DotA 2 [پست اول خوانده شود]

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Category: PC
Language: English
Genre: MOBA
Publisher: Valve Corporation
Designer: IceFrog


بازی Dota2 توسط Valve در سال 2010 برگرفته از یکی از مپ های معروف Warcraft 3 یعنی (Defense of the Ancients(DOTA ساخته شد و به نوعی ادامه همون مپ در یک بازی کامل هست .سبک بازی در ژانر Action RTS قرار میگیره که بعد ها خودش زیر ژانری جداگونه MOBA رو پدید آورد.بازی به طور رسمی در سال 2013 از حالت بتا خارج و برای پلت فرم های Windows/Linux/Mac OS عرضه شد.

اطلاعات پایه: این روزها در سبک MOBA بازیهای زیادی از جمله League of Legends -Heroes of Newerth - Heroes of the Storm میشه پیدا کرد که تقریبا الگو های مشترکی دارند.شما در یک مپ به همراه 9 نفر دیگه در قالب دو تیم Radiant and Dire بصورت 5v5 قرار میگیرید.هر دو سمت Radiant و Dire دارای یک Ancients هستند که با نابودی اون تیم مقابل برنده بازی خواهد بود.
مپ بازی به سه لاین اصلی تقسیم شده و در هر کدوم از آنها 3 Tower از هر تیم وظیفه محافظت از اون رو در مقابل تیم دشمن به عهده داره.

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Ancients دو تیم (Radiant در سمت راست --- Dire در سمت چپ)
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Tower دو تیم (Radiant سمت چپ ---Dire سمت راست )


هر بازیکن کنترل یکی از هیرو های بازی (هم اکنون 110 هیرو رو شامل میشه) بر عهده میگیره که هر کدوم دارای استراتژی و اسکیل های منحصر به فرده خودشه.با کشتن Creep های بازی و دیگر هیرو ها شما XP دریافت میکنید و LVLUP میشید و میتونید از اسکیل های خودتون استفاده کنید.(Max لول در بازی 25 هست)همچنین شما با Gold میتونید برای هیروی خود از Shop های بازی آیتم خریده و اونو قویترش کنید.(غیر از کشتن کریپ و هیروهای دشمن هر ثانیه یک گلد هم به شما داده میشه).

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Map بازی

Fountain:محل respawn شدن هیروها و Shop اصلی(دارا بودن تمامی آیتم های اصلی).همچنین تو محدودش HP وMana هیروها رو با سرعت زیاد پر میکنه.
Tower:توضیح در بالا!
Side Shop: محل خرید آیتم که در لاین های بالا و پایین هست(آیتم های محدودتری نسبت به Fountain داره)
Secret Shop:یک سری آیتم که در shop اصلی نیست
Ancient:توضیح در بالا!
Barracks:سربازخانه ها که در کنار تاور های آخر و سوم هر لاین قرار داره که Creep های بازی رو تولید میکنه.در ابتدای بازی و در ثانیه 30 اولین Wave و بعد از اون در ابتدای هر دقیقه یک wave رو روانه لاین ها میکنه.با نابود کردن سربازخانه های تیم مقابل کریپ های خودی قوی تر میشن.همچنین هرچی از بازی بیشتر بگذره و طولانی تر بشه تعداد اونها در هر wave هم افزایش پیدا میکنه.
Roshan:محل قرار گرفتن Roshan!
Rune Spot:محل قرار گرفتن Rune ها که در 2 سمت رودخانه هست.rune ها یک سری قابلیت ویژه رو برای مدت محدودی به هیرو ها میدن و در ابتدای بازی و هر 2 دقیقه یکبار پدیدار میشن.6 نوع rune داریم:

  • 16px-Rune_icon_Bounty.png
    Bounty:
    با گرفتنش بهتون Gold و Xp میده.در ابتدای بازی هر دو rune از این نوع هستند و از دقیقه 2 به بعد همیشه یکی از rune هم Bounty هست.
  • 16px-Rune_icon_Double_Damage.png
    Double Damage:
    با گرفتنش DMG هیروتون رو 100% افزایش میده.
  • 16px-Rune_icon_Haste.png
    Haste:
    با گرفتنش هیرو شما به نهایت سرعت خود بازی میرسه و به هیچوجه slow نمیشه در این مدت.
  • 16px-Rune_icon_Regeneration.png
    Regeneration:
    با گرفتن این Rune هیرو شما HP و Mana تا وقتی که ضربه نخوره پر میشه.
  • 16px-Rune_icon_Invisibility.png
    Invisibility:
    با گرفتنش هیرو شما بعد از 1 ثانیه نامرئی میشه.
  • 16px-Rune_icon_Illusion.png
    Illusion:
    با گرفتنش 2تا ایلوژن از هیرو شما بوجود میاد.

