آخرین اخبار هک PS4 | آخرین ورژن Firmware هک 9.00 | (پست اول مطالعه شود)

.M.A.H.

کاربر سایت
Dec 13, 2009
892
نام
مهدي
سلام


دستگاه های PS4 آپدیت 9.00 کپی خور شدند
بالاتر از 9.00 به هیچ وجه کپی خور نشده ( هک بالاتر از 9.00 شایعه و دروغ است)
اگه خبری از هک 9.00 به بالاتر بشه ( همین تاپیک به روز میشه )

...........​

........

هرگونه سوال

در مورد نحوه هک و مباحث پیرامونش

در این تاپیک ممنوع میباشد

...........​

........​

.​
 
آخرین ویرایش:

Rezahajizadegan

کاربر سایت
Oct 1, 2005
2,578
خب دانگیرید خالی؟؟؟:-w
خبر دانگرید از خود هک مهمتره برادر. :x
تو 2017 کنسول PS4 رو هک شده بدون. =D>
خودم به شخصه مجبور شدم ps4 رو به خاطر بازیهای گرونش بفروشم بره و ps3 بخرم این خبر برای امثال من که عاشق PS4 بودم طلا هستش.
راستی خبری از هک XBOX ONE نیستش؟!! (نسل قبل XBOX از PS زودتر و کاملتر هک شد)
 

dj_amir

کاربر سایت
Sep 1, 2008
53
Previously we linked several guides for Dumping PS4 PKG Files, and with Select PC Drives people have been dumping (minus decrypting) PS4 games since late 2013... but if you have a 1.76 OFW console you can also dump disc-based games from the PlayStation 4 itself thanks to a brief guide from e✘treme-Modding.de!
image: https://www.psxhax.com/styles/default/xenforo/clear.png

:veryhappy:

To quote, roughly translated: Dump Disc Games on PS4 1.76

Since not every drive reads PS4 disc games, there is the possibility to read the content via the PS4.

1. Insert the PlayStation 4 game disc
2. Open the game and create an FTP connection
3. The contents of the disc are located under / mnt / disc
image: https://www.psxhax.com/attachments/dump-disc-games-on-ps4-1-76-jpg.1825/

dump-disc-games-on-ps4-1-76-jpg.1825

image: https://www.psxhax.com/attachments/dump-disc-games-on-ps4-1-76-png.1826/

dump-disc-games-on-ps4-1-76-png.1826

image: https://www.psxhax.com/styles/default/xenforo/clear.png

:stop: To copy the files, the game must remain open. The original size of the app.pkg is not displayed during the transfer.
image: https://www.psxhax.com/attachments/...4-disc-games-on-ps4-1-76-by-extreme-jpg.1824/

guide-to-dump-playstation-4-disc-games-on-ps4-1-76-by-extreme-jpg.1824



Read more at Guide to Dump PlayStation 4 Disc Games on PS4 1.76 by eXtreme
به طور خلاصه : در آپدیت 1.76 توانستند با استفاده از اکسپلویت webkit و ftp کنسول را به کامپیوتر وصل کنند و با گذاشتن دیسک بلوری در کنسول از دیسک روی کامپیوتر کپی(دامپ) بگیرند و به فایل های دیسک دسترسی داشته باشند.
 

.M.A.H.

کاربر سایت
Dec 13, 2009
892
نام
مهدي
Fail0verflow's PS4 Console Hacking 2016 33c3 Postscript Detailed

As promised, following their 33c3 2016 presentation Fail0verflow have updated their Blog with a console hacking 2016 postscript by PlayStation 4 hacker Marcan.

:ninja:

Slides: Online / Download / Source Code

Check it out below, to quote: Console Hacking 2016: Postscript

Another year, another console hacking talk! This talk picks off where our lighting talk last year left off, and goes into detail of how we ported Linux to the PS4.

