Metro Exodus

نسخه جدید سری محبوب Metro در مراسم 2017 E3 و در کنفرانس مایکروسافت به طور غافلگیرانه ای معرفی شد!

وقایع بازی Metro Exodus در سال 2036 و در یک جهان آخرالزمانی که بیش از 20 سال پیش طی یک جنگ اتمی ویران شد جریان داد. بازی داستان نسخه قبلی یعنی Metro: Last Light و اندینگ 'Redemption' را ادامه می دهد. بازیکنان دوباره کنترل Artyom را بر عهده خواهند داشت که در خرابه های مسکو قدم میگذارد. شخصیت اصلی بعدی که در این نسخه بازخواهد گشت Anna هست که الان همسر Artyom شده است.

بازی توسط استودیو 4A Games در دست ساخت است و توسط Deep Silver در سال 2018 برای پلتفرم های PS4, Xbox One, PC منتشر میشود.

 
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FUTURE

Endure & Survive
کاربر سایت
Aug 20, 2014
4,581
نام
Alireza
اولین مقاله Game Informer هم منتشر شد که در مورد 10 تغییر بزرگی هستش که توی بازی نسبت به نسخه‌های قبلی شاهدش هستیم:
1. Say Goodbye To The Metro
Both Metro 2033 and Last Light took place in and under the Moscow metro. As trailers suggest, this is no longer the case. After an introductory sequence in Metro, Exodus finds Artyom, his wife Anna, and the rest of the crew cutting through the Russian wilderness in search of hope. This means bigger spaces, dangerous new factions, and a new world of trouble for our survivors.

2. Exodus Is Bigger...But It's Not Open World.
During our studio visit, 4A Games pressed upon us repeatedly the importance of realizing that Exodus is not an open-world game. Instead, Exodus is comprised of several huge sandbox levels that funnel in and out of the linear path of story missions, as well as side activities for you to find. Once you finish an area, you move on to the next one, without any way to return to it. Still, the flythroughs of the sandbox regions were impressive and diverse. The largest area in Last Light, according to 4A, was 200x100 meters and Exodus' sandboxes stretch to two square kilometers.

3. The Ammo Economy Is Gone
In the previous Metro titles, you used military-grade ammunition to purchase weapons, upgrades for said weapons, and various tools like medkits. This made combat encounters tense and tactical, forcing you to decide if sacrificing bullets to mow down the guards in your way was worth it, or if you should instead take a longer route and bypass your foes with stealth. Since you're not in the metro anymore, the ammo economy is no longer a concern. Instead, that economy has been replaced by a scavenging system that seems more in line with recent Fallout entries, turning junk and valuables you find in the open world into two resources: chemicals and materials. These can then be used to craft tools and other valuable items.
Prepare to seek out workstations littered around each map to craft precious ammo, though.

4. Combat Has Been Enhanced
With Metro increasing its size, it makes sense for the game to expand its combat and stealth gameplay as well. While the classic flexible gameplay of Metro remains steadfast, letting players choose between stealth and guns-blazing action, 4A has complicated things in pleasing ways. You now have the option between lethal and non-lethal takedowns for foes, giving you a happy pacifistic medium between violent killing and completely bypassing enemies. The takedown animations are also now varied, with each animation depending on what weapon you're using, the speed of your approach, and where you are adjacent to the enemy.
Beyond this expansion, the game also keeps tabs on your actions. Mowing down members of one faction can result in them meeting you with open hostility should you run into them down the road. However, treating them with relative gentleness could make for friendlier run-ins.

5. Your Hub World Is On The Move
With the Metro gone, so are the various stations that would act as your hub worlds, letting you restock ammo and talk to inhabitants for bits of story building. This time they've been replaced with a train called The Aurora. While we weren't told too much about the specifics of the locomotive, creative director Andriy Prokhorov did say, "the Aurora will be constantly changing along the journey with more cars, different types of cars, and people that join you."

6. You Use Vehicles
4A Games told us there would be vehicles for the player to commandeer during their journey, through the studio was tight-lipped when it came to saying what kind of vehicles. Outside of The Aurora, we saw Artyom row a boat across a lake, but that was the only player-controlled vehicle we witnessed during the gameplay demonstration.