Hero:
هم اکنون 110 هیرو از 112 هیروی DOTA در بازی وجود داره که در سه گروه Strength - Agility - Intelligence قرار میگیرند.



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l730rlv6c80j5hudkq25.png
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STRENGTH
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sven_sb.png
tiny_sb.png
kunkka_sb.png
beastmaster_sb.png
dragon_knight_sb.png
rattletrap_sb.png
omniknight_sb.png
huskar_sb.png
alchemist_sb.png
brewmaster_sb.png
treant_sb.png
wisp_sb.png
centaur_sb.png
shredder_sb.png
bristleback_sb.png
tusk_sb.png
elder_titan_sb.png
legion_commander_sb.png
earth_spirit_sb.png
phoenix_sb.png
axe_sb.png
pudge_sb.png
sand_king_sb.png
slardar_sb.png
tidehunter_sb.png
skeleton_king_sb.png
life_stealer_sb.png
night_stalker_sb.png
doom_bringer_sb.png
spirit_breaker_sb.png
lycan_sb.png
chaos_knight_sb.png
undying_sb.png
magnataur_sb.png
abaddon_sb.png
AGILITY
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antimage_sb.png
drow_ranger_sb.png
juggernaut_sb.png
mirana_sb.png
morphling_sb.png
phantom_lancer_sb.png
vengefulspirit_sb.png
riki_sb.png
sniper_sb.png
templar_assassin_sb.png
luna_sb.png
bounty_hunter_sb.png
ursa_sb.png
gyrocopter_sb.png
lone_druid_sb.png
naga_siren_sb.png
troll_warlord_sb.png
ember_spirit_sb.png
bloodseeker_sb.png
nevermore_sb.png
razor_sb.png
venomancer_sb.png
faceless_void_sb.png
phantom_assassin_sb.png
viper_sb.png
clinkz_sb.png
broodmother_sb.png
weaver_sb.png
spectre_sb.png
meepo_sb.png
nyx_assassin_sb.png
slark_sb.png
medusa_sb.png
terrorblade_sb.png
INTELLIGENCE
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crystal_maiden_sb.png
puck_sb.png
storm_spirit_sb.png
windrunner_sb.png
zuus_sb.png
lina_sb.png
shadow_shaman_sb.png
tinker_sb.png
furion_sb.png
enchantress_sb.png
jakiro_sb.png
chen_sb.png
silencer_sb.png
ogre_magi_sb.png
rubick_sb.png
disruptor_sb.png
keeper_of_the_light_sb.png
skywrath_mage_sb.png
oracle_sb.png
techies_sb.png
bane_sb.png
lich_sb.png
lion_sb.png
witch_doctor_sb.png
enigma_sb.png
necrolyte_sb.png
warlock_sb.png
queenofpain_sb.png
death_prophet_sb.png
pugna_sb.png
dazzle_sb.png
leshrac_sb.png
dark_seer_sb.png
batrider_sb.png
ancient_apparition_sb.png
invoker_sb.png
obsidian_destroyer_sb.png
shadow_demon_sb.png
visage_sb.png
winter_wyvern_sb.png

نکات:
  1. با افزایش هر یک عدد Strength هیرو شما 19 HP دریافت میکند و 0.03 HP regen(یعنی با افزایش 33 عدد هیرو شما در هر ثانیه 1 عدد HP پر میکنه).همچنین هیروهای Strength خودشون 1 عدد به DMG اضافه میشه.
  2. با افزایش هر یک عدد Agility هیرو شما 1 عدد Attack speed دریافت میکنه و 0.14 Armor (یعنی با افزایش 7 عدد به هیرو شما 1 Armor اضافه میشه).همچنین هیروهای Agility خودشون 1 عدد به DMG اضافه میشه.
  3. با افزایش هر یک عدد Intelligence هیرو شما 13 Mana دریافت میکنه و 0.04 Mana regen(یعنی با افزایش 25 عدد هیرو شما در هر ثانیه 1 عدد ماناش پر میشه).همچنین هیروهای Intelligence خودشون 1 عدد به DMG اضافه میشه.

همینطور که در جدول بالا میبینید هر هیرو دارای یک ویژگی اصلی(Attribute) هست اما میزان رشد هر یک از این ویژگی ها در هیرو مختلف متفاوت هست به عنوان مثال در هیروی Anti mage به اضای هر level که میگیرید Agility شما 2.8 عدد اضافه میشه اما برای هیروی Drow Ranger این مقدار 1.9 هست.
*جدول بالا در حال آپدیت هست و به زودی تمام هیروها با توضیح و ترجمه اسکیل ها آپدیت خواهند شد به عنوان مثال اگه روی هیروی Earthshaker کلیک کنید میتونید مشخصات و توضیح اسکیل هاشو ببینید.


در حال آپدیت....
 