If you haven’t watched it, take a look before reading the rest of this post:


Last year we demoed Linux on the PS4. Since then, we’ve gotten 3D graphics working, polished a number of drivers, and wrote some new ones. Linux on the PS4 is now actually quite a usable OS, with some minor caveats. We can run Steam OS and many games stably (e.g. Portal 2, but most games that run well on Linux should work). The current kernel is based on Linux 4.9.

Continuing last year’s theme of focusing on the Linux port and loader instead of on exploits, this year’s talk focused on the hardware and what it takes to bring up Linux on a very much non-PC-compatible x86 platform. We also covered how we originally got kernel binary dumps via a hardware PCI Express man-in-the-middle attack two years ago, and Radeon reverse engineering tools.

So, what’s next? Well, last year we said we’d like to upstream some of the work into the Linux kernel, and we still plan to do so. Now that the drivers have been cleaned up a bit, that is starting to look more likely.

In addition, we are working on PS4 Pro support. Linux currently boots on it, but the GPU driver needs fixups. We are also interested in adding PS4 support to the newer AMDGPU kernel driver, so it might make sense to defer graphics work on the Pro until that is ready.

The platform is mostly limited by its CPU, as the PS4 has 8 rather weak cores while most PC games are optimized for 1 or 2 fast cores. Nonetheless, even the Dolphin emulator runs surprisingly well; it currently seems to be bottlenecked on CPU geometry processing, which might be caused by the Radeon driver (and might improve if we make improvements to that or switch to AMDGPU).

In practice, we get anywhere from 3 to 30FPS on Wind Waker, mostly in the 20-30FPS range depending on how much geometry is in the direction of the viewport (the 3FPS moments seem to be some kind of degenerate case and are rare).

With the Null GPU mode we do get ~30FPS, so the Gekko CPU emulation seems to be just about fast enough. There is plenty of pixel performance, so rendering GameCube games at 1080p or even beyond is no problem (we accidentally switched to 4K rendering at one point and it wasn’t even that slow). The PS4 Pro should work better, obviously.

We also need to work on performance switching and power management. Right now I’m not sure if the fan is doing the right thing, and the CPU performance mode is hardcoded in an init script, as the kernel CPU scaling is not working properly. The GPU might not be working in its maximum performance mode either. We’ll be taking a look at those issues soon.

As we said last year, we are not planning to release our exploits, as we believe that there are plenty of people capable of developing their own exploits for the PS4 userland and kernel; we are leaving that to the community. That said, we previously offered to help out anyone with an exploit who wants to run Linux, and our offer still stands: if you have a way to run kernel code on your PS4 and you want to run Linux, feel free to drop me a line. We had several people do so throughout the year and that helped fix some Linux bugs and improve ps4-kexec.

As usual, our repositories are all on GitHub:



Thanks to @B7U3 C50SS, @MrCarlesX and @ombus for the news tip in the PSXHAX Shoutbox and have a safe and happy new year all!
image: https://www.psxhax.com/styles/default/xenforo/smilies/bananaman2.gif

:bananaman2:
image: https://www.psxhax.com/attachments/...cking-2016-33c3-postscript-detailed-jpg.1828/

fail0verflows-ps4-console-hacking-2016-33c3-postscript-detailed-jpg.1828
 
  • Like
Reactions: m.a.t and benjohn

mamadian

کاربر سایت
May 22, 2016
381
Fail0verflow's PS4 Console Hacking 2016 33c3 Postscript Detailed

As promised, following their 33c3 2016 presentation Fail0verflow have updated their Blog with a console hacking 2016 postscript by PlayStation 4 hacker Marcan.

:ninja:

Slides: Online / Download / Source Code

Check it out below, to quote: Console Hacking 2016: Postscript

Another year, another console hacking talk! This talk picks off where our lighting talk last year left off, and goes into detail of how we ported Linux to the PS4.