7. The Game Takes Place Over A Year
2033 and Last Light took place over the course of a few days. Exodus's journey instead occurs over the course of a year, with each sandbox encompassing a season. The "fall level" takes place in a gorgeous mountain setting filled with mutant bears while summer takes place in a deserty environment with burning oil platforms on the coast that gives off a bit of a Mad Max vibe.

8. Weapon Upgrades Are Different Now
Whereas previous games had you buying upgrades or discovering weapons in the field with unremovable attachments, Exodus makes things a little more relaxed and stressful at the same time. If you come across a weapon in the world that has a scope or clip extender you want but you don't want the weapon it's attached to, good news, you can remove it and use it with a compatible gun in your inventory. A lot of attachments are available for your guns: scopes, barrels, stocks, magazines, and attachments.
However, weapon upkeep is now something to be concerned about. If you don't visit your workstation enough to perform maintenance on your gun, it can become unclean. They never stop working completely, but when guns get dirty, they eject literal dirt from the barrel and suffer a stats hit to damage and accuracy.

9. There Are Side Excursions
While lacking the typical quest-giver interaction that defines "sidequests," 4A says it's creating a wealth of activities for each area for players to find as they explore. Players can learn about these quests by reading notes found in the world, talking to characters, or overhearing conversations. Going off the beaten path could lead to a firefight with bandits in a farm, or a house filled with supplies, as well as some corpses that appear to have betrayed one another shortly before they drew their last breaths.

10. The Factions Are More Self-Contained
Whereas the factions in 2033 and Last Light formed a tightly interconnected (and often hostile) community, Exodus has factions that live in isolation from one another that you encounter. During our gameplay demo, we ran into a group of religious fanatics that worshiped a massive fish living in a nearby lake. Artyom's actions toward each faction, namely whether he responds with violence or pacifism in their initial meeting, will define his relationship to each.
من که از تغییرات بشدت راضی هستم و امیدوارم که جواب بدن...مخصوصا استفاده از وسایل نقلیه و بهبود سیستم مبارزات بازی <:-P در مورد Open World شدن هم گفتن که بازی ابدا جهان باز نشده و فقط محیط‌های مختلفی توی بازی وجود داره که سندباکس هستن ولی بعد از اینکه ماموریت‌های مربوط به اون مرحله تموم بشه، وارد یه منطقه‌ی دیگه میشیم و دیگه منطقه‌ی قبلی قابل دسترس نیست. قضیه یه جورایی مثل تغییر محیط‌های خطی TEW به محیط‌های سندباکس TEW2 هستش که اون ماهیت خطی خودشو حفظ کرده ولی میشه توش گشت و گذار کرد و رویدادهای جانبی رو انجام داد.
فقط تنها تغییری که من در موردش مطمئن نیستم اینه که دیگه مترویی در کار نیست :D:| بیشتر هم به نظر می‌رسه به خاطر داستان بازی این تغییر به وجود اومده چون بازی دیگه توی متروی مسکو اتفاق نمیوفته و آرتیوم و زنش و بقیه‌ی بروبچه‌ها، توی مناطق مختلف روسیه قراره در حال حرکت باشن...حالا باید ببینیم قضیه چطور از آب درمیاد. ولی حداقل خوبیش اینه که الان بیس اصلی بازی (که توی نسخه‌های قبلی مکان مشخصی توی مترو بود) حالا در یک قطار در حال حرکت هستش که میشه توی مناطق مختلف بهش دسترسی پیدا کرد و واسه آماده شدن و ... ازش استفاده کرد که به نظرم خیلی ایده‌ی خوبیه <:-P
 

blechh

کاربر سایت
Jul 25, 2013
3,592
نام
حسین
اولین مقاله Game Informer هم منتشر شد که در مورد 10 تغییر بزرگی هستش که توی بازی نسبت به نسخه‌های قبلی شاهدش هستیم:
1. Say Goodbye To The Metro
Both Metro 2033 and Last Light took place in and under the Moscow metro. As trailers suggest, this is no longer the case. After an introductory sequence in Metro, Exodus finds Artyom, his wife Anna, and the rest of the crew cutting through the Russian wilderness in search of hope. This means bigger spaces, dangerous new factions, and a new world of trouble for our survivors.