آخرین ویرایش:

Wrath OF Joker

کاربر سایت
Sep 3, 2008
1,921
نام
ايمان
من کلا رنک نمیزنم اعصاب نمیذاره ،تو نرمال که نمینویسه چندتارو باید ببری تشکر بابت راهنمایی

نمی دونم منظورت از سولو چیه اما باید single draft بری اگه رفتی و بردی دوتا احتمال داره یا بازی not score بوده (تو single draft نمینوسه بازی not score شده ) یا وسط بازی از مچ خارج شدی ،یه عکس بگیر

از قسمتی که نوشته باید بازی ببری عکس بگیر بذار اینجا.

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dota.jpg
اینم عکس. اون پایین نوشته
سینگل درفت مگه منظورت این نیست که با بات بازی کنم؟
همه رو انجام دادم. حتی لابی هم رفتم و با بقیه هم بازی کردم و برنده هم شدم ولی این 1 بازم نمیره
 

TWO-FACE2

کاربر سایت
Jun 21, 2013
165
کسی نیست این مشکل منو راهنمایی کنه ؟
2-3 روزه هنوز درست نشده
5-6 دست سولو هم رفتم و بردم ولی بازهم مینویسه 1 بازیو باید ببرین
چیکارش کنم؟
View attachment 81530
اینم عکس. اون پایین نوشته
سینگل درفت مگه منظورت این نیست که با بات بازی کنم؟
همه رو انجام دادم. حتی لابی هم رفتم و با بقیه هم بازی کردم و برنده هم شدم ولی این 1 بازم نمیره
نه تو همین عکسی که گذاشتی بعد turbo , سینگل درفته اونو باید بازی کنی
 

jeenas

کاربر سایت
Jul 24, 2014
866
نام
مصطفی
View attachment 81530
اینم عکس. اون پایین نوشته
سینگل درفت مگه منظورت این نیست که با بات بازی کنم؟
همه رو انجام دادم. حتی لابی هم رفتم و با بقیه هم بازی کردم و برنده هم شدم ولی این 1 بازم نمیره
دوست عزیز توجه کن بازی سینگل درفتو حتما باید ببری!
 

Vonarian

کاربر سایت
Jul 15, 2015
434
نام
اردشیر نهاوندی فرد
View attachment 81530
اینم عکس. اون پایین نوشته
سینگل درفت مگه منظورت این نیست که با بات بازی کنم؟
همه رو انجام دادم. حتی لابی هم رفتم و با بقیه هم بازی کردم و برنده هم شدم ولی این 1 بازم نمیره
یعنی این همه وقت با بات بازی میکردی؟!
باید Single draft ببری آنلاین :)

Sent from my K00E using Tapatalk
 

N.i.n.j.a

کاربر سایت
Dec 27, 2012
1,494
نام
つばさ
لعنت بر valve ! از وقتی آپدیت 7.07 رو داده که کلا حجمش 1.2 گیگ بود بعدش هر روز میانگین 400 تا 500 مگ آپدیت داده ! یعنی تا حالا 4 - 5 گیگ آپدیت داده توی این یک هفته گذشته ! بابا بدتر این هست که بعضی وقتا توی 1 ساعت واسه بازی 2 بار آپدیت میاد ! هر بار استیم رو باز می کنی 100 % آپدیت جدید اومده ! عجب گیری کردیم ها ! :|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|
 
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hoseinsanjabian1

کاربر سایت
Jul 23, 2017
92
a
View attachment 81530
اینم عکس. اون پایین نوشته
سینگل درفت مگه منظورت این نیست که با بات بازی کنم؟
همه رو انجام دادم. حتی لابی هم رفتم و با بقیه هم بازی کردم و برنده هم شدم ولی این 1 بازم نمیره
شما سولو رفتید نه سینگل درافت
اقا ادم شید یکم مطلب بزارید هرچی مطلبه اموزشیه من دارم میزارم عجب
 
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Reactions: x-x and Vonarian

hoseinsanjabian1

کاربر سایت
Jul 23, 2017
92
لعنت بر valve ! از وقتی آپدیت 7.07 رو داده که کلا حجمش 1.2 گیگ بود بعدش هر روز میانگین 400 تا 500 مگ آپدیت داده ! یعنی تا حالا 4 - 5 گیگ آپدیت داده توی این یک هفته گذشته ! بابا بدتر این هست که بعضی وقتا توی 1 ساعت واسه بازی 2 بار آپدیت میاد ! هر بار استیم رو باز می کنی 100 % آپدیت جدید اومده ! عجب گیری کردیم ها ! :|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|:|
بابا بدشانسی من رفتم گیم وسط گیم از بازی خارج شد اومدم جوین شم زده چک اپدیتز اومدم بیرون 500 مگ اپدیت اخه بدبختی با مودم بودم که سرعت نداره ولی با گوشی 4 مگ بر ثانیه میزنه حیف نتش کمه اباندوند شد:D
 
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UnHoLy666

کاربر سایت
Feb 7, 2014
216
نام
عرفان
a

شما سولو رفتید نه سینگل درافت
اقا ادم شید یکم مطلب بزارید هرچی مطلبه اموزشیه من دارم میزارم عجب

Solo به معنای تکی گیم رفتن هست و اصلا ربطی به مود بازی نداره
فکر کنم منظور شما All pick باشه.
 