If you haven’t watched it, take a look before reading the rest of this post:


Last year we demoed Linux on the PS4. Since then, we’ve gotten 3D graphics working, polished a number of drivers, and wrote some new ones. Linux on the PS4 is now actually quite a usable OS, with some minor caveats. We can run Steam OS and many games stably (e.g. Portal 2, but most games that run well on Linux should work). The current kernel is based on Linux 4.9.

Continuing last year’s theme of focusing on the Linux port and loader instead of on exploits, this year’s talk focused on the hardware and what it takes to bring up Linux on a very much non-PC-compatible x86 platform. We also covered how we originally got kernel binary dumps via a hardware PCI Express man-in-the-middle attack two years ago, and Radeon reverse engineering tools.

So, what’s next? Well, last year we said we’d like to upstream some of the work into the Linux kernel, and we still plan to do so. Now that the drivers have been cleaned up a bit, that is starting to look more likely.

In addition, we are working on PS4 Pro support. Linux currently boots on it, but the GPU driver needs fixups. We are also interested in adding PS4 support to the newer AMDGPU kernel driver, so it might make sense to defer graphics work on the Pro until that is ready.

The platform is mostly limited by its CPU, as the PS4 has 8 rather weak cores while most PC games are optimized for 1 or 2 fast cores. Nonetheless, even the Dolphin emulator runs surprisingly well; it currently seems to be bottlenecked on CPU geometry processing, which might be caused by the Radeon driver (and might improve if we make improvements to that or switch to AMDGPU).

In practice, we get anywhere from 3 to 30FPS on Wind Waker, mostly in the 20-30FPS range depending on how much geometry is in the direction of the viewport (the 3FPS moments seem to be some kind of degenerate case and are rare).

With the Null GPU mode we do get ~30FPS, so the Gekko CPU emulation seems to be just about fast enough. There is plenty of pixel performance, so rendering GameCube games at 1080p or even beyond is no problem (we accidentally switched to 4K rendering at one point and it wasn’t even that slow). The PS4 Pro should work better, obviously.

We also need to work on performance switching and power management. Right now I’m not sure if the fan is doing the right thing, and the CPU performance mode is hardcoded in an init script, as the kernel CPU scaling is not working properly. The GPU might not be working in its maximum performance mode either. We’ll be taking a look at those issues soon.

As we said last year, we are not planning to release our exploits, as we believe that there are plenty of people capable of developing their own exploits for the PS4 userland and kernel; we are leaving that to the community. That said, we previously offered to help out anyone with an exploit who wants to run Linux, and our offer still stands: if you have a way to run kernel code on your PS4 and you want to run Linux, feel free to drop me a line. We had several people do so throughout the year and that helped fix some Linux bugs and improve ps4-kexec.

As usual, our repositories are all on GitHub:



Thanks to @B7U3 C50SS, @MrCarlesX and @ombus for the news tip in the PSXHAX Shoutbox and have a safe and happy new year all!
image: https://www.psxhax.com/styles/default/xenforo/smilies/bananaman2.gif

:bananaman2:
image: https://www.psxhax.com/attachments/...cking-2016-33c3-postscript-detailed-jpg.1828/

fail0verflows-ps4-console-hacking-2016-33c3-postscript-detailed-jpg.1828
چی شد?
یکی توضیح بده
 

benjohn

کاربر سایت
Jun 19, 2012
5,994
نام
ehsan
اینا زیاد ربطی به هکش نداره
داره مگه که دارن سعی میکنن بازیای لینوکس رو روی 4 راه بندازن که یه مقدار بخاطر درایورها و این جور چیزا مشکل خوردن. کلا اینا زیاد به ما ربطی نداره:D ما دنبال چیز دیگه هستیم حالا میخواد لینوکس راه بیفته یا نه. کلا از این گروه آبی گرم نمیشه مثل اینکه قصد ندارن اکسپلویت رو بیرون بدن تا اون نباشه همه انا کشکه. واقعا لینوکس و امولاتور وی به چه درد میخوره
 

.M.A.H.