2. Exodus Is Bigger...But It's Not Open World.
During our studio visit, 4A Games pressed upon us repeatedly the importance of realizing that Exodus is not an open-world game. Instead, Exodus is comprised of several huge sandbox levels that funnel in and out of the linear path of story missions, as well as side activities for you to find. Once you finish an area, you move on to the next one, without any way to return to it. Still, the flythroughs of the sandbox regions were impressive and diverse. The largest area in Last Light, according to 4A, was 200x100 meters and Exodus' sandboxes stretch to two square kilometers.

3. The Ammo Economy Is Gone
In the previous Metro titles, you used military-grade ammunition to purchase weapons, upgrades for said weapons, and various tools like medkits. This made combat encounters tense and tactical, forcing you to decide if sacrificing bullets to mow down the guards in your way was worth it, or if you should instead take a longer route and bypass your foes with stealth. Since you're not in the metro anymore, the ammo economy is no longer a concern. Instead, that economy has been replaced by a scavenging system that seems more in line with recent Fallout entries, turning junk and valuables you find in the open world into two resources: chemicals and materials. These can then be used to craft tools and other valuable items.
Prepare to seek out workstations littered around each map to craft precious ammo, though.

4. Combat Has Been Enhanced
With Metro increasing its size, it makes sense for the game to expand its combat and stealth gameplay as well. While the classic flexible gameplay of Metro remains steadfast, letting players choose between stealth and guns-blazing action, 4A has complicated things in pleasing ways. You now have the option between lethal and non-lethal takedowns for foes, giving you a happy pacifistic medium between violent killing and completely bypassing enemies. The takedown animations are also now varied, with each animation depending on what weapon you're using, the speed of your approach, and where you are adjacent to the enemy.
Beyond this expansion, the game also keeps tabs on your actions. Mowing down members of one faction can result in them meeting you with open hostility should you run into them down the road. However, treating them with relative gentleness could make for friendlier run-ins.

5. Your Hub World Is On The Move
With the Metro gone, so are the various stations that would act as your hub worlds, letting you restock ammo and talk to inhabitants for bits of story building. This time they've been replaced with a train called The Aurora. While we weren't told too much about the specifics of the locomotive, creative director Andriy Prokhorov did say, "the Aurora will be constantly changing along the journey with more cars, different types of cars, and people that join you."

6. You Use Vehicles
4A Games told us there would be vehicles for the player to commandeer during their journey, through the studio was tight-lipped when it came to saying what kind of vehicles. Outside of The Aurora, we saw Artyom row a boat across a lake, but that was the only player-controlled vehicle we witnessed during the gameplay demonstration.

7. The Game Takes Place Over A Year
2033 and Last Light took place over the course of a few days. Exodus's journey instead occurs over the course of a year, with each sandbox encompassing a season. The "fall level" takes place in a gorgeous mountain setting filled with mutant bears while summer takes place in a deserty environment with burning oil platforms on the coast that gives off a bit of a Mad Max vibe.

8. Weapon Upgrades Are Different Now
Whereas previous games had you buying upgrades or discovering weapons in the field with unremovable attachments, Exodus makes things a little more relaxed and stressful at the same time. If you come across a weapon in the world that has a scope or clip extender you want but you don't want the weapon it's attached to, good news, you can remove it and use it with a compatible gun in your inventory. A lot of attachments are available for your guns: scopes, barrels, stocks, magazines, and attachments.
However, weapon upkeep is now something to be concerned about. If you don't visit your workstation enough to perform maintenance on your gun, it can become unclean. They never stop working completely, but when guns get dirty, they eject literal dirt from the barrel and suffer a stats hit to damage and accuracy.

9. There Are Side Excursions
While lacking the typical quest-giver interaction that defines "sidequests," 4A says it's creating a wealth of activities for each area for players to find as they explore. Players can learn about these quests by reading notes found in the world, talking to characters, or overhearing conversations. Going off the beaten path could lead to a firefight with bandits in a farm, or a house filled with supplies, as well as some corpses that appear to have betrayed one another shortly before they drew their last breaths.