Deadmau5

Joel Thomas Zimmerman
کاربر سایت
Mar 12, 2014
1,360
a

شما سولو رفتید نه سینگل درافت
اقا ادم شید یکم مطلب بزارید هرچی مطلبه اموزشیه من دارم میزارم عجب
اموزشی ؟ الان شما چی اموزش دادید ؟
چند روز داری بازی میکنی که میخوای چیزی رو اموزش بدی ؟
یادم بده چطوری با ایرانی . روس و ترک(ترکیه) جماعت کنار بیام:))
 

Nima_Zrzd

کاربر سایت
Nov 9, 2017
3
بعد این آپدیت های دو سه روز اخیر من نمی تونم به هیچ سروری وصل بشم وقتی find میکنم match پیدا میشه accept که میکنم میره تو لود وقتی نوشته establishing connection همونجا می مونه وصل سرور نمیشه ولی می تونم تو قسمت watch بازی ها رو ببینم ولی به هیچ سروری وصل نمیشه اینم دستورات داخل کنسول موقع که وصل نمیشه
Dota 2 - Network/Connectivity Issues

SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #6 restarting, just received packet 0
[WorldRenderer] Long grass load frame: 18.150047 ms for 1 grass tiles
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 18.168084ms
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #12 restarting, just received packet 0
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #15 restarting, just received packet 0
[Networking] client =[A:1:3846729729:9280[0]: high packet loss detected flow incoming: 0ms latency, 3/ 37 dropped (8.1%)
[InstantReplay] Received new full frame at tick 13464! Had 109 chunks of previous frame 10958!
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #262 restarting, just received packet 0
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
defaultfocus=TestContainer not found within layout file for
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #481 restarting, just received packet 0
WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 95.690
[RenderSystem] Saved video settings config to 'cfg\video.txt'
[SplitScreen] Writing configuration for slot 0
CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 95.722
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #1328 restarting, just received packet 0
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
**** Unable to localize '#DOTA_RuneTooltip_Name' on panel 'RuneName'
**** Unable to localize '#DOTA_RuneTooltip_Description' on panel 'RuneDescription'
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #1483 restarting, just received packet 0
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #2336 restarting, just received packet 0
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #2495 restarting, just received packet 0
[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1392 item_medallion_of_courage)
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #3707 restarting, just received packet 0
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #4154 restarting, just received packet 0
[Client] CL: Forcing ExecuteQueuedOperations due to entity slot re-use (1154 npc_dota_creep)
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 685 (was 1820)
defaultfocus=TestContainer not found within layout file for
[SteamNetSockets] Relay vie#345 (146.66.155.52:27051) is going offline in 487 seconds
WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 516.416
[RenderSystem] Saved video settings config to 'cfg\video.txt'
[SplitScreen] Writing configuration for slot 0
CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 516.441
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
defaultfocus=TestContainer not found within layout file for
WriteSteamRemoteStorageFileAsync( "cfg/dotakeys_personal.lst" ) -> at 532.431
[RenderSystem] Saved video settings config to 'cfg\video.txt'
[SplitScreen] Writing configuration for slot 0
CAsyncWriteInProgress::OnComplete( "cfg/dotakeys_personal.lst" ) -> Success at 532.460
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
[SplitPacket] client =[A:1:3846729729:9280[0]: split packet seq #5627 restarting, just received packet 0
[SteamNetSockets] Received Steam datagram ticket for server [A:1:3820784647:9280] vport 0. match_id=3551261090 mm=1 flg=rsmanual
[Console] Saving lobby data to disk.
WriteSteamRemoteStorageFileAsync( "scripts/dota_local_disk_lobby_data.txt" ) -> at 545.770
Telling Steam not to update the app for the next 900 seconds
LOBBY STATE RUN: lobby 25336560655782885: Player AccountID 84112674 connecting to MatchID 3551261090 at ServerID [A:1:3820784647:9280] =[A:1:3820784647:9280]
[Networking] Steam datagram ticket found to connect to '=[A:1:3820784647:9280]'
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3820784647:9280]), 3 )
WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 545.771
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [3] addons []
CAsyncWriteInProgress::OnComplete( "scripts/dota_local_disk_lobby_data.txt" ) -> Success at 545.787
CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 545.787
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 545.825
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3846729729:9280], handle 10000 (2055 #GameUI_Disconnect_LoopDeactivate)
[Networking] Summary of connection to [A:1:3846729729:9280]:
