 474382 KB/s
[Networking] 95% of speeds <= 474382 KB/s
[Networking] RX Speed histogram: (31 total samples)
[Networking] 0 - 16 KB/s: 31 100%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 0 0%
[Networking] Receive speed distribution:
[Networking] Rate stats received from remote host 12.0s ago:
[Networking] Sent: 21.7 pkts/sec 24.2 K/sec
[Networking] Recv: 235.1 pkts/sec 7.3 K/sec
[Networking] Ping:114ms Max latency variance: ???ms
[Networking] Quality: 99.0% (Dropped:1.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] No lifetime stats received from remote host
[Networking] Primary router: lux#53 (146.66.154.21:27029) Ping = 111+0=111 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 239.9 pkts/sec 9.6 K/sec
[Networking] Recv: 18.8 pkts/sec 20.6 K/sec
[Networking] Ping:111ms Max latency variance: 14.7ms
[Networking] Quality: 90.5% (Dropped: 9.5% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 7,729 pkts 329,909 bytes
[Networking] Recv: 661 pkts 710,896 bytes
[Networking] Recv w seq: 630 pkts
[Networking] Dropped : 88 pkts 12.26%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (36 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 28 78%
[Networking] 125-150 : 7 19%
[Networking] 150-200 : 1 3%
[Networking] 200-300 : 0 0%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 111ms
[Networking] 50% of pings <= 114ms
[Networking] 75% of pings <= 123ms
[Networking] 95% of pings <= 136ms
[Networking] Connection quality histogram: (7 measurement intervals)
[Networking] 100 : 0 0% (All packets received in order)
[Networking] 99+ : 0 0%
[Networking] 97-99 : 0 0%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 3 43%
[Networking] 75-90 : 4 57%
[Networking] 50-75 : 0 0%
[Networking] <50 : 0 0%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 89%
[Networking] 75% of intervals >= 85%
[Networking] Latency variance histogram: (560 total measurements)
[Networking] <1 : 52 9%
[Networking] 1-2 : 21 4%
[Networking] 2-5 : 31 6%
[Networking] 5-10 : 26 5%
[Networking] 10-20 : 424 76%
[Networking] >20 : 6 1%
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] Rate stats received from remote host 12.3s ago:
[Networking] Sent: 21.9 pkts/sec 24.5 K/sec
[Networking] Recv: 235.0 pkts/sec 9.4 K/sec
[Networking] Ping:114ms Max latency variance: ???ms
[Networking] Quality: 99.0% (Dropped:1.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] No lifetime stats received from remote host
[Networking] Backup router: fra#411 (162.254.197.165:27035) Ping = 112+4=116 (front+back=total)
[Networking]
[Client] CL: Server disconnected: 69: #GameUI_Disconnect_ServerShutdown
Disconnection during connection phase. Sign-on state: 2. Disconnect reason: 69.
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 4 )
[NetSteamConn] Tried to send ad-hoc to address =[A:1:3820784647:9280], but address is not in list of steam net connections!
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3820784647:9280]), 3'
[Client] CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle
[EngineServiceManager] SwitchToLoop levelload requested: id [4] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Client] LoadingDisplay changed from PRE_LOADING to NONE (map="")
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [4] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'dadarsis' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7678 (revision 4230511)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000216 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000100 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[Server] SV: Sending full update to client dadarsis (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 36.374 KB [5 pkts], outgoing 1.824 KB [20 pkts]
[SplitScreen] Writing configuration for slot 0
[SteamNetSockets] Discarding inactive session 38771 on fra#411 (162.254.197.165:27035). ClearGameServerAuthTicket
[SteamNetSockets] Discarding inactive session 38771 on lux#53 (146.66.154.21:27029). ClearGameServerAuthTicket