10. The Factions Are More Self-Contained
Whereas the factions in 2033 and Last Light formed a tightly interconnected (and often hostile) community, Exodus has factions that live in isolation from one another that you encounter. During our gameplay demo, we ran into a group of religious fanatics that worshiped a massive fish living in a nearby lake. Artyom's actions toward each faction, namely whether he responds with violence or pacifism in their initial meeting, will define his relationship to each.
من که از تغییرات بشدت راضی هستم و امیدوارم که جواب بدن...مخصوصا استفاده از وسایل نقلیه و بهبود سیستم مبارزات بازی <:-P در مورد Open World شدن هم گفتن که بازی ابدا جهان باز نشده و فقط محیط‌های مختلفی توی بازی وجود داره که سندباکس هستن ولی بعد از اینکه ماموریت‌های مربوط به اون مرحله تموم بشه، وارد یه منطقه‌ی دیگه میشیم و دیگه منطقه‌ی قبلی قابل دسترس نیست. قضیه یه جورایی مثل تغییر محیط‌های خطی TEW به محیط‌های سندباکس TEW2 هستش که اون ماهیت خطی خودشو حفظ کرده ولی میشه توش گشت و گذار کرد و رویدادهای جانبی رو انجام داد.
فقط تنها تغییری که من در موردش مطمئن نیستم اینه که دیگه مترویی در کار نیست :D:| بیشتر هم به نظر می‌رسه به خاطر داستان بازی این تغییر به وجود اومده چون بازی دیگه توی متروی مسکو اتفاق نمیوفته و آرتیوم و زنش و بقیه‌ی بروبچه‌ها، توی مناطق مختلف روسیه قراره در حال حرکت باشن...حالا باید ببینیم قضیه چطور از آب درمیاد. ولی حداقل خوبیش اینه که الان بیس اصلی بازی (که توی نسخه‌های قبلی مکان مشخصی توی مترو بود) حالا در یک قطار در حال حرکت هستش که میشه توی مناطق مختلف بهش دسترسی پیدا کرد و واسه آماده شدن و ... ازش استفاده کرد که به نظرم خیلی ایده‌ی خوبیه <:-P
تمامی تغییرات(بجز شماره یک) بنظر فوق العاده میاد هایپ شدیم:D
شماره یک هم به این خاطر گفتم که نکنه از جو خفن مترو که محیط هاش بهت حس خفگی رو میداد کم بشه که امیدارم اینطور نباشه
در مورد مراحل فرعی که فکر کنم اکثریت تو مراحل سندباکس باشن امیدارم واقعا بتونند یه چیز خفن دربیارن نه به مسخرگی اویل ویتین 2 که باعث میشد از اون حس و حال جذاب horror دربیایی اومیدارم که اینطور نباشه و با مراحل فرعیه جذابی طرف باشیم که اون حس و حال خاص مترو رو حتی بیشترشم کنه
یعنی شوتینگ بازی رو درست کنن خیلی عالی میشه.
تو نسخه های قبلی اینقدر اسحله ها بی روح و خشک بودن اصلا رقبت نمیکردی بازی رو جلو ببری.ولی در مقابل اتمسفر بازی خیلی خوب بود.
دقیقا منم موافقم این جریان رو هم درست کنن که بازی معرکه میشه البته تو نسخه دوم بازی این مورد کمتر شد ولی بازم این بی روح بودن سلاح ها حس میشد
 

Grey Warden

Dragon Age Scholar
Loyal Member
Sep 13, 2006
6,427
نام
مجتبی
این‌جور که به نظر میاد و آرتیوم زندست اون پایان مشکل و خوب لست لایت رو درنظر گرفتن که هنوزم نقش اول آرتیوم هست، به نظرم اون پایان بد پایان منطقی‌تر و البته خیلی بهتری بود واسه بازی!
 