[Networking] End-to-end connection: connected
[Networking] Remote host is in data center 'sto'
[Networking] Current rates:
[Networking] Sent: 30.0 pkts/sec 5.4 K/sec
[Networking] Recv: 28.8 pkts/sec 25.5 K/sec
[Networking] Ping:108ms Max latency variance: 17.0ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 16,859 pkts 2,726,680 bytes
[Networking] Recv: 13,894 pkts 11,971,668 bytes
[Networking] Recv w seq: 13,893 pkts
[Networking] Dropped : 723 pkts 4.95%
[Networking] OutOfOrder: 1 pkts 0.01%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (125 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 121 97%
[Networking] 125-150 : 1 1%
[Networking] 150-200 : 2 2%
[Networking] 200-300 : 1 1%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 106ms
[Networking] 50% of pings <= 108ms
[Networking] 75% of pings <= 109ms
[Networking] 95% of pings <= 112ms
[Networking] 98% of pings <= 146ms
[Networking] Connection quality histogram: (102 measurement intervals)
[Networking] 100 : 83 81% (All packets received in order)
[Networking] 99+ : 7 7%
[Networking] 97-99 : 10 10%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 0 0%
[Networking] 75-90 : 1 1%
[Networking] 50-75 : 0 0%
[Networking] <50 : 1 1%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 100%
[Networking] 75% of intervals >= 100%
[Networking] 95% of intervals >= 98%
[Networking] 98% of intervals >= 97%
[Networking] Latency variance histogram: (13727 total measurements)
[Networking] <1 : 6689 49%
[Networking] 1-2 : 3492 25%
[Networking] 2-5 : 2572 19%
[Networking] 5-10 : 596 4%
[Networking] 10-20 : 277 2%
[Networking] >20 : 101 1%
[Networking] TX Speed histogram: (514 total samples)
[Networking] 0 - 16 KB/s: 0 0%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 514 100%
[Networking] Transmit speed distribution:
[Networking] 5% of speeds <= 1693787 KB/s
[Networking] 50% of speeds <= 1693787 KB/s
[Networking] 75% of speeds <= 1693787 KB/s
[Networking] 95% of speeds <= 1693787 KB/s
[Networking] 98% of speeds <= 1693787 KB/s
[Networking] RX Speed histogram: (514 total samples)
[Networking] 0 - 16 KB/s: 0 0%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 514 100%
[Networking] Receive speed distribution:
[Networking] 5% of speeds <= 1133900 KB/s
[Networking] 50% of speeds <= 1133900 KB/s
[Networking] 75% of speeds <= 1133900 KB/s
[Networking] 95% of speeds <= 1133900 KB/s
[Networking] 98% of speeds <= 1133900 KB/s
[Networking] Rate stats received from remote host 1.8s ago:
[Networking] Sent: 33.1 pkts/sec 29.8 K/sec
[Networking] Recv: 30.1 pkts/sec 5.6 K/sec
[Networking] Ping:107ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats received from remote host 42.1s ago:
[Networking] Totals
[Networking] Sent: 13,349 pkts 11,720,704 bytes
[Networking] Recv: 15,574 pkts 2,500,608 bytes
[Networking] Recv w seq: 15,573 pkts
[Networking] Dropped : 23 pkts 0.15%
[Networking] OutOfOrder: 2 pkts 0.01%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (112 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 110 98%
[Networking] 125-150 : 0 0%
[Networking] 150-200 : 2 2%
[Networking] 200-300 : 0 0%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 106ms
[Networking] 50% of pings <= 107ms
[Networking] 75% of pings <= 108ms
[Networking] 95% of pings <= 113ms
[Networking] 98% of pings <= 121ms
[Networking] Connection quality histogram: (95 measurement intervals)
[Networking] 100 : 81 85% (All packets received in order)
[Networking] 99+ : 7 7%
[Networking] 97-99 : 7 7%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 0 0%
[Networking] 75-90 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] <50 : 0 0%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 100%
[Networking] 75% of intervals >= 100%
[Networking] 95% of intervals >= 98%
[Networking] 98% of intervals >= 98%
[Networking] Latency variance histogram not available
[Networking] TX Speed histogram: (479 total samples)
[Networking] 0 - 16 KB/s: 479 100%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 0 0%
[Networking] Transmit speed distribution:
[Networking] 5% of speeds <= 0 KB/s
[Networking] 50% of speeds <= 0 KB/s
[Networking] 75% of speeds <= 0 KB/s
[Networking] 95% of speeds <= 0 KB/s
[Networking] 98% of speeds <= 0 KB/s
[Networking] RX Speed histogram: (479 total samples)
[Networking] 0 - 16 KB/s: 479 100%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 0 0%
[Networking] Receive speed distribution:
[Networking] 5% of speeds <= 0 KB/s
[Networking] 50% of speeds <= 0 KB/s
[Networking] 75% of speeds <= 0 KB/s
[Networking] 95% of speeds <= 0 KB/s
[Networking] 98% of speeds <= 0 KB/s
[Networking] Primary router: sto2#144 (155.133.252.50:27050) Ping = 107+0=107 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 30.0 pkts/sec 5.8 K/sec
[Networking] Recv: 32.5 pkts/sec 29.2 K/sec
[Networking] Ping:107ms Max latency variance: 35.1ms
[Networking] Quality: 99.4% (Dropped:0.60% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 16,884 pkts 2,893,588 bytes