کاربر سایت
Dec 13, 2009
892
نام
مهدي
مشکل گرافیک حل شده
اینا با این سرعت جلو برند
تا 4-5 ماه هم

خبری از فریمور یا دانگل نمیشه


Fail0verflow PS4 / Liverpool AMDGPU Port for PlayStation 4 Linux


Following their 33c3 2016 Postscript over the weekend, PlayStation 4 hackers Fail0verflow have been busy updating their PS4 Linux Github repository with help from Clem (LibCG) including an AMDGPU PS4 / Liverpool port.
image: https://www.psxhax.com/styles/default/xenforo/clear.png

:geekxf2:

Download: ps4-linux-amdgpu.zip / PS4 Linux AMDGPU GIT / AMDGPOCL GIT (LibCG) / ArchLinux AMDGPU GIT (LibCG)





Thanks to @raedoob for passing along the PlayStation 4 Linux news in the PSXHAX Shoutbox!
image: https://www.psxhax.com/styles/default/xenforo/clear.png

:gigglexf2:
image: https://www.psxhax.com/attachments/...amdgpu-port-for-playstation-4-linux-jpg.1840/

fail0verflow-ps4-liverpool-amdgpu-port-for-playstation-4-linux-jpg.1840



Read more at Fail0verflow PS4 / Liverpool AMDGPU Port for PlayStation 4 Linux
 

hry

کاربر سایت
Feb 16, 2006
256
در نهایت این کاستوم منتشر خواهد شد منتها با چراغ سبز خود سونی!
کلا بدلیل تجاری تا الان منتشر نشده
دوست عزیز چی میگی . آخه مگه سونی دیوانه است که چراغ سبز بده کنسول منو هک کنید
 

benjohn

کاربر سایت
Jun 19, 2012
5,994
نام
ehsan
خود شما اگه بدونی فلان مدل کنسول هک شده و میتونی بهترین بازی هارو بدون دردسر انجام بدی وسوسه نمیشی بری بخریش. این یعنی تقاضا زیاد میشه و میشه اولین منفعت سونی. دوما تو نسل بعدی هم تاثیر داره . به این صورت که نسل جدید رو مشتاقانه میخری به این امید که مثل نسل قبلی همین کنسول دوباره هک بشه. سونی هم بعد از اینکه دید بازار داره اشباع میشه و دیگه تقاضا کم شده احتمالا اکی رو میده. ولی خودشو بی اطلاع نشون میده تا از اعتراض شرکتهای بازی ساز در امان باشه. یه زمانی رسیورهای قدیمی با یک کد باز میشدن و بعد بعد یکی دو هفته دوباره بسته میشدن و دوباره بار میشدن و این چرخه ادامه داشت. همه هم برنده بودن . من کانال رو میدیدم. هکر معروف میشد و از طرفی با مدیران شبکه هماهنگ بود. مدیر شبکه هم یه گوشه از برنامه های کانالش رو نشون مردم میداد و مردم رو ترغیب به خریدن اشتراک میکرد.
سونی روی سخت افزار سود نمیکنه. روی فروش نرم افزار و خدمات آنلاین سود میکنه. وقتی شما کنسولت رو کپی خور میکنی هیچکدوم رو نمیپردازی. اتفاقا هرچه فروش سخت افزار بالا بره ولی فروش نرم افزار نره این یعنی ضرر کمپانی
حالا این بعد مالی قضیست. بعد روابط تجاری بازی سازها رو هم باید در نظر گرفت. Loyalty که سونی از بازیسازها برای اجرای بازیشون روی کننسولش میگیره در صورت کپی خور شدن بشدت کاهش پیدا میکنه.
اصلا این بحث چراغ سبز سونی یا هر کنسول ساز دیگه ای بشدت دور از واقعیته
 

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