w.rooney

کاربر سایت
May 10, 2008
406
من کلاً به فیلم ها و سریال ها و بازی های آخرالزمانی علاقه وافری دارم.این بازی و البته TLOU گل سرسبدشون هستن.
تنها چیزی که منو تو این بازی اذیت می کنه به خاطر مشکل قلبم،حملات ناگهانی هیولاهای بازی هستن که بارها شد موقع بازی شماره قبل یهو ترسیدم و سمت چپ بدنم درد گرفت.بچه سن نیستم 38 سالمه اما حیف...
راستی ببخشید غیر موضوع می پرسم،کسی فیلم و سریال شبیه این بازی یعنی آخرالزمانی سراغ داره؟البته غیر از مردگان متحرک که اونو دیدم
ممنون
 

blechh

کاربر سایت
Jul 25, 2013
3,592
نام
حسین
من کلاً به فیلم ها و سریال ها و بازی های آخرالزمانی علاقه وافری دارم.این بازی و البته TLOU گل سرسبدشون هستن.
تنها چیزی که منو تو این بازی اذیت می کنه به خاطر مشکل قلبم،حملات ناگهانی هیولاهای بازی هستن که بارها شد موقع بازی شماره قبل یهو ترسیدم و سمت چپ بدنم درد گرفت.بچه سن نیستم 38 سالمه اما حیف...
راستی ببخشید غیر موضوع می پرسم،کسی فیلم و سریال شبیه این بازی یعنی آخرالزمانی سراغ داره؟البته غیر از مردگان متحرک که اونو دیدم
ممنون
فیلم the road رو اگه ندیدی حتما ببین جو اخرالزمانی داره ولی نه بصورت بازی مترو بیشتر احساسیه مثل اخرین ما
در حقیقت این فیلم یکی از منابه الهام بازی اخرین ما هست شخصیت اصلیش هم خیلی شبیه جوئل هست خودت ببینی شباهتاشون رو متوجه میشی کلا کسانی که عشق اخرین ما هستن این فیلم رو دیدن
 
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mohsen2012

کاربر سایت
May 26, 2012
2,374
نام
mohsen
تصاویر جدید
 

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FUTURE

Endure & Survive
کاربر سایت
Aug 20, 2014
4,581
نام
Alireza
این بنده خدایی که تاپیکش داره خاک میخوره هم قراره امسال عرضه بشه ها :D
چندتا تصویر که از Metro Exodus الهام گرفته شده:

DcNPz9oWkAECiRj.jpg DcNP0J-X4AAjmf0.jpg DcNP0UqX0AAQC7Y.jpg

انتظار داشتم تا الان تاریخ عرضه رو اعلام کنن ولی مثل اینکه نگه داشتن واسه E3...فقط امیدوارم تاخیر نخوره.
مشخص نیست که توسعه‌ی بازی چقدر پیش رفته، ولی کاش سه چهار ماه بعد توی آگوست عرضش کنن که به شلوغی‌های پاییز و اون غول‌های بی شاخ و دمی که قراره توی اکتبر عرضه بشن نخوره.
 

SHANSER

کاربر سایت
Jun 17, 2009
6,724
نام
منصور
من به شخصه خیلی بعید میدونم امسال عرضه بشه احتمالش ضعیف بدونید هم شلوغی تقویم اخر سال هم اینکه جزییات کمی دادن به نظرم تاخیر میخوره اوایل 2019 تاریخ میخوره بین فوریه تا می
 

AminMoradiX

کاربر سایت
Nov 24, 2017
846
من کلاً به فیلم ها و سریال ها و بازی های آخرالزمانی علاقه وافری دارم.این بازی و البته TLOU گل سرسبدشون هستن.
تنها چیزی که منو تو این بازی اذیت می کنه به خاطر مشکل قلبم،حملات ناگهانی هیولاهای بازی هستن که بارها شد موقع بازی شماره قبل یهو ترسیدم و سمت چپ بدنم درد گرفت.بچه سن نیستم 38 سالمه اما حیف...
راستی ببخشید غیر موضوع می پرسم،کسی فیلم و سریال شبیه این بازی یعنی آخرالزمانی سراغ داره؟البته غیر از مردگان متحرک که اونو دیدم
ممنون
میفهمم چی میگی منم یه مقداری اینطوریم
واقعا ترسوندن با jump scare هنر نیس، کاش گزینه ای داشتن بازیای ترسناک و این سبکی که jump scare رو میشد خاموش کرد. با محیط ترسناک مشکلی ندارم اما این خیلی رو اعصابه
 
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