[Networking] Recv: 13,917 pkts 12,131,615 bytes
[Networking] Recv w seq: 13,895 pkts
[Networking] Dropped : 723 pkts 4.95%
[Networking] OutOfOrder: 1 pkts 0.01%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (148 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 142 96%
[Networking] 125-150 : 2 1%
[Networking] 150-200 : 3 2%
[Networking] 200-300 : 1 1%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 106ms
[Networking] 50% of pings <= 107ms
[Networking] 75% of pings <= 110ms
[Networking] 95% of pings <= 121ms
[Networking] 98% of pings <= 167ms
[Networking] Connection quality histogram: (103 measurement intervals)
[Networking] 100 : 81 79% (All packets received in order)
[Networking] 99+ : 8 8%
[Networking] 97-99 : 11 11%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 1 1%
[Networking] 75-90 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] <50 : 2 2%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 100%
[Networking] 75% of intervals >= 100%
[Networking] 95% of intervals >= 98%
[Networking] 98% of intervals >= 93%
[Networking] Latency variance histogram: (13727 total measurements)
[Networking] <1 : 6698 49%
[Networking] 1-2 : 3482 25%
[Networking] 2-5 : 2569 19%
[Networking] 5-10 : 600 4%
[Networking] 10-20 : 277 2%
[Networking] >20 : 101 1%
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] Rate stats received from remote host 1.3s ago:
[Networking] Sent: 33.1 pkts/sec 30.1 K/sec
[Networking] Recv: 29.9 pkts/sec 5.8 K/sec
[Networking] Ping:106ms Max latency variance: ???ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats received from remote host 42.3s ago:
[Networking] Totals
[Networking] Sent: 13,345 pkts 11,863,040 bytes
[Networking] Recv: 15,570 pkts 2,643,968 bytes
[Networking] Recv w seq: 15,567 pkts
[Networking] Dropped : 23 pkts 0.15%
[Networking] OutOfOrder: 2 pkts 0.01%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (113 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 110 97%
[Networking] 125-150 : 1 1%
[Networking] 150-200 : 2 2%
[Networking] 200-300 : 0 0%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 106ms
[Networking] 50% of pings <= 107ms
[Networking] 75% of pings <= 109ms
[Networking] 95% of pings <= 113ms
[Networking] 98% of pings <= 131ms
[Networking] Connection quality histogram: (95 measurement intervals)
[Networking] 100 : 81 85% (All packets received in order)
[Networking] 99+ : 7 7%
[Networking] 97-99 : 7 7%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 0 0%
[Networking] 75-90 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] <50 : 0 0%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 100%
[Networking] 75% of intervals >= 100%
[Networking] 95% of intervals >= 98%
[Networking] 98% of intervals >= 98%
[Networking] Latency variance histogram not available
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] Backup router: fra#411 (162.254.197.165:27035) Ping = 105+19=124 (front+back=total)
[Networking]
[stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
Unloading custom UI:
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 546.035
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 20479 (was 20481)
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 546.058
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 546.058
[SteamNetSockets] Attempting connection to service in data center 'lux'
[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3820784647:9280], handle 20001
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 15439 (was 20808)
[Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Remaining queue depth: 7377 (was 16475)
[SteamNetSockets] Requesting session from lux#53 (146.66.154.21:27029). Ping = 112+0=112 (front+back=total).
[SteamNetSockets] Selecting lux#53 (146.66.154.21:27029) as primary, session 38771. [Ping = 113+0=113 (front+back=total).]
[Client] Sending connect to =[A:1:3820784647:9280]
[Client] Received S2C_CHALLENGE [3626385441 auth 3] from =[A:1:3820784647:9280]
[Client] Sending C2S_CONNECT [46 protocol 3626385441 auth 3] to =[A:1:3820784647:9280]
[Client] Received S2C_CONNECTION from =[A:1:3820784647:9280] [addons:'']
[Client] CL: Connected to '=[A:1:3820784647:9280]'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to PRE_LOADING (map="")
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Client] CL: CNetworkGameClient already exists for connection to '=[A:1:3820784647:9280]'
[Client] CL: connection to '=[A:1:3820784647:9280]' already started
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #1 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #2 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #3 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #4 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #5 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #6 restarting, just received packet 0
[SteamNetSockets] Discarding inactive session 28535 on fra#411 (162.254.197.165:27035). ClearGameServerAuthTicket
[SteamNetSockets] Discarding inactive session 28535 on sto2#144 (155.133.252.50:27050). ClearGameServerAuthTicket
[SteamNetSockets] Requesting session from fra#411 (162.254.197.165:27035). Ping = 108+4=112 (front+back=total).
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Selecting fra#411 (162.254.197.165:27035) as backup #1, session 38771. Ping = 106+4=110 (front+back=total).
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #7 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #8 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #9 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #10 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #11 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[Networking] client =[A:1:3820784647:9280[0]: high packet loss detected flow incoming: 0ms latency, 12/ 28 dropped (42.9%)
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #12 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #13 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #14 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #15 restarting, just received packet 0
[SteamNetSockets] Received Stats from fra#411 (162.254.197.165:27035) using incorrect/stale connection ID 1870098249. Rejecting wth NoConnection reply.
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #16 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #17 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #18 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #19 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #20 restarting, just received packet 0
[Networking] client =[A:1:3820784647:9280[0]: high packet loss detected flow incoming: 0ms latency, 9/ 18 dropped (50.0%)
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #21 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #22 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #23 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #24 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #25 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #26 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #27 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #28 restarting, just received packet 0
[Console] Deleting lobby data from disk.
Telling Steam it is safe to update the app
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #29 restarting, just received packet 0
[Networking] client =[A:1:3820784647:9280[0]: high packet loss detected flow incoming: 0ms latency, 9/ 18 dropped (50.0%)
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #30 restarting, just received packet 0
[SplitPacket] client =[A:1:3820784647:9280[0]: split packet seq #31 restarting, just received packet 0
[Networking] #GameUI_Disconnect_ServerShutdown[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3820784647:9280], handle 20001 (0 (null))
[Networking] Summary of connection to [A:1:3820784647:9280]:
[Networking] End-to-end connection: closed by remote host, reason code 1069. (#GameUI_Disconnect_ServerShutdown)
[Networking] Remote host is in data center 'lux'
[Networking] Current rates:
[Networking] Sent: 240.1 pkts/sec 7.5 K/sec
[Networking] Recv: 17.0 pkts/sec 18.2 K/sec
[Networking] Ping:115ms Max latency variance: 14.5ms
[Networking] Quality: 90.5% (Dropped:9.47% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 7,697 pkts 247,512 bytes
[Networking] Recv: 628 pkts 699,550 bytes
[Networking] Recv w seq: 626 pkts
[Networking] Dropped : 88 pkts 12.32%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (6 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 6 100%
[Networking] 125-150 : 0 0%
[Networking] 150-200 : 0 0%
[Networking] 200-300 : 0 0%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 50% of pings <= 115ms
[Networking] 75% of pings <= 115ms
[Networking] Connection quality histogram: (6 measurement intervals)
[Networking] 100 : 0 0% (All packets received in order)
[Networking] 99+ : 0 0%
[Networking] 97-99 : 0 0%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 2 33%
[Networking] 75-90 : 4 67%
[Networking] 50-75 : 0 0%
[Networking] <50 : 0 0%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 89%
[Networking] 75% of intervals >= 87%
[Networking] Latency variance histogram: (560 total measurements)
[Networking] <1 : 52 9%
[Networking] 1-2 : 21 4%
[Networking] 2-5 : 31 6%
[Networking] 5-10 : 26 5%
[Networking] 10-20 : 424 76%
[Networking] >20 : 6 1%
[Networking] TX Speed histogram: (31 total samples)
[Networking] 0 - 16 KB/s: 0 0%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 31 100%
[Networking] Transmit speed distribution:
[Networking] 5% of speeds <= 474382 KB/s
[Networking] 50% of speeds <= 474382 KB/s
[Networking] 75% of speeds <= 474382 KB/s
[Networking] 95% of speeds <= 474382 KB/s
[Networking] RX Speed histogram: (31 total samples)
[Networking] 0 - 16 KB/s: 31 100%
[Networking] 16 - 32 KB/s: 0 0%
[Networking] 32 - 64 KB/s: 0 0%
[Networking] 64 - 128 KB/s: 0 0%
[Networking] 128 - 256 KB/s: 0 0%
[Networking] 256 - 512 KB/s: 0 0%
[Networking] 512 - 1024 KB/s: 0 0%
[Networking] 1024+ KB/s: 0 0%
[Networking] Receive speed distribution:
[Networking] Rate stats received from remote host 12.0s ago:
[Networking] Sent: 21.7 pkts/sec 24.2 K/sec
[Networking] Recv: 235.1 pkts/sec 7.3 K/sec
[Networking] Ping:114ms Max latency variance: ???ms
[Networking] Quality: 99.0% (Dropped:1.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] No lifetime stats received from remote host
[Networking] Primary router: lux#53 (146.66.154.21:27029) Ping = 111+0=111 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 239.9 pkts/sec 9.6 K/sec
[Networking] Recv: 18.8 pkts/sec 20.6 K/sec
[Networking] Ping:111ms Max latency variance: 14.7ms
[Networking] Quality: 90.5% (Dropped: 9.5% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 7,729 pkts 329,909 bytes
[Networking] Recv: 661 pkts 710,896 bytes
[Networking] Recv w seq: 630 pkts
[Networking] Dropped : 88 pkts 12.26%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] Ping histogram: (36 total samples)
[Networking] 0-25 : 0 0%
[Networking] 25-50 : 0 0%
[Networking] 50-75 : 0 0%
[Networking] 75-100 : 0 0%
[Networking] 100-125 : 28 78%
[Networking] 125-150 : 7 19%
[Networking] 150-200 : 1 3%
[Networking] 200-300 : 0 0%
[Networking] 300+ : 0 0%
[Networking] Ping distribution:
[Networking] 5% of pings <= 111ms
[Networking] 50% of pings <= 114ms
[Networking] 75% of pings <= 123ms
[Networking] 95% of pings <= 136ms
[Networking] Connection quality histogram: (7 measurement intervals)
[Networking] 100 : 0 0% (All packets received in order)
[Networking] 99+ : 0 0%
[Networking] 97-99 : 0 0%
[Networking] 95-97 : 0 0%
[Networking] 90-95 : 3 43%
[Networking] 75-90 : 4 57%
[Networking] 50-75 : 0 0%
[Networking] <50 : 0 0%
[Networking] dead : 0 0% (Expected to receive something but didn't)
[Networking] Connection quality distribution:
[Networking] 50% of intervals >= 89%
[Networking] 75% of intervals >= 85%
[Networking] Latency variance histogram: (560 total measurements)
[Networking] <1 : 52 9%
[Networking] 1-2 : 21 4%
[Networking] 2-5 : 31 6%
[Networking] 5-10 : 26 5%
[Networking] 10-20 : 424 76%
[Networking] >20 : 6 1%
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] Rate stats received from remote host 12.3s ago:
[Networking] Sent: 21.9 pkts/sec 24.5 K/sec
[Networking] Recv: 235.0 pkts/sec 9.4 K/sec
[Networking] Ping:114ms Max latency variance: ???ms
[Networking] Quality: 99.0% (Dropped:1.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] No lifetime stats received from remote host
[Networking] Backup router: fra#411 (162.254.197.165:27035) Ping = 112+4=116 (front+back=total)
[Networking]
[Client] CL: Server disconnected: 69: #GameUI_Disconnect_ServerShutdown
Disconnection during connection phase. Sign-on state: 2. Disconnect reason: 69.
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 4 )
[NetSteamConn] Tried to send ad-hoc to address =[A:1:3820784647:9280], but address is not in list of steam net connections!
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:3820784647:9280]), 3'
[Client] CL: Disconnecting from server: #GameUI_Disconnect_Request_HSIdle
[EngineServiceManager] SwitchToLoop levelload requested: id [4] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Client] LoadingDisplay changed from PRE_LOADING to NONE (map="")
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [4] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Client] CL: Connected to 'loopback'
[Server] SV: Sending server info to client 'dadarsis' at loopback
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 7678 (revision 4230511)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000216 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000100 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
[Server] SV: Sending full update to client dadarsis (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Client] CL: Signon traffic "client": incoming 36.374 KB [5 pkts], outgoing 1.824 KB [20 pkts]
[SplitScreen] Writing configuration for slot 0
[SteamNetSockets] Discarding inactive session 38771 on fra#411 (162.254.197.165:27035). ClearGameServerAuthTicket
[SteamNetSockets] Discarding inactive session 38771 on lux#53 (146.66.154.21:27029). ClearGameServerAuthTicket
یه ساعت هم cooldown میشه کسی تا حالا این مشکل داشته؟ وصل نمیشه
 

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Deadmau5

Joel Thomas Zimmerman
کاربر سایت
Mar 12, 2014
1,360
بعد این آپدیت های دو سه روز اخیر من نمی تونم به هیچ سروری وصل بشم وقتی find میکنم match پیدا میشه accept که میکنم میره تو لود وقتی نوشته establishing connection همونجا می مونه وصل سرور نمیشه ولی می تونم تو قسمت watch بازی ها رو ببینم ولی به هیچ سروری وصل نمیشه اینم دستورات داخل کنسول موقع که وصل نمیشه
یه ساعت هم cooldown میشه کسی تا حالا این مشکل داشته؟ وصل نمیشه
ریجن دانلود عوض کن یا از بازی بک اپ بگیر دوباره نصب کن
با یه نت دیگه تست کن نت موبایل مثلا
 

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